首次真正连上线上服务器(Debian 12 + pm2 + 端口 78)后暴露的问题,单元测试全绿但机器人干不了活: 致命 - 寻路插件从未加载:项目从没调用 bot.loadPlugin(pathfinder),bot.pathfinder 恒为 undefined、isReady() 恒为 false,扩地任务连启动都启动不了,界面只显示含糊的 「机器人尚未就绪」。现在 createBot 后立刻加载,失败时明确报错。 登录门禁相关(三处死锁) - preLoginCommands 白名单:/login、/register、简幻通的 /auth 本身就是登录流程的一部分, 原先被门禁一并拦下,形成「要先登录才能发登录指令」 - 验证码常被要求直接当聊天内容发出(不是指令),原先被 sendChat 的门禁挡住; 现在服务器明确要求验证时自动放行,另有 server.allowChatBeforeLogin 兜底 - 配置了登录指令却没有密码时 loggedIn 永久为 false,控制台连手动指令都发不出; 现在走与其他「服务器不回提示」一致的超时兜底并给出说明 可用性 - 离线时指令被静默丢弃却回报「已发送」;现在要求已连接并进入世界,失败信息区分 「未连接」「登录被拒」「未通过验证」 - 「被服务器传送」日志洪水:实测 3 分钟 748 行,会冲光日志缓冲并打满 WebSocket; 现在按 30 秒窗口聚合,断开时刷出未汇总计数 - 识别外站账号绑定流程并给出可操作告警,新增 server.authCommand 模板 - 重连指数退避(server.reconnectMaxDelayMs) - 控制台瓦片 URL 与后端路由不一致 新增 - 控制台添加 / 移除玩家:不必改 .env 重启。密码只写入 data/bots.credentials.json (强制 0600),不进仓库、不出现在任何响应里;.env 与凭据文件同名时以 .env 为准, .env 里的账号不允许从控制台移除 - 手动移动测试接口与按钮:绕开寻路器直接按方向键,返回真实位移, 用于区分「算不出路径」与「根本走不动」 - 位置同步诊断:位置包收发计数、onGround、游戏模式、维度、脚下方块与六向实心 - grim.reportOnGroundFromWorld:按世界数据修正出站 onGround(默认开启) - scripts/check-protocol.js:核对包名与字段名同目标版本协议是否一致 文档 - README 新增「部署到服务器」与「机器人走不动的排查方法」两章 已知限制:实测本服上 mineflayer 客户端无法移动(按方向键 2 秒位移 0.00~0.02 格, 服务端每 tick 回弹一次),已排除区块数据、onGround、Grim 层、游戏模式、物理引擎、 寻路插件、teleport_confirm 协议字段等因素,彻底定位需与原生客户端逐字节对比移动包。 连接 / 登录 / 指令 / 聊天 / 公屏日志 / 大地图均正常。 测试从 263 增至 290,全部通过。
572 行
23 KiB
JavaScript
572 行
23 KiB
JavaScript
'use strict';
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const test = require('node:test');
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const assert = require('node:assert');
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const fs = require('fs');
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const os = require('os');
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const path = require('path');
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const { BotManager, kindOfPosition, computeReconnectDelay } = require('../src/bot/botManager');
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const { FakeBot } = require('./helpers/fakeBot');
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const { ChatLog, ChatKind } = require('../src/core/chatLog');
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const { defaultConfig, normalizeConfig } = require('../src/config/expansionConfig');
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const { Logger } = require('../src/util/logger');
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/** 建一个不连接的机器人管理器(含公屏日志) */
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function setup(options) {
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const opts = options || {};
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const dir = fs.mkdtempSync(path.join(os.tmpdir(), 'autostore-botmgr-'));
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const chatLog = new ChatLog({ dir });
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const config = normalizeConfig(Object.assign(defaultConfig(), opts.config || {}));
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const logger = new Logger({ echo: false });
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const manager = new BotManager({
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id: 'BotA',
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username: 'BotA',
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password: 'pw',
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host: 'mc.example.com',
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port: 25565,
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version: '1.21.4',
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label: '主号'
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}, config, logger, { chatLog });
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const sent = [];
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manager.bot = { chat: (text) => sent.push(text) };
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return { manager, chatLog, config, sent, logger };
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}
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/** 等一轮宏任务,让指令节流定时器真正把内容写出 */
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function drainQueue() {
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return new Promise((resolve) => setTimeout(resolve, 5));
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}
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test('kindOfPosition 把消息通道映射为公屏日志类型', () => {
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assert.strictEqual(kindOfPosition('chat'), ChatKind.CHAT);
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assert.strictEqual(kindOfPosition('system'), ChatKind.SYSTEM);
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assert.strictEqual(kindOfPosition('game_info'), ChatKind.ACTION);
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assert.strictEqual(kindOfPosition(undefined), ChatKind.CHAT);
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});
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test('isReady 要求已连接、已进入世界、寻路器就绪且完成登录验证', () => {
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const { manager } = setup();
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manager.state = 'online';
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manager.bot = { entity: {}, pathfinder: {} };
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manager.loggedIn = false;
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assert.strictEqual(manager.isReady(), false, '未完成登录验证不算就绪');
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manager.loggedIn = true;
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assert.strictEqual(manager.isReady(), true);
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manager.state = 'connecting';
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assert.strictEqual(manager.isReady(), false);
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});
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test('未完成登录验证时拒绝发送指令与聊天', () => {
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const { manager, sent } = setup();
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manager.state = 'online';
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manager.loggedIn = false;
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assert.strictEqual(manager.canOperate(), false);
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assert.strictEqual(manager.sendCommand('u claimmode'), false);
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assert.strictEqual(manager.sendChat('大家好'), false);
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assert.deepStrictEqual(sent, [], '不应真的写出任何内容');
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});
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test('登录验证通过后指令与聊天都会被写出并留档', () => {
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const { manager, chatLog, sent } = setup({ config: { server: { commandCooldownMs: 0 } } });
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manager.state = 'online';
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manager.loggedIn = true;
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manager.sendCommand('u claimmode', { immediate: true });
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manager.sendChat('大家好', { internal: true });
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manager._chatQueue.length = 0;
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manager._writeChat('大家好');
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assert.deepStrictEqual(sent, ['/u claimmode', '大家好']);
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const rows = chatLog.list('BotA');
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assert.strictEqual(rows.length, 2);
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assert.strictEqual(rows[0].kind, ChatKind.COMMAND);
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assert.strictEqual(rows[0].message, '/u claimmode');
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assert.strictEqual(rows[1].kind, ChatKind.OUT);
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assert.strictEqual(rows[1].message, '大家好');
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});
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test('以斜杠开头的聊天内容被当作指令发送', () => {
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const { manager, sent } = setup();
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manager.state = 'online';
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manager.loggedIn = true;
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manager.sendChat('/spawn', { internal: true });
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manager._chatQueue.length = 0;
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// 指令走队列,直接驱动写入
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manager._writeCommand(manager._commandQueue.pop() || 'spawn');
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assert.deepStrictEqual(sent, ['/spawn']);
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});
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test('internal 选项绕过登录门禁(登录 / 注册流程自身使用)', () => {
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const { manager, sent } = setup();
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manager.state = 'online';
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manager.loggedIn = false;
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assert.strictEqual(manager.sendCommand('login pw', { internal: true, immediate: true }), true);
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assert.deepStrictEqual(sent, ['/login pw']);
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});
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test('收到「登录成功」提示后置为已登录', () => {
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const { manager } = setup();
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manager.config.server.loginCommand = 'login {password}';
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manager.loggedIn = false;
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manager._handleAuthPrompt('登录成功,欢迎回来');
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assert.strictEqual(manager.loggedIn, true);
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assert.strictEqual(manager.loginFailed, false);
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});
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test('收到「已登录」提示同样视为通过验证', () => {
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const { manager } = setup();
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manager.loggedIn = false;
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manager._handleAuthPrompt('你已登录,无需重复登录');
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assert.strictEqual(manager.loggedIn, true);
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});
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test('收到密码错误提示时标记登录失败且不放行操作', () => {
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const { manager } = setup();
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manager.loggedIn = false;
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manager._handleAuthPrompt('密码错误,请重新输入');
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assert.strictEqual(manager.loginFailed, true);
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assert.strictEqual(manager.loggedIn, false);
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assert.strictEqual(manager.canOperate(), false);
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});
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test('服务器提示注册时自动发送注册指令(绕过门禁)', async () => {
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const { manager, sent } = setup({ config: { server: { commandCooldownMs: 0 } } });
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manager.config.server.registerCommand = 'register {password}';
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manager.config.server.loginCommand = 'login {password}';
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manager.loggedIn = false;
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manager._handleAuthPrompt('请先注册');
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await drainQueue();
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assert.deepStrictEqual(sent, ['/register pw']);
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});
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test('服务器提示登录时自动发送登录指令(绕过门禁)', async () => {
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const { manager, sent } = setup({ config: { server: { commandCooldownMs: 0 } } });
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manager.config.server.loginCommand = 'login {password}';
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manager.loggedIn = false;
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manager._handleAuthPrompt('请先输入登录密码');
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await drainQueue();
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assert.deepStrictEqual(sent, ['/login pw']);
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});
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test('登录确认兜底:超时未收到任何提示时按已登录放行', async () => {
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const { manager } = setup({ config: { server: { loginConfirmTimeoutMs: 20 } } });
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manager.loggedIn = false;
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manager.loginFailed = false;
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manager._armLoginConfirmFallback();
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await new Promise((resolve) => setTimeout(resolve, 60));
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assert.strictEqual(manager.loggedIn, true);
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});
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test('登录确认兜底不会覆盖已明确失败的登录', async () => {
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const { manager } = setup({ config: { server: { loginConfirmTimeoutMs: 20 } } });
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manager.loggedIn = false;
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manager._armLoginConfirmFallback();
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manager.loginFailed = true;
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await new Promise((resolve) => setTimeout(resolve, 60));
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assert.strictEqual(manager.loggedIn, false);
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});
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test('收到消息时写入公屏日志(含系统消息与发言者)', () => {
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const { manager, chatLog } = setup();
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manager._recordChat('服务器将在 5 分钟后重启', 'system', null);
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manager._recordChat('你好', 'chat', 'Steve');
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const rows = chatLog.list('BotA');
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assert.strictEqual(rows.length, 2);
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assert.strictEqual(rows[0].kind, ChatKind.SYSTEM);
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assert.strictEqual(rows[1].kind, ChatKind.CHAT);
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assert.strictEqual(rows[1].username, 'Steve');
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});
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test('snapshot 暴露多机器人需要的 id / 备注 / 登录与操作许可', () => {
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const { manager } = setup();
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const snap = manager.snapshot();
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assert.strictEqual(snap.id, 'BotA');
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assert.strictEqual(snap.label, '主号');
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assert.strictEqual(snap.username, 'BotA');
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assert.strictEqual(snap.loggedIn, false);
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assert.strictEqual(snap.canOperate, false);
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assert.strictEqual(snap.loginFailed, false);
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});
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// ==================== 被服务器反复传送时的日志聚合 ====================
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test('被服务器传送:首次立即记录,其余聚合为一条汇总', () => {
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const { manager, logger } = setup();
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manager._countForcedMove();
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const afterFirst = logger.list().filter((e) => e.message.includes('被服务器传送'));
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assert.strictEqual(afterFirst.length, 1, '首次传送应立即记一条');
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// 模拟账号未验证时被每 tick 强推位置:再触发 200 次不应继续刷日志
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for (let i = 0; i < 200; i++) manager._countForcedMove();
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assert.strictEqual(logger.list().filter((e) => e.message.includes('被服务器传送')).length, 1,
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'同一窗口内的重复传送不得逐条记录');
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manager._flushForcedMove();
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const lines = logger.list().filter((e) => e.message.includes('被服务器传送'));
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assert.strictEqual(lines.length, 2, '窗口结束时汇总成一条');
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assert.ok(lines[1].message.includes('另有 200 次'), '汇总应包含次数');
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assert.strictEqual(lines[1].level, 'warn');
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});
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test('被服务器传送:窗口内只有一次时不输出多余汇总', () => {
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const { manager, logger } = setup();
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manager._countForcedMove();
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manager._flushForcedMove();
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assert.strictEqual(logger.list().filter((e) => e.message.includes('被服务器传送')).length, 1);
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});
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test('被服务器传送:断开连接时把未汇总的计数刷出去并清掉定时器', () => {
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const { manager, logger } = setup();
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manager._countForcedMove();
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for (let i = 0; i < 9; i++) manager._countForcedMove();
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manager._clearForcedMoveTimer();
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assert.strictEqual(manager._forcedMoveTimer, null);
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assert.strictEqual(manager._forcedMoveCount, 0);
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const lines = logger.list().filter((e) => e.message.includes('被服务器传送'));
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assert.ok(lines.some((e) => e.message.includes('另有 9 次')));
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});
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// ==================== 账号绑定 / 二次验证 ====================
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test('服务器要求账号绑定时给出可操作的中文告警(且只提示一次)', () => {
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const { manager, logger } = setup();
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manager.config.server.loginCommand = 'login {password}';
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manager.loggedIn = false;
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manager._handleAuthPrompt('为了保障服务器安全,您需要绑定您的简幻通账号。');
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manager._handleAuthPrompt('请使用命令: /auth <简幻通UID> <验证码>');
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manager._handleAuthPrompt('请在 120 秒内完成验证,否则将被踢出服务器。');
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const errors = logger.list().filter((e) => e.level === 'error' && e.message.includes('账号绑定'));
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assert.strictEqual(errors.length, 1, '同一连接内只提示一次,避免刷屏');
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assert.ok(logger.list().some((e) => e.message.includes('需要人工完成一次')));
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assert.strictEqual(manager.loggedIn, false, '未完成验证时不得放行操作');
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});
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test('配置了账号绑定指令模板时自动发送(绕过门禁)', () => {
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const { manager, sent } = setup();
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manager.config.server.authCommand = 'auth {password}';
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manager.loggedIn = false;
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manager._handleAuthPrompt('请使用命令: /auth <简幻通UID> <验证码>');
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assert.deepStrictEqual(sent, ['/auth pw']);
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});
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test('未配置账号绑定模板时不乱发指令', () => {
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const { manager, sent } = setup();
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manager.config.server.authCommand = '';
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manager._handleAuthPrompt('请使用命令: /auth <简幻通UID> <验证码>');
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assert.deepStrictEqual(sent, []);
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});
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test('重新登录后绑定告警标记被复位', () => {
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const { manager } = setup();
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manager._handleAuthPrompt('您需要绑定您的简幻通账号');
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assert.strictEqual(manager._needAuthWarned, true);
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// 模拟 login 事件的处理
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manager._needAuthWarned = false;
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assert.strictEqual(manager._needAuthWarned, false);
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});
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// ==================== 重连退避 ====================
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test('computeReconnectDelay 按指数退避并在上限处钳制', () => {
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const server = { reconnectDelayMs: 10000, reconnectMaxDelayMs: 120000 };
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assert.strictEqual(computeReconnectDelay(server, 1), 10000);
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assert.strictEqual(computeReconnectDelay(server, 2), 20000);
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assert.strictEqual(computeReconnectDelay(server, 3), 40000);
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assert.strictEqual(computeReconnectDelay(server, 4), 80000);
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assert.strictEqual(computeReconnectDelay(server, 5), 120000, '超过上限后钳制');
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assert.strictEqual(computeReconnectDelay(server, 30), 120000);
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});
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test('computeReconnectDelay 缺省上限时退化为固定间隔', () => {
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assert.strictEqual(computeReconnectDelay({ reconnectDelayMs: 5000 }, 1), 5000);
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// 未配置上限时 max 取基准值,等价于固定间隔(保持旧行为,不突然拉长重连)
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assert.strictEqual(computeReconnectDelay({ reconnectDelayMs: 5000 }, 4), 5000);
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assert.strictEqual(computeReconnectDelay({ reconnectDelayMs: 5000, reconnectMaxDelayMs: 5000 }, 4), 5000);
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});
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test('config 校验补全 authCommand 与 reconnectMaxDelayMs', () => {
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const { config } = setup();
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assert.strictEqual(config.server.authCommand, '');
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assert.strictEqual(config.server.reconnectMaxDelayMs, 120000);
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});
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// ==================== 免登录指令白名单(避免「先登录才能发登录指令」死锁)====================
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test('验证类指令在未登录时也放行(login / register / auth)', () => {
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const { manager, sent } = setup({ config: { server: { commandCooldownMs: 0 } } });
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manager.state = 'online';
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manager.loggedIn = false;
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assert.strictEqual(manager.canSendCommand('login mypass'), true);
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assert.strictEqual(manager.canSendCommand('/auth 12345 6789'), true);
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assert.strictEqual(manager.canSendCommand('register mypass'), true);
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assert.strictEqual(manager.canSendCommand('l mypass'), true);
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assert.strictEqual(manager.sendCommand('auth 12345 6789', { immediate: true }), true);
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assert.deepStrictEqual(sent, ['/auth 12345 6789']);
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});
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test('任务类指令在未登录时仍被拒绝', () => {
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const { manager, sent } = setup();
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manager.state = 'online';
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manager.loggedIn = false;
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assert.strictEqual(manager.canSendCommand('u claimmode'), false);
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assert.strictEqual(manager.canSendCommand('u return'), false);
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assert.strictEqual(manager.canSendCommand('spawn'), false);
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assert.strictEqual(manager.sendCommand('u claimmode'), false);
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assert.deepStrictEqual(sent, []);
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});
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test('前缀匹配不会误放行同前缀的其它指令', () => {
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const { manager } = setup();
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manager.state = 'online';
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manager.loggedIn = false;
|
||
// auth 放行,但 authx / authenticate 不属于白名单里的精确前缀
|
||
assert.strictEqual(manager.canSendCommand('auth 1 2'), true);
|
||
assert.strictEqual(manager.canSendCommand('authx 1 2'), false);
|
||
assert.strictEqual(manager.canSendCommand('login'), true);
|
||
assert.strictEqual(manager.canSendCommand('loginx'), false);
|
||
});
|
||
|
||
test('白名单可通过配置清空(全部指令都要求登录验证)', () => {
|
||
const { manager } = setup({ config: { server: { preLoginCommands: [] } } });
|
||
manager.state = 'online';
|
||
manager.loggedIn = false;
|
||
assert.strictEqual(manager.canSendCommand('login mypass'), false);
|
||
});
|
||
|
||
test('登录验证通过后白名单不再是唯一通道', () => {
|
||
const { manager } = setup();
|
||
manager.state = 'online';
|
||
manager.loggedIn = true;
|
||
assert.strictEqual(manager.canSendCommand('u claimmode'), true);
|
||
});
|
||
|
||
test('preLoginCommands 配置被归一化(去斜杠、去空项、转小写)', () => {
|
||
const { config } = setup({ config: { server: { preLoginCommands: ['/Login', ' AUTH ', '', ' ', 'reg'] } } });
|
||
assert.deepStrictEqual(config.server.preLoginCommands, ['login', 'auth', 'reg']);
|
||
});
|
||
|
||
// ==================== 没有密码 / 不需要密码的登录流程 ====================
|
||
|
||
test('配置了登录指令模板但没密码时,超时后按「无需登录」放行', async () => {
|
||
const { manager } = setup({ config: { server: { loginConfirmTimeoutMs: 20 } } });
|
||
manager.config.server.loginCommand = 'login {password}';
|
||
manager.connection.password = '';
|
||
manager.state = 'online';
|
||
manager.bot = { entity: {}, pathfinder: {} };
|
||
|
||
manager._handleLogin();
|
||
assert.strictEqual(manager.loggedIn, false, '初始仍视为未验证');
|
||
|
||
await new Promise((resolve) => setTimeout(resolve, 60));
|
||
assert.strictEqual(manager.loggedIn, true, '超时后必须放行,否则控制台完全无法操作');
|
||
assert.strictEqual(manager.canOperate(), true);
|
||
});
|
||
|
||
test('服务器不需要登录指令时直接视为已通过验证', () => {
|
||
const { manager } = setup();
|
||
manager.config.server.loginCommand = '';
|
||
manager._handleLogin();
|
||
assert.strictEqual(manager.loggedIn, true);
|
||
});
|
||
|
||
test('服务器要登录但没配密码时给出明确错误提示(只提示一次)', () => {
|
||
const { manager, logger } = setup();
|
||
manager.connection.password = '';
|
||
manager.loggedIn = false;
|
||
manager._handleAuthPrompt('请先输入登录密码');
|
||
manager._handleAuthPrompt('请先输入登录密码');
|
||
const errors = logger.list().filter((e) => e.level === 'error' && e.message.includes('没有该账号的密码'));
|
||
assert.strictEqual(errors.length, 1);
|
||
});
|
||
|
||
// ==================== 验证码是聊天内容而非指令 ====================
|
||
|
||
test('服务器要求验证时放行公屏聊天(验证码常直接当聊天发出)', () => {
|
||
const { manager, sent } = setup();
|
||
manager.state = 'online';
|
||
manager.loggedIn = false;
|
||
manager.bot = { chat: (text) => sent.push(text) };
|
||
|
||
assert.strictEqual(manager.canSendChat(), false, '没有验证要求时默认不放行');
|
||
manager._handleAuthPrompt('您需要绑定您的简幻通账号');
|
||
assert.strictEqual(manager.canSendChat(), true, '服务器要求验证后应放行');
|
||
|
||
manager.sendChat('123456', { internal: true });
|
||
manager._chatQueue.length = 0;
|
||
manager._writeChat('123456');
|
||
assert.deepStrictEqual(sent, ['123456']);
|
||
});
|
||
|
||
test('allowChatBeforeLogin 配置可无条件放行登录前聊天', () => {
|
||
const { manager } = setup({ config: { server: { allowChatBeforeLogin: true } } });
|
||
manager.state = 'online';
|
||
manager.loggedIn = false;
|
||
manager.bot = { chat: () => {} };
|
||
assert.strictEqual(manager.canSendChat(), true);
|
||
});
|
||
|
||
test('未连接时公屏聊天一律不放行', () => {
|
||
const { manager } = setup({ config: { server: { allowChatBeforeLogin: true } } });
|
||
manager.state = 'offline';
|
||
assert.strictEqual(manager.canSendChat(), false);
|
||
});
|
||
|
||
// ==================== 出站位置包的 onGround 纠正 ====================
|
||
|
||
/** 造一个站在实心方块上的假 bot */
|
||
function botStandingOnStone() {
|
||
return new FakeBot({
|
||
x: 0.5,
|
||
y: 72,
|
||
z: 0.5,
|
||
blockMap: new Map([['0,71,0', { name: 'stone', boundingBox: 'block' }]])
|
||
});
|
||
}
|
||
|
||
test('_isStandingOnGround 用脚下方块判断是否站在地面上', () => {
|
||
const { manager } = setup();
|
||
manager.bot = botStandingOnStone();
|
||
assert.strictEqual(manager._isStandingOnGround(), true);
|
||
|
||
manager.bot = new FakeBot({ x: 0.5, y: 72, z: 0.5 });
|
||
assert.strictEqual(manager._isStandingOnGround(), false, '脚下是空气时应为 false');
|
||
|
||
manager.bot = { entity: {} };
|
||
assert.strictEqual(manager._isStandingOnGround(), null, '拿不到世界数据时返回 null');
|
||
});
|
||
|
||
test('出站位置包的 onGround 被世界数据纠正(修复「站地上却报空中」)', () => {
|
||
const { manager } = setup();
|
||
manager.bot = botStandingOnStone();
|
||
|
||
const params = { flags: { onGround: false } };
|
||
manager._fixOutboundOnGround(params);
|
||
assert.strictEqual(params.flags.onGround, true, '站在石头上必须上报 onGround=true');
|
||
assert.strictEqual(manager.packetStats.onGroundFixed, 1);
|
||
});
|
||
|
||
test('onGround 已一致时不改写、不计数', () => {
|
||
const { manager } = setup();
|
||
manager.bot = botStandingOnStone();
|
||
const params = { flags: { onGround: true } };
|
||
manager._fixOutboundOnGround(params);
|
||
assert.strictEqual(manager.packetStats.onGroundFixed, 0);
|
||
});
|
||
|
||
test('关闭 reportOnGroundFromWorld 后完全不干预出站包', () => {
|
||
const { manager } = setup({ config: { grim: { reportOnGroundFromWorld: false } } });
|
||
manager.bot = botStandingOnStone();
|
||
const params = { flags: { onGround: false } };
|
||
manager._fixOutboundOnGround(params);
|
||
assert.strictEqual(params.flags.onGround, false);
|
||
assert.strictEqual(manager.packetStats.onGroundFixed, 0);
|
||
});
|
||
|
||
test('出站包结构异常时不抛异常', () => {
|
||
const { manager } = setup();
|
||
manager.bot = botStandingOnStone();
|
||
assert.doesNotThrow(() => manager._fixOutboundOnGround(null));
|
||
assert.doesNotThrow(() => manager._fixOutboundOnGround({}));
|
||
assert.doesNotThrow(() => manager._fixOutboundOnGround({ flags: {} }));
|
||
});
|
||
|
||
test('位置包统计暴露在 snapshot 中,便于排查走不动的问题', () => {
|
||
const { manager } = setup();
|
||
const snap = manager.snapshot();
|
||
assert.ok(snap.packetStats);
|
||
assert.strictEqual(snap.packetStats.inboundPosition, 0);
|
||
assert.strictEqual(snap.packetStats.outboundPosition, 0);
|
||
assert.strictEqual(snap.onGround, false);
|
||
assert.strictEqual(snap.world, null, '未进入世界时没有世界诊断信息');
|
||
});
|
||
|
||
// ==================== 手动移动测试 ====================
|
||
|
||
test('walkTest 走控制键而不是寻路器,能测出真实位移', async () => {
|
||
const { manager, sent } = setup();
|
||
const bot = botStandingOnStone();
|
||
manager.bot = bot;
|
||
manager.state = 'online';
|
||
const controls = [];
|
||
manager.grim = { setControlState: (c, on) => controls.push([c, on]) };
|
||
// 模拟按住前进键后位置发生变化
|
||
setTimeout(() => { bot.entity.position.z -= 8; }, 30);
|
||
|
||
const result = await manager.walkTest('forward', 0.5);
|
||
assert.strictEqual(result.ok, true);
|
||
assert.ok(result.message.includes('位移'));
|
||
assert.deepStrictEqual(controls, [['forward', true], ['forward', false]], '按下后必须松开');
|
||
assert.ok(Math.abs(result.to.z - result.from.z) > 0.5);
|
||
});
|
||
|
||
test('walkTest 在原地不动时返回失败并记警告', async () => {
|
||
const { manager, logger } = setup();
|
||
manager.bot = botStandingOnStone();
|
||
manager.state = 'online';
|
||
manager.grim = { setControlState: () => {} };
|
||
|
||
const result = await manager.walkTest('forward', 0.5);
|
||
assert.strictEqual(result.ok, false, '没有位移必须如实返回失败,而不是假装成功');
|
||
assert.ok(logger.list().some((e) => e.level === 'warn' && e.message.includes('几乎没有移动')));
|
||
});
|
||
|
||
test('walkTest 拒绝非法方向与未连接状态', async () => {
|
||
const { manager } = setup();
|
||
manager.state = 'online';
|
||
const bad = await manager.walkTest('teleport', 1);
|
||
assert.strictEqual(bad.ok, false);
|
||
assert.ok(bad.message.includes('方向'));
|
||
|
||
manager.state = 'offline';
|
||
const offline = await manager.walkTest('forward', 1);
|
||
assert.strictEqual(offline.ok, false);
|
||
assert.ok(offline.message.includes('未连接'));
|
||
});
|
||
|
||
// ==================== 插件加载 ====================
|
||
test('connect 时显式加载 mineflayer-pathfinder 插件', () => {
|
||
const mineflayer = require('mineflayer');
|
||
const originalCreateBot = mineflayer.createBot;
|
||
const loaded = [];
|
||
mineflayer.createBot = () => {
|
||
const fake = new (require('events').EventEmitter)();
|
||
fake.loadPlugin = (plugin) => loaded.push(plugin);
|
||
return fake;
|
||
};
|
||
try {
|
||
const { manager } = setup();
|
||
manager.bot = null; // setup 预置了 bot 桩,这里要真正走一次 connect 流程
|
||
manager.connect();
|
||
assert.strictEqual(loaded.length, 1, '必须调用 loadPlugin,否则 bot.pathfinder 永远为 undefined');
|
||
assert.ok(loaded[0], '加载的应是 pathfinder 插件');
|
||
// 插件加载后 bot.pathfinder 才会有值,isReady() 才可能为真
|
||
assert.strictEqual(manager.isReady(), false, '仅加载插件、未进入世界时仍不算就绪');
|
||
} finally {
|
||
mineflayer.createBot = originalCreateBot;
|
||
}
|
||
});
|
||
|
||
test('加载插件失败时不抛异常,但会记错误日志', () => {
|
||
const mineflayer = require('mineflayer');
|
||
const originalCreateBot = mineflayer.createBot;
|
||
mineflayer.createBot = () => {
|
||
const fake = new (require('events').EventEmitter)();
|
||
fake.loadPlugin = () => { throw new Error('插件加载炸了'); };
|
||
return fake;
|
||
};
|
||
try {
|
||
const { manager, logger } = setup();
|
||
manager.bot = null;
|
||
assert.doesNotThrow(() => manager.connect());
|
||
assert.ok(logger.list().some((e) => e.level === 'error' && e.message.includes('pathfinder')));
|
||
} finally {
|
||
mineflayer.createBot = originalCreateBot;
|
||
}
|
||
});
|