v1.2.5: 高度偏好寻路(优先往高处走) + 寻路/重试前校验目标接壤 + 超时先走两步再传送

- 新增 GoalXZAltitude 寻路目标:启发式成本 = 水平距离 - 高度权重×y,y 越大优先级越高、y 越小施惩罚,引导寻路优先走高
- ExpansionConfig 新增 altitudePreference/altitudeWeight 配置(默认开/0.1),BaritoneBridge 按配置选择原生 GoalXZ 或高度偏好 Goal
- 寻路/重试前先检查目标区块是否仍与己方领土接壤(startPathing/retrySameTarget),不接壤立即跳过
- 寻路超时不再直接传送:重试耗尽后先往边上走两步自救(每轮重试原目标,最多 sideStepMaxRounds=3 轮),多轮无效才按连续超时阈值回城或切换目标
这个提交包含在:
lyizai
2026-08-21 17:02:43 +08:00
父节点 a0963747b6
当前提交 bc86c26d1e
共修改 7 个文件,包含 106 行新增和 22 行删除
@@ -11,6 +11,7 @@ import baritone.api.event.events.PathEvent;
import baritone.api.event.listener.AbstractGameEventListener;
import autostore.client.config.ExpansionConfig;
import autostore.client.territory.ChunkPos;
import baritone.api.pathing.goals.Goal;
import baritone.api.pathing.goals.GoalXZ;
import java.util.Set;
import java.util.concurrent.ConcurrentHashMap;
@@ -39,6 +40,8 @@ public final class BaritoneBridge {
private final Set<PathListener> pathListeners = ConcurrentHashMap.newKeySet();
/** 是否已向 Baritone 注册事件监听器(只注册一次) */
private volatile boolean eventListenerRegistered;
/** 最近一次应用的行为配置(applyConfig 时保存,供 pathTo 选择寻路 Goal) */
private ExpansionConfig config = new ExpansionConfig();
/** 注册一个路径事件监听器;同时确保已向 Baritone 事件总线挂载转发器 */
public void addPathListener(PathListener listener) {
@@ -52,6 +55,7 @@ public final class BaritoneBridge {
* @param config 扩地配置
*/
public void applyConfig(ExpansionConfig config) {
this.config = config;
Settings settings = BaritoneAPI.getSettings();
settings.allowSprint.value = config.allowSprint;
settings.allowBreak.value = config.allowBreak;
@@ -72,12 +76,15 @@ public final class BaritoneBridge {
/**
* 让 Baritone 寻路前往指定区块中心。
*
* <p>使用 Baritone <b>原生</b>{@link GoalXZ}(目标区块中心单格):原生 GoalXZ 对
* <p>默认使用 Baritone <b>原生</b>{@link GoalXZ}(目标区块中心单格):原生 GoalXZ 对
* 可达地形几乎不会误判“目标不可达”,是最好的默认选择。早期用自定义
* {@code ChunkGoal}(曾加入高度硬约束)疑似是“平原上一按 W 就能走、Baritone 却秒
* CALC_FAILED”的根因——自定义 Goal 在某些站位/边界下会把可达目标判成不可达。
* 到达判定仍由控制器 {@code playerChunk.equals(target)} 保证,与 Goal 自身容差无关。</p>
*
* <p>当开启高度偏好({@code altitudePreference})时改用 {@link GoalXZAltitude}:
* 到达判定与 GoalXZ 完全一致(水平到达),仅启发式成本偏向高处,引导寻路优先走高。</p>
*
* @param chunk 目标区块
*/
public void pathTo(ChunkPos chunk) {
@@ -85,7 +92,13 @@ public final class BaritoneBridge {
if (baritone == null) {
return;
}
baritone.getCustomGoalProcess().setGoalAndPath(new GoalXZ(chunk.centerBlockX(), chunk.centerBlockZ()));
Goal goal;
if (this.config.altitudePreference) {
goal = new GoalXZAltitude(chunk.centerBlockX(), chunk.centerBlockZ(), this.config.altitudeWeight);
} else {
goal = new GoalXZ(chunk.centerBlockX(), chunk.centerBlockZ());
}
baritone.getCustomGoalProcess().setGoalAndPath(goal);
}
/** 强制取消当前寻路任务。 */
@@ -0,0 +1,51 @@
/*
* 本文件由 autostore-1.0-SNAPSHOT.jar 反编译并整理而来(CFR 0.152),
* 混淆名已替换为 Minecraft 1.21.4 Yarn 可读映射,并补充中文注释。
*/
package autostore.client.bridge;
import baritone.api.pathing.goals.Goal;
import baritone.api.pathing.goals.GoalXZ;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
/**
* 带高度偏好的区块中心寻路目标。
*
* <p>到达判定与 Baritone 原生 {@link GoalXZ} 完全一致(水平到达目标区块中心即成功,
* 不约束高度,避免旧版 ChunkGoal 因高度硬约束误判“不可达”);
* 但启发式成本中加入高度项:y 越大启发成本越低(A* 更倾向走高处),
* y 越低成本越高(对走低处施惩罚),从而实现“寻路优先往高处走”。</p>
*/
@Environment(EnvType.CLIENT)
public final class GoalXZAltitude implements Goal {
/** 目标区块中心 X */
private final int x;
/** 目标区块中心 Z */
private final int z;
/** 高度偏好权重:每上升 1 格减少的启发成本;越大越明显偏向高处 */
private final double altitudeWeight;
public GoalXZAltitude(int x, int z, double altitudeWeight) {
this.x = x;
this.z = z;
this.altitudeWeight = altitudeWeight;
}
/** 到达判定与 GoalXZ 相同:水平坐标命中目标区块中心即算到达,不限制高度 */
@Override
public boolean isInGoal(int x, int y, int z) {
return this.x == x && this.z == z;
}
/**
* 启发式成本 = 水平基础成本(复用 GoalXZ 的对角线切比雪夫估计) - 高度奖励。
* y 越高启发值越小(优先级越高),y 越启发值越大(惩罚);clamp 非负避免破坏 A* 排序。
*/
@Override
public double heuristic(int x, int y, int z) {
double base = GoalXZ.calculate(x - this.x, z - this.z);
double altitudeCost = this.altitudeWeight * y;
return Math.max(0.0, base - altitudeCost);
}
}
@@ -37,6 +37,9 @@ public class ExpansionConfig {
/** 发送 /u return 后等待传送完成的时间(秒);默认 12 秒,覆盖 10 秒传送延迟并留余量 */
public int returnWaitSeconds = 12;
/** 单个目标最多触发"往边上走两步"自救的轮数;每轮走两步后仍超时再重试,多轮无效后才回城/切换目标(默认 3) */
public int sideStepMaxRounds = 3;
/** 区域扩地策略的中心 X 坐标(区块) */
public int regionCenterX;
@@ -73,6 +76,12 @@ public class ExpansionConfig {
/** 是否允许 Baritone 放置方块 */
public boolean allowPlace;
/** 寻路高度偏好:true 时寻路优先往高处走(y 越大启发成本越低/优先级越高,y 越小施惩罚) */
public boolean altitudePreference = true;
/** 高度偏好权重:每上升 1 格折算的启发成本减少量(越大越明显偏向高处,默认 0.1) */
public double altitudeWeight = 0.1;
/** 是否启用避开怪物 */
public boolean avoidMobs = true;
@@ -102,6 +111,7 @@ public class ExpansionConfig {
c.retries = this.retries;
c.returnThresholdSeconds = this.returnThresholdSeconds;
c.returnWaitSeconds = this.returnWaitSeconds;
c.sideStepMaxRounds = this.sideStepMaxRounds;
c.regionCenterX = this.regionCenterX;
c.regionCenterZ = this.regionCenterZ;
c.regionRadius = this.regionRadius;
@@ -114,6 +124,8 @@ public class ExpansionConfig {
c.allowJump = this.allowJump;
c.allowBreak = this.allowBreak;
c.allowPlace = this.allowPlace;
c.altitudePreference = this.altitudePreference;
c.altitudeWeight = this.altitudeWeight;
c.avoidMobs = this.avoidMobs;
c.autoEat = this.autoEat;
c.eatThreshold = this.eatThreshold;
@@ -100,8 +100,8 @@ implements SubtitleChatMonitor.Listener, BaritoneBridge.PathListener {
private long consecutiveTimeoutMillis;
/** 发送 /u return 回城指令的时间戳(RETURNING 状态使用,用于等待传送完成) */
private long returnStartMillis;
/** 当前目标是否已使用过"往边上走两步"策略(重试耗尽时先用它,避免重复;再次耗尽才切换目标) */
private boolean sideStepAttempted;
/** 当前目标已触发"往边上走两步"的次数(每次重试耗尽先走两步再试,达上限才切换目标/回城) */
private int sideStepCount;
/** 是否正在"往边上走两步"阶段(手动向目标连线垂直方向走开约 2.5 格再重试) */
private boolean sideStepping;
/** 边走两步的方向符号(+1 左侧 / -1 右侧),被挡时换另一侧 */
@@ -229,7 +229,7 @@ implements SubtitleChatMonitor.Listener, BaritoneBridge.PathListener {
this.completedClaims = 0;
this.retryCount = 0;
this.consecutiveTimeoutMillis = 0L;
this.sideStepAttempted = false;
this.sideStepCount = 0;
this.sideStepping = false;
this.queue.clear();
this.claimedSet.clear();
@@ -369,8 +369,12 @@ implements SubtitleChatMonitor.Listener, BaritoneBridge.PathListener {
/** 让 Baritone 寻路前往当前目标区块,并进入 PATHING 状态 */
private void startPathing() {
// 寻路前先校验目标区块是否仍与己方领土接壤(地图异步刷新后可能已不接壤),不接壤则直接跳过
if (this.skipIfTargetNotAdjacent()) {
return;
}
this.retryCount = 0;
this.sideStepAttempted = false;
this.sideStepCount = 0;
this.stageStartedMillis = System.currentTimeMillis();
this.lastProgress = 0;
this.baritoneBridge.pathTo(this.target);
@@ -398,8 +402,8 @@ implements SubtitleChatMonitor.Listener, BaritoneBridge.PathListener {
this.pathCalcFailed = false;
++this.retryCount;
if (this.retryCount >= this.config.retries) {
// 重试耗尽:不直接切换目标,先"往边上走两步"再重试一次;仍失败才交给回城/切换处理
if (!this.sideStepAttempted) {
// 重试耗尽:不直接切换目标/回城,先"往边上走两步"再重试原目标;可反复多轮,达上限才交给回城/切换
if (this.sideStepCount < this.config.sideStepMaxRounds) {
this.startSideStep();
} else {
this.giveUpTarget("\u5bfb\u8def\u5931\u8d25\uff08\u76ee\u6807\u4e0d\u53ef\u8fbe\uff09");
@@ -436,11 +440,11 @@ implements SubtitleChatMonitor.Listener, BaritoneBridge.PathListener {
// 未耗尽:重新寻路(而非回城),取消旧路径并重新计算,往往"在边上走走"就能走出困境
this.log("\u5bfb\u8def\u8d85\u65f6\uff0c\u91cd\u65b0\u5bfb\u8def " + this.retryCount + "/" + this.config.retries);
this.retrySameTarget("\u5bfb\u8def\u8d85\u65f6\uff0c\u91cd\u65b0\u5bfb\u8def");
} else if (!this.sideStepAttempted) {
// 重试耗尽:先不切换目标,用"往边上走两步"再重试一次(走开障碍后重新寻路原目标)
} else if (this.sideStepCount < this.config.sideStepMaxRounds) {
// 重试耗尽:先不切换目标/回城,用"往边上走两步"再重试一次(走开障碍后重新寻路原目标);可反复多轮
this.startSideStep();
} else {
// 走两步也未能脱困:连续超时达到阈值则回城传送重新开始,否则切换目标
// 多轮走两步也未能脱困:连续超时达到阈值则回城传送重新开始,否则切换目标
this.giveUpTarget("\u5bfb\u8def\u8d85\u65f6");
}
}
@@ -486,19 +490,19 @@ implements SubtitleChatMonitor.Listener, BaritoneBridge.PathListener {
/**
* 目标寻路重试耗尽时的脱困策略入口:
* 取消当前寻路,改为手动朝"目标连线垂直方向"走开约 2.5 格(左右各试一侧),
* 走开后自动重新寻路原目标;走不开/超时则交给 {@link #giveUpTarget} 回城或切换目标。
* 每个目标最多触发一次(sideStepAttempted 标志在 startPathing 时重置)。
* 走开后自动重新寻路原目标;走不开/超时则再走两步或交给 {@link #giveUpTarget} 回城/切换目标。
* 每个目标最多触发 {@code sideStepMaxRounds} 轮(sideStepCount 在 startPathing 时重置)。
*/
private void startSideStep() {
this.baritoneBridge.cancel();
MinecraftClient client = MinecraftClient.getInstance();
this.sideStepping = true;
this.sideStepAttempted = true;
++this.sideStepCount;
this.sideStepSign = 1; // 默认先朝目标连线左侧走
this.sideStepStartPos = client != null && client.player != null ? client.player.getBlockPos() : null;
this.sideStepDeadlineMillis = System.currentTimeMillis() + 10000L; // 整体最多走 10 秒
this.sideStepSinceMillis = System.currentTimeMillis();
this.log("\u5bfb\u8def\u91cd\u8bd5\u8017\u5c3d\uff0c\u5f00\u59cb\u5f80\u8fb9\u4e0a\u8d70\u4e24\u6b65\u518d\u91cd\u8bd5\u539f\u76ee\u6807");
this.log("\u5bfb\u8def\u91cd\u8bd5\u8017\u5c3d\uff0c\u5f00\u59cb\u5f80\u8fb9\u4e0a\u8d70\u4e24\u6b65\u518d\u91cd\u8bd5\u539f\u76ee\u6807\uff08\u7b2c " + this.sideStepCount + "/" + this.config.sideStepMaxRounds + " \u8f6e\uff09");
this.setState(State.PATHING, "\u5f80\u8fb9\u4e0a\u8d70\u4e24\u6b65...");
}
@@ -606,10 +610,13 @@ implements SubtitleChatMonitor.Listener, BaritoneBridge.PathListener {
/** 重试当前目标:取消旧寻路,重新让 Baritone 前往同一目标区块 */
private void retrySameTarget(String statusText) {
// 目标已被他人占领(地图刷新后发现):不再重试,直接跳过,避免玩家被困在已占领区块
// 重试前先校验目标有效性:已被他人占领或已不接壤时不再重试,直接跳过,避免玩家被困在无效区块
if (this.skipIfTargetClaimed("\u91cd\u8bd5\u65f6\u53d1\u73b0\u76ee\u6807\u5df2\u88ab\u5360\u9886")) {
return;
}
if (this.skipIfTargetNotAdjacent()) {
return;
}
this.baritoneBridge.cancel();
this.stageStartedMillis = System.currentTimeMillis();
this.baritoneBridge.pathTo(this.target);
+1 -1
查看文件
@@ -1 +1 @@
{"schemaVersion":1,"id":"autostore","version":"1.2.4","name":"AutoStore","description":"","authors":[],"contact":{},"license":"All-Rights-Reserved","environment":"client","entrypoints":{"fabric-datagen":["autostore.client.AutoStoreModDataGenerator"],"client":["autostore.client.AutoStoreModClient"],"main":["autostore.AutoStoreMod"]},"mixins":["autostore.mixins.json",{"config":"autostore.client.mixins.json","environment":"client"}],"depends":{"fabricloader":">=0.16.14","fabric-api":"*","minecraft":"1.21.4"},"jars":[{"file":"META-INF/jars/baritone-api-fabric-1.13.1.jar"}]}
{"schemaVersion":1,"id":"autostore","version":"1.2.5","name":"AutoStore","description":"","authors":[],"contact":{},"license":"All-Rights-Reserved","environment":"client","entrypoints":{"fabric-datagen":["autostore.client.AutoStoreModDataGenerator"],"client":["autostore.client.AutoStoreModClient"],"main":["autostore.AutoStoreMod"]},"mixins":["autostore.mixins.json",{"config":"autostore.client.mixins.json","environment":"client"}],"depends":{"fabricloader":">=0.16.14","fabric-api":"*","minecraft":"1.21.4"},"jars":[{"file":"META-INF/jars/baritone-api-fabric-1.13.1.jar"}]}