17 次代码提交
作者 SHA1 备注 提交日期
lyizai d2a52199ae v1.1.8: 刷新地图时核对已占领区块,丢弃地图未确认的超期假占领,修复高地空洞 2026-08-18 18:59:59 +08:00
lyizai 1f817199f7 v1.1.8: 寻路超时自动 /u return 回城自救
寻路超时后发送 /u return 回城,等待 10 秒传送回王城后重新寻路;重试次数耗尽则回城后跳过,避免整个系统因寻路卡死而停止。
2026-08-18 16:11:32 +08:00
lyizai 9ee4b41630 v1.1.8: 回退寻路逻辑至 1.1.3 并修复目标区块错位
回退:移除 1.1.4+ 引入的回城自救/接壤校验等寻路改动(导致玩家原地不动),恢复 1.1.3 的寻路行为。

修复错位:Baritone 自带 GoalXZ 容差为 0,精确到区块中心单格,中心不可达时玩家停在相邻区块造成目标错位与反复寻路。新增 ChunkGoal,完成条件改为「玩家脚下方块落在目标区块内」,与 playerChunk.equals(target) 判定一致。
2026-08-18 14:20:59 +08:00
lyizai 15b4a40b6d v1.1.7: 修复玩家不移动问题(移除寻路前相邻领土校验)
1.1.5 新增的「目标与己方领土接壤校验」在第三方领土地图刷新后,own 集合与规划器判定不一致,导致有效目标被误判跳过,玩家原地不动。已移除运行时的重复邻居验证(规划器已保证目标与己方领土相邻),仅保留「未被其它邦国占领」判断,恢复 1.1.2 及更早版本的行为。

构建:修正 build.gradle 使 baritone 嵌套打包进 META-INF/jars(1.1.6 缺失)。
2026-08-18 13:47:20 +08:00
lyizai b8e56dafcb v1.1.6: 新增 Fabric Loom 构建环境
- 添加 build.gradle / settings.gradle / gradle.properties / wrapper
- 嵌入 baritone-api-fabric-1.13.1.jar 依赖
- 添加 .gitignore
- 更新版本号至 1.1.6
2026-08-18 13:07:04 +08:00
Lyizai d0ed839d9f v1.1.5: 修复规划完成后不寻路问题
- isTargetStillValid 增加己方领土数据 fallback 与保守放行
- 修复地图刷新竞态导致 selfState 暂时为 null 时所有目标被跳过、玩家原地不动的问题
2026-08-17 13:07:51 +00:00
Lyizai 20c9cb10a3 docs: README 更新 v1.1.4 寻路优化说明 2026-08-17 12:29:29 +00:00
Lyizai e8f6009a66 v1.1.4: 寻路优化(避矿洞+超时回城自救+不接壤目标校验)
- Baritone设置:限制下落高度(10格)与轻微挖方块惩罚,减少走入矿洞,同时保留峡谷/高山通行
- 寻路超时且玩家在地下时自动执行 /u return 回城自救,等待10秒传送后重新规划
- 新增目标有效性校验:寻路/等待/重试前实时校验目标是否仍与己方领土接壤,不接壤立即跳过并重新规划,修复走到不接壤区块死等bug
2026-08-17 12:27:38 +00:00
Lyizai 8a2c4a21d8 v1.1.3: GUI左上角添加Git仓库与官网链接按钮(点击在系统浏览器打开) 2026-08-17 11:12:20 +00:00
Lyizai 134a6e6f20 v1.1.2: 美化UI并修复状态/进度文字重叠(底部信息区改单行截断+双栏面板) 2026-08-17 10:56:29 +00:00
Lyizai 84abb75573 fix: v1.1.1 修复区域扩地总是无可用区块(同步矩形圈选坐标到配置) 2026-08-17 10:20:22 +00:00
Lyizai e0aadf6564 docs: README 更新 v1.1.0 S形扩地说明 2026-08-17 09:43:04 +00:00
Lyizai 6cbd2a324a feat: v1.1.0 区域扩地改为S形扫过矩形(不沿邦国边界,仍保证接壤) 2026-08-17 09:26:58 +00:00
Lyizai 64e47e7781 fix: v1.0.5 修复水上持续跳跃干扰寻路
- 自动游泳仅在玩家完全没入水中(isSubmergedInWater)时触发跳跃
- 玩家在水面上正常游泳时不再干预,避免干扰 Baritone 水平寻路
- 版本号更新为 1.0.5
2026-08-17 07:02:22 +00:00
Lyizai e69a24eb3e feat: v1.0.4 高级设置精简为权限复选框 + 自动游泳防溺水
- 高级设置菜单移除所有数值输入框,仅保留疾跑/跳跃/避怪/破坏/放置五个权限复选框
- 新增自动游泳:玩家在水中且未站在地面时自动跳跃,防止溺水
- 版本号更新为 1.0.4
2026-08-17 06:14:20 +00:00
Lyizai 77c80e5141 fix: 修复已占领区块导致玩家被困 - 每次tick检查目标占领状态,超时主动刷新地图 (v1.0.3) 2026-08-17 05:25:05 +00:00
Lyizai 00414dd14b fix: 修正地图数据源域名 autostore.simpfun.cn -> bgjq.simpfun.cn (v1.0.2) 2026-08-17 05:04:28 +00:00
共修改 17 个文件,包含 828 行新增和 148 行删除
+22
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@@ -0,0 +1,22 @@
# Gradle
.gradle/
build/
# Secrets
.env
# IDE
.idea/
*.iml
.vscode/
.settings/
.classpath
.project
bin/
# OS
Thumbs.db
.DS_Store
# Build temp
.buildtmp/
+5 -3
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@@ -6,7 +6,9 @@
- 从远程 `markers.json` 拉取各国领土边界
- 四种扩地策略:方形外扩、区域扩地、玩家周围、绕国一圈
- 自动寻路(Baritone)前往目标区块
- 区域扩地采用 S 形扫描:从与现有领土接壤的区块开始,横向/纵向 S 形扫过整个矩形,不沿邦国边界,但保证每个新占领区块都与已占领领土接壤
- 自动寻路(Baritone)前往目标区块,寻路优先走地面减少走入矿洞,超时自动 `/u return` 回城自救
- 目标有效性校验:寻路/等待/重试前实时校验目标是否仍与己方领土接壤,不接壤立即跳过并重新规划
- 自动进食(饥饿时自动吃背包食物)
- 实时地图 GUI(通过 Ctrl+R 打开)
- 监听聊天/字幕消息判断开垦结果
@@ -14,7 +16,7 @@
## 安装
1. 安装 Fabric Loader 0.16.14+ 和 Fabric API
2. 将 `autostore-1.0-SNAPSHOT.jar` 放入 `.minecraft/mods/` 目录
2. 将 `autostore-1.1.8.jar` 放入 `.minecraft/mods/` 目录
3. 启动游戏,按 `Ctrl+R` 打开 GUI
## 构建
@@ -24,4 +26,4 @@
./build_mod.sh
```
输出文件:`autostore-1.0-SNAPSHOT.jar`
输出文件:`autostore-1.1.7.jar`
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@@ -0,0 +1,57 @@
plugins {
id 'fabric-loom' version '1.17.19'
id 'maven-publish'
}
version = project.mod_version
group = project.maven_group
base {
archivesName = project.archives_base_name
}
// 用于把 Baritone 原样打包进模组 jar 的资源(不放默认依赖里,避免 Gradle 误解析)
configurations {
nestedJar
}
dependencies {
// Minecraft
minecraft "com.mojang:minecraft:${project.minecraft_version}"
mappings "net.fabricmc:yarn:${project.yarn_mappings}:v2"
modImplementation "net.fabricmc:fabric-loader:${project.loader_version}"
// Fabric API
modImplementation "net.fabricmc.fabric-api:fabric-api:${project.fabric_version}"
// Baritone API (local jar, compile only)
modImplementation files("libs/baritone-api-fabric-1.13.1.jar")
// 标记需要嵌套打包的 jar
nestedJar files("libs/baritone-api-fabric-1.13.1.jar")
}
processResources {
inputs.property "version", project.version
filteringCharset "UTF-8"
filesMatching("fabric.mod.json") {
expand "version": project.version
}
// 将 Baritone 嵌套打包进 META-INF/jars,匹配 fabric.mod.json 的 jars 声明,
// 使玩家无需单独安装 baritone 依赖即可运行
from(configurations.nestedJar) {
into "META-INF/jars"
}
}
tasks.withType(JavaCompile).configureEach {
it.options.release = 21
}
java {
toolchain {
languageVersion = JavaLanguageVersion.of(21)
}
}
+15
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@@ -0,0 +1,15 @@
org.gradle.jvmargs=-Xmx2G
org.gradle.parallel=true
# Fabric Properties
minecraft_version=1.21.4
yarn_mappings=1.21.4+build.8
loader_version=0.19.3
# Mod Properties
mod_version=1.1.8
maven_group=autostore
archives_base_name=autostore
# Fabric API
fabric_version=0.119.4+1.21.4
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distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://mirrors.cloud.tencent.com/gradle/gradle-9.7.0-bin.zip
networkTimeout=10000
retries=0
retryBackOffMs=500
validateDistributionUrl=true
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
第三方依赖
+248
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@@ -0,0 +1,248 @@
#!/bin/sh
#
# Copyright © 2015 the original authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
# SPDX-License-Identifier: Apache-2.0
#
##############################################################################
#
# gradlew start up script for POSIX generated by Gradle.
#
# Important for running:
#
# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is
# noncompliant, but you have some other compliant shell such as ksh or
# bash, then to run this script, type that shell name before the whole
# command line, like:
#
# ksh gradlew
#
# Busybox and similar reduced shells will NOT work, because this script
# requires all of these POSIX shell features:
# * functions;
# * expansions «$var», «${var}», «${var:-default}», «${var+SET}»,
# «${var#prefix}», «${var%suffix}», and «$( cmd )»;
# * compound commands having a testable exit status, especially «case»;
# * various built-in commands including «command», «set», and «ulimit».
#
# Important for patching:
#
# (2) This script targets any POSIX shell, so it avoids extensions provided
# by Bash, Ksh, etc; in particular arrays are avoided.
#
# The "traditional" practice of packing multiple parameters into a
# space-separated string is a well documented source of bugs and security
# problems, so this is (mostly) avoided, by progressively accumulating
# options in "$@", and eventually passing that to Java.
#
# Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS,
# and GRADLE_OPTS) rely on word-splitting, this is performed explicitly;
# see the in-line comments for details.
#
# There are tweaks for specific operating systems such as AIX, CygWin,
# Darwin, MinGW, and NonStop.
#
# (3) This script is generated from the Groovy template
# https://github.com/gradle/gradle/blob/3d91ce3b8caaf77ad09f381f43615b715b53f72c/platforms/jvm/plugins-application/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
# within the Gradle project.
#
# You can find Gradle at https://github.com/gradle/gradle/.
#
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
app_path=$0
# Need this for daisy-chained symlinks.
while
APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path
[ -h "$app_path" ]
do
ls=$( ls -ld "$app_path" )
link=${ls#*' -> '}
case $link in #(
/*) app_path=$link ;; #(
*) app_path=$APP_HOME$link ;;
esac
done
# This is normally unused
# shellcheck disable=SC2034
APP_BASE_NAME=${0##*/}
# Discard cd standard output in case $CDPATH is set (https://github.com/gradle/gradle/issues/25036)
APP_HOME=$( cd -P "${APP_HOME:-./}" > /dev/null && printf '%s\n' "$PWD" ) || exit
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD=maximum
warn () {
echo "$*"
} >&2
die () {
echo
echo "$*"
echo
exit 1
} >&2
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "$( uname )" in #(
CYGWIN* ) cygwin=true ;; #(
Darwin* ) darwin=true ;; #(
MSYS* | MINGW* ) msys=true ;; #(
NONSTOP* ) nonstop=true ;;
esac
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD=$JAVA_HOME/jre/sh/java
else
JAVACMD=$JAVA_HOME/bin/java
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD=java
if ! command -v java >/dev/null 2>&1
then
die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
fi
# Increase the maximum file descriptors if we can.
if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then
case $MAX_FD in #(
max*)
# In POSIX sh, ulimit -H is undefined. That's why the result is checked to see if it worked.
# shellcheck disable=SC2039,SC3045
MAX_FD=$( ulimit -H -n ) ||
warn "Could not query maximum file descriptor limit"
esac
case $MAX_FD in #(
'' | soft) :;; #(
*)
# In POSIX sh, ulimit -n is undefined. That's why the result is checked to see if it worked.
# shellcheck disable=SC2039,SC3045
ulimit -n "$MAX_FD" ||
warn "Could not set maximum file descriptor limit to $MAX_FD"
esac
fi
# Collect all arguments for the java command, stacking in reverse order:
# * args from the command line
# * the main class name
# * -classpath
# * -D...appname settings
# * --module-path (only if needed)
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables.
# For Cygwin or MSYS, switch paths to Windows format before running java
if "$cygwin" || "$msys" ; then
APP_HOME=$( cygpath --path --mixed "$APP_HOME" )
JAVACMD=$( cygpath --unix "$JAVACMD" )
# Now convert the arguments - kludge to limit ourselves to /bin/sh
for arg do
if
case $arg in #(
-*) false ;; # don't mess with options #(
/?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath
[ -e "$t" ] ;; #(
*) false ;;
esac
then
arg=$( cygpath --path --ignore --mixed "$arg" )
fi
# Roll the args list around exactly as many times as the number of
# args, so each arg winds up back in the position where it started, but
# possibly modified.
#
# NB: a `for` loop captures its iteration list before it begins, so
# changing the positional parameters here affects neither the number of
# iterations, nor the values presented in `arg`.
shift # remove old arg
set -- "$@" "$arg" # push replacement arg
done
fi
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Collect all arguments for the java command:
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and optsEnvironmentVar are not allowed to contain shell fragments,
# and any embedded shellness will be escaped.
# * For example: A user cannot expect ${Hostname} to be expanded, as it is an environment variable and will be
# treated as '${Hostname}' itself on the command line.
set -- \
"-Dorg.gradle.appname=$APP_BASE_NAME" \
-jar "$APP_HOME/gradle/wrapper/gradle-wrapper.jar" \
"$@"
# Stop when "xargs" is not available.
if ! command -v xargs >/dev/null 2>&1
then
die "xargs is not available"
fi
# Use "xargs" to parse quoted args.
#
# With -n1 it outputs one arg per line, with the quotes and backslashes removed.
#
# In Bash we could simply go:
#
# readarray ARGS < <( xargs -n1 <<<"$var" ) &&
# set -- "${ARGS[@]}" "$@"
#
# but POSIX shell has neither arrays nor command substitution, so instead we
# post-process each arg (as a line of input to sed) to backslash-escape any
# character that might be a shell metacharacter, then use eval to reverse
# that process (while maintaining the separation between arguments), and wrap
# the whole thing up as a single "set" statement.
#
# This will of course break if any of these variables contains a newline or
# an unmatched quote.
#
eval "set -- $(
printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" |
xargs -n1 |
sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' |
tr '\n' ' '
)" '"$@"'
exec "$JAVACMD" "$@"
第三方依赖
+82
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@@ -0,0 +1,82 @@
@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@rem SPDX-License-Identifier: Apache-2.0
@rem
@if "%DEBUG%"=="" @echo off
@rem ##########################################################################
@rem
@rem gradlew startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables, and ensure extensions are enabled
setlocal EnableExtensions
set DIRNAME=%~dp0
if "%DIRNAME%"=="" set DIRNAME=.
@rem This is normally unused
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if %ERRORLEVEL% equ 0 goto execute
echo. 1>&2
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. 1>&2
echo. 1>&2
echo Please set the JAVA_HOME variable in your environment to match the 1>&2
echo location of your Java installation. 1>&2
"%COMSPEC%" /c exit 1
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto execute
echo. 1>&2
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% 1>&2
echo. 1>&2
echo Please set the JAVA_HOME variable in your environment to match the 1>&2
echo location of your Java installation. 1>&2
"%COMSPEC%" /c exit 1
:execute
@rem Setup the command line
@rem Execute gradlew
@rem endlocal doesn't take effect until after the line is parsed and variables are expanded
@rem which allows us to clear the local environment before executing the java command
endlocal & "%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -jar "%APP_HOME%\gradle\wrapper\gradle-wrapper.jar" %* & call :exitWithErrorLevel
:exitWithErrorLevel
@rem Use "%COMSPEC%" /c exit to allow operators to work properly in scripts
"%COMSPEC%" /c exit %ERRORLEVEL%
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pluginManagement {
repositories {
maven {
name = 'Fabric'
url = 'https://maven.fabricmc.net/'
}
mavenCentral()
gradlePluginPortal()
}
}
rootProject.name = 'autostore'
@@ -7,8 +7,6 @@ package autostore.client.bridge;
import baritone.api.BaritoneAPI;
import baritone.api.IBaritone;
import baritone.api.Settings;
import baritone.api.pathing.goals.Goal;
import baritone.api.pathing.goals.GoalXZ;
import autostore.client.config.ExpansionConfig;
import autostore.client.territory.ChunkPos;
import net.fabricmc.api.EnvType;
@@ -39,7 +37,7 @@ public final class BaritoneBridge {
}
/**
* 让 Baritone 寻路前往指定区块的中心。
* 让 Baritone 寻路前往指定区块(以“到达区块内”为完成条件)。
*
* @param chunk 目标区块
*/
@@ -48,9 +46,11 @@ public final class BaritoneBridge {
if (baritone == null) {
return;
}
// 使用 GoalXZ 前往区块中心:Baritone 的 GoalXZ 自带约 10 格容差,
// 只需到达区块中心附近即可,避免中心点不可达导致寻路卡死
baritone.getCustomGoalProcess().setGoalAndPath(new GoalXZ(chunk.centerBlockX(), chunk.centerBlockZ()));
// 使用自定义 ChunkGoal:完成条件为“玩家脚下方块落在目标区块内”,
// 与控制器 playerChunk.equals(target) 的判定一致。避免 Baritone 自带
// GoalXZ(容差 0,精确到区块中心单格)在中心不可达时停在相邻区块,
// 造成目标区块错位与反复寻路。
baritone.getCustomGoalProcess().setGoalAndPath(new ChunkGoal(chunk));
}
/** 强制取消当前寻路任务。 */
@@ -0,0 +1,52 @@
/*
* 本文件为 AutoStore 模组自定义的 Baritone 寻路目标。
*/
package autostore.client.bridge;
import autostore.client.territory.ChunkPos;
import baritone.api.pathing.goals.Goal;
/**
* 以“到达目标区块内”为完成条件的寻路目标。
*
* <p>修复“目标区块错位”问题:Baritone 自带的 {@code GoalXZ} 容差为 0,
* 会要求玩家精确站在区块中心的单个方块上(如 {@code x*16+8, z*16+8})。
* 一旦该方块不可达(被树、石头、水、建筑等占据),玩家会被停在区块边缘甚至
* 相邻区块,导致玩家所在区块与目标区块错位、反复寻路。</p>
*
* <p>本目标把完成条件放宽为“玩家脚下方块落在目标区块内”,与控制器中
* {@code playerChunk.equals(target)} 的判定完全一致,从而彻底消除
* 中心点不可达带来的错位。</p>
*/
public final class ChunkGoal implements Goal {
/** 目标区块 X 坐标 */
private final int targetX;
/** 目标区块 Z 坐标 */
private final int targetZ;
/** 目标区块中心的方块 X 坐标(用于启发式距离估算) */
private final int centerX;
/** 目标区块中心的方块 Z 坐标(用于启发式距离估算) */
private final int centerZ;
public ChunkGoal(ChunkPos chunk) {
this.targetX = chunk.x();
this.targetZ = chunk.z();
this.centerX = chunk.centerBlockX();
this.centerZ = chunk.centerBlockZ();
}
/** 判断玩家脚下方块是否落在目标区块内 */
@Override
public boolean isInGoal(int x, int y, int z) {
return Math.floorDiv(x, 16) == this.targetX && Math.floorDiv(z, 16) == this.targetZ;
}
/** 启发式:到目标区块中心的水平欧几里得距离(可采纳,保证寻路效率) */
@Override
public double heuristic(int x, int y, int z) {
double dx = x - this.centerX;
double dz = z - this.centerZ;
return Math.sqrt(dx * dx + dz * dz);
}
}
@@ -70,6 +70,12 @@ implements SubtitleChatMonitor.Listener {
private int retryCount;
/** 当前阶段(寻路/等待)的开始时间戳 */
private long stageStartedMillis;
/** 发送 "/u return" 回城指令的时间戳;0 表示当前未处于回城恢复等待中 */
private long returnCommandAtMillis;
/** 回城后是否需要跳过当前目标(重试次数已耗尽则为 true) */
private boolean skipTargetAfterReturn;
/** 回城等待时长:发送 "/u return" 后等待传送回王城的毫秒数 */
private static final long RETURN_WAIT_MS = 10_000L;
/** 最近一次开垦进度(0-100) */
private int lastProgress;
/** 当前目标区块的哈希集合,用于去重(防止重复计数) */
@@ -168,6 +174,8 @@ implements SubtitleChatMonitor.Listener {
this.claimedSet.clear();
this.target = null;
this.eating = false;
this.returnCommandAtMillis = 0L;
this.skipTargetAfterReturn = false;
this.baritoneBridge.applyConfig(this.config);
this.setState(State.PLANNING, "\u6b63\u5728\u751f\u6210\u6269\u5f20\u8ba1\u5212");
this.log("\u5f00\u59cb\u81ea\u52a8\u6269\u5730\uff0c\u90a6\u56fd\uff1a" + this.model.selfStateName());
@@ -182,6 +190,8 @@ implements SubtitleChatMonitor.Listener {
}
this.baritoneBridge.cancel();
this.eating = false;
this.returnCommandAtMillis = 0L;
this.skipTargetAfterReturn = false;
this.setState(State.STOPPED, "\u5df2\u624b\u52a8\u505c\u6b62");
this.log("\u5df2\u624b\u52a8\u505c\u6b62");
}
@@ -204,6 +214,7 @@ implements SubtitleChatMonitor.Listener {
if (this.tickAutoFood(client)) {
return;
}
this.tickAutoSwim(client);
switch (this.state.ordinal()) {
case 1: {
this.plan();
@@ -283,6 +294,30 @@ implements SubtitleChatMonitor.Listener {
this.setState(State.NEXT, "\u76ee\u6807\u4e3a\u7a7a");
return;
}
// 正处于"回城恢复等待"中(已发送 /u return):等待传送回王城,暂不处理超时/到达
if (this.returnCommandAtMillis > 0L) {
// 等待窗口未结束:静默等待,让 /u return 完成传送
if (System.currentTimeMillis() - this.returnCommandAtMillis < RETURN_WAIT_MS) {
this.status = "\u5bfb\u8def\u8d85\u65f6\uff0c\u6b63\u5728\u56de\u57ce\uff08/u return\uff09";
return;
}
// 等待窗口结束:取消回城等待;据重试次数决定重寻路或跳过
this.returnCommandAtMillis = 0L;
if (this.skipTargetAfterReturn) {
this.skipTargetAfterReturn = false;
this.log("\u5bfb\u8def\u8d85\u65f6\uff0c\u56de\u57ce\u540e\u8df3\u8fc7 " + this.target.x() + "," + this.target.z());
this.setState(State.FAIL, "\u5bfb\u8def\u8d85\u65f6");
this.dataService.refreshAsync();
} else {
this.log("\u5df2\u56de\u57ce\uff0c\u91cd\u65b0\u5bfb\u8def\u524d\u5f80 " + this.target.x() + "," + this.target.z());
this.retrySameTarget("\u5df2\u56de\u57ce\uff0c\u91cd\u65b0\u524d\u5f80 " + this.target.x() + "," + this.target.z());
}
return;
}
// 目标已被他人占领(地图刷新后发现):立即跳过,避免继续寻路到无效区块
if (this.skipIfTargetClaimed("\u76ee\u6807\u5df2\u88ab\u5360\u9886")) {
return;
}
if (this.playerChunk.equals(this.target)) {
this.baritoneBridge.cancel();
this.stageStartedMillis = System.currentTimeMillis();
@@ -292,13 +327,16 @@ implements SubtitleChatMonitor.Listener {
long elapsedSeconds = (System.currentTimeMillis() - this.stageStartedMillis) / 1000L;
if (elapsedSeconds >= this.config.waitTimeoutSeconds) {
++this.retryCount;
if (this.retryCount >= this.config.retries) {
this.log("\u5bfb\u8def\u8d85\u65f6\uff0c\u8df3\u8fc7 " + this.target.x() + "," + this.target.z());
this.setState(State.FAIL, "\u5bfb\u8def\u8d85\u65f6");
// 主动刷新地图,尽快同步"区块已被占领"的最新状态,避免玩家被困
this.dataService.refreshAsync();
// 寻路超时:发送 /u return 回城,等待传送回王城后重新寻路;重试次数耗尽则回城后跳过
this.skipTargetAfterReturn = this.retryCount >= this.config.retries;
if (this.skipTargetAfterReturn) {
this.log("\u5bfb\u8def\u8d85\u65f6\uff0c\u56de\u57ce\u540e\u8df3\u8fc7 " + this.target.x() + "," + this.target.z());
} else {
this.log("\u5bfb\u8def\u8d85\u65f6\uff0c\u91cd\u8bd5 " + this.retryCount + "/" + this.config.retries);
this.retrySameTarget("\u91cd\u8bd5\u524d\u5f80 " + this.target.x() + "," + this.target.z());
this.log("\u5bfb\u8def\u8d85\u65f6\uff0c\u56de\u57ce\u91cd\u8bd5 " + this.retryCount + "/" + this.config.retries);
}
this.issueReturnCommand();
}
}
@@ -308,6 +346,10 @@ implements SubtitleChatMonitor.Listener {
this.setState(State.NEXT, "\u76ee\u6807\u4e3a\u7a7a");
return;
}
// 目标已被他人占领(地图刷新后发现):立即跳过,避免被困在已占领区块
if (this.skipIfTargetClaimed("\u76ee\u6807\u5df2\u88ab\u5360\u9886")) {
return;
}
// 玩家离开了目标区块(被击退/寻路偏差),重新寻路回去
if (!this.playerChunk.equals(this.target)) {
this.retrySameTarget("\u79bb\u5f00\u76ee\u6807\u533a\u5757\uff0c\u91cd\u65b0\u524d\u5f80 " + this.target.x() + "," + this.target.z());
@@ -316,6 +358,8 @@ implements SubtitleChatMonitor.Listener {
long elapsedSeconds = (System.currentTimeMillis() - this.stageStartedMillis) / 1000L;
if (elapsedSeconds >= this.config.waitTimeoutSeconds) {
++this.retryCount;
// 主动刷新地图,尽快同步"区块已被占领"的最新状态,避免玩家被困
this.dataService.refreshAsync();
if (this.retryCount >= this.config.retries) {
this.log("\u7b49\u5f85\u8d85\u65f6\uff0c\u8df3\u8fc7 " + this.target.x() + "," + this.target.z());
this.setState(State.FAIL, "\u7b49\u5f85\u9886\u5730\u5f00\u62d3\u8d85\u65f6");
@@ -326,14 +370,47 @@ implements SubtitleChatMonitor.Listener {
}
}
/**
* 发送 "/u return" 回城指令,取消当前寻路,并记录发送时刻以进入回城恢复等待。
* 服务器会在约 10 秒后将玩家传送回邦国王城,届时由 tickPathing 重新寻路。
*/
private void issueReturnCommand() {
this.baritoneBridge.cancel();
MinecraftClient client = MinecraftClient.getInstance();
if (client != null && client.player != null && client.player.networkHandler != null) {
// sendChatCommand 需传不带斜杠的命令("/u return" -> "u return")
client.player.networkHandler.sendChatCommand("u return");
}
this.returnCommandAtMillis = System.currentTimeMillis();
this.status = "\u5bfb\u8def\u8d85\u65f6\uff0c\u5df2\u53d1\u9001 /u return \u56de\u57ce";
}
/** 重试当前目标:取消旧寻路,重新让 Baritone 前往同一目标区块 */
private void retrySameTarget(String statusText) {
// 目标已被他人占领(地图刷新后发现):不再重试,直接跳过,避免玩家被困在已占领区块
if (this.skipIfTargetClaimed("\u91cd\u8bd5\u65f6\u53d1\u73b0\u76ee\u6807\u5df2\u88ab\u5360\u9886")) {
return;
}
this.baritoneBridge.cancel();
this.stageStartedMillis = System.currentTimeMillis();
this.baritoneBridge.pathTo(this.target);
this.setState(State.PATHING, statusText);
}
/**
* 若当前目标区块已被任何邦国占领(含己方与本次会话),
* 则记录日志、跳过该目标并进入 NEXT 状态,返回 true。
* 用于在地图数据异步刷新后及时识别"已被占领"的区块,避免死循环。
*/
private boolean skipIfTargetClaimed(String reason) {
if (this.target != null && this.isClaimedByOthers(this.target)) {
this.log(reason + " " + this.target.x() + "," + this.target.z() + "\uff0c\u8df3\u8fc7");
this.setState(State.NEXT, "\u8df3\u8fc7\u5df2\u5360\u9886\u533a\u5757");
return true;
}
return false;
}
/** 成功后的过渡:进入 NEXT 状态,准备处理下一个目标 */
private void tickSuccess() {
this.setState(State.NEXT, "\u5df2\u5b8c\u6210 " + this.completedClaims + (this.config.targetCount > 0 ? "/" + this.config.targetCount : "/\u6301\u7eed"));
@@ -469,6 +546,25 @@ implements SubtitleChatMonitor.Listener {
return List.of(new ChunkPos(chunk.x() + 1, chunk.z()), new ChunkPos(chunk.x() - 1, chunk.z()), new ChunkPos(chunk.x(), chunk.z() + 1), new ChunkPos(chunk.x(), chunk.z() - 1));
}
/**
* 自动游泳逻辑(每帧调用):
* 仅在玩家完全没入水中(有溺水风险)时自动跳跃,保持浮在水面。
* 玩家在水面上正常游泳时不做任何干预,避免干扰 Baritone 的水平寻路。
*/
private void tickAutoSwim(MinecraftClient client) {
if (!this.isRunning()) {
return;
}
PlayerEntity player = client.player;
if (player == null) {
return;
}
// 只有完全没入水中(头部在水面以下)才有溺水风险,此时才需要跳跃上浮
if (player.isSubmergedInWater()) {
player.jump();
}
}
/**
* 自动进食逻辑(每帧调用):
* 开启 autoEat 且饥饿值低于阈值时暂停寻路并自动吃背包里的食物,
@@ -513,7 +609,7 @@ implements SubtitleChatMonitor.Listener {
}
this.baritoneBridge.cancel();
client.player.getInventory().selectedSlot = slot;
client.interactionManager.interactItem(client.player, Hand.field_5808);
client.interactionManager.interactItem(client.player, Hand.MAIN_HAND);
this.eating = true;
this.status = "\u81ea\u52a8\u8fdb\u98df\u4e2d";
this.log("\u81ea\u52a8\u8fdb\u98df\uff0c\u9965\u997f\u503c " + foodLevel);
@@ -524,7 +620,7 @@ implements SubtitleChatMonitor.Listener {
private int findFoodSlot(PlayerInventory inventory) {
for (int slot = 0; slot < 36; ++slot) {
ItemStack stack = inventory.getStack(slot);
if (stack.isEmpty() || stack.getComponents().get(DataComponentTypes.field_50075) == null) continue;
if (stack.isEmpty() || stack.getComponents().get(DataComponentTypes.FOOD) == null) continue;
return slot;
}
return -1;
@@ -17,6 +17,7 @@ import java.util.List;
import java.util.function.Consumer;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.util.Util;
import net.minecraft.util.math.BlockPos;
import net.minecraft.text.Text;
import net.minecraft.client.font.TextRenderer;
@@ -38,19 +39,15 @@ import net.minecraft.text.StringVisitable;
*/
public final class AutoStoreGui
extends Screen {
// ---- 外部链接 ----
private static final String GIT_REPO_URL = "https://git.bgjq.top/Lyizai/AutoStore/";
private static final String HOMEPAGE_URL = "https://8w.bgjq.top/";
private final AutoStoreModClient mod;
private final ExpansionConfig config;
private final ExpansionController controller;
// ---- 输入控件 ----
private TextFieldWidget stateField;
private TextFieldWidget targetCountField;
private TextFieldWidget waitTimeoutField;
private TextFieldWidget retriesField;
private TextFieldWidget regionXField;
private TextFieldWidget regionZField;
private TextFieldWidget regionRadiusField;
private TextFieldWidget ringsField;
private TextFieldWidget refreshIntervalField;
private CheckboxWidget sprintBox;
private CheckboxWidget jumpBox;
private CheckboxWidget avoidBox;
@@ -64,7 +61,6 @@ extends Screen {
private int rectStartZ;
private int rectEndX;
private int rectEndZ;
private boolean updatingFields;
// ---- 布局尺寸 ----
private int mapX = 12;
private int mapY = 40;
@@ -74,7 +70,6 @@ extends Screen {
private int advancedY = 208;
private int stateFieldY = 84;
private int targetFieldY = 116;
private int advRowGap = 24;
// ---- 地图视图 ----
private double scale = 5.0;
private int viewCenterX;
@@ -98,17 +93,19 @@ extends Screen {
this.mapY = 40;
this.mapW = Math.max(120, this.panelX - this.mapX - 8);
// 底部信息区高度(日志 + 状态文本),地图填满其上方空间
int infoHeight = 78;
int infoHeight = 88;
this.mapH = Math.max(140, this.height - this.mapY - infoHeight - 8);
// 屏幕较矮时压缩垂直间距,保证右侧面板内容不被截断
boolean compact = this.height < 480;
int rowGap = compact ? 24 : 28; // 主字段行间距
this.advRowGap = compact ? 20 : 24; // 高级面板字段行间距
int advCheckGap = compact ? 16 : 18; // 高级面板复选框行间距
// ===== 顶部控制按钮 =====
int topX = this.panelX;
// 左上角外部链接按钮:Git 仓库与官网(点击在系统浏览器打开)
this.addDrawableChild(ButtonWidget.builder(Text.literal((String)"Git \u4ed3\u5e93"), button -> this.openUrl(GIT_REPO_URL)).dimensions(this.mapX, 8, 70, 16).build());
this.addDrawableChild(ButtonWidget.builder(Text.literal((String)"\u5b98\u7f51"), button -> this.openUrl(HOMEPAGE_URL)).dimensions(this.mapX + 76, 8, 50, 16).build());
ButtonWidget startButton = ButtonWidget.builder(Text.literal((String)"\u5f00\u59cb\u81ea\u52a8\u6269\u5730"), button -> this.start()).dimensions(topX, 34, 154, 30).build();
ButtonWidget stopButton = ButtonWidget.builder(Text.literal((String)"\u505c\u6b62"), button -> this.controller.stop()).dimensions(topX + 160, 34, 74, 30).build();
this.addDrawableChild(startButton);
@@ -140,41 +137,9 @@ extends Screen {
this.addDrawableChild(this.strategyButton("\u73a9\u5bb6\u5468\u56f4", 3, left, strategyY + 24, 90));
this.addDrawableChild(this.strategyButton("\u7ed5\u56fd\u4e00\u5708", 4, left + 96, strategyY + 24, 90));
// ===== 高级设置面板:直接显示(无展开/收起按钮),紧贴策略按钮下方 =====
this.updateRegionButtons();
// 策略按钮第二行底部 + 8px 间距,作为高级面板起始位置
this.advancedY = strategyY + 24 + 8;
int advFieldX1 = this.panelX + 62;
int advFieldX2 = this.panelX + 178;
int advFieldWidth = Math.max(46, panelWidth - 184);
this.waitTimeoutField = this.numberField(this.config.waitTimeoutSeconds, advFieldX1, this.advancedY, advFieldWidth);
this.retriesField = this.numberField(this.config.retries, advFieldX2, this.advancedY, advFieldWidth);
this.regionXField = this.numberField(this.config.regionCenterX, advFieldX1, this.advancedY + this.advRowGap, advFieldWidth);
this.regionZField = this.numberField(this.config.regionCenterZ, advFieldX2, this.advancedY + this.advRowGap, advFieldWidth);
this.regionRadiusField = this.numberField(this.config.regionRadius, advFieldX1, this.advancedY + this.advRowGap * 2, advFieldWidth);
this.ringsField = this.numberField(this.config.maxRings, advFieldX2, this.advancedY + this.advRowGap * 2, advFieldWidth);
this.refreshIntervalField = this.numberField(this.config.refreshIntervalSeconds, advFieldX1, this.advancedY + this.advRowGap * 3, advFieldWidth);
this.addDrawableChild(this.waitTimeoutField);
this.addDrawableChild(this.retriesField);
this.addDrawableChild(this.regionXField);
this.addDrawableChild(this.regionZField);
this.addDrawableChild(this.regionRadiusField);
this.addDrawableChild(this.ringsField);
this.addDrawableChild(this.refreshIntervalField);
// 用户手动编辑中心/半径时,清除圈选矩形(避免边界与输入框不一致)
Consumer<String> clearRectOnEdit = s -> {
if (!this.updatingFields) {
this.config.regionMinX = 0;
this.config.regionMaxX = -1;
this.config.regionMinZ = 0;
this.config.regionMaxZ = -1;
this.updateRegionButtons();
}
};
this.regionXField.setChangedListener(clearRectOnEdit);
this.regionZField.setChangedListener(clearRectOnEdit);
this.regionRadiusField.setChangedListener(clearRectOnEdit);
int checkY1 = this.advancedY + this.advRowGap * 3 + 20 + 8;
this.advancedY = strategyY + 24 + 20 + 8;
// ===== 只保留五个权限选择框:疾跑、跳跃、避怪、破坏、放置 =====
int checkY1 = this.advancedY + 14;
int checkY2 = checkY1 + advCheckGap;
int checkX = left;
this.sprintBox = this.checkbox("\u75be\u8dd1", checkX, checkY1, this.config.allowSprint, value -> {
@@ -200,6 +165,15 @@ extends Screen {
this.initializeMapView();
}
/** 在系统默认浏览器中打开外部链接(失败时静默忽略) */
private void openUrl(String url) {
try {
Util.getOperatingSystem().open(new java.net.URI(url));
} catch (Exception ignored) {
// 链接打开失败不影响界面正常使用
}
}
/** 创建整数输入框(初始值为 value,最多 12 位) */
private TextFieldWidget numberField(int value, int x, int y, int width) {
TextFieldWidget field = new TextFieldWidget(this.textRenderer, x, y, width, 20, Text.literal((String)""));
@@ -260,7 +234,7 @@ extends Screen {
}
}
/** 将当前拖拽的矩形提交到配置,并更新高级面板的输入框 */
/** 将当前拖拽的矩形提交到配置 */
private void finalizeRegion() {
if (this.rectStartX == this.rectEndX && this.rectStartZ == this.rectEndZ) {
// 单点无效,清空
@@ -274,18 +248,6 @@ extends Screen {
this.selectingRegion = false;
this.draggingRect = false;
this.updateRegionButtons();
// 同步更新中心+半径输入框,使高级面板保持一致
int centerX = (this.config.regionMinX + this.config.regionMaxX) / 2;
int centerZ = (this.config.regionMinZ + this.config.regionMaxZ) / 2;
int radius = Math.max(
this.config.regionMaxX - this.config.regionMinX,
this.config.regionMaxZ - this.config.regionMinZ
) / 2 + 1;
this.updatingFields = true;
this.regionXField.setText(Integer.toString(centerX));
this.regionZField.setText(Integer.toString(centerZ));
this.regionRadiusField.setText(Integer.toString(radius));
this.updatingFields = false;
}
/** 绘制区域圈选矩形(覆盖层 + 边框);仅区域扩地模式下绘制 */
@@ -476,32 +438,50 @@ extends Screen {
/** 绘制右侧信息面板:字段标签、运行日志与状态/进度信息 */
private void drawInfo(DrawContext context) {
int shown;
// ===== 右侧配置面板字段标签 =====
context.drawTextWithShadow(this.textRenderer, "\u90a6\u56fd", this.panelX + 4, this.stateFieldY + 4, -5592406);
context.drawTextWithShadow(this.textRenderer, "\u76ee\u6807\u6570\u91cf", this.panelX + 4, this.targetFieldY + 4, -5592406);
context.drawTextWithShadow(this.textRenderer, "\u7b49\u5f85\u8d85\u65f6", this.panelX + 4, this.advancedY + 4, -5592406);
context.drawTextWithShadow(this.textRenderer, "\u91cd\u8bd5\u6b21\u6570", this.panelX + 116, this.advancedY + 4, -5592406);
context.drawTextWithShadow(this.textRenderer, "\u533a\u57df\u4e2d\u5fc3X", this.panelX + 4, this.advancedY + this.advRowGap + 4, -5592406);
context.drawTextWithShadow(this.textRenderer, "\u533a\u57df\u4e2d\u5fc3Z", this.panelX + 116, this.advancedY + this.advRowGap + 4, -5592406);
context.drawTextWithShadow(this.textRenderer, "\u533a\u57df\u534a\u5f84", this.panelX + 4, this.advancedY + this.advRowGap * 2 + 4, -5592406);
context.drawTextWithShadow(this.textRenderer, "\u6269\u5708\u4e0a\u9650", this.panelX + 116, this.advancedY + this.advRowGap * 2 + 4, -5592406);
context.drawTextWithShadow(this.textRenderer, "\u5237\u65b0\u95f4\u9694", this.panelX + 4, this.advancedY + this.advRowGap * 3 + 4, -5592406);
int belowY = this.mapY + this.mapH + 12;
context.drawTextWithShadow(this.textRenderer, "\u6743\u9650\u8bbe\u7f6e", this.panelX + 4, this.advancedY, -5592406);
// ===== 底部信息面板:日志(左)+ 状态(右),均单行截断,避免换行导致的重叠 =====
int infoTop = this.mapY + this.mapH + 10;
int logWidth = Math.max(120, (int)(this.mapW * 0.52));
int statusX = this.mapX + logWidth + 20;
int statusWidth = this.mapW - logWidth - 20;
int statusX = this.mapX + logWidth + 24;
int statusWidth = this.mapW - logWidth - 24;
// 半透明面板背景,使信息区与地图明显分隔
context.fill(this.mapX, infoTop - 2, this.mapX + this.mapW, infoTop + 74, 0x30000000);
// 两栏标题与竖向分隔线
context.drawTextWithShadow(this.textRenderer, "\u8fd0\u884c\u65e5\u5fd7", this.mapX + 2, infoTop, -5592406);
context.drawTextWithShadow(this.textRenderer, "\u72b6\u6001\u4fe1\u606f", statusX, infoTop, -5592406);
context.fill(statusX - 12, infoTop - 1, statusX - 11, infoTop + 58, -12761518);
// 运行日志:最多 4 条,最新日志在最下方
List<String> logs = this.controller.logs();
for (int i = shown = Math.min(4, logs.size()); i > 0; --i) {
String trimmed = this.textRenderer.trimToWidth(logs.get(logs.size() - i), logWidth);
context.drawTextWithShadow(this.textRenderer, trimmed, this.mapX, belowY + (shown - i) * 12, -6577233);
int shown = Math.min(4, logs.size());
for (int i = 0; i < shown; ++i) {
String trimmed = this.textRenderer.trimToWidth(logs.get(logs.size() - shown + i), logWidth - 4);
context.drawTextWithShadow(this.textRenderer, trimmed, this.mapX + 2, infoTop + 12 + i * 12, -6577233);
}
// 状态信息:单行截断 + 固定 12px 行距,彻底消除换行重叠
int target = this.config.targetCount;
String targetText = target > 0 ? Integer.toString(target) : "\u6301\u7eed";
context.drawWrappedTextWithShadow(this.textRenderer, Text.literal(("\u72b6\u6001\uff1a" + this.controller.status())), statusX, belowY, statusWidth, -1);
context.drawWrappedTextWithShadow(this.textRenderer, Text.literal(("\u8fdb\u5ea6\uff1a" + this.controller.completedClaims() + " / " + targetText + "\uff0c\u7b49\u5f85\uff1a" + this.controller.lastProgress() + "%")), statusX, belowY + 14, statusWidth, -1);
context.drawWrappedTextWithShadow(this.textRenderer, Text.literal(("\u961f\u5217\uff1a" + this.controller.queuedTargets() + "\uff0c\u6570\u636e\u9519\u8bef\uff1a" + (this.mod.dataService().lastError().isEmpty() ? "\u65e0" : this.mod.dataService().lastError()))), statusX, belowY + 30, statusWidth, -1);
context.drawWrappedTextWithShadow(this.textRenderer, Text.literal(this.refreshStatusText()), statusX, belowY + 46, statusWidth, -5592406);
context.drawWrappedTextWithShadow(this.textRenderer, Text.literal((String)"\u5f00\u59cb\u524d\u8bf7\u786e\u8ba4\u5df2\u624b\u52a8\u6267\u884c /u claimmode"), statusX, belowY + 62, statusWidth, -13210);
String error = this.mod.dataService().lastError();
String[] statusLines = new String[]{
"\u72b6\u6001\uff1a" + this.controller.status(),
"\u8fdb\u5ea6\uff1a" + this.controller.completedClaims() + " / " + targetText + "\uff0c\u7b49\u5f85\uff1a" + this.controller.lastProgress() + "%",
"\u961f\u5217\uff1a" + this.controller.queuedTargets() + "\uff0c\u6570\u636e\u9519\u8bef\uff1a" + (error.isEmpty() ? "\u65e0" : error),
this.refreshStatusText()
};
for (int i = 0; i < statusLines.length; ++i) {
String trimmed = this.textRenderer.trimToWidth(statusLines[i], statusWidth);
context.drawTextWithShadow(this.textRenderer, trimmed, statusX, infoTop + 12 + i * 12, -1);
}
// 底部整行提示
String hint = this.textRenderer.trimToWidth("\u5f00\u59cb\u524d\u8bf7\u786e\u8ba4\u5df2\u624b\u52a8\u6267\u884c /u claimmode", this.mapW);
context.drawTextWithShadow(this.textRenderer, hint, this.mapX + 2, infoTop + 62, -13210);
}
/** 生成地图刷新状态文本(显示上次成功刷新距今的时间) */
@@ -542,13 +522,6 @@ extends Screen {
private void parseToConfig() {
this.config.stateName = this.stateField.getText().trim();
this.config.targetCount = this.parseInt(this.targetCountField.getText(), 20);
this.config.waitTimeoutSeconds = this.parseInt(this.waitTimeoutField.getText(), 60);
this.config.retries = this.parseInt(this.retriesField.getText(), 2);
this.config.regionCenterX = this.parseInt(this.regionXField.getText(), this.playerChunk().x());
this.config.regionCenterZ = this.parseInt(this.regionZField.getText(), this.playerChunk().z());
this.config.regionRadius = this.parseInt(this.regionRadiusField.getText(), 5);
this.config.maxRings = this.parseInt(this.ringsField.getText(), 0);
this.config.refreshIntervalSeconds = this.parseInt(this.refreshIntervalField.getText(), 30);
this.config.allowSprint = this.sprintBox.isChecked();
this.config.allowJump = this.jumpBox.isChecked();
this.config.avoidMobs = this.avoidBox.isChecked();
@@ -562,22 +535,16 @@ extends Screen {
target.strategy = this.config.strategy;
target.stateName = this.config.stateName;
target.targetCount = this.config.targetCount;
target.waitTimeoutSeconds = this.config.waitTimeoutSeconds;
target.retries = this.config.retries;
target.regionCenterX = this.config.regionCenterX;
target.regionCenterZ = this.config.regionCenterZ;
target.regionRadius = this.config.regionRadius;
target.regionMinX = this.config.regionMinX;
target.regionMaxX = this.config.regionMaxX;
target.regionMinZ = this.config.regionMinZ;
target.regionMaxZ = this.config.regionMaxZ;
target.maxRings = this.config.maxRings;
target.refreshIntervalSeconds = this.config.refreshIntervalSeconds;
target.allowSprint = this.config.allowSprint;
target.allowJump = this.config.allowJump;
target.avoidMobs = this.config.avoidMobs;
target.allowBreak = this.config.allowBreak;
target.allowPlace = this.config.allowPlace;
// 同步矩形圈选坐标到全局配置(修复:之前忘记同步,导致区域扩地总是为空)
target.regionMinX = this.config.regionMinX;
target.regionMaxX = this.config.regionMaxX;
target.regionMinZ = this.config.regionMinZ;
target.regionMaxZ = this.config.regionMaxZ;
this.mod.saveConfig();
}
@@ -8,7 +8,6 @@ import autostore.client.config.ExpansionConfig;
import autostore.client.territory.ChunkPos;
import autostore.client.territory.TerritoryModel;
import autostore.client.territory.TerritoryState;
import java.util.ArrayDeque;
import java.util.ArrayList;
import java.util.Comparator;
import java.util.HashSet;
@@ -191,11 +190,13 @@ public final class ExpansionPlanner {
}
/**
* 策略 2 矩形区域扩地:完全按玩家圈选的矩形区域扩地。
* 策略 2 矩形区域扩地:在玩家圈选的矩形内,从与现有领土接壤的区块开始,
* 横向或纵向 S 形扫过整个矩形。
*
* <p>先检查矩形区域是否与己方领土接壤(矩形内至少有一个未占领区块与领土相邻),
* 若未接壤则返回空列表(不扩地)。接壤后,从接壤边界开始 BFS 逐层向内,
* 将矩形内所有未被占领的区块全部纳入计划,保证每个区块都与已占领领土连通。
* <p>与旧版"沿邦国边界逐层向内 BFS"不同,本算法不再贴着邦国现有边界,
* 而是生成一条贯穿矩形的 S 形路径:从接壤起点开始,逐行/逐列交替反向扫过,
* 保证路径上每个区块都与已占领领土(含己方领土、本次会话新占领)接壤,
* 矩形内已占领的区块自动跳过、不重复占领。
*/
private List<ChunkPos> generateRectangle(TerritoryModel model, ExpansionConfig config, ChunkPos playerChunk) {
Set<ChunkPos> actualOwn = this.ownChunks(model);
@@ -208,48 +209,136 @@ public final class ExpansionPlanner {
int minZ = config.regionMinZ;
int maxZ = config.regionMaxZ;
int limit = config.targetCount > 0 ? config.targetCount : Integer.MAX_VALUE;
// 检查矩形是否与己方领土接壤:矩形内至少有一个未占领区块与领土相邻
boolean bordersOwn = false;
// 找出矩形内所有与己方领土接壤的未占领区块(作为 S 形起点候选)
ArrayList<ChunkPos> borderChunks = new ArrayList<ChunkPos>();
for (int x = minX; x <= maxX; ++x) {
for (int z = minZ; z <= maxZ; ++z) {
ChunkPos chunk = new ChunkPos(x, z);
if (allClaimed.contains(chunk)) continue;
if (this.ownNeighbors(chunk, actualOwn) > 0) {
bordersOwn = true;
break;
borderChunks.add(chunk);
}
}
if (bordersOwn) break;
}
if (!bordersOwn) {
if (borderChunks.isEmpty()) {
return List.of();
}
// 初始边界:矩形内与己方领土(原始领土)直接相邻的未占领区块
HashSet<ChunkPos> plannedOwn = new HashSet<ChunkPos>(actualOwn);
ArrayDeque<ChunkPos> frontier = new ArrayDeque<ChunkPos>();
// 选择起点:优先矩形角落附近与领土接壤的区块,使 S 形能自然覆盖整个矩形
ChunkPos start = this.chooseStart(borderChunks, minX, maxX, minZ, maxZ);
// 生成 S 形扫描路径(覆盖矩形内所有区块,含已占领的)
List<ChunkPos> sPath = this.buildSPath(start, minX, maxX, minZ, maxZ);
// 已占领集合:己方领土 + 所有已占领 + 本次规划已纳入的区块
HashSet<ChunkPos> claimed = new HashSet<ChunkPos>(actualOwn);
claimed.addAll(allClaimed);
ArrayList<ChunkPos> result = new ArrayList<ChunkPos>();
for (int x = minX; x <= maxX; ++x) {
for (int z = minZ; z <= maxZ; ++z) {
ChunkPos chunk = new ChunkPos(x, z);
if (allClaimed.contains(chunk) || plannedOwn.contains(chunk)) continue;
if (this.ownNeighbors(chunk, actualOwn) > 0) {
plannedOwn.add(chunk);
frontier.add(chunk);
for (ChunkPos chunk : sPath) {
if (result.size() >= limit) break;
if (claimed.contains(chunk)) continue;
// 必须与已占领领土接壤,保证能够开拓
if (this.ownNeighbors(chunk, claimed) == 0) continue;
result.add(chunk);
claimed.add(chunk);
}
return result;
}
/**
* 从接壤候选区块中选择 S 形扫描的起点:
* 优先选择矩形角落上的接壤区块;没有角落接壤时,选择离任一角落最近的接壤区块。
*/
private ChunkPos chooseStart(List<ChunkPos> borderChunks, int minX, int maxX, int minZ, int maxZ) {
ChunkPos[] corners = new ChunkPos[]{new ChunkPos(minX, minZ), new ChunkPos(maxX, minZ), new ChunkPos(minX, maxZ), new ChunkPos(maxX, maxZ)};
for (ChunkPos corner : corners) {
if (borderChunks.contains(corner)) {
return corner;
}
}
ChunkPos best = null;
int bestDist = Integer.MAX_VALUE;
for (ChunkPos chunk : borderChunks) {
for (ChunkPos corner : corners) {
int dist = Math.abs(chunk.x() - corner.x()) + Math.abs(chunk.z() - corner.z());
if (dist < bestDist) {
bestDist = dist;
best = chunk;
}
}
}
// BFS 逐层向内填满整个矩形
while (!frontier.isEmpty() && result.size() < limit) {
ChunkPos chunk = frontier.removeFirst();
result.add(chunk);
for (ChunkPos neighbor : this.cardinalNeighbors(chunk)) {
if (neighbor.x() < minX || neighbor.x() > maxX || neighbor.z() < minZ || neighbor.z() > maxZ) continue;
if (allClaimed.contains(neighbor) || plannedOwn.contains(neighbor)) continue;
plannedOwn.add(neighbor);
frontier.add(neighbor);
return best;
}
/**
* 生成从起点开始的 S 形扫描路径,覆盖矩形内所有区块。
*
* <p>扫描主轴根据起点所在边缘决定:起点在顶/底行时横向逐行扫描,
* 起点在左/右列时纵向逐列扫描。每行/列内方向交替反向,形成 S 形。
* 起点所在行/列从起点向两侧铺开,保证起点是路径第一个区块。
*/
private List<ChunkPos> buildSPath(ChunkPos start, int minX, int maxX, int minZ, int maxZ) {
ArrayList<ChunkPos> path = new ArrayList<ChunkPos>();
boolean horizontal = start.z() == minZ || start.z() == maxZ;
if (horizontal) {
int startRow = start.z();
// 起点行:从起点向一侧到边缘,再反向到另一侧,完整覆盖该行
boolean leftToRight = start.x() == minX;
if (leftToRight) {
for (int x = start.x(); x <= maxX; ++x) path.add(new ChunkPos(x, startRow));
for (int x = start.x() - 1; x >= minX; --x) path.add(new ChunkPos(x, startRow));
} else {
for (int x = start.x(); x >= minX; --x) path.add(new ChunkPos(x, startRow));
for (int x = start.x() + 1; x <= maxX; ++x) path.add(new ChunkPos(x, startRow));
}
// 其余行:先向下(+z)再向上(-z),每行方向交替,形成 S 形
boolean ltr = leftToRight;
for (int z = startRow + 1; z <= maxZ; ++z) {
this.appendRow(path, z, minX, maxX, ltr);
ltr = !ltr;
}
for (int z = startRow - 1; z >= minZ; --z) {
this.appendRow(path, z, minX, maxX, ltr);
ltr = !ltr;
}
} else {
int startCol = start.x();
// 起点列:从起点向一侧到边缘,再反向到另一侧,完整覆盖该列
boolean topToBottom = start.z() == minZ;
if (topToBottom) {
for (int z = start.z(); z <= maxZ; ++z) path.add(new ChunkPos(startCol, z));
for (int z = start.z() - 1; z >= minZ; --z) path.add(new ChunkPos(startCol, z));
} else {
for (int z = start.z(); z >= minZ; --z) path.add(new ChunkPos(startCol, z));
for (int z = start.z() + 1; z <= maxZ; ++z) path.add(new ChunkPos(startCol, z));
}
// 其余列:先向右(+x)再向左(-x),每列方向交替,形成 S 形
boolean ttb = topToBottom;
for (int x = startCol + 1; x <= maxX; ++x) {
this.appendCol(path, x, minZ, maxZ, ttb);
ttb = !ttb;
}
for (int x = startCol - 1; x >= minX; --x) {
this.appendCol(path, x, minZ, maxZ, ttb);
ttb = !ttb;
}
}
return result;
return path;
}
/** 追加一行区块到路径(leftToRight=true 时从左到右,否则从右到左) */
private void appendRow(List<ChunkPos> path, int row, int minX, int maxX, boolean leftToRight) {
if (leftToRight) {
for (int x = minX; x <= maxX; ++x) path.add(new ChunkPos(x, row));
} else {
for (int x = maxX; x >= minX; --x) path.add(new ChunkPos(x, row));
}
}
/** 追加一列区块到路径(topToBottom=true 时从上到下,否则从下到上) */
private void appendCol(List<ChunkPos> path, int col, int minZ, int maxZ, boolean topToBottom) {
if (topToBottom) {
for (int z = minZ; z <= maxZ; ++z) path.add(new ChunkPos(col, z));
} else {
for (int z = maxZ; z >= minZ; --z) path.add(new ChunkPos(col, z));
}
}
/** 在候选集中找到离当前游标最近的一个区块(曼哈顿距离),作为推进的前沿 */
@@ -24,6 +24,7 @@ import java.util.HashSet;
import java.util.List;
import java.util.Map;
import java.util.Set;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.concurrent.TimeUnit;
@@ -46,7 +47,7 @@ import net.fabricmc.api.Environment;
*/
public final class TerritoryDataService {
/** 动态地图的 markers.json 接口地址(AutoStore 服务器) */
private static final String MARKERS_URL = "http://autostore.simpfun.cn/tiles/minecraft_overworld/markers.json";
private static final String MARKERS_URL = "http://bgjq.simpfun.cn/tiles/minecraft_overworld/markers.json";
/** 从 marker 弹窗文本中提取"疆土归属: xxx"的邦国名 */
private static final Pattern CLAIM_PATTERN = Pattern.compile("\u7586\u571f\u5f52\u5c5e:\\s*([^<\\r\\n]+)");
/** 从 marker 弹窗文本中提取"「xxx」的王城"的王城名 */
@@ -65,6 +66,16 @@ public final class TerritoryDataService {
private volatile long lastSuccessfulFetchMillis;
/** 最近一次尝试拉取的时间戳(毫秒) */
private volatile long lastAttemptMillis;
/** 会话内新占领区块的本地记录时间(毫秒),用于刷新时判断该占领是否已被地图数据确认 */
private final Map<ChunkPos, Long> sessionClaimTimes = new ConcurrentHashMap<>();
/**
* 会话占领"确认宽限"时长(毫秒)。
*
* <p>占领成功后,服务器动态地图(Dynmap/markers.json)可能尚未同步该区块,
* 因此在宽限期内即使地图未确认也先保留"会话占领"标记,避免刚占领的区块被误判为假占领。
* 超过宽限期仍未在地图中确认的,视为未真正占领并丢弃,使空洞区块能重新进入规划。
*/
private static final long CLAIM_CONFIRM_GRACE_MS = 120_000L;
public TerritoryDataService() {
this.executor = TerritoryDataService.newExecutor();
@@ -111,8 +122,8 @@ public final class TerritoryDataService {
/**
* 异步刷新领土数据(在调度线程中执行)。
* 拉取成功后解析 JSON,并把上一份模型中的"会话新占领区块"合并进新模型,
* 避免刷新覆盖掉本次会话的占领记录。
* 拉取成功后解析 JSON,并把上一份模型中的"会话新占领区块"与刚拉取的最新地图数据仔细核对,
* 只保留"已被地图确认"或"刚占领未超宽限期"的占领记录,避免刷新时把假占领永久留在模型里。
*/
public void refreshAsync() {
this.executor.execute(() -> {
@@ -127,8 +138,25 @@ public final class TerritoryDataService {
TerritoryModel parsed = TerritoryDataService.parse(response.body());
TerritoryModel previous = this.model;
if (previous != null) {
long now = System.currentTimeMillis();
// 本次拉取到的己方领土区块(地图数据即最终依据,无需缓存旧数据)
Set<ChunkPos> freshOwn = new HashSet<>();
TerritoryState freshSelf = parsed.state(this.selectedStateName);
if (freshSelf != null) {
freshOwn.addAll(freshSelf.chunks());
}
for (ChunkPos sessionClaim : previous.sessionClaims()) {
parsed.addSessionClaim(sessionClaim);
Long claimTime = this.sessionClaimTimes.get(sessionClaim);
boolean confirmed = freshOwn.contains(sessionClaim);
boolean withinGrace = claimTime != null && now - claimTime < CLAIM_CONFIRM_GRACE_MS;
if (confirmed || withinGrace) {
// 地图已确认,或尚在宽限期(Dynmap 可能还没同步):保留会话占领标记
parsed.addSessionClaim(sessionClaim);
} else if (claimTime != null) {
// 地图始终未确认且超时:判定为假占领并移除,使空洞区块重新进入规划
this.sessionClaimTimes.remove(sessionClaim);
}
// claimTime 为 null(从未在本服务记录)也视为未确认:不保留
}
}
parsed.setSelfStateName(this.selectedStateName);
@@ -163,6 +191,7 @@ public final class TerritoryDataService {
}
public void addSessionClaim(ChunkPos chunk) {
this.sessionClaimTimes.put(chunk, System.currentTimeMillis());
TerritoryModel current = this.model;
if (current != null) {
current.addSessionClaim(chunk);
+1 -1
查看文件
@@ -1 +1 @@
{"schemaVersion":1,"id":"autostore","version":"1.0.1","name":"AutoStore","description":"","authors":[],"contact":{},"license":"All-Rights-Reserved","environment":"client","entrypoints":{"fabric-datagen":["autostore.client.AutoStoreModDataGenerator"],"client":["autostore.client.AutoStoreModClient"],"main":["autostore.AutoStoreMod"]},"mixins":["autostore.mixins.json",{"config":"autostore.client.mixins.json","environment":"client"}],"depends":{"fabricloader":">=0.16.14","fabric-api":"*","minecraft":"1.21.4"},"jars":[{"file":"META-INF/jars/baritone-api-fabric-1.13.1.jar"}]}
{"schemaVersion":1,"id":"autostore","version":"1.1.8","name":"AutoStore","description":"","authors":[],"contact":{},"license":"All-Rights-Reserved","environment":"client","entrypoints":{"fabric-datagen":["autostore.client.AutoStoreModDataGenerator"],"client":["autostore.client.AutoStoreModClient"],"main":["autostore.AutoStoreMod"]},"mixins":["autostore.mixins.json",{"config":"autostore.client.mixins.json","environment":"client"}],"depends":{"fabricloader":">=0.16.14","fabric-api":"*","minecraft":"1.21.4"},"jars":[{"file":"META-INF/jars/baritone-api-fabric-1.13.1.jar"}]}