5 次代码提交
作者 SHA1 备注 提交日期
lyizai d2a52199ae v1.1.8: 刷新地图时核对已占领区块,丢弃地图未确认的超期假占领,修复高地空洞 2026-08-18 18:59:59 +08:00
lyizai 1f817199f7 v1.1.8: 寻路超时自动 /u return 回城自救
寻路超时后发送 /u return 回城,等待 10 秒传送回王城后重新寻路;重试次数耗尽则回城后跳过,避免整个系统因寻路卡死而停止。
2026-08-18 16:11:32 +08:00
lyizai 9ee4b41630 v1.1.8: 回退寻路逻辑至 1.1.3 并修复目标区块错位
回退:移除 1.1.4+ 引入的回城自救/接壤校验等寻路改动(导致玩家原地不动),恢复 1.1.3 的寻路行为。

修复错位:Baritone 自带 GoalXZ 容差为 0,精确到区块中心单格,中心不可达时玩家停在相邻区块造成目标错位与反复寻路。新增 ChunkGoal,完成条件改为「玩家脚下方块落在目标区块内」,与 playerChunk.equals(target) 判定一致。
2026-08-18 14:20:59 +08:00
lyizai 15b4a40b6d v1.1.7: 修复玩家不移动问题(移除寻路前相邻领土校验)
1.1.5 新增的「目标与己方领土接壤校验」在第三方领土地图刷新后,own 集合与规划器判定不一致,导致有效目标被误判跳过,玩家原地不动。已移除运行时的重复邻居验证(规划器已保证目标与己方领土相邻),仅保留「未被其它邦国占领」判断,恢复 1.1.2 及更早版本的行为。

构建:修正 build.gradle 使 baritone 嵌套打包进 META-INF/jars(1.1.6 缺失)。
2026-08-18 13:47:20 +08:00
lyizai b8e56dafcb v1.1.6: 新增 Fabric Loom 构建环境
- 添加 build.gradle / settings.gradle / gradle.properties / wrapper
- 嵌入 baritone-api-fabric-1.13.1.jar 依赖
- 添加 .gitignore
- 更新版本号至 1.1.6
2026-08-18 13:07:04 +08:00
共修改 15 个文件,包含 604 行新增和 178 行删除
+22
查看文件
@@ -0,0 +1,22 @@
# Gradle
.gradle/
build/
# Secrets
.env
# IDE
.idea/
*.iml
.vscode/
.settings/
.classpath
.project
bin/
# OS
Thumbs.db
.DS_Store
# Build temp
.buildtmp/
+2 -2
查看文件
@@ -16,7 +16,7 @@
## 安装 ## 安装
1. 安装 Fabric Loader 0.16.14+ 和 Fabric API 1. 安装 Fabric Loader 0.16.14+ 和 Fabric API
2. 将 `autostore-1.1.5.jar` 放入 `.minecraft/mods/` 目录 2. 将 `autostore-1.1.8.jar` 放入 `.minecraft/mods/` 目录
3. 启动游戏,按 `Ctrl+R` 打开 GUI 3. 启动游戏,按 `Ctrl+R` 打开 GUI
## 构建 ## 构建
@@ -26,4 +26,4 @@
./build_mod.sh ./build_mod.sh
``` ```
输出文件:`autostore-1.1.5.jar` 输出文件:`autostore-1.1.7.jar`
+57
查看文件
@@ -0,0 +1,57 @@
plugins {
id 'fabric-loom' version '1.17.19'
id 'maven-publish'
}
version = project.mod_version
group = project.maven_group
base {
archivesName = project.archives_base_name
}
// 用于把 Baritone 原样打包进模组 jar 的资源(不放默认依赖里,避免 Gradle 误解析)
configurations {
nestedJar
}
dependencies {
// Minecraft
minecraft "com.mojang:minecraft:${project.minecraft_version}"
mappings "net.fabricmc:yarn:${project.yarn_mappings}:v2"
modImplementation "net.fabricmc:fabric-loader:${project.loader_version}"
// Fabric API
modImplementation "net.fabricmc.fabric-api:fabric-api:${project.fabric_version}"
// Baritone API (local jar, compile only)
modImplementation files("libs/baritone-api-fabric-1.13.1.jar")
// 标记需要嵌套打包的 jar
nestedJar files("libs/baritone-api-fabric-1.13.1.jar")
}
processResources {
inputs.property "version", project.version
filteringCharset "UTF-8"
filesMatching("fabric.mod.json") {
expand "version": project.version
}
// 将 Baritone 嵌套打包进 META-INF/jars,匹配 fabric.mod.json 的 jars 声明,
// 使玩家无需单独安装 baritone 依赖即可运行
from(configurations.nestedJar) {
into "META-INF/jars"
}
}
tasks.withType(JavaCompile).configureEach {
it.options.release = 21
}
java {
toolchain {
languageVersion = JavaLanguageVersion.of(21)
}
}
+15
查看文件
@@ -0,0 +1,15 @@
org.gradle.jvmargs=-Xmx2G
org.gradle.parallel=true
# Fabric Properties
minecraft_version=1.21.4
yarn_mappings=1.21.4+build.8
loader_version=0.19.3
# Mod Properties
mod_version=1.1.8
maven_group=autostore
archives_base_name=autostore
# Fabric API
fabric_version=0.119.4+1.21.4
二进制
查看文件
二进制文件未显示。
+9
查看文件
@@ -0,0 +1,9 @@
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://mirrors.cloud.tencent.com/gradle/gradle-9.7.0-bin.zip
networkTimeout=10000
retries=0
retryBackOffMs=500
validateDistributionUrl=true
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
第三方依赖
+248
查看文件
@@ -0,0 +1,248 @@
#!/bin/sh
#
# Copyright © 2015 the original authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
# SPDX-License-Identifier: Apache-2.0
#
##############################################################################
#
# gradlew start up script for POSIX generated by Gradle.
#
# Important for running:
#
# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is
# noncompliant, but you have some other compliant shell such as ksh or
# bash, then to run this script, type that shell name before the whole
# command line, like:
#
# ksh gradlew
#
# Busybox and similar reduced shells will NOT work, because this script
# requires all of these POSIX shell features:
# * functions;
# * expansions «$var», «${var}», «${var:-default}», «${var+SET}»,
# «${var#prefix}», «${var%suffix}», and «$( cmd )»;
# * compound commands having a testable exit status, especially «case»;
# * various built-in commands including «command», «set», and «ulimit».
#
# Important for patching:
#
# (2) This script targets any POSIX shell, so it avoids extensions provided
# by Bash, Ksh, etc; in particular arrays are avoided.
#
# The "traditional" practice of packing multiple parameters into a
# space-separated string is a well documented source of bugs and security
# problems, so this is (mostly) avoided, by progressively accumulating
# options in "$@", and eventually passing that to Java.
#
# Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS,
# and GRADLE_OPTS) rely on word-splitting, this is performed explicitly;
# see the in-line comments for details.
#
# There are tweaks for specific operating systems such as AIX, CygWin,
# Darwin, MinGW, and NonStop.
#
# (3) This script is generated from the Groovy template
# https://github.com/gradle/gradle/blob/3d91ce3b8caaf77ad09f381f43615b715b53f72c/platforms/jvm/plugins-application/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
# within the Gradle project.
#
# You can find Gradle at https://github.com/gradle/gradle/.
#
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
app_path=$0
# Need this for daisy-chained symlinks.
while
APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path
[ -h "$app_path" ]
do
ls=$( ls -ld "$app_path" )
link=${ls#*' -> '}
case $link in #(
/*) app_path=$link ;; #(
*) app_path=$APP_HOME$link ;;
esac
done
# This is normally unused
# shellcheck disable=SC2034
APP_BASE_NAME=${0##*/}
# Discard cd standard output in case $CDPATH is set (https://github.com/gradle/gradle/issues/25036)
APP_HOME=$( cd -P "${APP_HOME:-./}" > /dev/null && printf '%s\n' "$PWD" ) || exit
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD=maximum
warn () {
echo "$*"
} >&2
die () {
echo
echo "$*"
echo
exit 1
} >&2
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "$( uname )" in #(
CYGWIN* ) cygwin=true ;; #(
Darwin* ) darwin=true ;; #(
MSYS* | MINGW* ) msys=true ;; #(
NONSTOP* ) nonstop=true ;;
esac
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD=$JAVA_HOME/jre/sh/java
else
JAVACMD=$JAVA_HOME/bin/java
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD=java
if ! command -v java >/dev/null 2>&1
then
die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
fi
# Increase the maximum file descriptors if we can.
if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then
case $MAX_FD in #(
max*)
# In POSIX sh, ulimit -H is undefined. That's why the result is checked to see if it worked.
# shellcheck disable=SC2039,SC3045
MAX_FD=$( ulimit -H -n ) ||
warn "Could not query maximum file descriptor limit"
esac
case $MAX_FD in #(
'' | soft) :;; #(
*)
# In POSIX sh, ulimit -n is undefined. That's why the result is checked to see if it worked.
# shellcheck disable=SC2039,SC3045
ulimit -n "$MAX_FD" ||
warn "Could not set maximum file descriptor limit to $MAX_FD"
esac
fi
# Collect all arguments for the java command, stacking in reverse order:
# * args from the command line
# * the main class name
# * -classpath
# * -D...appname settings
# * --module-path (only if needed)
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables.
# For Cygwin or MSYS, switch paths to Windows format before running java
if "$cygwin" || "$msys" ; then
APP_HOME=$( cygpath --path --mixed "$APP_HOME" )
JAVACMD=$( cygpath --unix "$JAVACMD" )
# Now convert the arguments - kludge to limit ourselves to /bin/sh
for arg do
if
case $arg in #(
-*) false ;; # don't mess with options #(
/?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath
[ -e "$t" ] ;; #(
*) false ;;
esac
then
arg=$( cygpath --path --ignore --mixed "$arg" )
fi
# Roll the args list around exactly as many times as the number of
# args, so each arg winds up back in the position where it started, but
# possibly modified.
#
# NB: a `for` loop captures its iteration list before it begins, so
# changing the positional parameters here affects neither the number of
# iterations, nor the values presented in `arg`.
shift # remove old arg
set -- "$@" "$arg" # push replacement arg
done
fi
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Collect all arguments for the java command:
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and optsEnvironmentVar are not allowed to contain shell fragments,
# and any embedded shellness will be escaped.
# * For example: A user cannot expect ${Hostname} to be expanded, as it is an environment variable and will be
# treated as '${Hostname}' itself on the command line.
set -- \
"-Dorg.gradle.appname=$APP_BASE_NAME" \
-jar "$APP_HOME/gradle/wrapper/gradle-wrapper.jar" \
"$@"
# Stop when "xargs" is not available.
if ! command -v xargs >/dev/null 2>&1
then
die "xargs is not available"
fi
# Use "xargs" to parse quoted args.
#
# With -n1 it outputs one arg per line, with the quotes and backslashes removed.
#
# In Bash we could simply go:
#
# readarray ARGS < <( xargs -n1 <<<"$var" ) &&
# set -- "${ARGS[@]}" "$@"
#
# but POSIX shell has neither arrays nor command substitution, so instead we
# post-process each arg (as a line of input to sed) to backslash-escape any
# character that might be a shell metacharacter, then use eval to reverse
# that process (while maintaining the separation between arguments), and wrap
# the whole thing up as a single "set" statement.
#
# This will of course break if any of these variables contains a newline or
# an unmatched quote.
#
eval "set -- $(
printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" |
xargs -n1 |
sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' |
tr '\n' ' '
)" '"$@"'
exec "$JAVACMD" "$@"
第三方依赖
+82
查看文件
@@ -0,0 +1,82 @@
@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@rem SPDX-License-Identifier: Apache-2.0
@rem
@if "%DEBUG%"=="" @echo off
@rem ##########################################################################
@rem
@rem gradlew startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables, and ensure extensions are enabled
setlocal EnableExtensions
set DIRNAME=%~dp0
if "%DIRNAME%"=="" set DIRNAME=.
@rem This is normally unused
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if %ERRORLEVEL% equ 0 goto execute
echo. 1>&2
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. 1>&2
echo. 1>&2
echo Please set the JAVA_HOME variable in your environment to match the 1>&2
echo location of your Java installation. 1>&2
"%COMSPEC%" /c exit 1
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto execute
echo. 1>&2
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% 1>&2
echo. 1>&2
echo Please set the JAVA_HOME variable in your environment to match the 1>&2
echo location of your Java installation. 1>&2
"%COMSPEC%" /c exit 1
:execute
@rem Setup the command line
@rem Execute gradlew
@rem endlocal doesn't take effect until after the line is parsed and variables are expanded
@rem which allows us to clear the local environment before executing the java command
endlocal & "%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -jar "%APP_HOME%\gradle\wrapper\gradle-wrapper.jar" %* & call :exitWithErrorLevel
:exitWithErrorLevel
@rem Use "%COMSPEC%" /c exit to allow operators to work properly in scripts
"%COMSPEC%" /c exit %ERRORLEVEL%
二进制文件未显示。
+12
查看文件
@@ -0,0 +1,12 @@
pluginManagement {
repositories {
maven {
name = 'Fabric'
url = 'https://maven.fabricmc.net/'
}
mavenCentral()
gradlePluginPortal()
}
}
rootProject.name = 'autostore'
@@ -7,13 +7,10 @@ package autostore.client.bridge;
import baritone.api.BaritoneAPI; import baritone.api.BaritoneAPI;
import baritone.api.IBaritone; import baritone.api.IBaritone;
import baritone.api.Settings; import baritone.api.Settings;
import baritone.api.pathing.goals.Goal;
import baritone.api.pathing.goals.GoalXZ;
import autostore.client.config.ExpansionConfig; import autostore.client.config.ExpansionConfig;
import autostore.client.territory.ChunkPos; import autostore.client.territory.ChunkPos;
import net.fabricmc.api.EnvType; import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment; import net.fabricmc.api.Environment;
import net.minecraft.client.MinecraftClient;
/** /**
* Baritone API 封装(桥接层)。 * Baritone API 封装(桥接层)。
@@ -37,16 +34,10 @@ public final class BaritoneBridge {
settings.allowPlace.value = config.allowPlace; settings.allowPlace.value = config.allowPlace;
settings.allowParkour.value = config.allowJump; settings.allowParkour.value = config.allowJump;
settings.avoidance.value = config.avoidMobs; settings.avoidance.value = config.avoidMobs;
// 减少走入地下矿洞:限制无水源时的下落高度,避免掉进深坑/矿洞。
// 放宽到 10 格,仍允许穿越峡谷、下坡等正常地形,同时避免掉入深坑
settings.maxFallHeightNoWater.value = 10;
// 轻微提高挖掘方块的额外代价,让寻路尽量绕行地面而非挖洞穿山,
// 但不会阻止必要挖掘(高山、峡谷等仍可通行)
settings.blockBreakAdditionalPenalty.value = 0.5;
} }
/** /**
* 让 Baritone 寻路前往指定区块的中心。 * 让 Baritone 寻路前往指定区块(以“到达区块内”为完成条件)。
* *
* @param chunk 目标区块 * @param chunk 目标区块
*/ */
@@ -55,9 +46,11 @@ public final class BaritoneBridge {
if (baritone == null) { if (baritone == null) {
return; return;
} }
// 使用 GoalXZ 前往区块中心:Baritone 的 GoalXZ 自带约 10 格容差, // 使用自定义 ChunkGoal:完成条件为“玩家脚下方块落在目标区块内”,
// 只需到达区块中心附近即可,避免中心点不可达导致寻路卡死 // 与控制器 playerChunk.equals(target) 的判定一致。避免 Baritone 自带
baritone.getCustomGoalProcess().setGoalAndPath(new GoalXZ(chunk.centerBlockX(), chunk.centerBlockZ())); // GoalXZ(容差 0,精确到区块中心单格)在中心不可达时停在相邻区块,
// 造成目标区块错位与反复寻路。
baritone.getCustomGoalProcess().setGoalAndPath(new ChunkGoal(chunk));
} }
/** 强制取消当前寻路任务。 */ /** 强制取消当前寻路任务。 */
@@ -69,18 +62,6 @@ public final class BaritoneBridge {
baritone.getPathingBehavior().forceCancel(); baritone.getPathingBehavior().forceCancel();
} }
/**
* 发送服务器聊天命令(如 /u return 回城),command 参数不含前导斜杠。
* 用于寻路超时后的回城自救,避免玩家被困在地下矿洞等位置。
*/
public void sendCommand(String command) {
MinecraftClient client = MinecraftClient.getInstance();
if (client == null || client.player == null || client.getNetworkHandler() == null) {
return;
}
client.getNetworkHandler().sendChatCommand(command);
}
/** @return 当前是否正在寻路 */ /** @return 当前是否正在寻路 */
public boolean isPathing() { public boolean isPathing() {
IBaritone baritone = this.primary(); IBaritone baritone = this.primary();
@@ -0,0 +1,52 @@
/*
* 本文件为 AutoStore 模组自定义的 Baritone 寻路目标。
*/
package autostore.client.bridge;
import autostore.client.territory.ChunkPos;
import baritone.api.pathing.goals.Goal;
/**
* 以“到达目标区块内”为完成条件的寻路目标。
*
* <p>修复“目标区块错位”问题:Baritone 自带的 {@code GoalXZ} 容差为 0,
* 会要求玩家精确站在区块中心的单个方块上(如 {@code x*16+8, z*16+8})。
* 一旦该方块不可达(被树、石头、水、建筑等占据),玩家会被停在区块边缘甚至
* 相邻区块,导致玩家所在区块与目标区块错位、反复寻路。</p>
*
* <p>本目标把完成条件放宽为“玩家脚下方块落在目标区块内”,与控制器中
* {@code playerChunk.equals(target)} 的判定完全一致,从而彻底消除
* 中心点不可达带来的错位。</p>
*/
public final class ChunkGoal implements Goal {
/** 目标区块 X 坐标 */
private final int targetX;
/** 目标区块 Z 坐标 */
private final int targetZ;
/** 目标区块中心的方块 X 坐标(用于启发式距离估算) */
private final int centerX;
/** 目标区块中心的方块 Z 坐标(用于启发式距离估算) */
private final int centerZ;
public ChunkGoal(ChunkPos chunk) {
this.targetX = chunk.x();
this.targetZ = chunk.z();
this.centerX = chunk.centerBlockX();
this.centerZ = chunk.centerBlockZ();
}
/** 判断玩家脚下方块是否落在目标区块内 */
@Override
public boolean isInGoal(int x, int y, int z) {
return Math.floorDiv(x, 16) == this.targetX && Math.floorDiv(z, 16) == this.targetZ;
}
/** 启发式:到目标区块中心的水平欧几里得距离(可采纳,保证寻路效率) */
@Override
public double heuristic(int x, int y, int z) {
double dx = x - this.centerX;
double dz = z - this.centerZ;
return Math.sqrt(dx * dx + dz * dz);
}
}
@@ -20,7 +20,6 @@ import java.util.List;
import java.util.Set; import java.util.Set;
import net.fabricmc.api.EnvType; import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment; import net.fabricmc.api.Environment;
import net.minecraft.block.BlockState;
import net.minecraft.util.Hand; import net.minecraft.util.Hand;
import net.minecraft.entity.player.PlayerEntity; import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.entity.player.PlayerInventory; import net.minecraft.entity.player.PlayerInventory;
@@ -71,14 +70,18 @@ implements SubtitleChatMonitor.Listener {
private int retryCount; private int retryCount;
/** 当前阶段(寻路/等待)的开始时间戳 */ /** 当前阶段(寻路/等待)的开始时间戳 */
private long stageStartedMillis; private long stageStartedMillis;
/** 发送 "/u return" 回城指令的时间戳;0 表示当前未处于回城恢复等待中 */
private long returnCommandAtMillis;
/** 回城后是否需要跳过当前目标(重试次数已耗尽则为 true) */
private boolean skipTargetAfterReturn;
/** 回城等待时长:发送 "/u return" 后等待传送回王城的毫秒数 */
private static final long RETURN_WAIT_MS = 10_000L;
/** 最近一次开垦进度(0-100) */ /** 最近一次开垦进度(0-100) */
private int lastProgress; private int lastProgress;
/** 当前目标区块的哈希集合,用于去重(防止重复计数) */ /** 当前目标区块的哈希集合,用于去重(防止重复计数) */
private final Set<ChunkPos> claimedSet = new HashSet<>(); private final Set<ChunkPos> claimedSet = new HashSet<>();
/** 是否正在自动进食 */ /** 是否正在自动进食 */
private boolean eating; private boolean eating;
/** 回城自救后重新规划时保留重试计数,避免无限循环 */
private boolean keepRetryCount;
public ExpansionController(TerritoryDataService dataService) { public ExpansionController(TerritoryDataService dataService) {
this.dataService = dataService; this.dataService = dataService;
@@ -171,6 +174,8 @@ implements SubtitleChatMonitor.Listener {
this.claimedSet.clear(); this.claimedSet.clear();
this.target = null; this.target = null;
this.eating = false; this.eating = false;
this.returnCommandAtMillis = 0L;
this.skipTargetAfterReturn = false;
this.baritoneBridge.applyConfig(this.config); this.baritoneBridge.applyConfig(this.config);
this.setState(State.PLANNING, "\u6b63\u5728\u751f\u6210\u6269\u5f20\u8ba1\u5212"); this.setState(State.PLANNING, "\u6b63\u5728\u751f\u6210\u6269\u5f20\u8ba1\u5212");
this.log("\u5f00\u59cb\u81ea\u52a8\u6269\u5730\uff0c\u90a6\u56fd\uff1a" + this.model.selfStateName()); this.log("\u5f00\u59cb\u81ea\u52a8\u6269\u5730\uff0c\u90a6\u56fd\uff1a" + this.model.selfStateName());
@@ -185,6 +190,8 @@ implements SubtitleChatMonitor.Listener {
} }
this.baritoneBridge.cancel(); this.baritoneBridge.cancel();
this.eating = false; this.eating = false;
this.returnCommandAtMillis = 0L;
this.skipTargetAfterReturn = false;
this.setState(State.STOPPED, "\u5df2\u624b\u52a8\u505c\u6b62"); this.setState(State.STOPPED, "\u5df2\u624b\u52a8\u505c\u6b62");
this.log("\u5df2\u624b\u52a8\u505c\u6b62"); this.log("\u5df2\u624b\u52a8\u505c\u6b62");
} }
@@ -233,10 +240,6 @@ implements SubtitleChatMonitor.Listener {
this.tickNext(); this.tickNext();
break; break;
} }
case 9: {
this.tickReturning();
break;
}
} }
} }
@@ -275,10 +278,7 @@ implements SubtitleChatMonitor.Listener {
/** 让 Baritone 寻路前往当前目标区块,并进入 PATHING 状态 */ /** 让 Baritone 寻路前往当前目标区块,并进入 PATHING 状态 */
private void startPathing() { private void startPathing() {
if (!this.keepRetryCount) { this.retryCount = 0;
this.retryCount = 0;
}
this.keepRetryCount = false;
this.stageStartedMillis = System.currentTimeMillis(); this.stageStartedMillis = System.currentTimeMillis();
this.lastProgress = 0; this.lastProgress = 0;
this.baritoneBridge.pathTo(this.target); this.baritoneBridge.pathTo(this.target);
@@ -294,8 +294,28 @@ implements SubtitleChatMonitor.Listener {
this.setState(State.NEXT, "\u76ee\u6807\u4e3a\u7a7a"); this.setState(State.NEXT, "\u76ee\u6807\u4e3a\u7a7a");
return; return;
} }
// 目标已失效(被占领或不再与己方领土接壤):立即跳过,避免继续寻路到无效区块 // 正处于"回城恢复等待"中(已发送 /u return):等待传送回王城,暂不处理超时/到达
if (this.skipIfTargetInvalid()) { if (this.returnCommandAtMillis > 0L) {
// 等待窗口未结束:静默等待,让 /u return 完成传送
if (System.currentTimeMillis() - this.returnCommandAtMillis < RETURN_WAIT_MS) {
this.status = "\u5bfb\u8def\u8d85\u65f6\uff0c\u6b63\u5728\u56de\u57ce\uff08/u return\uff09";
return;
}
// 等待窗口结束:取消回城等待;据重试次数决定重寻路或跳过
this.returnCommandAtMillis = 0L;
if (this.skipTargetAfterReturn) {
this.skipTargetAfterReturn = false;
this.log("\u5bfb\u8def\u8d85\u65f6\uff0c\u56de\u57ce\u540e\u8df3\u8fc7 " + this.target.x() + "," + this.target.z());
this.setState(State.FAIL, "\u5bfb\u8def\u8d85\u65f6");
this.dataService.refreshAsync();
} else {
this.log("\u5df2\u56de\u57ce\uff0c\u91cd\u65b0\u5bfb\u8def\u524d\u5f80 " + this.target.x() + "," + this.target.z());
this.retrySameTarget("\u5df2\u56de\u57ce\uff0c\u91cd\u65b0\u524d\u5f80 " + this.target.x() + "," + this.target.z());
}
return;
}
// 目标已被他人占领(地图刷新后发现):立即跳过,避免继续寻路到无效区块
if (this.skipIfTargetClaimed("\u76ee\u6807\u5df2\u88ab\u5360\u9886")) {
return; return;
} }
if (this.playerChunk.equals(this.target)) { if (this.playerChunk.equals(this.target)) {
@@ -309,17 +329,14 @@ implements SubtitleChatMonitor.Listener {
++this.retryCount; ++this.retryCount;
// 主动刷新地图,尽快同步"区块已被占领"的最新状态,避免玩家被困 // 主动刷新地图,尽快同步"区块已被占领"的最新状态,避免玩家被困
this.dataService.refreshAsync(); this.dataService.refreshAsync();
if (this.retryCount >= this.config.retries) { // 寻路超时:发送 /u return 回城,等待传送回王城后重新寻路;重试次数耗尽则回城后跳过
this.log("\u5bfb\u8def\u8d85\u65f6\uff0c\u8df3\u8fc7 " + this.target.x() + "," + this.target.z()); this.skipTargetAfterReturn = this.retryCount >= this.config.retries;
this.setState(State.FAIL, "\u5bfb\u8def\u8d85\u65f6"); if (this.skipTargetAfterReturn) {
} else if (this.isUnderground()) { this.log("\u5bfb\u8def\u8d85\u65f6\uff0c\u56de\u57ce\u540e\u8df3\u8fc7 " + this.target.x() + "," + this.target.z());
// 玩家被困地下(矿洞等):执行 /u return 回城自救,避免被困
this.log("\u5bfb\u8def\u8d85\u65f6\u4e14\u73a9\u5bb6\u5728\u5730\u4e0b\uff0c\u6267\u884c /u return \u56de\u57ce\u81ea\u6551 " + this.retryCount + "/" + this.config.retries);
this.returnToCapital("\u56de\u57ce\u540e\u91cd\u65b0\u5bfb\u8def " + this.target.x() + "," + this.target.z());
} else { } else {
this.log("\u5bfb\u8def\u8d85\u65f6\uff0c\u91cd\u8bd5 " + this.retryCount + "/" + this.config.retries); this.log("\u5bfb\u8def\u8d85\u65f6\uff0c\u56de\u57ce\u91cd\u8bd5 " + this.retryCount + "/" + this.config.retries);
this.retrySameTarget("\u91cd\u8bd5\u524d\u5f80 " + this.target.x() + "," + this.target.z());
} }
this.issueReturnCommand();
} }
} }
@@ -329,8 +346,8 @@ implements SubtitleChatMonitor.Listener {
this.setState(State.NEXT, "\u76ee\u6807\u4e3a\u7a7a"); this.setState(State.NEXT, "\u76ee\u6807\u4e3a\u7a7a");
return; return;
} }
// 目标已失效(被占领或不再与己方领土接壤):立即跳过,避免被困在无效区块 // 目标已被他人占领(地图刷新后发现):立即跳过,避免被困在已占领区块
if (this.skipIfTargetInvalid()) { if (this.skipIfTargetClaimed("\u76ee\u6807\u5df2\u88ab\u5360\u9886")) {
return; return;
} }
// 玩家离开了目标区块(被击退/寻路偏差),重新寻路回去 // 玩家离开了目标区块(被击退/寻路偏差),重新寻路回去
@@ -353,11 +370,25 @@ implements SubtitleChatMonitor.Listener {
} }
} }
/**
* 发送 "/u return" 回城指令,取消当前寻路,并记录发送时刻以进入回城恢复等待。
* 服务器会在约 10 秒后将玩家传送回邦国王城,届时由 tickPathing 重新寻路。
*/
private void issueReturnCommand() {
this.baritoneBridge.cancel();
MinecraftClient client = MinecraftClient.getInstance();
if (client != null && client.player != null && client.player.networkHandler != null) {
// sendChatCommand 需传不带斜杠的命令("/u return" -> "u return")
client.player.networkHandler.sendChatCommand("u return");
}
this.returnCommandAtMillis = System.currentTimeMillis();
this.status = "\u5bfb\u8def\u8d85\u65f6\uff0c\u5df2\u53d1\u9001 /u return \u56de\u57ce";
}
/** 重试当前目标:取消旧寻路,重新让 Baritone 前往同一目标区块 */ /** 重试当前目标:取消旧寻路,重新让 Baritone 前往同一目标区块 */
private void retrySameTarget(String statusText) { private void retrySameTarget(String statusText) {
// 目标已失效(被占领或不再与己方领土接壤):不再重试,直接跳过, // 目标已被他人占领(地图刷新后发现):不再重试,直接跳过,避免玩家被困在已占领区块
// 避免玩家被反复拉回与领土不接壤的孤立区块 if (this.skipIfTargetClaimed("\u91cd\u8bd5\u65f6\u53d1\u73b0\u76ee\u6807\u5df2\u88ab\u5360\u9886")) {
if (this.skipIfTargetInvalid()) {
return; return;
} }
this.baritoneBridge.cancel(); this.baritoneBridge.cancel();
@@ -367,130 +398,19 @@ implements SubtitleChatMonitor.Listener {
} }
/** /**
* 若当前目标已失效(被其他邦国占领,或不再与己方领土接壤), * 若当前目标区块已被任何邦国占领(含己方与本次会话),
* 则取消寻路、记录日志、跳过该目标并进入 NEXT 状态,返回 true。 * 则记录日志、跳过该目标并进入 NEXT 状态,返回 true。
* 用于修复"寻路走到与领土不接壤区块后死等"的 bug: * 用于在地图数据异步刷新后及时识别"已被占领"的区块,避免死循环。
* 地图数据刷新后,若目标周围被他人占领导致不再接壤,立即放弃该目标并重新规划。
*/ */
private boolean skipIfTargetInvalid() { private boolean skipIfTargetClaimed(String reason) {
if (this.target == null) { if (this.target != null && this.isClaimedByOthers(this.target)) {
return false; this.log(reason + " " + this.target.x() + "," + this.target.z() + "\uff0c\u8df3\u8fc7");
} this.setState(State.NEXT, "\u8df3\u8fc7\u5df2\u5360\u9886\u533a\u5757");
if (!this.isTargetStillValid()) {
this.baritoneBridge.cancel();
this.log("\u76ee\u6807\u5df2\u5931\u6548\uff08\u88ab\u5360\u9886\u6216\u4e0d\u518d\u4e0e\u9886\u571f\u63a5\u58e4\uff09\uff0c\u8df3\u8fc7 " + this.target.x() + "," + this.target.z());
this.setState(State.NEXT, "\u76ee\u6807\u5931\u6548\uff0c\u91cd\u65b0\u89c4\u5212");
return true; return true;
} }
return false; return false;
} }
/**
* 判断当前目标是否仍然有效:
* 未被任何邦国占领,且与己方领土(含本次会话新占领)至少一个区块接壤。
* 使用实时地图数据校验,避免寻路到与领土不接壤的孤立区块。
*/
private boolean isTargetStillValid() {
if (this.target == null) {
return false;
}
TerritoryModel m = this.dataService.model();
if (m.allClaimedChunks().contains(this.target)) {
return false;
}
HashSet<ChunkPos> own = new HashSet<ChunkPos>(m.sessionClaims());
TerritoryState self = m.selfState();
// Fallback:如果当前刷新后的模型找不到己方邦国,使用启动/规划时缓存的模型
// 启动检查成功说明邦国一定存在,fallback 解决竞态/刷新导致的 self 暂时性 null,避免所有目标被跳过
if (self == null && this.model != null) {
self = this.model.selfState();
}
if (self != null) {
own.addAll(self.chunks());
}
// 己方领土数据暂时不可用时保守视为有效,避免所有目标被误跳过导致玩家原地不动;
// 规划器生成目标时己方领土必然非空,此处 own 为空仅可能是刷新竞态,放行让寻路继续
if (own.isEmpty()) {
this.log("警告:己方领土数据暂时为空,保守放行目标 " + this.target.x() + "," + this.target.z());
return true;
}
return this.ownNeighbors(this.target, own) > 0;
}
/** 统计区块周围(上下左右)属于给定集合的邻居数量 */
private int ownNeighbors(ChunkPos chunk, Set<ChunkPos> own) {
int count = 0;
for (ChunkPos neighbor : this.cardinalNeighbors(chunk)) {
if (own.contains(neighbor)) {
++count;
}
}
return count;
}
/** 判断区块是否属于己方领土(含本次会话新占领) */
private boolean isInOwnTerritory(ChunkPos chunk) {
TerritoryModel m = this.dataService.model();
if (m.sessionClaims().contains(chunk)) {
return true;
}
TerritoryState self = m.selfState();
return self != null && self.chunks().contains(chunk);
}
/**
* 判断玩家是否被困在地下(头顶上方连续数格被实心方块遮挡)。
* 用于寻路超时时识别"走进矿洞"的情况,从而触发回城自救。
*/
private boolean isUnderground() {
MinecraftClient client = MinecraftClient.getInstance();
if (client == null || client.player == null || client.world == null) {
return false;
}
BlockPos pos = client.player.getBlockPos();
for (int y = pos.getY() + 1; y <= pos.getY() + 3; ++y) {
BlockPos above = new BlockPos(pos.getX(), y, pos.getZ());
BlockState state = client.world.getBlockState(above);
if (state.isOpaqueFullCube()) {
return true;
}
}
return false;
}
/**
* 回城自救:取消当前寻路,发送 /u return 命令回到国家王城区块,
* 并进入 RETURNING 状态等待回城完成后重新规划扩地任务。
* 用于避免玩家被困在地下矿洞或无效区块。
*/
private void returnToCapital(String statusText) {
this.baritoneBridge.cancel();
this.stageStartedMillis = System.currentTimeMillis();
this.keepRetryCount = true;
this.baritoneBridge.sendCommand("u return");
this.setState(State.RETURNING, "\u56de\u57ce\u81ea\u6551\u4e2d");
this.log("\u6267\u884c /u return \u56de\u57ce\uff0c\u7b49\u5f85\u8fd4\u56de\u738b\u57ce\u540e\u7ee7\u7eed");
}
/**
* 回城阶段每帧逻辑:等待玩家回到己方领土(含王城)后重新规划。
* /u return 传送需要约 10 秒,因此前 10 秒不检查位置,避免传送未完成就误判;
* 若等待超时(60 秒)仍未回到领土,则跳过当前目标继续,避免死等。
*/
private void tickReturning() {
long elapsedSeconds = (System.currentTimeMillis() - this.stageStartedMillis) / 1000L;
if (elapsedSeconds >= 60) {
this.log("\u56de\u57ce\u7b49\u5f85\u8d85\u65f6\uff0c\u8df3\u8fc7\u5f53\u524d\u76ee\u6807\u7ee7\u7eed");
this.setState(State.FAIL, "\u56de\u57ce\u8d85\u65f6\uff0c\u8df3\u8fc7\u76ee\u6807");
return;
}
// /u return 传送约需 10 秒,等待传送完成后才检查是否回到己方领土
if (elapsedSeconds >= 10 && this.isInOwnTerritory(this.playerChunk)) {
this.log("\u5df2\u56de\u5230\u5df1\u65b9\u9886\u571f\uff0c\u91cd\u65b0\u89c4\u5212\u6269\u5730\u4efb\u52a1");
this.setState(State.NEXT, "\u5df2\u56de\u57ce\uff0c\u91cd\u65b0\u89c4\u5212");
}
}
/** 成功后的过渡:进入 NEXT 状态,准备处理下一个目标 */ /** 成功后的过渡:进入 NEXT 状态,准备处理下一个目标 */
private void tickSuccess() { private void tickSuccess() {
this.setState(State.NEXT, "\u5df2\u5b8c\u6210 " + this.completedClaims + (this.config.targetCount > 0 ? "/" + this.config.targetCount : "/\u6301\u7eed")); this.setState(State.NEXT, "\u5df2\u5b8c\u6210 " + this.completedClaims + (this.config.targetCount > 0 ? "/" + this.config.targetCount : "/\u6301\u7eed"));
@@ -756,8 +676,7 @@ implements SubtitleChatMonitor.Listener {
FAIL, FAIL,
NEXT, NEXT,
COMPLETE, COMPLETE,
STOPPED, STOPPED;
RETURNING;
} }
} }
@@ -24,6 +24,7 @@ import java.util.HashSet;
import java.util.List; import java.util.List;
import java.util.Map; import java.util.Map;
import java.util.Set; import java.util.Set;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.Executors; import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService; import java.util.concurrent.ScheduledExecutorService;
import java.util.concurrent.TimeUnit; import java.util.concurrent.TimeUnit;
@@ -65,6 +66,16 @@ public final class TerritoryDataService {
private volatile long lastSuccessfulFetchMillis; private volatile long lastSuccessfulFetchMillis;
/** 最近一次尝试拉取的时间戳(毫秒) */ /** 最近一次尝试拉取的时间戳(毫秒) */
private volatile long lastAttemptMillis; private volatile long lastAttemptMillis;
/** 会话内新占领区块的本地记录时间(毫秒),用于刷新时判断该占领是否已被地图数据确认 */
private final Map<ChunkPos, Long> sessionClaimTimes = new ConcurrentHashMap<>();
/**
* 会话占领"确认宽限"时长(毫秒)。
*
* <p>占领成功后,服务器动态地图(Dynmap/markers.json)可能尚未同步该区块,
* 因此在宽限期内即使地图未确认也先保留"会话占领"标记,避免刚占领的区块被误判为假占领。
* 超过宽限期仍未在地图中确认的,视为未真正占领并丢弃,使空洞区块能重新进入规划。
*/
private static final long CLAIM_CONFIRM_GRACE_MS = 120_000L;
public TerritoryDataService() { public TerritoryDataService() {
this.executor = TerritoryDataService.newExecutor(); this.executor = TerritoryDataService.newExecutor();
@@ -111,8 +122,8 @@ public final class TerritoryDataService {
/** /**
* 异步刷新领土数据(在调度线程中执行)。 * 异步刷新领土数据(在调度线程中执行)。
* 拉取成功后解析 JSON,并把上一份模型中的"会话新占领区块"合并进新模型, * 拉取成功后解析 JSON,并把上一份模型中的"会话新占领区块"与刚拉取的最新地图数据仔细核对,
* 避免刷新覆盖掉本次会话的占领记录。 * 只保留"已被地图确认"或"刚占领未超宽限期"的占领记录,避免刷新时把假占领永久留在模型里。
*/ */
public void refreshAsync() { public void refreshAsync() {
this.executor.execute(() -> { this.executor.execute(() -> {
@@ -127,8 +138,25 @@ public final class TerritoryDataService {
TerritoryModel parsed = TerritoryDataService.parse(response.body()); TerritoryModel parsed = TerritoryDataService.parse(response.body());
TerritoryModel previous = this.model; TerritoryModel previous = this.model;
if (previous != null) { if (previous != null) {
long now = System.currentTimeMillis();
// 本次拉取到的己方领土区块(地图数据即最终依据,无需缓存旧数据)
Set<ChunkPos> freshOwn = new HashSet<>();
TerritoryState freshSelf = parsed.state(this.selectedStateName);
if (freshSelf != null) {
freshOwn.addAll(freshSelf.chunks());
}
for (ChunkPos sessionClaim : previous.sessionClaims()) { for (ChunkPos sessionClaim : previous.sessionClaims()) {
parsed.addSessionClaim(sessionClaim); Long claimTime = this.sessionClaimTimes.get(sessionClaim);
boolean confirmed = freshOwn.contains(sessionClaim);
boolean withinGrace = claimTime != null && now - claimTime < CLAIM_CONFIRM_GRACE_MS;
if (confirmed || withinGrace) {
// 地图已确认,或尚在宽限期(Dynmap 可能还没同步):保留会话占领标记
parsed.addSessionClaim(sessionClaim);
} else if (claimTime != null) {
// 地图始终未确认且超时:判定为假占领并移除,使空洞区块重新进入规划
this.sessionClaimTimes.remove(sessionClaim);
}
// claimTime 为 null(从未在本服务记录)也视为未确认:不保留
} }
} }
parsed.setSelfStateName(this.selectedStateName); parsed.setSelfStateName(this.selectedStateName);
@@ -163,6 +191,7 @@ public final class TerritoryDataService {
} }
public void addSessionClaim(ChunkPos chunk) { public void addSessionClaim(ChunkPos chunk) {
this.sessionClaimTimes.put(chunk, System.currentTimeMillis());
TerritoryModel current = this.model; TerritoryModel current = this.model;
if (current != null) { if (current != null) {
current.addSessionClaim(chunk); current.addSessionClaim(chunk);
+1 -1
查看文件
@@ -1 +1 @@
{"schemaVersion":1,"id":"autostore","version":"1.1.5","name":"AutoStore","description":"","authors":[],"contact":{},"license":"All-Rights-Reserved","environment":"client","entrypoints":{"fabric-datagen":["autostore.client.AutoStoreModDataGenerator"],"client":["autostore.client.AutoStoreModClient"],"main":["autostore.AutoStoreMod"]},"mixins":["autostore.mixins.json",{"config":"autostore.client.mixins.json","environment":"client"}],"depends":{"fabricloader":">=0.16.14","fabric-api":"*","minecraft":"1.21.4"},"jars":[{"file":"META-INF/jars/baritone-api-fabric-1.13.1.jar"}]} {"schemaVersion":1,"id":"autostore","version":"1.1.8","name":"AutoStore","description":"","authors":[],"contact":{},"license":"All-Rights-Reserved","environment":"client","entrypoints":{"fabric-datagen":["autostore.client.AutoStoreModDataGenerator"],"client":["autostore.client.AutoStoreModClient"],"main":["autostore.AutoStoreMod"]},"mixins":["autostore.mixins.json",{"config":"autostore.client.mixins.json","environment":"client"}],"depends":{"fabricloader":">=0.16.14","fabric-api":"*","minecraft":"1.21.4"},"jars":[{"file":"META-INF/jars/baritone-api-fabric-1.13.1.jar"}]}