34 次代码提交
作者 SHA1 备注 提交日期
lyizai 2309f01291 v1.2.2: 根治寻路秒CALC_FAILED——删除自定义ChunkGoal(含高度isInGoal),改用Baritone原生GoalXZ到区块中心 2026-08-19 21:33:46 +08:00
lyizai 3cddee2abb v1.2.2: 一步之隔目标误判不可达——ChunkGoal.isInGoal回归纯二维(高度约束改为启发式软引导),根治边缘落点被秒判不可达 2026-08-19 21:21:46 +08:00
lyizai 28fe848fb6 v1.2.2: 目标地表高度改取中位数(避免高树孤峰拉高导致一步之隔误判不可达);CALC_FAILED改为先重试再切目标 2026-08-19 21:16:45 +08:00
lyizai 340fb2ddf1 v1.2.2: 寻路不再带玩家下地下矿坑——ChunkGoal增加高度约束,目标为该区块内经排除树叶的地表最高处,停在矿坑不算到达,不搭方块到树上 2026-08-19 21:05:14 +08:00
lyizai fc14e51894 v1.2.2: 修复开启放置权限时搭路原地抽搐放不出方块(配套allowParkourPlace+归零blockPlacementPenalty+允许跳跃搭路) 2026-08-19 20:52:52 +08:00
lyizai 00aa45a551 v1.2.1(重发): 修复刷新误标已占领(缓存击穿+宽限期60s+防误判)、修复GUI/刷新卡顿与内存(视口过滤/后台预计算/零复制校验/内容去重/ChunkPos驻留)、区域扩地重写为严格S形由内而外(起始边离王城最近) 2026-08-19 17:09:20 +08:00
lyizai c55e4eaf8b v1.2.1: 修复飞地检测——按 dynmap even-odd 规则解析领土多边形,内圈孔洞(国中飞地边界)不再被并集填充掩盖 2026-08-19 13:09:42 +08:00
lyizai 448dad6cc7 v1.2.0: README 更新版本号与飞地检测功能说明 2026-08-19 12:36:34 +08:00
lyizai 2b8211b3d0 v1.2.0: 内置地图检测并标记飞地(疏漏区块),自动扩地时优先填补这些缺口;新增 analyze_holes.py 分析工具 2026-08-19 12:36:15 +08:00
lyizai 25d95a5c22 v1.1.9: README 与 Wiki 增加赞助支持板块(赞赏码) 2026-08-19 12:04:43 +08:00
lyizai 385e0d13f1 v1.1.9: UI 运行日志区域改用小字号并自动换行,最新日志置顶显示 2026-08-19 10:45:29 +08:00
lyizai 1e99ff39e0 v1.1.9: 不在开拓时限内时向玩家发送聊天提示,并修复日志被 CANCELED 事件刷屏 2026-08-19 09:25:30 +08:00
lyizai c569065054 v1.1.9: 增加现实时间限制,仅 11:00-22:00 允许开拓 2026-08-19 08:19:03 +08:00
lyizai 3601bcd40e v1.1.9: 寻路超时改为重新寻路/跳过目标而非回城 2026-08-18 20:59:39 +08:00
lyizai e08dbb8104 v1.1.9: 增加运行时接壤校验与寻路失败监听,修复不接壤目标与大山寻路超时;新增日志导出 2026-08-18 20:40:04 +08:00
lyizai 7a45e6f676 v1.1.9: 修复区域扩地接壤判断误把其他邦国领土计入,导致选中与己方不相邻的目标 2026-08-18 20:04:26 +08:00
lyizai d2a52199ae v1.1.8: 刷新地图时核对已占领区块,丢弃地图未确认的超期假占领,修复高地空洞 2026-08-18 18:59:59 +08:00
lyizai 1f817199f7 v1.1.8: 寻路超时自动 /u return 回城自救
寻路超时后发送 /u return 回城,等待 10 秒传送回王城后重新寻路;重试次数耗尽则回城后跳过,避免整个系统因寻路卡死而停止。
2026-08-18 16:11:32 +08:00
lyizai 9ee4b41630 v1.1.8: 回退寻路逻辑至 1.1.3 并修复目标区块错位
回退:移除 1.1.4+ 引入的回城自救/接壤校验等寻路改动(导致玩家原地不动),恢复 1.1.3 的寻路行为。

修复错位:Baritone 自带 GoalXZ 容差为 0,精确到区块中心单格,中心不可达时玩家停在相邻区块造成目标错位与反复寻路。新增 ChunkGoal,完成条件改为「玩家脚下方块落在目标区块内」,与 playerChunk.equals(target) 判定一致。
2026-08-18 14:20:59 +08:00
lyizai 15b4a40b6d v1.1.7: 修复玩家不移动问题(移除寻路前相邻领土校验)
1.1.5 新增的「目标与己方领土接壤校验」在第三方领土地图刷新后,own 集合与规划器判定不一致,导致有效目标被误判跳过,玩家原地不动。已移除运行时的重复邻居验证(规划器已保证目标与己方领土相邻),仅保留「未被其它邦国占领」判断,恢复 1.1.2 及更早版本的行为。

构建:修正 build.gradle 使 baritone 嵌套打包进 META-INF/jars(1.1.6 缺失)。
2026-08-18 13:47:20 +08:00
lyizai b8e56dafcb v1.1.6: 新增 Fabric Loom 构建环境
- 添加 build.gradle / settings.gradle / gradle.properties / wrapper
- 嵌入 baritone-api-fabric-1.13.1.jar 依赖
- 添加 .gitignore
- 更新版本号至 1.1.6
2026-08-18 13:07:04 +08:00
Lyizai d0ed839d9f v1.1.5: 修复规划完成后不寻路问题
- isTargetStillValid 增加己方领土数据 fallback 与保守放行
- 修复地图刷新竞态导致 selfState 暂时为 null 时所有目标被跳过、玩家原地不动的问题
2026-08-17 13:07:51 +00:00
Lyizai 20c9cb10a3 docs: README 更新 v1.1.4 寻路优化说明 2026-08-17 12:29:29 +00:00
Lyizai e8f6009a66 v1.1.4: 寻路优化(避矿洞+超时回城自救+不接壤目标校验)
- Baritone设置:限制下落高度(10格)与轻微挖方块惩罚,减少走入矿洞,同时保留峡谷/高山通行
- 寻路超时且玩家在地下时自动执行 /u return 回城自救,等待10秒传送后重新规划
- 新增目标有效性校验:寻路/等待/重试前实时校验目标是否仍与己方领土接壤,不接壤立即跳过并重新规划,修复走到不接壤区块死等bug
2026-08-17 12:27:38 +00:00
Lyizai 8a2c4a21d8 v1.1.3: GUI左上角添加Git仓库与官网链接按钮(点击在系统浏览器打开) 2026-08-17 11:12:20 +00:00
Lyizai 134a6e6f20 v1.1.2: 美化UI并修复状态/进度文字重叠(底部信息区改单行截断+双栏面板) 2026-08-17 10:56:29 +00:00
Lyizai 84abb75573 fix: v1.1.1 修复区域扩地总是无可用区块(同步矩形圈选坐标到配置) 2026-08-17 10:20:22 +00:00
Lyizai e0aadf6564 docs: README 更新 v1.1.0 S形扩地说明 2026-08-17 09:43:04 +00:00
Lyizai 6cbd2a324a feat: v1.1.0 区域扩地改为S形扫过矩形(不沿邦国边界,仍保证接壤) 2026-08-17 09:26:58 +00:00
Lyizai 64e47e7781 fix: v1.0.5 修复水上持续跳跃干扰寻路
- 自动游泳仅在玩家完全没入水中(isSubmergedInWater)时触发跳跃
- 玩家在水面上正常游泳时不再干预,避免干扰 Baritone 水平寻路
- 版本号更新为 1.0.5
2026-08-17 07:02:22 +00:00
Lyizai e69a24eb3e feat: v1.0.4 高级设置精简为权限复选框 + 自动游泳防溺水
- 高级设置菜单移除所有数值输入框,仅保留疾跑/跳跃/避怪/破坏/放置五个权限复选框
- 新增自动游泳:玩家在水中且未站在地面时自动跳跃,防止溺水
- 版本号更新为 1.0.4
2026-08-17 06:14:20 +00:00
Lyizai 77c80e5141 fix: 修复已占领区块导致玩家被困 - 每次tick检查目标占领状态,超时主动刷新地图 (v1.0.3) 2026-08-17 05:25:05 +00:00
Lyizai 00414dd14b fix: 修正地图数据源域名 autostore.simpfun.cn -> bgjq.simpfun.cn (v1.0.2) 2026-08-17 05:04:28 +00:00
Lyizai 73a11723f4 fix: 修复启动崩溃 - 正确重映射 MinecraftClient.getInstance 为 method_1551 (v1.0.1) 2026-08-17 04:55:41 +00:00
共修改 21 个文件,包含 1437 行新增和 230 行删除
+22
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# Gradle
.gradle/
build/
# Secrets
.env
# IDE
.idea/
*.iml
.vscode/
.settings/
.classpath
.project
bin/
# OS
Thumbs.db
.DS_Store
# Build temp
.buildtmp/
+21 -3
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@@ -6,15 +6,25 @@
- 从远程 `markers.json` 拉取各国领土边界 - 从远程 `markers.json` 拉取各国领土边界
- 四种扩地策略:方形外扩、区域扩地、玩家周围、绕国一圈 - 四种扩地策略:方形外扩、区域扩地、玩家周围、绕国一圈
- 自动寻路(Baritone)前往目标区块 - 区域扩地采用 S 形扫描:从与己方领土接壤的区块开始,横向/纵向 S 形扫过整个矩形,不沿邦国边界,但保证每个新占领区块都与**己方领土**接壤(仅四个正方向,不把其他邦国领土计入接壤)
- 自动寻路(Baritone)前往目标区块;监听 Baritone 路径事件,目标不可达(CALC_FAILED,如被悬崖/高山/水体隔断)时立即跳过;寻路超时则重新寻路(不立即回城),重试耗尽才跳过当前目标
- 运行时接壤校验:寻路/等待阶段每帧校验目标是否仍与己方领土接壤,地图刷新导致边界变化时立即跳过
- 目标有效性校验:目标若已被其他邦国占领则立即跳过
- 现实时间限制:仅 11:00-22:00(本地现实时间)允许开拓,其余时段启动会被拒绝、运行中到点自动停止
- 自动进食(饥饿时自动吃背包食物) - 自动进食(饥饿时自动吃背包食物)
- 实时地图 GUI(通过 Ctrl+R 打开) - 实时地图 GUI(通过 Ctrl+R 打开)
- 监听聊天/字幕消息判断开垦结果 - 监听聊天/字幕消息判断开垦结果
- 刷新地图时与最新 `markers.json` 核对已占领区块,丢弃地图未确认的超期假占领,避免高地扩地残留空洞
- 刷新请求带缓存击穿(时间戳参数 + no-cache 头),修复约半数刷新命中网络缓存拿到旧数据、导致目标被误标"已占领"且长时间不修正的问题;占领成功后立即触发刷新确认,假占领确认宽限期缩短至 60 秒
- 飞地(疏漏区块)检测:按 dynmap 奇偶填充规则解析领土多边形,正确识别国中由边界围出的内圈空腔;内置地图用红色标出己方飞地,自动扩地时优先填补这些缺口
- 区域扩地严格 S 形(蛇形)扫描:起始边为矩形四条边中离王城最近的一条,由内而外推进;即使待开垦区块构成不规则多边形也按 S 形一路扫过去
- 性能优化:地图渲染按视口快速过滤(不再每帧全量遍历 8 万区块)、飞地检测移至后台线程预计算、接壤校验零集合复制、响应内容未变化时跳过重复解析、ChunkPos 跨模型驻留复用——修复打开 GUI 与刷新地图时游戏卡顿、内存占用偏高的问题
- 日志导出:GUI 右上角“导出日志”按钮,或 `/autostore log` 命令,记录寻路、坐标、状态、路径事件等
## 安装 ## 安装
1. 安装 Fabric Loader 0.16.14+ 和 Fabric API 1. 安装 Fabric Loader 0.16.14+ 和 Fabric API
2. 将 `autostore-1.0-SNAPSHOT.jar` 放入 `.minecraft/mods/` 目录 2. 将 `autostore-1.2.1.jar` 放入 `.minecraft/mods/` 目录
3. 启动游戏,按 `Ctrl+R` 打开 GUI 3. 启动游戏,按 `Ctrl+R` 打开 GUI
## 构建 ## 构建
@@ -24,4 +34,12 @@
./build_mod.sh ./build_mod.sh
``` ```
输出文件:`autostore-1.0-SNAPSHOT.jar` 输出文件:`autostore-1.2.1.jar`
## 赞助支持
如果你觉得这个模组对你有帮助,欢迎赞助支持一下创作者 ❤️
![赞助码](docs/sponsor.png)
你的支持是持续开发的动力!
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import json, math, urllib.request, sys
sys.dont_write_bytecode = True
URL = "http://bgjq.simpfun.cn/tiles/minecraft_overworld/markers.json"
data = urllib.request.urlopen(
urllib.request.Request(URL, headers={"User-Agent": "Mozilla/5.0 autostore/1.0"}),
timeout=20).read()
root = json.loads(data.decode("utf-8"))
CLAIM_PATTERN_prefix = "疆土归属:"
def extract_polygons(points):
result = []
if points is None or not isinstance(points, list):
return result
if len(points) == 0:
return result
if isinstance(points[0], dict) and "x" in points[0] and "z" in points[0]:
poly = [(p["x"], p["z"]) for p in points]
if len(poly) >= 3:
result.append(poly)
else:
for el in points:
result.extend(extract_polygons(el))
return result
def point_in_polygon(x, z, poly):
inside = False
j = len(poly) - 1
for i in range(len(poly)):
xi, zi = poly[i]
xj, zj = poly[j]
if (zi > z) != (zj > z) and x < (xj - xi) * (z - zi) / (zj - zi) + xi:
inside = not inside
j = i
return inside
def fill_polygon(out, poly):
minx = min(math.floor(p[0]/16) for p in poly)
maxx = max(math.floor(p[0]/16) for p in poly)
minz = min(math.floor(p[1]/16) for p in poly)
maxz = max(math.floor(p[1]/16) for p in poly)
area = (maxx - minx + 1) * (maxz - minz + 1)
if area > 6_000_000:
return
for cx in range(minx, maxx+1):
for cz in range(minz, maxz+1):
if point_in_polygon(cx*16+8, cz*16+8, poly):
out.add((cx, cz))
# Polygon count per marker
poly_counts = {}
for layer in root:
if layer.get("id") != "union_claims":
continue
for marker in layer.get("markers", []):
popup = marker.get("popup", "")
idx = popup.find(CLAIM_PATTERN_prefix)
if idx < 0:
continue
rest = popup[idx+len(CLAIM_PATTERN_prefix):].lstrip()
name = ""
for ch in rest:
if ch in "<\r\n":
break
name += ch
name = name.strip()
if not name:
continue
polys = extract_polygons(marker.get("points"))
poly_counts.setdefault(name, 0)
poly_counts[name] += len(polys)
print("=== markers with multiple polygons (potential holes as inner rings) ===")
for name, cnt in poly_counts.items():
if cnt > 1:
print(f" {name}: {cnt} polygons")
# Also report how many total markers
print(f"\nTotal markers: {sum(poly_counts.values())}, distinct countries: {len(poly_counts)}")
claims = {}
for layer in root:
if layer.get("id") != "union_claims":
continue
for marker in layer.get("markers", []):
popup = marker.get("popup", "")
idx = popup.find(CLAIM_PATTERN_prefix)
if idx < 0:
continue
rest = popup[idx+len(CLAIM_PATTERN_prefix):].lstrip()
name = ""
for ch in rest:
if ch in "<\r\n":
break
name += ch
name = name.strip()
if not name:
continue
s = claims.setdefault(name, set())
for poly in extract_polygons(marker.get("points")):
fill_polygon(s, poly)
print(f"Total countries parsed: {len(claims)}")
print(f"Total claimed chunks: {sum(len(v) for v in claims.values())}")
print("\n=== Flying chunks (holes) per country ===")
total_holes = 0
for name, chunks in claims.items():
if not chunks:
continue
xs = [c[0] for c in chunks]
zs = [c[1] for c in chunks]
minx, maxx = min(xs), max(xs)
minz, maxz = min(zs), max(zs)
holes = []
for cx in range(minx, maxx+1):
for cz in range(minz, maxz+1):
if (cx, cz) in chunks:
continue
if all(((cx+dx, cz+dz) in chunks) for dx, dz in [(1,0),(-1,0),(0,1),(0,-1)]):
holes.append((cx, cz))
if holes:
total_holes += len(holes)
print(f" {name}: {len(holes)} holes, e.g. {holes[:8]}")
print(f"\n=== TOTAL flying chunks: {total_holes} ===")
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plugins {
id 'fabric-loom' version '1.17.19'
id 'maven-publish'
}
version = project.mod_version
group = project.maven_group
base {
archivesName = project.archives_base_name
}
// 用于把 Baritone 原样打包进模组 jar 的资源(不放默认依赖里,避免 Gradle 误解析)
configurations {
nestedJar
}
dependencies {
// Minecraft
minecraft "com.mojang:minecraft:${project.minecraft_version}"
mappings "net.fabricmc:yarn:${project.yarn_mappings}:v2"
modImplementation "net.fabricmc:fabric-loader:${project.loader_version}"
// Fabric API
modImplementation "net.fabricmc.fabric-api:fabric-api:${project.fabric_version}"
// Baritone API (local jar, compile only)
modImplementation files("libs/baritone-api-fabric-1.13.1.jar")
// 标记需要嵌套打包的 jar
nestedJar files("libs/baritone-api-fabric-1.13.1.jar")
}
processResources {
inputs.property "version", project.version
filteringCharset "UTF-8"
filesMatching("fabric.mod.json") {
expand "version": project.version
}
// 将 Baritone 嵌套打包进 META-INF/jars,匹配 fabric.mod.json 的 jars 声明,
// 使玩家无需单独安装 baritone 依赖即可运行
from(configurations.nestedJar) {
into "META-INF/jars"
}
}
tasks.withType(JavaCompile).configureEach {
it.options.release = 21
}
java {
toolchain {
languageVersion = JavaLanguageVersion.of(21)
}
}
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org.gradle.jvmargs=-Xmx2G
org.gradle.parallel=true
# Fabric Properties
minecraft_version=1.21.4
yarn_mappings=1.21.4+build.8
loader_version=0.19.3
# Mod Properties
mod_version=1.2.2
maven_group=autostore
archives_base_name=autostore
# Fabric API
fabric_version=0.119.4+1.21.4
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distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://mirrors.cloud.tencent.com/gradle/gradle-9.7.0-bin.zip
networkTimeout=10000
retries=0
retryBackOffMs=500
validateDistributionUrl=true
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
第三方依赖
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#!/bin/sh
#
# Copyright © 2015 the original authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
# SPDX-License-Identifier: Apache-2.0
#
##############################################################################
#
# gradlew start up script for POSIX generated by Gradle.
#
# Important for running:
#
# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is
# noncompliant, but you have some other compliant shell such as ksh or
# bash, then to run this script, type that shell name before the whole
# command line, like:
#
# ksh gradlew
#
# Busybox and similar reduced shells will NOT work, because this script
# requires all of these POSIX shell features:
# * functions;
# * expansions «$var», «${var}», «${var:-default}», «${var+SET}»,
# «${var#prefix}», «${var%suffix}», and «$( cmd )»;
# * compound commands having a testable exit status, especially «case»;
# * various built-in commands including «command», «set», and «ulimit».
#
# Important for patching:
#
# (2) This script targets any POSIX shell, so it avoids extensions provided
# by Bash, Ksh, etc; in particular arrays are avoided.
#
# The "traditional" practice of packing multiple parameters into a
# space-separated string is a well documented source of bugs and security
# problems, so this is (mostly) avoided, by progressively accumulating
# options in "$@", and eventually passing that to Java.
#
# Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS,
# and GRADLE_OPTS) rely on word-splitting, this is performed explicitly;
# see the in-line comments for details.
#
# There are tweaks for specific operating systems such as AIX, CygWin,
# Darwin, MinGW, and NonStop.
#
# (3) This script is generated from the Groovy template
# https://github.com/gradle/gradle/blob/3d91ce3b8caaf77ad09f381f43615b715b53f72c/platforms/jvm/plugins-application/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
# within the Gradle project.
#
# You can find Gradle at https://github.com/gradle/gradle/.
#
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
app_path=$0
# Need this for daisy-chained symlinks.
while
APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path
[ -h "$app_path" ]
do
ls=$( ls -ld "$app_path" )
link=${ls#*' -> '}
case $link in #(
/*) app_path=$link ;; #(
*) app_path=$APP_HOME$link ;;
esac
done
# This is normally unused
# shellcheck disable=SC2034
APP_BASE_NAME=${0##*/}
# Discard cd standard output in case $CDPATH is set (https://github.com/gradle/gradle/issues/25036)
APP_HOME=$( cd -P "${APP_HOME:-./}" > /dev/null && printf '%s\n' "$PWD" ) || exit
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD=maximum
warn () {
echo "$*"
} >&2
die () {
echo
echo "$*"
echo
exit 1
} >&2
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "$( uname )" in #(
CYGWIN* ) cygwin=true ;; #(
Darwin* ) darwin=true ;; #(
MSYS* | MINGW* ) msys=true ;; #(
NONSTOP* ) nonstop=true ;;
esac
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD=$JAVA_HOME/jre/sh/java
else
JAVACMD=$JAVA_HOME/bin/java
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD=java
if ! command -v java >/dev/null 2>&1
then
die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
fi
# Increase the maximum file descriptors if we can.
if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then
case $MAX_FD in #(
max*)
# In POSIX sh, ulimit -H is undefined. That's why the result is checked to see if it worked.
# shellcheck disable=SC2039,SC3045
MAX_FD=$( ulimit -H -n ) ||
warn "Could not query maximum file descriptor limit"
esac
case $MAX_FD in #(
'' | soft) :;; #(
*)
# In POSIX sh, ulimit -n is undefined. That's why the result is checked to see if it worked.
# shellcheck disable=SC2039,SC3045
ulimit -n "$MAX_FD" ||
warn "Could not set maximum file descriptor limit to $MAX_FD"
esac
fi
# Collect all arguments for the java command, stacking in reverse order:
# * args from the command line
# * the main class name
# * -classpath
# * -D...appname settings
# * --module-path (only if needed)
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables.
# For Cygwin or MSYS, switch paths to Windows format before running java
if "$cygwin" || "$msys" ; then
APP_HOME=$( cygpath --path --mixed "$APP_HOME" )
JAVACMD=$( cygpath --unix "$JAVACMD" )
# Now convert the arguments - kludge to limit ourselves to /bin/sh
for arg do
if
case $arg in #(
-*) false ;; # don't mess with options #(
/?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath
[ -e "$t" ] ;; #(
*) false ;;
esac
then
arg=$( cygpath --path --ignore --mixed "$arg" )
fi
# Roll the args list around exactly as many times as the number of
# args, so each arg winds up back in the position where it started, but
# possibly modified.
#
# NB: a `for` loop captures its iteration list before it begins, so
# changing the positional parameters here affects neither the number of
# iterations, nor the values presented in `arg`.
shift # remove old arg
set -- "$@" "$arg" # push replacement arg
done
fi
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Collect all arguments for the java command:
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and optsEnvironmentVar are not allowed to contain shell fragments,
# and any embedded shellness will be escaped.
# * For example: A user cannot expect ${Hostname} to be expanded, as it is an environment variable and will be
# treated as '${Hostname}' itself on the command line.
set -- \
"-Dorg.gradle.appname=$APP_BASE_NAME" \
-jar "$APP_HOME/gradle/wrapper/gradle-wrapper.jar" \
"$@"
# Stop when "xargs" is not available.
if ! command -v xargs >/dev/null 2>&1
then
die "xargs is not available"
fi
# Use "xargs" to parse quoted args.
#
# With -n1 it outputs one arg per line, with the quotes and backslashes removed.
#
# In Bash we could simply go:
#
# readarray ARGS < <( xargs -n1 <<<"$var" ) &&
# set -- "${ARGS[@]}" "$@"
#
# but POSIX shell has neither arrays nor command substitution, so instead we
# post-process each arg (as a line of input to sed) to backslash-escape any
# character that might be a shell metacharacter, then use eval to reverse
# that process (while maintaining the separation between arguments), and wrap
# the whole thing up as a single "set" statement.
#
# This will of course break if any of these variables contains a newline or
# an unmatched quote.
#
eval "set -- $(
printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" |
xargs -n1 |
sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' |
tr '\n' ' '
)" '"$@"'
exec "$JAVACMD" "$@"
第三方依赖
+82
查看文件
@@ -0,0 +1,82 @@
@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@rem SPDX-License-Identifier: Apache-2.0
@rem
@if "%DEBUG%"=="" @echo off
@rem ##########################################################################
@rem
@rem gradlew startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables, and ensure extensions are enabled
setlocal EnableExtensions
set DIRNAME=%~dp0
if "%DIRNAME%"=="" set DIRNAME=.
@rem This is normally unused
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if %ERRORLEVEL% equ 0 goto execute
echo. 1>&2
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. 1>&2
echo. 1>&2
echo Please set the JAVA_HOME variable in your environment to match the 1>&2
echo location of your Java installation. 1>&2
"%COMSPEC%" /c exit 1
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto execute
echo. 1>&2
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% 1>&2
echo. 1>&2
echo Please set the JAVA_HOME variable in your environment to match the 1>&2
echo location of your Java installation. 1>&2
"%COMSPEC%" /c exit 1
:execute
@rem Setup the command line
@rem Execute gradlew
@rem endlocal doesn't take effect until after the line is parsed and variables are expanded
@rem which allows us to clear the local environment before executing the java command
endlocal & "%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -jar "%APP_HOME%\gradle\wrapper\gradle-wrapper.jar" %* & call :exitWithErrorLevel
:exitWithErrorLevel
@rem Use "%COMSPEC%" /c exit to allow operators to work properly in scripts
"%COMSPEC%" /c exit %ERRORLEVEL%
二进制文件未显示。
+12
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@@ -0,0 +1,12 @@
pluginManagement {
repositories {
maven {
name = 'Fabric'
url = 'https://maven.fabricmc.net/'
}
mavenCentral()
gradlePluginPortal()
}
}
rootProject.name = 'autostore'
@@ -7,10 +7,13 @@ package autostore.client.bridge;
import baritone.api.BaritoneAPI; import baritone.api.BaritoneAPI;
import baritone.api.IBaritone; import baritone.api.IBaritone;
import baritone.api.Settings; import baritone.api.Settings;
import baritone.api.pathing.goals.Goal; import baritone.api.event.events.PathEvent;
import baritone.api.pathing.goals.GoalXZ; import baritone.api.event.listener.AbstractGameEventListener;
import autostore.client.config.ExpansionConfig; import autostore.client.config.ExpansionConfig;
import autostore.client.territory.ChunkPos; import autostore.client.territory.ChunkPos;
import baritone.api.pathing.goals.GoalXZ;
import java.util.Set;
import java.util.concurrent.ConcurrentHashMap;
import net.fabricmc.api.EnvType; import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment; import net.fabricmc.api.Environment;
@@ -24,6 +27,25 @@ import net.fabricmc.api.Environment;
@Environment(EnvType.CLIENT) @Environment(EnvType.CLIENT)
public final class BaritoneBridge { public final class BaritoneBridge {
/**
* 寻路事件回调:用于把 Baritone 的路径事件(如计算失败、到达目标)转发给控制器,
* 使控制器能及时识别“目标不可达”并跳过,而不是傻等到超时。
*/
public interface PathListener {
void onPathEvent(PathEvent event);
}
/** 已注册的路径事件监听器集合(线程安全) */
private final Set<PathListener> pathListeners = ConcurrentHashMap.newKeySet();
/** 是否已向 Baritone 注册事件监听器(只注册一次) */
private volatile boolean eventListenerRegistered;
/** 注册一个路径事件监听器;同时确保已向 Baritone 事件总线挂载转发器 */
public void addPathListener(PathListener listener) {
this.pathListeners.add(listener);
this.primary();
}
/** /**
* 将模组配置同步到 Baritone 的全局设置。 * 将模组配置同步到 Baritone 的全局设置。
* *
@@ -34,12 +56,27 @@ public final class BaritoneBridge {
settings.allowSprint.value = config.allowSprint; settings.allowSprint.value = config.allowSprint;
settings.allowBreak.value = config.allowBreak; settings.allowBreak.value = config.allowBreak;
settings.allowPlace.value = config.allowPlace; settings.allowPlace.value = config.allowPlace;
settings.allowParkour.value = config.allowJump; // 跳跃(跑酷)前进:开启放置时也允许跳跃搭路,避免过河/过缝时必须纯步行
settings.allowParkour.value = config.allowJump || config.allowPlace;
// 关键修复:开启放置时,配套允许“跑酷搭路放方块”。
// 若仅开 allowPlace 而不给 allowParkourPlace,Baritone 在边缘会把
// “下蹲放方块”与“跳跃过去”两条腿计划打架:想放又判定不该放,
// 于是原地反复下蹲+跳跃却始终放不出方块(用户观察到的“原地抽搐”)。
settings.allowParkourPlace.value = config.allowPlace;
// 降低放方块的路径代价:Baritone 默认对搭路惩罚较高,会倾向犹豫/绕行;
// 归零后它更愿意稳定搭路,而不是在缺口边反复空跳。
settings.blockPlacementPenalty.value = 0.0;
settings.avoidance.value = config.avoidMobs; settings.avoidance.value = config.avoidMobs;
} }
/** /**
* 让 Baritone 寻路前往指定区块的中心。 * 让 Baritone 寻路前往指定区块中心。
*
* <p>使用 Baritone <b>原生</b>{@link GoalXZ}(目标区块中心单格):原生 GoalXZ 对
* 可达地形几乎不会误判“目标不可达”,是最好的默认选择。早期用自定义
* {@code ChunkGoal}(曾加入高度硬约束)疑似是“平原上一按 W 就能走、Baritone 却秒
* CALC_FAILED”的根因——自定义 Goal 在某些站位/边界下会把可达目标判成不可达。
* 到达判定仍由控制器 {@code playerChunk.equals(target)} 保证,与 Goal 自身容差无关。</p>
* *
* @param chunk 目标区块 * @param chunk 目标区块
*/ */
@@ -48,8 +85,6 @@ public final class BaritoneBridge {
if (baritone == null) { if (baritone == null) {
return; return;
} }
// 使用 GoalXZ 前往区块中心:Baritone 的 GoalXZ 自带约 10 格容差,
// 只需到达区块中心附近即可,避免中心点不可达导致寻路卡死
baritone.getCustomGoalProcess().setGoalAndPath(new GoalXZ(chunk.centerBlockX(), chunk.centerBlockZ())); baritone.getCustomGoalProcess().setGoalAndPath(new GoalXZ(chunk.centerBlockX(), chunk.centerBlockZ()));
} }
@@ -75,12 +110,30 @@ public final class BaritoneBridge {
/** /**
* 获取 Baritone 主实例;加载失败或异常时返回 null。 * 获取 Baritone 主实例;加载失败或异常时返回 null。
* 首次成功获取时,向 Baritone 事件总线注册一个转发器,
* 把路径事件分发给所有已注册的 {@link PathListener}。
* *
* @return 主 Baritone 实例,或 null * @return 主 Baritone 实例,或 null
*/ */
private IBaritone primary() { private IBaritone primary() {
try { try {
return BaritoneAPI.getProvider().getPrimaryBaritone(); IBaritone baritone = BaritoneAPI.getProvider().getPrimaryBaritone();
if (baritone != null && !this.eventListenerRegistered) {
this.eventListenerRegistered = true;
baritone.getGameEventHandler().registerEventListener(new AbstractGameEventListener() {
@Override
public void onPathEvent(PathEvent event) {
for (PathListener listener : BaritoneBridge.this.pathListeners) {
try {
listener.onPathEvent(event);
} catch (Throwable ignored) {
// 单个监听器异常不影响其他监听器
}
}
}
});
}
return baritone;
} catch (Throwable ignored) { } catch (Throwable ignored) {
return null; return null;
} }
@@ -1,6 +1,5 @@
/* /*
* 本文件由 autostore-1.0-SNAPSHOT.jar 反编译并整理而来(CFR 0.152), * AutoStore 客户端命令:注册 /autostore 系列命令。
* 混淆名已替换为 Minecraft 1.21.4 Yarn 可读映射,并补充中文注释。
*/ */
package autostore.client.command; package autostore.client.command;
@@ -10,11 +9,9 @@ import autostore.client.controller.ExpansionController;
import autostore.client.territory.ChunkPos; import autostore.client.territory.ChunkPos;
import autostore.client.territory.TerritoryState; import autostore.client.territory.TerritoryState;
import com.mojang.brigadier.CommandDispatcher; import com.mojang.brigadier.CommandDispatcher;
import com.mojang.brigadier.arguments.ArgumentType;
import com.mojang.brigadier.arguments.IntegerArgumentType; import com.mojang.brigadier.arguments.IntegerArgumentType;
import com.mojang.brigadier.arguments.StringArgumentType; import com.mojang.brigadier.arguments.StringArgumentType;
import com.mojang.brigadier.builder.LiteralArgumentBuilder; import com.mojang.brigadier.builder.LiteralArgumentBuilder;
import com.mojang.brigadier.context.CommandContext;
import net.fabricmc.api.EnvType; import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment; import net.fabricmc.api.Environment;
import net.fabricmc.fabric.api.client.command.v2.ClientCommandManager; import net.fabricmc.fabric.api.client.command.v2.ClientCommandManager;
@@ -37,6 +34,7 @@ import net.minecraft.text.Text;
* <li>/autostore state &lt;邦国名&gt; —— 设置目标邦国</li> * <li>/autostore state &lt;邦国名&gt; —— 设置目标邦国</li>
* <li>/autostore strategy &lt;1-4&gt; —— 设置扩地策略</li> * <li>/autostore strategy &lt;1-4&gt; —— 设置扩地策略</li>
* <li>/autostore rings &lt;层数&gt; —— 设置扩圈上限(0 为持续)</li> * <li>/autostore rings &lt;层数&gt; —— 设置扩圈上限(0 为持续)</li>
* <li>/autostore log —— 导出运行日志到文件</li>
* </ul> * </ul>
*/ */
public final class AutoStoreCommands { public final class AutoStoreCommands {
@@ -45,50 +43,108 @@ public final class AutoStoreCommands {
/** 注册全部 /autostore 子命令到命令分发器 */ /** 注册全部 /autostore 子命令到命令分发器 */
public static void register(CommandDispatcher<FabricClientCommandSource> dispatcher, AutoStoreModClient mod) { public static void register(CommandDispatcher<FabricClientCommandSource> dispatcher, AutoStoreModClient mod) {
dispatcher.register((((((((((ClientCommandManager.literal((String)"autostore").then(ClientCommandManager.literal((String)"gui").executes(ctx -> { LiteralArgumentBuilder<FabricClientCommandSource> root = ClientCommandManager.literal("autostore");
(ctx.getSource()).sendFeedback(Text.literal((String)"\u5df2\u6253\u5f00 AutoStore GUI"));
// 打开 GUI
root.then(ClientCommandManager.literal("gui").executes(ctx -> {
ctx.getSource().sendFeedback(Text.literal("已打开 AutoStore GUI"));
mod.openGui(); mod.openGui();
return 1; return 1;
}))).then((ClientCommandManager.literal((String)"start").executes(ctx -> AutoStoreCommands.start(ctx.getSource(), mod, mod.config().targetCount, mod.config().strategy))).then(ClientCommandManager.argument((String)"count", IntegerArgumentType.integer()).executes(ctx -> AutoStoreCommands.start(ctx.getSource(), mod, IntegerArgumentType.getInteger(ctx, (String)"count"), mod.config().strategy))))).then(ClientCommandManager.literal((String)"stop").executes(ctx -> { }));
// 开始扩地(可选数量参数)
root.then(ClientCommandManager.literal("start")
.executes(ctx -> start(ctx.getSource(), mod, mod.config().targetCount, mod.config().strategy))
.then(ClientCommandManager.argument("count", IntegerArgumentType.integer())
.executes(ctx -> start(ctx.getSource(), mod, IntegerArgumentType.getInteger(ctx, "count"), mod.config().strategy))));
// 停止扩地
root.then(ClientCommandManager.literal("stop").executes(ctx -> {
mod.controller().stop(); mod.controller().stop();
(ctx.getSource()).sendFeedback(Text.literal((String)"\u5df2\u505c\u6b62\u81ea\u52a8\u6269\u5730")); ctx.getSource().sendFeedback(Text.literal("已停止自动扩地"));
return 1; return 1;
}))).then(ClientCommandManager.literal((String)"status").executes(ctx -> AutoStoreCommands.status(ctx.getSource(), mod)))).then(ClientCommandManager.literal((String)"refresh").executes(ctx -> { }));
// 查看状态
root.then(ClientCommandManager.literal("status").executes(ctx -> status(ctx.getSource(), mod)));
// 刷新地图
root.then(ClientCommandManager.literal("refresh").executes(ctx -> {
mod.dataService().refreshAsync(); mod.dataService().refreshAsync();
(ctx.getSource()).sendFeedback(Text.literal((String)"\u6b63\u5728\u5237\u65b0\u90a6\u56fd\u5730\u56fe")); ctx.getSource().sendFeedback(Text.literal("正在刷新邦国地图"));
return 1; return 1;
}))).then(ClientCommandManager.literal((String)"auto").executes(ctx -> { }));
TerritoryState state = mod.dataService().model().findContainingState(AutoStoreCommands.playerChunk(ctx.getSource()));
// 自动识别邦国
root.then(ClientCommandManager.literal("auto").executes(ctx -> {
TerritoryState state = mod.dataService().model().findContainingState(playerChunk(ctx.getSource()));
if (state == null) { if (state == null) {
(ctx.getSource()).sendError(Text.literal((String)"\u65e0\u6cd5\u8bc6\u522b\u5f53\u524d\u90a6\u56fd")); ctx.getSource().sendError(Text.literal("无法识别当前邦国"));
} else { } else {
mod.config().stateName = state.name(); mod.config().stateName = state.name();
mod.saveConfig(); mod.saveConfig();
(ctx.getSource()).sendFeedback(Text.literal(("\u5df2\u81ea\u52a8\u8bc6\u522b\u90a6\u56fd\uff1a" + state.name()))); ctx.getSource().sendFeedback(Text.literal("已自动识别邦国:" + state.name()));
} }
return 1; return 1;
}))).then(ClientCommandManager.literal((String)"state").then(ClientCommandManager.argument((String)"name", StringArgumentType.greedyString()).executes(ctx -> { }));
String name;
mod.config().stateName = name = StringArgumentType.getString(ctx, (String)"name"); // 设置邦国
root.then(ClientCommandManager.literal("state").then(ClientCommandManager.argument("name", StringArgumentType.greedyString()).executes(ctx -> {
String name = StringArgumentType.getString(ctx, "name");
mod.config().stateName = name;
mod.saveConfig(); mod.saveConfig();
(ctx.getSource()).sendFeedback(Text.literal(("\u5df2\u8bbe\u7f6e\u90a6\u56fd\uff1a" + name))); ctx.getSource().sendFeedback(Text.literal("已设置邦国:" + name));
return 1;
})))).then(ClientCommandManager.literal((String)"strategy").then(ClientCommandManager.argument((String)"strategy", IntegerArgumentType.integer((int)1, (int)4)).executes(ctx -> {
int strategy;
mod.config().strategy = strategy = IntegerArgumentType.getInteger(ctx, (String)"strategy");
mod.saveConfig();
(ctx.getSource()).sendFeedback(Text.literal(("\u5df2\u8bbe\u7f6e\u6269\u5f20\u7b56\u7565\uff1a" + strategy)));
return 1;
})))).then(ClientCommandManager.literal((String)"rings").then(ClientCommandManager.argument((String)"rings", IntegerArgumentType.integer((int)0)).executes(ctx -> {
int rings;
mod.config().maxRings = rings = IntegerArgumentType.getInteger(ctx, (String)"rings");
mod.saveConfig();
(ctx.getSource()).sendFeedback(Text.literal((rings <= 0 ? "\u5df2\u8bbe\u7f6e\u6301\u7eed\u6269\u5730" : "\u5df2\u8bbe\u7f6e\u6269\u5708\u4e0a\u9650\uff1a" + rings)));
return 1;
})))).then(ClientCommandManager.literal((String)"help").executes(ctx -> {
(ctx.getSource()).sendFeedback(Text.literal((String)"/autostore help \u663e\u793a\u5e2e\u52a9\n/autostore gui \u6253\u5f00 GUI\uff08\u6216\u6309 F6 \u5feb\u6377\u952e\uff09\n/autostore start \u5f00\u59cb\u6269\u5730\n/autostore start <\u6570\u91cf> \u6307\u5b9a\u76ee\u6807\u6570\u91cf\uff0c-1 \u4e3a\u6301\u7eed\n/autostore stop \u505c\u6b62\n/autostore status \u67e5\u770b\u72b6\u6001\n/autostore refresh \u5237\u65b0\u5730\u56fe\n/autostore auto \u81ea\u52a8\u8bc6\u522b\u90a6\u56fd\n/autostore state <\u90a6\u56fd\u540d> \u8bbe\u7f6e\u90a6\u56fd\n/autostore strategy <1|2|3|4> \u8bbe\u7f6e\u7b56\u7565\n/autostore rings <\u5c42\u6570> \u8bbe\u7f6e\u5708\u6570\u4e0a\u9650"));
return 1; return 1;
}))); })));
// 设置策略
root.then(ClientCommandManager.literal("strategy").then(ClientCommandManager.argument("strategy", IntegerArgumentType.integer(1, 4)).executes(ctx -> {
int strategy = IntegerArgumentType.getInteger(ctx, "strategy");
mod.config().strategy = strategy;
mod.saveConfig();
ctx.getSource().sendFeedback(Text.literal("已设置扩张策略:" + strategy));
return 1;
})));
// 设置圈数上限
root.then(ClientCommandManager.literal("rings").then(ClientCommandManager.argument("rings", IntegerArgumentType.integer(0)).executes(ctx -> {
int rings = IntegerArgumentType.getInteger(ctx, "rings");
mod.config().maxRings = rings;
mod.saveConfig();
ctx.getSource().sendFeedback(Text.literal(rings <= 0 ? "已设置持续扩地" : "已设置扩圈上限:" + rings));
return 1;
})));
// 帮助
root.then(ClientCommandManager.literal("help").executes(ctx -> {
ctx.getSource().sendFeedback(Text.literal(
"/autostore help 显示帮助\n" +
"/autostore gui 打开 GUI(或按 Ctrl+R 快捷键)\n" +
"/autostore start 开始扩地\n" +
"/autostore start <数量> 指定目标数量,-1 为持续\n" +
"/autostore stop 停止\n" +
"/autostore status 查看状态\n" +
"/autostore refresh 刷新地图\n" +
"/autostore auto 自动识别邦国\n" +
"/autostore state <邦国名> 设置邦国\n" +
"/autostore strategy <1|2|3|4> 设置策略\n" +
"/autostore rings <层数> 设置圈数上限\n" +
"/autostore log 导出日志"));
return 1;
}));
// 导出日志
root.then(ClientCommandManager.literal("log").executes(ctx -> {
java.nio.file.Path path = mod.controller().exportLogs();
if (path != null) {
ctx.getSource().sendFeedback(Text.literal("日志已导出:" + path));
} else {
ctx.getSource().sendError(Text.literal("日志导出失败"));
}
return 1;
}));
dispatcher.register(root);
} }
/** /autostore start 命令处理:复制当前配置并覆盖目标数量与策略,然后启动扩地 */ /** /autostore start 命令处理:复制当前配置并覆盖目标数量与策略,然后启动扩地 */
@@ -100,15 +156,20 @@ public final class AutoStoreCommands {
mod.config().strategy = strategy; mod.config().strategy = strategy;
mod.saveConfig(); mod.saveConfig();
boolean started = mod.controller().start(config); boolean started = mod.controller().start(config);
source.sendFeedback(Text.literal((started ? "\u5f00\u59cb\u81ea\u52a8\u6269\u5730" : "\u542f\u52a8\u5931\u8d25\uff1a" + mod.controller().status()))); source.sendFeedback(Text.literal(started ? "开始自动扩地" : "启动失败:" + mod.controller().status()));
return started ? 1 : 0; return started ? 1 : 0;
} }
/** /autostore status 命令处理:汇总状态、进度、队列、策略与邦国信息并反馈 */ /** /autostore status 命令处理:汇总状态、进度、队列、策略与邦国信息并反馈 */
private static int status(FabricClientCommandSource source, AutoStoreModClient mod) { private static int status(FabricClientCommandSource source, AutoStoreModClient mod) {
ExpansionController controller = mod.controller(); ExpansionController controller = mod.controller();
String text = "\u72b6\u6001\uff1a" + controller.status() + " | \u8fdb\u5ea6\uff1a" + controller.completedClaims() + (mod.config().targetCount > 0 ? "/" + mod.config().targetCount : "/\u6301\u7eed") + " | \u961f\u5217\uff1a" + controller.queuedTargets() + " | \u7b56\u7565\uff1a" + mod.config().strategy + " | \u90a6\u56fd\uff1a" + (mod.config().stateName.isEmpty() ? "\u81ea\u52a8" : mod.config().stateName); String text = "状态:" + controller.status()
source.sendFeedback(Text.literal((String)text)); + " | 进度:" + controller.completedClaims()
+ (mod.config().targetCount > 0 ? "/" + mod.config().targetCount : "/持续")
+ " | 队列:" + controller.queuedTargets()
+ " | 策略:" + mod.config().strategy
+ " | 邦国:" + (mod.config().stateName.isEmpty() ? "自动" : mod.config().stateName);
source.sendFeedback(Text.literal(text));
return 1; return 1;
} }
@@ -118,4 +179,3 @@ public final class AutoStoreCommands {
return ChunkPos.fromBlock(pos.getX(), pos.getZ()); return ChunkPos.fromBlock(pos.getX(), pos.getZ());
} }
} }
@@ -12,6 +12,13 @@ import autostore.client.territory.ChunkPos;
import autostore.client.territory.TerritoryDataService; import autostore.client.territory.TerritoryDataService;
import autostore.client.territory.TerritoryModel; import autostore.client.territory.TerritoryModel;
import autostore.client.territory.TerritoryState; import autostore.client.territory.TerritoryState;
import baritone.api.event.events.PathEvent;
import java.io.IOException;
import java.nio.charset.StandardCharsets;
import java.nio.file.Files;
import java.nio.file.Path;
import java.time.LocalTime;
import java.time.format.DateTimeFormatter;
import java.util.ArrayDeque; import java.util.ArrayDeque;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.Deque; import java.util.Deque;
@@ -20,6 +27,7 @@ import java.util.List;
import java.util.Set; import java.util.Set;
import net.fabricmc.api.EnvType; import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment; import net.fabricmc.api.Environment;
import net.fabricmc.loader.api.FabricLoader;
import net.minecraft.util.Hand; import net.minecraft.util.Hand;
import net.minecraft.entity.player.PlayerEntity; import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.entity.player.PlayerInventory; import net.minecraft.entity.player.PlayerInventory;
@@ -27,6 +35,7 @@ import net.minecraft.item.ItemStack;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos;
import net.minecraft.client.MinecraftClient; import net.minecraft.client.MinecraftClient;
import net.minecraft.component.DataComponentTypes; import net.minecraft.component.DataComponentTypes;
import net.minecraft.text.Text;
@Environment(value=EnvType.CLIENT) @Environment(value=EnvType.CLIENT)
/** /**
@@ -37,9 +46,15 @@ import net.minecraft.component.DataComponentTypes;
* 并监听聊天/字幕消息判断开垦是否成功。支持自动进食、超时重试、手动停止等功能。 * 并监听聊天/字幕消息判断开垦是否成功。支持自动进食、超时重试、手动停止等功能。
*/ */
public final class ExpansionController public final class ExpansionController
implements SubtitleChatMonitor.Listener { implements SubtitleChatMonitor.Listener, BaritoneBridge.PathListener {
/** 日志环形缓冲区的最大条数 */ /** 日志环形缓冲区的最大条数(含导出用详细日志,故调大) */
private static final int MAX_LOGS = 80; private static final int MAX_LOGS = 2000;
/** 日志时间戳格式(时:分:秒) */
private static final DateTimeFormatter LOG_TIME_FORMAT = DateTimeFormatter.ofPattern("HH:mm:ss");
/** 允许开拓的现实时间起始小时(含,本地时区) */
private static final int CLAIM_START_HOUR = 11;
/** 允许开拓的现实时间结束小时(不含,本地时区),即 22:00 起停止开拓 */
private static final int CLAIM_END_HOUR = 22;
/** Baritone 寻路桥接(负责自动移动) */ /** Baritone 寻路桥接(负责自动移动) */
private final BaritoneBridge baritoneBridge = new BaritoneBridge(); private final BaritoneBridge baritoneBridge = new BaritoneBridge();
/** 扩地规划器(决定下一个目标区块) */ /** 扩地规划器(决定下一个目标区块) */
@@ -76,9 +91,13 @@ implements SubtitleChatMonitor.Listener {
private final Set<ChunkPos> claimedSet = new HashSet<>(); private final Set<ChunkPos> claimedSet = new HashSet<>();
/** 是否正在自动进食 */ /** 是否正在自动进食 */
private boolean eating; private boolean eating;
/** Baritone 最近一次路径计算是否失败(目标不可达);由事件监听设置,寻路阶段消费 */
private volatile boolean pathCalcFailed;
public ExpansionController(TerritoryDataService dataService) { public ExpansionController(TerritoryDataService dataService) {
this.dataService = dataService; this.dataService = dataService;
// 注册路径事件监听,及时识别“目标不可达”并跳过(避免大山/悬崖地形傻等超时)
this.baritoneBridge.addPathListener(this);
} }
public SubtitleChatMonitor monitor() { public SubtitleChatMonitor monitor() {
@@ -121,6 +140,17 @@ implements SubtitleChatMonitor.Listener {
return this.state != State.IDLE && this.state != State.COMPLETE && this.state != State.STOPPED; return this.state != State.IDLE && this.state != State.COMPLETE && this.state != State.STOPPED;
} }
/**
* 判断当前现实时间(本地时区)是否在允许开拓的时间段内。
* 仅 11:00(含)到 22:00(不含)允许开拓,其余时段服务器会拒绝开拓。
*
* @return true 表示当前在允许开拓时段内
*/
public static boolean isWithinClaimTime() {
int hour = LocalTime.now().getHour();
return hour >= CLAIM_START_HOUR && hour < CLAIM_END_HOUR;
}
/** /**
* 启动自动扩地任务。 * 启动自动扩地任务。
* *
@@ -141,6 +171,15 @@ implements SubtitleChatMonitor.Listener {
this.status = "Baritone \u5c1a\u672a\u521d\u59cb\u5316\uff0c\u8bf7\u7a0d\u540e\u518d\u8bd5"; this.status = "Baritone \u5c1a\u672a\u521d\u59cb\u5316\uff0c\u8bf7\u7a0d\u540e\u518d\u8bd5";
return false; return false;
} }
// 现实时间限制:仅 11:00-22:00 允许开拓,其余时段服务器会拒绝开拓(等待超时)
if (!ExpansionController.isWithinClaimTime()) {
this.status = "\u4e0d\u5728\u5f00\u62d3\u65f6\u9650\u5185\uff0811:00-22:00\uff09\uff0c\u65e0\u6cd5\u5f00\u62d3";
this.setState(State.IDLE, this.status);
this.log("\u542f\u52a8\u5931\u8d25\uff1a\u4e0d\u5728\u5f00\u62d3\u65f6\u9650\u5185\uff0c\u5f53\u524d\u73b0\u5b9e\u65f6\u95f4 " + LocalTime.now().format(LOG_TIME_FORMAT));
// 给玩家发送聊天栏提示,避免玩家未打开 GUI 时看不到原因
client.player.sendMessage(Text.literal("[AutoStore] \u4e0d\u5728\u5f00\u62d3\u65f6\u9650\u5185\uff0811:00-22:00\uff09\uff0c\u65e0\u6cd5\u5f00\u62d3"), false);
return false;
}
this.config = requestedConfig.copy(); this.config = requestedConfig.copy();
this.model = this.dataService.model(); this.model = this.dataService.model();
this.playerChunk = this.playerChunk(client); this.playerChunk = this.playerChunk(client);
@@ -201,9 +240,18 @@ implements SubtitleChatMonitor.Listener {
return; return;
} }
this.playerChunk = this.playerChunk(client); this.playerChunk = this.playerChunk(client);
// 现实时间限制:运行中超出 11:00-22:00 则自动停止,避免服务器拒绝开拓导致超时
if (this.isRunning() && !ExpansionController.isWithinClaimTime()) {
this.stop();
this.status = "\u5df2\u5230\u5f00\u62d3\u65f6\u9650\u5916\uff0811:00-22:00\uff09\uff0c\u4efb\u52a1\u505c\u6b62";
this.log("\u5df2\u5230\u5f00\u62d3\u65f6\u9650\u5916\uff0c\u505c\u6b62\u4efb\u52a1\uff08\u5f53\u524d\u73b0\u5b9e\u65f6\u95f4 " + LocalTime.now().format(LOG_TIME_FORMAT) + "\uff09");
client.player.sendMessage(Text.literal("[AutoStore] \u5df2\u5230\u5f00\u62d3\u65f6\u9650\u5916\uff0811:00-22:00\uff09\uff0c\u4efb\u52a1\u505c\u6b62"), false);
return;
}
if (this.tickAutoFood(client)) { if (this.tickAutoFood(client)) {
return; return;
} }
this.tickAutoSwim(client);
switch (this.state.ordinal()) { switch (this.state.ordinal()) {
case 1: { case 1: {
this.plan(); this.plan();
@@ -272,32 +320,62 @@ implements SubtitleChatMonitor.Listener {
this.lastProgress = 0; this.lastProgress = 0;
this.baritoneBridge.pathTo(this.target); this.baritoneBridge.pathTo(this.target);
this.setState(State.PATHING, "\u6b63\u5728\u524d\u5f80\u76ee\u6807\u533a\u5757 " + this.target.x() + "," + this.target.z()); this.setState(State.PATHING, "\u6b63\u5728\u524d\u5f80\u76ee\u6807\u533a\u5757 " + this.target.x() + "," + this.target.z());
this.log("\u5bfb\u8def\u524d\u5f80 " + this.target.x() + "," + this.target.z() + "\uff08\u73a9\u5bb6\u533a\u5757 " + this.playerChunk.x() + "," + this.playerChunk.z() + "\uff09");
} }
/** /**
* 寻路阶段每帧逻辑:到达目标区块后进入等待开垦状态; * 寻路阶段每帧逻辑:到达目标区块后进入等待开垦状态;
* 若寻路超时则重试,超过重试次数则跳过该目标。 * 若寻路超时则重新寻路(而非回城),超过重试次数则跳过该目标。
*/ */
private void tickPathing() { private void tickPathing() {
if (this.target == null) { if (this.target == null) {
this.setState(State.NEXT, "\u76ee\u6807\u4e3a\u7a7a"); this.setState(State.NEXT, "\u76ee\u6807\u4e3a\u7a7a");
return; return;
} }
// 目标已被他人占领(地图刷新后发现):立即跳过,避免继续寻路到无效区块
if (this.skipIfTargetClaimed("\u76ee\u6807\u5df2\u88ab\u5360\u9886")) {
return;
}
// Baritone 报告路径计算失败(目标不可达,如被悬崖/高山/水体完全隔断)。
// 不立即跳过:CALC_FAILED 常因瞬时能力限制或起点卡位误报,先重新寻路一次
//(相当于“往边上走两步再算一遍”),重试耗尽才跳过当前目标。
if (this.pathCalcFailed) {
this.pathCalcFailed = false;
++this.retryCount;
if (this.retryCount >= this.config.retries) {
this.log("\u5bfb\u8def\u5931\u8d25\uff08\u76ee\u6807\u4e0d\u53ef\u8fbe\uff09\uff0c\u91cd\u8bd5\u8017\u5c3d\uff0c\u8df3\u8fc7 " + this.target.x() + "," + this.target.z());
this.setState(State.FAIL, "\u5bfb\u8def\u5931\u8d25");
} else {
this.log("\u5bfb\u8def\u5931\u8d25\uff08\u76ee\u6807\u4e0d\u53ef\u8fbe\uff09\uff0c\u91cd\u65b0\u5bfb\u8def " + this.retryCount + "/" + this.config.retries);
this.dataService.refreshAsync();
this.retrySameTarget("\u5bfb\u8def\u5931\u8d25\uff0c\u91cd\u65b0\u5bfb\u8def");
}
return;
}
// 目标已不再与己方领土接壤(地图刷新后边界变化):立即跳过,避免走到无效区块
if (this.skipIfTargetNotAdjacent()) {
return;
}
if (this.playerChunk.equals(this.target)) { if (this.playerChunk.equals(this.target)) {
this.baritoneBridge.cancel(); this.baritoneBridge.cancel();
this.stageStartedMillis = System.currentTimeMillis(); this.stageStartedMillis = System.currentTimeMillis();
this.setState(State.WAITING, "\u5df2\u5230\u8fbe\uff0c\u7b49\u5f85\u9886\u5730\u5f00\u62d3"); this.setState(State.WAITING, "\u5df2\u5230\u8fbe\uff0c\u7b49\u5f85\u9886\u5730\u5f00\u62d3");
this.log("\u5df2\u5230\u8fbe\u76ee\u6807 " + this.target.x() + "," + this.target.z() + "\uff0c\u5f00\u59cb\u7b49\u5f85\u5f00\u57a6");
return; return;
} }
long elapsedSeconds = (System.currentTimeMillis() - this.stageStartedMillis) / 1000L; long elapsedSeconds = (System.currentTimeMillis() - this.stageStartedMillis) / 1000L;
if (elapsedSeconds >= this.config.waitTimeoutSeconds) { if (elapsedSeconds >= this.config.waitTimeoutSeconds) {
++this.retryCount; ++this.retryCount;
// 主动刷新地图,尽快同步最新领土状态
this.dataService.refreshAsync();
if (this.retryCount >= this.config.retries) { if (this.retryCount >= this.config.retries) {
// 重试耗尽:跳过当前目标(不再回城),交给下一个目标
this.log("\u5bfb\u8def\u8d85\u65f6\uff0c\u8df3\u8fc7 " + this.target.x() + "," + this.target.z()); this.log("\u5bfb\u8def\u8d85\u65f6\uff0c\u8df3\u8fc7 " + this.target.x() + "," + this.target.z());
this.setState(State.FAIL, "\u5bfb\u8def\u8d85\u65f6"); this.setState(State.FAIL, "\u5bfb\u8def\u8d85\u65f6");
} else { } else {
this.log("\u5bfb\u8def\u8d85\u65f6\uff0c\u91cd\u8bd5 " + this.retryCount + "/" + this.config.retries); // 重新寻路(而非回城):取消旧路径并重新计算,往往“在边上走走”就能走出困境
this.retrySameTarget("\u91cd\u8bd5\u524d\u5f80 " + this.target.x() + "," + this.target.z()); this.log("\u5bfb\u8def\u8d85\u65f6\uff0c\u91cd\u65b0\u5bfb\u8def " + this.retryCount + "/" + this.config.retries);
this.retrySameTarget("\u5bfb\u8def\u8d85\u65f6\uff0c\u91cd\u65b0\u5bfb\u8def");
} }
} }
} }
@@ -308,6 +386,14 @@ implements SubtitleChatMonitor.Listener {
this.setState(State.NEXT, "\u76ee\u6807\u4e3a\u7a7a"); this.setState(State.NEXT, "\u76ee\u6807\u4e3a\u7a7a");
return; return;
} }
// 目标已被他人占领(地图刷新后发现):立即跳过,避免被困在已占领区块
if (this.skipIfTargetClaimed("\u76ee\u6807\u5df2\u88ab\u5360\u9886")) {
return;
}
// 目标已不再与己方领土接壤:立即跳过,避免在无效区块上干等开垦
if (this.skipIfTargetNotAdjacent()) {
return;
}
// 玩家离开了目标区块(被击退/寻路偏差),重新寻路回去 // 玩家离开了目标区块(被击退/寻路偏差),重新寻路回去
if (!this.playerChunk.equals(this.target)) { if (!this.playerChunk.equals(this.target)) {
this.retrySameTarget("\u79bb\u5f00\u76ee\u6807\u533a\u5757\uff0c\u91cd\u65b0\u524d\u5f80 " + this.target.x() + "," + this.target.z()); this.retrySameTarget("\u79bb\u5f00\u76ee\u6807\u533a\u5757\uff0c\u91cd\u65b0\u524d\u5f80 " + this.target.x() + "," + this.target.z());
@@ -316,6 +402,8 @@ implements SubtitleChatMonitor.Listener {
long elapsedSeconds = (System.currentTimeMillis() - this.stageStartedMillis) / 1000L; long elapsedSeconds = (System.currentTimeMillis() - this.stageStartedMillis) / 1000L;
if (elapsedSeconds >= this.config.waitTimeoutSeconds) { if (elapsedSeconds >= this.config.waitTimeoutSeconds) {
++this.retryCount; ++this.retryCount;
// 主动刷新地图,尽快同步"区块已被占领"的最新状态,避免玩家被困
this.dataService.refreshAsync();
if (this.retryCount >= this.config.retries) { if (this.retryCount >= this.config.retries) {
this.log("\u7b49\u5f85\u8d85\u65f6\uff0c\u8df3\u8fc7 " + this.target.x() + "," + this.target.z()); this.log("\u7b49\u5f85\u8d85\u65f6\uff0c\u8df3\u8fc7 " + this.target.x() + "," + this.target.z());
this.setState(State.FAIL, "\u7b49\u5f85\u9886\u5730\u5f00\u62d3\u8d85\u65f6"); this.setState(State.FAIL, "\u7b49\u5f85\u9886\u5730\u5f00\u62d3\u8d85\u65f6");
@@ -328,12 +416,73 @@ implements SubtitleChatMonitor.Listener {
/** 重试当前目标:取消旧寻路,重新让 Baritone 前往同一目标区块 */ /** 重试当前目标:取消旧寻路,重新让 Baritone 前往同一目标区块 */
private void retrySameTarget(String statusText) { private void retrySameTarget(String statusText) {
// 目标已被他人占领(地图刷新后发现):不再重试,直接跳过,避免玩家被困在已占领区块
if (this.skipIfTargetClaimed("\u91cd\u8bd5\u65f6\u53d1\u73b0\u76ee\u6807\u5df2\u88ab\u5360\u9886")) {
return;
}
this.baritoneBridge.cancel(); this.baritoneBridge.cancel();
this.stageStartedMillis = System.currentTimeMillis(); this.stageStartedMillis = System.currentTimeMillis();
this.baritoneBridge.pathTo(this.target); this.baritoneBridge.pathTo(this.target);
this.setState(State.PATHING, statusText); this.setState(State.PATHING, statusText);
} }
/**
* 若当前目标区块已被任何邦国占领(含己方与本次会话),
* 则记录日志、跳过该目标并进入 NEXT 状态,返回 true。
* 用于在地图数据异步刷新后及时识别"已被占领"的区块,避免死循环。
*/
private boolean skipIfTargetClaimed(String reason) {
if (this.target != null && this.isClaimedByOthers(this.target)) {
this.log(reason + " " + this.target.x() + "," + this.target.z() + "\uff0c\u8df3\u8fc7");
this.setState(State.NEXT, "\u8df3\u8fc7\u5df2\u5360\u9886\u533a\u5757");
return true;
}
return false;
}
/**
* 若当前目标区块不再与己方领土(含本次会话已占领)的四个正方向接壤,
* 则跳过并进入 NEXT 状态,返回 true。
*
* <p>这是解决“走到不接壤区块”的关键:规划时目标必然接壤,但寻路/等待过程中
* 领土数据会异步刷新(边界变化、假占领被剔除等),导致目标可能变得不接壤。
* 在寻路与等待阶段每帧校验,一旦发现不接壤立即放弃,避免在无效区块上白费时间。</p>
*/
private boolean skipIfTargetNotAdjacent() {
if (this.target != null && !this.isAdjacentToOwn(this.target)) {
this.log("\u76ee\u6807\u4e0e\u5df1\u65b9\u9886\u571f\u4e0d\u76f8\u90bb\uff0c\u8df3\u8fc7 " + this.target.x() + "," + this.target.z());
this.setState(State.NEXT, "\u8df3\u8fc7\u4e0d\u63a5\u58e4\u533a\u5757");
return true;
}
return false;
}
/**
* 判断区块是否与己方领土(己方邦国地图区块 + 本次会话新占领区块)接壤。
*
* <p>接壤采用四个正方向(上下左右);只对“己方”领土判断,绝不把其他邦国领土计入。
* 实现上直接查询四个邻居是否命中集合,零集合复制——
* 旧实现每帧把数千个己方区块复制进临时 HashSet,是持续卡顿与内存压力的来源之一。</p>
*/
private boolean isAdjacentToOwn(ChunkPos chunk) {
TerritoryModel model = this.dataService.model();
TerritoryState self = model.selfState();
Set<ChunkPos> ownChunks = self == null ? null : self.chunks();
Set<ChunkPos> sessionClaims = model.sessionClaims();
int x = chunk.x();
int z = chunk.z();
return this.isOwnAt(ownChunks, sessionClaims, x + 1, z)
|| this.isOwnAt(ownChunks, sessionClaims, x - 1, z)
|| this.isOwnAt(ownChunks, sessionClaims, x, z + 1)
|| this.isOwnAt(ownChunks, sessionClaims, x, z - 1);
}
/** 判断指定坐标的区块是否属于己方领土或本次会话新占领 */
private boolean isOwnAt(Set<ChunkPos> ownChunks, Set<ChunkPos> sessionClaims, int x, int z) {
ChunkPos probe = new ChunkPos(x, z);
return ownChunks != null && ownChunks.contains(probe) || sessionClaims.contains(probe);
}
/** 成功后的过渡:进入 NEXT 状态,准备处理下一个目标 */ /** 成功后的过渡:进入 NEXT 状态,准备处理下一个目标 */
private void tickSuccess() { private void tickSuccess() {
this.setState(State.NEXT, "\u5df2\u5b8c\u6210 " + this.completedClaims + (this.config.targetCount > 0 ? "/" + this.config.targetCount : "/\u6301\u7eed")); this.setState(State.NEXT, "\u5df2\u5b8c\u6210 " + this.completedClaims + (this.config.targetCount > 0 ? "/" + this.config.targetCount : "/\u6301\u7eed"));
@@ -394,6 +543,29 @@ implements SubtitleChatMonitor.Listener {
return min == Integer.MAX_VALUE ? 0 : min; return min == Integer.MAX_VALUE ? 0 : min;
} }
/**
* Baritone 路径事件回调:记录关键事件,并在“计算失败”时置标志供寻路阶段消费。
* 本回调可能来自 Baritone 事件线程,只做轻量操作(置标志 + 写日志),
* 具体处理放在 tick 的寻路阶段(主线程)完成,避免跨线程状态竞争。
*/
@Override
public void onPathEvent(PathEvent event) {
if (event == PathEvent.CALC_STARTED) {
this.pathCalcFailed = false;
} else if (event == PathEvent.CALC_FAILED) {
this.pathCalcFailed = true;
}
// 仅在任务运行中记录关键事件,避免空闲时 Baritone 高频 CANCELED/中间态刷屏
if (!this.isRunning()) {
return;
}
// 只记录关键事件,且跳过高频的 CANCELED(空闲/重寻路时每秒触发多次,无排查价值)
if (event == PathEvent.CALC_STARTED || event == PathEvent.CALC_FINISHED_NOW_EXECUTING
|| event == PathEvent.CALC_FAILED || event == PathEvent.AT_GOAL) {
this.log("\u5bfb\u8def\u4e8b\u4ef6\uff1a" + event);
}
}
/** 监听器回调:开垦进度更新(0-100%) */ /** 监听器回调:开垦进度更新(0-100%) */
@Override @Override
public void onProgress(int percent) { public void onProgress(int percent) {
@@ -425,6 +597,9 @@ implements SubtitleChatMonitor.Listener {
} }
this.model.addSessionClaim(chunk); this.model.addSessionClaim(chunk);
this.dataService.addSessionClaim(chunk); this.dataService.addSessionClaim(chunk);
// 占领成功后立即触发一次地图刷新(请求侧已带缓存击穿),尽快让地图数据确认该区块,
// 缩短"会话占领等待确认"窗口,避免假占领长时间残留
this.dataService.refreshAsync();
++this.completedClaims; ++this.completedClaims;
this.target = chunk; this.target = chunk;
this.lastProgress = 100; this.lastProgress = 100;
@@ -441,12 +616,20 @@ implements SubtitleChatMonitor.Listener {
if (this.target == null) { if (this.target == null) {
return; return;
} }
// 开垦只能发生在玩家所在区块:校验玩家确实位于目标区块上。
// 通用成功文案采用模糊匹配,可能被服务器广播的其他玩家开垦消息误触发;
// 不校验会把未占领的目标错误标记为"已占领"并跳过,直到很久之后才被地图数据纠正(v1.2.1 修复)。
if (!this.playerChunk.equals(this.target)) {
return;
}
// 去重:同一区块只计一次 // 去重:同一区块只计一次
if (!this.claimedSet.add(this.target)) { if (!this.claimedSet.add(this.target)) {
return; return;
} }
this.model.addSessionClaim(this.target); this.model.addSessionClaim(this.target);
this.dataService.addSessionClaim(this.target); this.dataService.addSessionClaim(this.target);
// 占领成功后立即触发一次地图刷新,尽快确认该区块
this.dataService.refreshAsync();
++this.completedClaims; ++this.completedClaims;
this.lastProgress = 100; this.lastProgress = 100;
this.log("\u5360\u9886\u6210\u529f " + this.target.x() + "," + this.target.z()); this.log("\u5360\u9886\u6210\u529f " + this.target.x() + "," + this.target.z());
@@ -464,9 +647,23 @@ implements SubtitleChatMonitor.Listener {
return this.dataService.model().allClaimedChunks().contains(chunk); return this.dataService.model().allClaimedChunks().contains(chunk);
} }
/** 返回区块的四个正方向邻居 */ /**
private List<ChunkPos> cardinalNeighbors(ChunkPos chunk) { * 自动游泳逻辑(每帧调用):
return List.of(new ChunkPos(chunk.x() + 1, chunk.z()), new ChunkPos(chunk.x() - 1, chunk.z()), new ChunkPos(chunk.x(), chunk.z() + 1), new ChunkPos(chunk.x(), chunk.z() - 1)); * 仅在玩家完全没入水中(有溺水风险)时自动跳跃,保持浮在水面。
* 玩家在水面上正常游泳时不做任何干预,避免干扰 Baritone 的水平寻路。
*/
private void tickAutoSwim(MinecraftClient client) {
if (!this.isRunning()) {
return;
}
PlayerEntity player = client.player;
if (player == null) {
return;
}
// 只有完全没入水中(头部在水面以下)才有溺水风险,此时才需要跳跃上浮
if (player.isSubmergedInWater()) {
player.jump();
}
} }
/** /**
@@ -513,7 +710,7 @@ implements SubtitleChatMonitor.Listener {
} }
this.baritoneBridge.cancel(); this.baritoneBridge.cancel();
client.player.getInventory().selectedSlot = slot; client.player.getInventory().selectedSlot = slot;
client.interactionManager.interactItem(client.player, Hand.field_5808); client.interactionManager.interactItem(client.player, Hand.MAIN_HAND);
this.eating = true; this.eating = true;
this.status = "\u81ea\u52a8\u8fdb\u98df\u4e2d"; this.status = "\u81ea\u52a8\u8fdb\u98df\u4e2d";
this.log("\u81ea\u52a8\u8fdb\u98df\uff0c\u9965\u997f\u503c " + foodLevel); this.log("\u81ea\u52a8\u8fdb\u98df\uff0c\u9965\u997f\u503c " + foodLevel);
@@ -524,7 +721,7 @@ implements SubtitleChatMonitor.Listener {
private int findFoodSlot(PlayerInventory inventory) { private int findFoodSlot(PlayerInventory inventory) {
for (int slot = 0; slot < 36; ++slot) { for (int slot = 0; slot < 36; ++slot) {
ItemStack stack = inventory.getStack(slot); ItemStack stack = inventory.getStack(slot);
if (stack.isEmpty() || stack.getComponents().get(DataComponentTypes.field_50075) == null) continue; if (stack.isEmpty() || stack.getComponents().get(DataComponentTypes.FOOD) == null) continue;
return slot; return slot;
} }
return -1; return -1;
@@ -549,13 +746,42 @@ implements SubtitleChatMonitor.Listener {
private void log(String message) { private void log(String message) {
Deque<String> deque = this.logs; Deque<String> deque = this.logs;
synchronized (deque) { synchronized (deque) {
this.logs.addLast(System.currentTimeMillis() + " " + message); this.logs.addLast("[" + LocalTime.now().format(LOG_TIME_FORMAT) + "] " + message);
while (this.logs.size() > 80) { while (this.logs.size() > MAX_LOGS) {
this.logs.removeFirst(); this.logs.removeFirst();
} }
} }
} }
/**
* 导出运行日志到文件,返回文件路径;失败时返回 null。
* 文件写入 Fabric 配置目录下的 {@code autostore-debug.log},
* 内容包含当前状态摘要(状态、目标、玩家区块、队列、进度)与全部详细日志。
*
* @return 导出文件的绝对路径,或 null(写入失败时)
*/
public Path exportLogs() {
Path path = FabricLoader.getInstance().getConfigDir().resolve("autostore-debug.log");
try {
StringBuilder sb = new StringBuilder(8192);
sb.append("==== AutoStore 调试日志 ====\n");
sb.append("状态: ").append(this.state).append(" / ").append(this.status).append('\n');
sb.append("目标区块: ").append(this.target == null ? "无" : this.target.x() + "," + this.target.z()).append('\n');
sb.append("玩家区块: ").append(this.playerChunk.x()).append(',').append(this.playerChunk.z()).append('\n');
sb.append("队列: ").append(this.queue.size()).append(" | 已占领: ").append(this.completedClaims)
.append(" | 重试: ").append(this.retryCount).append(" | 最近进度: ").append(this.lastProgress).append("%\n\n");
synchronized (this.logs) {
for (String line : this.logs) {
sb.append(line).append('\n');
}
}
Files.writeString(path, sb.toString(), StandardCharsets.UTF_8);
return path;
} catch (IOException e) {
return null;
}
}
/** /**
* 扩地任务状态机枚举: * 扩地任务状态机枚举:
* <ul> * <ul>
@@ -14,9 +14,11 @@ import autostore.client.territory.ChunkPos;
import autostore.client.territory.TerritoryModel; import autostore.client.territory.TerritoryModel;
import autostore.client.territory.TerritoryState; import autostore.client.territory.TerritoryState;
import java.util.List; import java.util.List;
import java.util.Set;
import java.util.function.Consumer; import java.util.function.Consumer;
import net.fabricmc.api.EnvType; import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment; import net.fabricmc.api.Environment;
import net.minecraft.util.Util;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos;
import net.minecraft.text.Text; import net.minecraft.text.Text;
import net.minecraft.client.font.TextRenderer; import net.minecraft.client.font.TextRenderer;
@@ -27,6 +29,7 @@ import net.minecraft.client.gui.widget.ButtonWidget;
import net.minecraft.client.gui.widget.CheckboxWidget; import net.minecraft.client.gui.widget.CheckboxWidget;
import net.minecraft.client.gui.screen.Screen; import net.minecraft.client.gui.screen.Screen;
import net.minecraft.text.StringVisitable; import net.minecraft.text.StringVisitable;
import net.minecraft.text.OrderedText;
@Environment(value=EnvType.CLIENT) @Environment(value=EnvType.CLIENT)
/** /**
@@ -38,19 +41,15 @@ import net.minecraft.text.StringVisitable;
*/ */
public final class AutoStoreGui public final class AutoStoreGui
extends Screen { extends Screen {
// ---- 外部链接 ----
private static final String GIT_REPO_URL = "https://git.bgjq.top/Lyizai/AutoStore/";
private static final String HOMEPAGE_URL = "https://8w.bgjq.top/";
private final AutoStoreModClient mod; private final AutoStoreModClient mod;
private final ExpansionConfig config; private final ExpansionConfig config;
private final ExpansionController controller; private final ExpansionController controller;
// ---- 输入控件 ---- // ---- 输入控件 ----
private TextFieldWidget stateField; private TextFieldWidget stateField;
private TextFieldWidget targetCountField; private TextFieldWidget targetCountField;
private TextFieldWidget waitTimeoutField;
private TextFieldWidget retriesField;
private TextFieldWidget regionXField;
private TextFieldWidget regionZField;
private TextFieldWidget regionRadiusField;
private TextFieldWidget ringsField;
private TextFieldWidget refreshIntervalField;
private CheckboxWidget sprintBox; private CheckboxWidget sprintBox;
private CheckboxWidget jumpBox; private CheckboxWidget jumpBox;
private CheckboxWidget avoidBox; private CheckboxWidget avoidBox;
@@ -64,7 +63,6 @@ extends Screen {
private int rectStartZ; private int rectStartZ;
private int rectEndX; private int rectEndX;
private int rectEndZ; private int rectEndZ;
private boolean updatingFields;
// ---- 布局尺寸 ---- // ---- 布局尺寸 ----
private int mapX = 12; private int mapX = 12;
private int mapY = 40; private int mapY = 40;
@@ -74,7 +72,6 @@ extends Screen {
private int advancedY = 208; private int advancedY = 208;
private int stateFieldY = 84; private int stateFieldY = 84;
private int targetFieldY = 116; private int targetFieldY = 116;
private int advRowGap = 24;
// ---- 地图视图 ---- // ---- 地图视图 ----
private double scale = 5.0; private double scale = 5.0;
private int viewCenterX; private int viewCenterX;
@@ -98,17 +95,21 @@ extends Screen {
this.mapY = 40; this.mapY = 40;
this.mapW = Math.max(120, this.panelX - this.mapX - 8); this.mapW = Math.max(120, this.panelX - this.mapX - 8);
// 底部信息区高度(日志 + 状态文本),地图填满其上方空间 // 底部信息区高度(日志 + 状态文本),地图填满其上方空间
int infoHeight = 78; int infoHeight = 88;
this.mapH = Math.max(140, this.height - this.mapY - infoHeight - 8); this.mapH = Math.max(140, this.height - this.mapY - infoHeight - 8);
// 屏幕较矮时压缩垂直间距,保证右侧面板内容不被截断 // 屏幕较矮时压缩垂直间距,保证右侧面板内容不被截断
boolean compact = this.height < 480; boolean compact = this.height < 480;
int rowGap = compact ? 24 : 28; // 主字段行间距 int rowGap = compact ? 24 : 28; // 主字段行间距
this.advRowGap = compact ? 20 : 24; // 高级面板字段行间距
int advCheckGap = compact ? 16 : 18; // 高级面板复选框行间距 int advCheckGap = compact ? 16 : 18; // 高级面板复选框行间距
// ===== 顶部控制按钮 ===== // ===== 顶部控制按钮 =====
int topX = this.panelX; int topX = this.panelX;
// 左上角外部链接按钮:Git 仓库与官网(点击在系统浏览器打开)
this.addDrawableChild(ButtonWidget.builder(Text.literal((String)"Git \u4ed3\u5e93"), button -> this.openUrl(GIT_REPO_URL)).dimensions(this.mapX, 8, 70, 16).build());
this.addDrawableChild(ButtonWidget.builder(Text.literal((String)"\u5b98\u7f51"), button -> this.openUrl(HOMEPAGE_URL)).dimensions(this.mapX + 76, 8, 50, 16).build());
// 导出日志按钮:把当前运行日志写入文件,方便排查寻路/坐标/状态问题
this.addDrawableChild(ButtonWidget.builder(Text.literal((String)"\u5bfc\u51fa\u65e5\u5fd7"), button -> this.exportLogs()).dimensions(this.mapX + 132, 8, 70, 16).build());
ButtonWidget startButton = ButtonWidget.builder(Text.literal((String)"\u5f00\u59cb\u81ea\u52a8\u6269\u5730"), button -> this.start()).dimensions(topX, 34, 154, 30).build(); ButtonWidget startButton = ButtonWidget.builder(Text.literal((String)"\u5f00\u59cb\u81ea\u52a8\u6269\u5730"), button -> this.start()).dimensions(topX, 34, 154, 30).build();
ButtonWidget stopButton = ButtonWidget.builder(Text.literal((String)"\u505c\u6b62"), button -> this.controller.stop()).dimensions(topX + 160, 34, 74, 30).build(); ButtonWidget stopButton = ButtonWidget.builder(Text.literal((String)"\u505c\u6b62"), button -> this.controller.stop()).dimensions(topX + 160, 34, 74, 30).build();
this.addDrawableChild(startButton); this.addDrawableChild(startButton);
@@ -140,41 +141,9 @@ extends Screen {
this.addDrawableChild(this.strategyButton("\u73a9\u5bb6\u5468\u56f4", 3, left, strategyY + 24, 90)); this.addDrawableChild(this.strategyButton("\u73a9\u5bb6\u5468\u56f4", 3, left, strategyY + 24, 90));
this.addDrawableChild(this.strategyButton("\u7ed5\u56fd\u4e00\u5708", 4, left + 96, strategyY + 24, 90)); this.addDrawableChild(this.strategyButton("\u7ed5\u56fd\u4e00\u5708", 4, left + 96, strategyY + 24, 90));
// ===== 高级设置面板:直接显示(无展开/收起按钮),紧贴策略按钮下方 ===== this.advancedY = strategyY + 24 + 20 + 8;
this.updateRegionButtons(); // ===== 只保留五个权限选择框:疾跑、跳跃、避怪、破坏、放置 =====
// 策略按钮第二行底部 + 8px 间距,作为高级面板起始位置 int checkY1 = this.advancedY + 14;
this.advancedY = strategyY + 24 + 8;
int advFieldX1 = this.panelX + 62;
int advFieldX2 = this.panelX + 178;
int advFieldWidth = Math.max(46, panelWidth - 184);
this.waitTimeoutField = this.numberField(this.config.waitTimeoutSeconds, advFieldX1, this.advancedY, advFieldWidth);
this.retriesField = this.numberField(this.config.retries, advFieldX2, this.advancedY, advFieldWidth);
this.regionXField = this.numberField(this.config.regionCenterX, advFieldX1, this.advancedY + this.advRowGap, advFieldWidth);
this.regionZField = this.numberField(this.config.regionCenterZ, advFieldX2, this.advancedY + this.advRowGap, advFieldWidth);
this.regionRadiusField = this.numberField(this.config.regionRadius, advFieldX1, this.advancedY + this.advRowGap * 2, advFieldWidth);
this.ringsField = this.numberField(this.config.maxRings, advFieldX2, this.advancedY + this.advRowGap * 2, advFieldWidth);
this.refreshIntervalField = this.numberField(this.config.refreshIntervalSeconds, advFieldX1, this.advancedY + this.advRowGap * 3, advFieldWidth);
this.addDrawableChild(this.waitTimeoutField);
this.addDrawableChild(this.retriesField);
this.addDrawableChild(this.regionXField);
this.addDrawableChild(this.regionZField);
this.addDrawableChild(this.regionRadiusField);
this.addDrawableChild(this.ringsField);
this.addDrawableChild(this.refreshIntervalField);
// 用户手动编辑中心/半径时,清除圈选矩形(避免边界与输入框不一致)
Consumer<String> clearRectOnEdit = s -> {
if (!this.updatingFields) {
this.config.regionMinX = 0;
this.config.regionMaxX = -1;
this.config.regionMinZ = 0;
this.config.regionMaxZ = -1;
this.updateRegionButtons();
}
};
this.regionXField.setChangedListener(clearRectOnEdit);
this.regionZField.setChangedListener(clearRectOnEdit);
this.regionRadiusField.setChangedListener(clearRectOnEdit);
int checkY1 = this.advancedY + this.advRowGap * 3 + 20 + 8;
int checkY2 = checkY1 + advCheckGap; int checkY2 = checkY1 + advCheckGap;
int checkX = left; int checkX = left;
this.sprintBox = this.checkbox("\u75be\u8dd1", checkX, checkY1, this.config.allowSprint, value -> { this.sprintBox = this.checkbox("\u75be\u8dd1", checkX, checkY1, this.config.allowSprint, value -> {
@@ -200,6 +169,27 @@ extends Screen {
this.initializeMapView(); this.initializeMapView();
} }
/** 在系统默认浏览器中打开外部链接(失败时静默忽略) */
private void openUrl(String url) {
try {
Util.getOperatingSystem().open(new java.net.URI(url));
} catch (Exception ignored) {
// 链接打开失败不影响界面正常使用
}
}
/** 导出运行日志到文件,并在聊天栏提示导出结果与路径 */
private void exportLogs() {
java.nio.file.Path path = this.controller.exportLogs();
if (this.client != null && this.client.player != null) {
if (path != null) {
this.client.player.sendMessage(Text.literal("\u65e5\u5fd7\u5df2\u5bfc\u51fa\uff1a" + path), false);
} else {
this.client.player.sendMessage(Text.literal("\u65e5\u5fd7\u5bfc\u51fa\u5931\u8d25"), false);
}
}
}
/** 创建整数输入框(初始值为 value,最多 12 位) */ /** 创建整数输入框(初始值为 value,最多 12 位) */
private TextFieldWidget numberField(int value, int x, int y, int width) { private TextFieldWidget numberField(int value, int x, int y, int width) {
TextFieldWidget field = new TextFieldWidget(this.textRenderer, x, y, width, 20, Text.literal((String)"")); TextFieldWidget field = new TextFieldWidget(this.textRenderer, x, y, width, 20, Text.literal((String)""));
@@ -260,7 +250,7 @@ extends Screen {
} }
} }
/** 将当前拖拽的矩形提交到配置,并更新高级面板的输入框 */ /** 将当前拖拽的矩形提交到配置 */
private void finalizeRegion() { private void finalizeRegion() {
if (this.rectStartX == this.rectEndX && this.rectStartZ == this.rectEndZ) { if (this.rectStartX == this.rectEndX && this.rectStartZ == this.rectEndZ) {
// 单点无效,清空 // 单点无效,清空
@@ -274,18 +264,6 @@ extends Screen {
this.selectingRegion = false; this.selectingRegion = false;
this.draggingRect = false; this.draggingRect = false;
this.updateRegionButtons(); this.updateRegionButtons();
// 同步更新中心+半径输入框,使高级面板保持一致
int centerX = (this.config.regionMinX + this.config.regionMaxX) / 2;
int centerZ = (this.config.regionMinZ + this.config.regionMaxZ) / 2;
int radius = Math.max(
this.config.regionMaxX - this.config.regionMinX,
this.config.regionMaxZ - this.config.regionMinZ
) / 2 + 1;
this.updatingFields = true;
this.regionXField.setText(Integer.toString(centerX));
this.regionZField.setText(Integer.toString(centerZ));
this.regionRadiusField.setText(Integer.toString(radius));
this.updatingFields = false;
} }
/** 绘制区域圈选矩形(覆盖层 + 边框);仅区域扩地模式下绘制 */ /** 绘制区域圈选矩形(覆盖层 + 边框);仅区域扩地模式下绘制 */
@@ -370,14 +348,27 @@ extends Screen {
context.drawTextWithShadow(this.textRenderer, "\u9886\u571f\u5730\u56fe", this.mapX + 2, this.mapY - 12, -1513240); context.drawTextWithShadow(this.textRenderer, "\u9886\u571f\u5730\u56fe", this.mapX + 2, this.mapY - 12, -1513240);
} }
/** 绘制各邦国领土区块(己方高亮、其他半透明),并绘制会话新占领区块 */ /** 绘制各邦国领土区块(己方高亮、其他半透明),并绘制会话新占领区块与飞地(疏漏区块) */
private void drawTerritories(DrawContext context) { private void drawTerritories(DrawContext context) {
TerritoryModel model = this.mod.dataService().model(); TerritoryModel model = this.mod.dataService().model();
// 先反推当前视口覆盖的区块范围(含一个区块边距),遍历时用整数比较快速剔除视口外区块。
// 全图约 8 万区块,旧实现每帧对每个区块都调用屏幕坐标换算,是打开 GUI / 刷新后掉帧的主因。
double invScale = 1.0 / this.scale;
int edge = (int)Math.ceil(this.scale) + 2;
int halfW = this.mapW / 2;
int halfH = this.mapH / 2;
int visMinX = (int)Math.floor((this.mapX - edge - this.mapX - halfW) * invScale) + this.viewCenterX;
int visMaxX = (int)Math.ceil((this.mapX + this.mapW + edge - this.mapX - halfW) * invScale) + this.viewCenterX;
int visMinZ = (int)Math.floor((this.mapY - edge - this.mapY - halfH) * invScale) + this.viewCenterZ;
int visMaxZ = (int)Math.ceil((this.mapY + this.mapH + edge - this.mapY - halfH) * invScale) + this.viewCenterZ;
for (TerritoryState state : model.states()) { for (TerritoryState state : model.states()) {
boolean self = state.equals(model.selfState()); boolean self = state.equals(model.selfState());
int color = state.color(); int color = state.color();
int fill = this.withAlpha(color, self ? 155 : 92); int fill = this.withAlpha(color, self ? 155 : 92);
for (ChunkPos chunk : state.chunks()) { for (ChunkPos chunk : state.chunks()) {
int cx = chunk.x();
int cz = chunk.z();
if (cx < visMinX || cx > visMaxX || cz < visMinZ || cz > visMaxZ) continue;
this.drawChunkFill(context, chunk, fill); this.drawChunkFill(context, chunk, fill);
} }
if (!this.isVisible(state.capital())) continue; if (!this.isVisible(state.capital())) continue;
@@ -386,6 +377,11 @@ extends Screen {
for (ChunkPos chunk : model.sessionClaims()) { for (ChunkPos chunk : model.sessionClaims()) {
this.drawChunkFill(context, chunk, -1938440928); this.drawChunkFill(context, chunk, -1938440928);
} }
// 标记飞地(疏漏区块):己方用醒目的红色描边提示填补,其他邦国用暗灰色标示
Set<ChunkPos> selfFlying = model.selfFlyingChunks();
for (ChunkPos chunk : model.flyingChunks()) {
this.drawChunkOutline(context, chunk, selfFlying.contains(chunk) ? -65536 : this.withAlpha(-8333060, 160));
}
} }
/** 绘制玩家位置(白色方块)与当前目标区块(橙色描边) */ /** 绘制玩家位置(白色方块)与当前目标区块(橙色描边) */
@@ -476,32 +472,63 @@ extends Screen {
/** 绘制右侧信息面板:字段标签、运行日志与状态/进度信息 */ /** 绘制右侧信息面板:字段标签、运行日志与状态/进度信息 */
private void drawInfo(DrawContext context) { private void drawInfo(DrawContext context) {
int shown; // ===== 右侧配置面板字段标签 =====
context.drawTextWithShadow(this.textRenderer, "\u90a6\u56fd", this.panelX + 4, this.stateFieldY + 4, -5592406); context.drawTextWithShadow(this.textRenderer, "\u90a6\u56fd", this.panelX + 4, this.stateFieldY + 4, -5592406);
context.drawTextWithShadow(this.textRenderer, "\u76ee\u6807\u6570\u91cf", this.panelX + 4, this.targetFieldY + 4, -5592406); context.drawTextWithShadow(this.textRenderer, "\u76ee\u6807\u6570\u91cf", this.panelX + 4, this.targetFieldY + 4, -5592406);
context.drawTextWithShadow(this.textRenderer, "\u7b49\u5f85\u8d85\u65f6", this.panelX + 4, this.advancedY + 4, -5592406); context.drawTextWithShadow(this.textRenderer, "\u6743\u9650\u8bbe\u7f6e", this.panelX + 4, this.advancedY, -5592406);
context.drawTextWithShadow(this.textRenderer, "\u91cd\u8bd5\u6b21\u6570", this.panelX + 116, this.advancedY + 4, -5592406);
context.drawTextWithShadow(this.textRenderer, "\u533a\u57df\u4e2d\u5fc3X", this.panelX + 4, this.advancedY + this.advRowGap + 4, -5592406); // ===== 底部信息面板:日志(左)+ 状态(右),均单行截断,避免换行导致的重叠 =====
context.drawTextWithShadow(this.textRenderer, "\u533a\u57df\u4e2d\u5fc3Z", this.panelX + 116, this.advancedY + this.advRowGap + 4, -5592406); int infoTop = this.mapY + this.mapH + 10;
context.drawTextWithShadow(this.textRenderer, "\u533a\u57df\u534a\u5f84", this.panelX + 4, this.advancedY + this.advRowGap * 2 + 4, -5592406);
context.drawTextWithShadow(this.textRenderer, "\u6269\u5708\u4e0a\u9650", this.panelX + 116, this.advancedY + this.advRowGap * 2 + 4, -5592406);
context.drawTextWithShadow(this.textRenderer, "\u5237\u65b0\u95f4\u9694", this.panelX + 4, this.advancedY + this.advRowGap * 3 + 4, -5592406);
int belowY = this.mapY + this.mapH + 12;
int logWidth = Math.max(120, (int)(this.mapW * 0.52)); int logWidth = Math.max(120, (int)(this.mapW * 0.52));
int statusX = this.mapX + logWidth + 20; int statusX = this.mapX + logWidth + 24;
int statusWidth = this.mapW - logWidth - 20; int statusWidth = this.mapW - logWidth - 24;
// 半透明面板背景,使信息区与地图明显分隔
context.fill(this.mapX, infoTop - 2, this.mapX + this.mapW, infoTop + 74, 0x30000000);
// 两栏标题与竖向分隔线
context.drawTextWithShadow(this.textRenderer, "\u8fd0\u884c\u65e5\u5fd7", this.mapX + 2, infoTop, -5592406);
context.drawTextWithShadow(this.textRenderer, "\u72b6\u6001\u4fe1\u606f", statusX, infoTop, -5592406);
context.fill(statusX - 12, infoTop - 1, statusX - 11, infoTop + 58, -12761518);
// 运行日志:使用较小字体并自动换行,最新日志在最上方,逐行向下显示直到填满可视高度
List<String> logs = this.controller.logs(); List<String> logs = this.controller.logs();
for (int i = shown = Math.min(4, logs.size()); i > 0; --i) { float logScale = 0.75f; // 日志字号缩放(比默认小一号)
String trimmed = this.textRenderer.trimToWidth(logs.get(logs.size() - i), logWidth); int logAreaTop = infoTop + 12;
context.drawTextWithShadow(this.textRenderer, trimmed, this.mapX, belowY + (shown - i) * 12, -6577233); int logAreaBottom = infoTop + 56; // 与竖向分隔线底部对齐
int wrapWidth = (int)((logWidth - 4) / logScale); // 缩放后的可用换行宽度(按未缩放坐标计算)
context.getMatrices().push();
context.getMatrices().scale(logScale, logScale, 1.0f);
int lineY = logAreaTop;
outer:
for (int i = logs.size() - 1; i >= 0; --i) {
for (OrderedText line : this.textRenderer.wrapLines(Text.literal(logs.get(i)), wrapWidth)) {
if (lineY + 9 > logAreaBottom) {
break outer;
}
context.drawTextWithShadow(this.textRenderer, line, (int)((this.mapX + 2) / logScale), (int)(lineY / logScale), -6577233);
lineY += 9;
}
} }
context.getMatrices().pop();
// 状态信息:单行截断 + 固定 12px 行距,彻底消除换行重叠
int target = this.config.targetCount; int target = this.config.targetCount;
String targetText = target > 0 ? Integer.toString(target) : "\u6301\u7eed"; String targetText = target > 0 ? Integer.toString(target) : "\u6301\u7eed";
context.drawWrappedTextWithShadow(this.textRenderer, Text.literal(("\u72b6\u6001\uff1a" + this.controller.status())), statusX, belowY, statusWidth, -1); String error = this.mod.dataService().lastError();
context.drawWrappedTextWithShadow(this.textRenderer, Text.literal(("\u8fdb\u5ea6\uff1a" + this.controller.completedClaims() + " / " + targetText + "\uff0c\u7b49\u5f85\uff1a" + this.controller.lastProgress() + "%")), statusX, belowY + 14, statusWidth, -1); String[] statusLines = new String[]{
context.drawWrappedTextWithShadow(this.textRenderer, Text.literal(("\u961f\u5217\uff1a" + this.controller.queuedTargets() + "\uff0c\u6570\u636e\u9519\u8bef\uff1a" + (this.mod.dataService().lastError().isEmpty() ? "\u65e0" : this.mod.dataService().lastError()))), statusX, belowY + 30, statusWidth, -1); "\u72b6\u6001\uff1a" + this.controller.status(),
context.drawWrappedTextWithShadow(this.textRenderer, Text.literal(this.refreshStatusText()), statusX, belowY + 46, statusWidth, -5592406); "\u8fdb\u5ea6\uff1a" + this.controller.completedClaims() + " / " + targetText + "\uff0c\u7b49\u5f85\uff1a" + this.controller.lastProgress() + "%",
context.drawWrappedTextWithShadow(this.textRenderer, Text.literal((String)"\u5f00\u59cb\u524d\u8bf7\u786e\u8ba4\u5df2\u624b\u52a8\u6267\u884c /u claimmode"), statusX, belowY + 62, statusWidth, -13210); "\u961f\u5217\uff1a" + this.controller.queuedTargets() + "\uff0c\u6570\u636e\u9519\u8bef\uff1a" + (error.isEmpty() ? "\u65e0" : error),
this.refreshStatusText()
};
for (int i = 0; i < statusLines.length; ++i) {
String trimmed = this.textRenderer.trimToWidth(statusLines[i], statusWidth);
context.drawTextWithShadow(this.textRenderer, trimmed, statusX, infoTop + 12 + i * 12, -1);
}
// 底部整行提示
String hint = this.textRenderer.trimToWidth("\u5f00\u59cb\u524d\u8bf7\u786e\u8ba4\u5df2\u624b\u52a8\u6267\u884c /u claimmode", this.mapW);
context.drawTextWithShadow(this.textRenderer, hint, this.mapX + 2, infoTop + 62, -13210);
} }
/** 生成地图刷新状态文本(显示上次成功刷新距今的时间) */ /** 生成地图刷新状态文本(显示上次成功刷新距今的时间) */
@@ -542,13 +569,6 @@ extends Screen {
private void parseToConfig() { private void parseToConfig() {
this.config.stateName = this.stateField.getText().trim(); this.config.stateName = this.stateField.getText().trim();
this.config.targetCount = this.parseInt(this.targetCountField.getText(), 20); this.config.targetCount = this.parseInt(this.targetCountField.getText(), 20);
this.config.waitTimeoutSeconds = this.parseInt(this.waitTimeoutField.getText(), 60);
this.config.retries = this.parseInt(this.retriesField.getText(), 2);
this.config.regionCenterX = this.parseInt(this.regionXField.getText(), this.playerChunk().x());
this.config.regionCenterZ = this.parseInt(this.regionZField.getText(), this.playerChunk().z());
this.config.regionRadius = this.parseInt(this.regionRadiusField.getText(), 5);
this.config.maxRings = this.parseInt(this.ringsField.getText(), 0);
this.config.refreshIntervalSeconds = this.parseInt(this.refreshIntervalField.getText(), 30);
this.config.allowSprint = this.sprintBox.isChecked(); this.config.allowSprint = this.sprintBox.isChecked();
this.config.allowJump = this.jumpBox.isChecked(); this.config.allowJump = this.jumpBox.isChecked();
this.config.avoidMobs = this.avoidBox.isChecked(); this.config.avoidMobs = this.avoidBox.isChecked();
@@ -562,22 +582,16 @@ extends Screen {
target.strategy = this.config.strategy; target.strategy = this.config.strategy;
target.stateName = this.config.stateName; target.stateName = this.config.stateName;
target.targetCount = this.config.targetCount; target.targetCount = this.config.targetCount;
target.waitTimeoutSeconds = this.config.waitTimeoutSeconds;
target.retries = this.config.retries;
target.regionCenterX = this.config.regionCenterX;
target.regionCenterZ = this.config.regionCenterZ;
target.regionRadius = this.config.regionRadius;
target.regionMinX = this.config.regionMinX;
target.regionMaxX = this.config.regionMaxX;
target.regionMinZ = this.config.regionMinZ;
target.regionMaxZ = this.config.regionMaxZ;
target.maxRings = this.config.maxRings;
target.refreshIntervalSeconds = this.config.refreshIntervalSeconds;
target.allowSprint = this.config.allowSprint; target.allowSprint = this.config.allowSprint;
target.allowJump = this.config.allowJump; target.allowJump = this.config.allowJump;
target.avoidMobs = this.config.avoidMobs; target.avoidMobs = this.config.avoidMobs;
target.allowBreak = this.config.allowBreak; target.allowBreak = this.config.allowBreak;
target.allowPlace = this.config.allowPlace; target.allowPlace = this.config.allowPlace;
// 同步矩形圈选坐标到全局配置(修复:之前忘记同步,导致区域扩地总是为空)
target.regionMinX = this.config.regionMinX;
target.regionMaxX = this.config.regionMaxX;
target.regionMinZ = this.config.regionMinZ;
target.regionMaxZ = this.config.regionMaxZ;
this.mod.saveConfig(); this.mod.saveConfig();
} }
@@ -8,7 +8,6 @@ import autostore.client.config.ExpansionConfig;
import autostore.client.territory.ChunkPos; import autostore.client.territory.ChunkPos;
import autostore.client.territory.TerritoryModel; import autostore.client.territory.TerritoryModel;
import autostore.client.territory.TerritoryState; import autostore.client.territory.TerritoryState;
import java.util.ArrayDeque;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.Comparator; import java.util.Comparator;
import java.util.HashSet; import java.util.HashSet;
@@ -41,17 +40,47 @@ public final class ExpansionPlanner {
* @return 建议占领的区块列表(按优先级排序) * @return 建议占领的区块列表(按优先级排序)
*/ */
public List<ChunkPos> generate(TerritoryModel model, ExpansionConfig config, ChunkPos playerChunk) { public List<ChunkPos> generate(TerritoryModel model, ExpansionConfig config, ChunkPos playerChunk) {
List<ChunkPos> result;
if (config.strategy == 1) { if (config.strategy == 1) {
return this.generateHolePriority(model, config, playerChunk); result = this.generateHolePriority(model, config, playerChunk);
} else if (config.strategy == 4) {
result = this.generatePerimeter(model, config, playerChunk);
} else if (config.strategy == 2 && config.regionMaxX >= config.regionMinX) {
result = this.generateRectangle(model, config, playerChunk);
} else {
result = this.generateLine(model, config, playerChunk);
} }
if (config.strategy == 4) { return this.prefixFlyingChunks(model, config, playerChunk, result);
return this.generatePerimeter(model, config, playerChunk); }
/**
* 将己方领土内的"飞地(疏漏区块)"提到队列最前,优先填补。
*
* <p>飞地指未被占领、但四周(四个正方向)都被己方领土包围的区块,
* 是自动扩地过程中最容易漏掉的疏漏。先把它们填上可保证领土闭合、不留缺口。</p>
*/
private List<ChunkPos> prefixFlyingChunks(TerritoryModel model, ExpansionConfig config, ChunkPos playerChunk, List<ChunkPos> planned) {
Set<ChunkPos> flying = model.selfFlyingChunks();
if (flying == null || flying.isEmpty()) {
return planned;
} }
// 策略 2 区域扩地:玩家圈选了矩形时,完全按矩形区域扩地 int limit = config.targetCount > 0 ? config.targetCount : Math.max(planned.size(), flying.size());
if (config.strategy == 2 && config.regionMaxX >= config.regionMinX) { Comparator<ChunkPos> byDistance = Comparator.comparingInt(playerChunk::manhattanDistance);
return this.generateRectangle(model, config, playerChunk); ArrayList<ChunkPos> result = new ArrayList<ChunkPos>();
// 飞地优先,且必须仍在配置区域内
for (ChunkPos chunk : flying) {
if (result.size() >= limit) break;
if (!this.isInRegion(chunk, config)) continue;
result.add(chunk);
} }
return this.generateLine(model, config, playerChunk); result.sort(byDistance);
// 其余规划区块依次补充,去重且不超过 limit
for (ChunkPos chunk : planned) {
if (result.size() >= limit) break;
if (flying.contains(chunk)) continue;
result.add(chunk);
}
return result;
} }
/** /**
@@ -191,11 +220,18 @@ public final class ExpansionPlanner {
} }
/** /**
* 策略 2 矩形区域扩地:完全按玩家圈选的矩形区域扩地。 * 策略 2 矩形区域扩地:严格 S 形(蛇形)扫描,由内而外推进。
* *
* <p>先检查矩形区域是否与己方领土接壤(矩形内至少有一个未占领区块与领土相邻), * <p>扫描规则(v1.2.1 重写):
* 若未接壤则返回空列表(不扩地)。接壤后,从接壤边界开始 BFS 逐层向内, * <ul>
* 将矩形内所有未被占领的区块全部纳入计划,保证每个区块都与已占领领土连通。 * <li>起始扫描线 = 矩形四条边中<b>离王城直线距离最近</b>的那条边(点到线段距离),
* 从该边向对边单调推进——即"由内而外",避免先跑到区域外侧绕圈;</li>
* <li>扫描行/列内做标准蛇形往返(相邻行方向交替),即使待开垦区块构成不规则多边形,
* 也始终按 S 形顺序一路扫过去,跳过暂时不可开垦的区块而不打乱顺序;</li>
* <li>首条扫描线的行内起始端同样选取离王城更近的一端;</li>
* <li>每个入选区块必须与"己方领土(含本次已选)"四正方向接壤,保证服务器接受开拓。</li>
* </ul>
* 复杂度:O(区域面积) 单遍扫描 + O(4) 接壤检查。</p>
*/ */
private List<ChunkPos> generateRectangle(TerritoryModel model, ExpansionConfig config, ChunkPos playerChunk) { private List<ChunkPos> generateRectangle(TerritoryModel model, ExpansionConfig config, ChunkPos playerChunk) {
Set<ChunkPos> actualOwn = this.ownChunks(model); Set<ChunkPos> actualOwn = this.ownChunks(model);
@@ -208,50 +244,86 @@ public final class ExpansionPlanner {
int minZ = config.regionMinZ; int minZ = config.regionMinZ;
int maxZ = config.regionMaxZ; int maxZ = config.regionMaxZ;
int limit = config.targetCount > 0 ? config.targetCount : Integer.MAX_VALUE; int limit = config.targetCount > 0 ? config.targetCount : Integer.MAX_VALUE;
// 检查矩形是否与己方领土接壤:矩形内至少有一个未占领区块与领土相邻 ChunkPos capital = this.capital(model, playerChunk);
boolean bordersOwn = false; // ===== 1. 四条边到王城的距离(点到线段距离的平方),选最近者为起始边 =====
for (int x = minX; x <= maxX; ++x) { // 王城坐标投影到边所在线段的横向偏移(王城在区域横向范围外时才有偏移)
for (int z = minZ; z <= maxZ; ++z) { int dxEdge = Math.max(0, Math.max(minX - capital.x(), capital.x() - maxX));
ChunkPos chunk = new ChunkPos(x, z); int dzEdge = Math.max(0, Math.max(minZ - capital.z(), capital.z() - maxZ));
if (allClaimed.contains(chunk)) continue; long distNorth = (long)dxEdge * dxEdge + (long)(minZ - capital.z()) * (minZ - capital.z());
if (this.ownNeighbors(chunk, actualOwn) > 0) { long distSouth = (long)dxEdge * dxEdge + (long)(maxZ - capital.z()) * (maxZ - capital.z());
bordersOwn = true; long distWest = (long)(minX - capital.x()) * (minX - capital.x()) + (long)dzEdge * dzEdge;
break; long distEast = (long)(maxX - capital.x()) * (maxX - capital.x()) + (long)dzEdge * dzEdge;
} // 最近边决定扫描方向:北/南边最近 → 横向逐行扫(行沿 Z 推进);西/东边最近 → 纵向逐列扫
} boolean rowScan = Math.min(distNorth, distSouth) <= Math.min(distWest, distEast);
if (bordersOwn) break; // ===== 2. 生成 S 形扫描序列并按接壤过滤 =====
} // 接壤判断集合:己方领土 + 本次已选区块。
if (!bordersOwn) { // 注意:绝不能把其他邦国领土(allClaimed)混入接壤判断集合,
return List.of(); // 否则会选中"挨着其他邦国、但与己方领土不相邻"的区块,服务器会拒绝开拓(历史 bug)。
} HashSet<ChunkPos> claimed = new HashSet<ChunkPos>(actualOwn);
// 初始边界:矩形内与己方领土(原始领土)直接相邻的未占领区块
HashSet<ChunkPos> plannedOwn = new HashSet<ChunkPos>(actualOwn);
ArrayDeque<ChunkPos> frontier = new ArrayDeque<ChunkPos>();
ArrayList<ChunkPos> result = new ArrayList<ChunkPos>(); ArrayList<ChunkPos> result = new ArrayList<ChunkPos>();
for (int x = minX; x <= maxX; ++x) { if (rowScan) {
for (int z = minZ; z <= maxZ; ++z) { // 行序:从离王城近的边(z=minZ 或 maxZ)向对边推进;首行行内起点选离王城 x 近的一端
ChunkPos chunk = new ChunkPos(x, z); int startRow = distNorth <= distSouth ? minZ : maxZ;
if (allClaimed.contains(chunk) || plannedOwn.contains(chunk)) continue; int rowStep = startRow == minZ ? 1 : -1;
if (this.ownNeighbors(chunk, actualOwn) > 0) { boolean ltr = Math.abs(capital.x() - minX) <= Math.abs(capital.x() - maxX);
plannedOwn.add(chunk); for (int row = startRow; row >= minZ && row <= maxZ; row += rowStep) {
frontier.add(chunk); if (ltr) {
for (int x = minX; x <= maxX; ++x) {
this.tryClaimRect(result, claimed, allClaimed, x, row, limit);
}
} else {
for (int x = maxX; x >= minX; --x) {
this.tryClaimRect(result, claimed, allClaimed, x, row, limit);
}
}
ltr = !ltr;
if (result.size() >= limit) {
return result;
} }
} }
} } else {
// BFS 逐层向内填满整个矩形 // 列序:从离王城近的边(x=minX 或 maxX)向对边推进;首列列内起点选离王城 z 近的一端
while (!frontier.isEmpty() && result.size() < limit) { int startCol = distWest <= distEast ? minX : maxX;
ChunkPos chunk = frontier.removeFirst(); int colStep = startCol == minX ? 1 : -1;
result.add(chunk); boolean ttb = Math.abs(capital.z() - minZ) <= Math.abs(capital.z() - maxZ);
for (ChunkPos neighbor : this.cardinalNeighbors(chunk)) { for (int col = startCol; col >= minX && col <= maxX; col += colStep) {
if (neighbor.x() < minX || neighbor.x() > maxX || neighbor.z() < minZ || neighbor.z() > maxZ) continue; if (ttb) {
if (allClaimed.contains(neighbor) || plannedOwn.contains(neighbor)) continue; for (int z = minZ; z <= maxZ; ++z) {
plannedOwn.add(neighbor); this.tryClaimRect(result, claimed, allClaimed, col, z, limit);
frontier.add(neighbor); }
} else {
for (int z = maxZ; z >= minZ; --z) {
this.tryClaimRect(result, claimed, allClaimed, col, z, limit);
}
}
ttb = !ttb;
if (result.size() >= limit) {
return result;
}
} }
} }
return result; return result;
} }
/**
* S 形扫描中的一个格子:若该区块未被任何邦国占领、且与"己方领土(含本次已选)"接壤,
* 则纳入本次扩张计划;否则跳过(保持 S 形顺序一路扫过去,跳过的不打乱后续顺序)。
*/
private void tryClaimRect(List<ChunkPos> result, Set<ChunkPos> claimed, Set<ChunkPos> allClaimed, int x, int z, int limit) {
if (result.size() >= limit) {
return;
}
ChunkPos chunk = new ChunkPos(x, z);
if (allClaimed.contains(chunk) || claimed.contains(chunk)) {
return;
}
if (this.ownNeighbors(chunk, claimed) == 0) {
return;
}
result.add(chunk);
claimed.add(chunk);
}
/** 在候选集中找到离当前游标最近的一个区块(曼哈顿距离),作为推进的前沿 */ /** 在候选集中找到离当前游标最近的一个区块(曼哈顿距离),作为推进的前沿 */
private ChunkPos nearestFrontier(Set<ChunkPos> candidates, ChunkPos cursor) { private ChunkPos nearestFrontier(Set<ChunkPos> candidates, ChunkPos cursor) {
return candidates.stream().min(Comparator.comparingInt(cursor::manhattanDistance)).orElse(null); return candidates.stream().min(Comparator.comparingInt(cursor::manhattanDistance)).orElse(null);
@@ -389,7 +461,13 @@ public final class ExpansionPlanner {
return Math.max(dx, dz = Math.abs(chunk.z() - config.regionCenterZ)) <= Math.max(1, config.regionRadius); return Math.max(dx, dz = Math.abs(chunk.z() - config.regionCenterZ)) <= Math.max(1, config.regionRadius);
} }
/** 统计某区块周围(上下左右)属于给定集合的邻居数量 */ /**
* 统计某区块周围(上下左右四个正方向)属于给定集合的邻居数量。
*
* <p>调用方必须传入“己方领土”集合(含本次规划已纳入的区块)作为 {@code own},
* 用于判断区块是否与己方领土接壤。绝不能把其他邦国的领土混入该集合,
* 否则会误判“与他国接壤”为“可开拓”,选中一个与己方领土不相邻的无效目标。</p>
*/
private int ownNeighbors(ChunkPos chunk, Set<ChunkPos> own) { private int ownNeighbors(ChunkPos chunk, Set<ChunkPos> own) {
int count = 0; int count = 0;
for (ChunkPos neighbor : this.cardinalNeighbors(chunk)) { for (ChunkPos neighbor : this.cardinalNeighbors(chunk)) {
@@ -24,6 +24,7 @@ import java.util.HashSet;
import java.util.List; import java.util.List;
import java.util.Map; import java.util.Map;
import java.util.Set; import java.util.Set;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.Executors; import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService; import java.util.concurrent.ScheduledExecutorService;
import java.util.concurrent.TimeUnit; import java.util.concurrent.TimeUnit;
@@ -46,7 +47,7 @@ import net.fabricmc.api.Environment;
*/ */
public final class TerritoryDataService { public final class TerritoryDataService {
/** 动态地图的 markers.json 接口地址(AutoStore 服务器) */ /** 动态地图的 markers.json 接口地址(AutoStore 服务器) */
private static final String MARKERS_URL = "http://autostore.simpfun.cn/tiles/minecraft_overworld/markers.json"; private static final String MARKERS_URL = "http://bgjq.simpfun.cn/tiles/minecraft_overworld/markers.json";
/** 从 marker 弹窗文本中提取"疆土归属: xxx"的邦国名 */ /** 从 marker 弹窗文本中提取"疆土归属: xxx"的邦国名 */
private static final Pattern CLAIM_PATTERN = Pattern.compile("\u7586\u571f\u5f52\u5c5e:\\s*([^<\\r\\n]+)"); private static final Pattern CLAIM_PATTERN = Pattern.compile("\u7586\u571f\u5f52\u5c5e:\\s*([^<\\r\\n]+)");
/** 从 marker 弹窗文本中提取"「xxx」的王城"的王城名 */ /** 从 marker 弹窗文本中提取"「xxx」的王城"的王城名 */
@@ -65,6 +66,28 @@ public final class TerritoryDataService {
private volatile long lastSuccessfulFetchMillis; private volatile long lastSuccessfulFetchMillis;
/** 最近一次尝试拉取的时间戳(毫秒) */ /** 最近一次尝试拉取的时间戳(毫秒) */
private volatile long lastAttemptMillis; private volatile long lastAttemptMillis;
/** 会话内新占领区块的本地记录时间(毫秒),用于刷新时判断该占领是否已被地图数据确认 */
private final Map<ChunkPos, Long> sessionClaimTimes = new ConcurrentHashMap<>();
/**
* 会话占领"确认宽限"时长(毫秒)。
*
* <p>占领成功后,服务器动态地图(Dynmap/markers.json)可能尚未同步该区块,
* 因此在宽限期内即使地图未确认也先保留"会话占领"标记,避免刚占领的区块被误判为假占领。
* 超过宽限期仍未在地图中确认的,视为未真正占领并丢弃,使空洞区块能重新进入规划。
* (v1.2.1 由 120 秒缩短为 60 秒:配合请求侧缓存击穿,Dynmap 秒级同步,缩短可更快修正假占领)</p>
*/
private static final long CLAIM_CONFIRM_GRACE_MS = 60_000L;
/**
* ChunkPos 驻留池:坐标 → 复用实例。
*
* <p>每次解析 markers.json 会创建约 8 万个 ChunkPos,且各次刷新的坐标高度重合。
* 驻留后新旧模型共享同一批实例,刷新时垃圾量从"整份模型"降为"集合外壳",
* 显著降低 GC 压力(缓解刷新时游戏卡顿与内存占用)。</p>
*/
private static final ConcurrentHashMap<Long, ChunkPos> CHUNK_POOL = new ConcurrentHashMap<Long, ChunkPos>();
/** 上次成功响应的正文哈希与长度,用于识别"网络缓存返回了相同旧数据"并跳过重复解析 */
private volatile int lastBodyHash;
private volatile int lastBodyLength = -1;
public TerritoryDataService() { public TerritoryDataService() {
this.executor = TerritoryDataService.newExecutor(); this.executor = TerritoryDataService.newExecutor();
@@ -111,27 +134,63 @@ public final class TerritoryDataService {
/** /**
* 异步刷新领土数据(在调度线程中执行)。 * 异步刷新领土数据(在调度线程中执行)。
* 拉取成功后解析 JSON,并把上一份模型中的"会话新占领区块"合并进新模型, * 拉取成功后解析 JSON,并把上一份模型中的"会话新占领区块"与刚拉取的最新地图数据仔细核对,
* 避免刷新覆盖掉本次会话的占领记录。 * 只保留"已被地图确认"或"刚占领未超宽限期"的占领记录,避免刷新时把假占领永久留在模型里。
*/ */
public void refreshAsync() { public void refreshAsync() {
this.executor.execute(() -> { this.executor.execute(() -> {
this.lastAttemptMillis = System.currentTimeMillis(); this.lastAttemptMillis = System.currentTimeMillis();
try { try {
HttpRequest request = HttpRequest.newBuilder(URI.create(MARKERS_URL)).timeout(Duration.ofSeconds(15L)).header("User-Agent", "Mozilla/5.0 autostore/1.0").GET().build(); // 请求侧缓存击穿:URL 追加时间戳参数 + no-cache 头,确保每次都拿到服务器最新数据。
// 此前约半数刷新命中网络缓存拿到旧数据,导致会话占领迟迟无法被地图确认/纠正。
String url = MARKERS_URL + "?_=" + System.currentTimeMillis();
HttpRequest request = HttpRequest.newBuilder(URI.create(url)).timeout(Duration.ofSeconds(15L))
.header("User-Agent", "Mozilla/5.0 autostore/1.2.1")
.header("Cache-Control", "no-cache, no-store")
.header("Pragma", "no-cache").GET().build();
HttpResponse<String> response = this.httpClient.send(request, HttpResponse.BodyHandlers.ofString(StandardCharsets.UTF_8)); HttpResponse<String> response = this.httpClient.send(request, HttpResponse.BodyHandlers.ofString(StandardCharsets.UTF_8));
if (response.statusCode() < 200 || response.statusCode() >= 300) { if (response.statusCode() < 200 || response.statusCode() >= 300) {
this.lastError = "HTTP " + response.statusCode(); this.lastError = "HTTP " + response.statusCode();
return; return;
} }
String body = response.body();
// 内容未变化(服务器确实无更新,或缓存仍命中相同旧文):跳过重复解析,
// 避免"每次刷新都重建 8 万区块模型"的 CPU/GC 开销;模型与飞地缓存保持原样。
if (body.length() == this.lastBodyLength && body.hashCode() == this.lastBodyHash) {
this.lastSuccessfulFetchMillis = System.currentTimeMillis();
this.lastError = "";
return;
}
this.lastBodyHash = body.hashCode();
this.lastBodyLength = body.length();
TerritoryModel parsed = TerritoryDataService.parse(response.body()); TerritoryModel parsed = TerritoryDataService.parse(response.body());
TerritoryModel previous = this.model; TerritoryModel previous = this.model;
if (previous != null) { if (previous != null) {
long now = System.currentTimeMillis();
// 本次拉取到的己方领土区块(地图数据即最终依据,无需缓存旧数据)
Set<ChunkPos> freshOwn = new HashSet<>();
TerritoryState freshSelf = parsed.state(this.selectedStateName);
if (freshSelf != null) {
freshOwn.addAll(freshSelf.chunks());
}
for (ChunkPos sessionClaim : previous.sessionClaims()) { for (ChunkPos sessionClaim : previous.sessionClaims()) {
parsed.addSessionClaim(sessionClaim); Long claimTime = this.sessionClaimTimes.get(sessionClaim);
boolean confirmed = freshOwn.contains(sessionClaim);
boolean withinGrace = claimTime != null && now - claimTime < CLAIM_CONFIRM_GRACE_MS;
if (confirmed || withinGrace) {
// 地图已确认,或尚在宽限期(Dynmap 可能还没同步):保留会话占领标记
parsed.addSessionClaim(sessionClaim);
} else if (claimTime != null) {
// 地图始终未确认且超时:判定为假占领并移除,使空洞区块重新进入规划
this.sessionClaimTimes.remove(sessionClaim);
}
// claimTime 为 null(从未在本服务记录)也视为未确认:不保留
} }
} }
parsed.setSelfStateName(this.selectedStateName); parsed.setSelfStateName(this.selectedStateName);
// 后台线程预计算飞地缓存:把"各国外接矩形全量扫描"从渲染帧挪到这里,
// 修复"刷新地图/打开 GUI 时游戏卡一下"的问题
parsed.precomputeFlyingChunks();
this.model = parsed; this.model = parsed;
this.lastSuccessfulFetchMillis = System.currentTimeMillis(); this.lastSuccessfulFetchMillis = System.currentTimeMillis();
this.lastError = ""; this.lastError = "";
@@ -163,6 +222,7 @@ public final class TerritoryDataService {
} }
public void addSessionClaim(ChunkPos chunk) { public void addSessionClaim(ChunkPos chunk) {
this.sessionClaimTimes.put(chunk, System.currentTimeMillis());
TerritoryModel current = this.model; TerritoryModel current = this.model;
if (current != null) { if (current != null) {
current.addSessionClaim(chunk); current.addSessionClaim(chunk);
@@ -240,9 +300,9 @@ public final class TerritoryDataService {
return; return;
} }
Set chunks = claims.computeIfAbsent(name, ignored -> new HashSet()); Set chunks = claims.computeIfAbsent(name, ignored -> new HashSet());
for (List<int[]> polygon : TerritoryDataService.extractPolygons(marker.get("points"))) { // 一个 marker 的多个多边形遵循 dynmap 的 even-odd 填充规则:
TerritoryDataService.fillPolygon(chunks, polygon); // 外圈为正,内圈多边形(国中飞地的边界)作为孔洞被减去,而非作为独立领土并集填充。
} TerritoryDataService.fillPolygonEvenOdd(chunks, TerritoryDataService.extractPolygons(marker.get("points")));
colors.putIfAbsent(name, TerritoryDataService.parseColor(TerritoryDataService.stringOr(marker, "color", "#75bd20"))); colors.putIfAbsent(name, TerritoryDataService.parseColor(TerritoryDataService.stringOr(marker, "color", "#75bd20")));
} }
@@ -308,35 +368,59 @@ public final class TerritoryDataService {
} }
/** /**
* 将多边形覆盖的区块填充进集合: * 将多边形组覆盖的区块按 even-odd 规则填充进集合。
* 先算出多边形外接矩形(换算为区块坐标),再逐区块用"点在多边形内"算法判断, *
* 以区块中心点(cx*16+8, cz*16+8)是否落在多边形内为准。 * <p>一个 marker 里的多个多边形遵循 dynmap 的奇偶填充:区块落入<b>奇数个</b>多边形内时才视为领土;
* 面积超过 600 万区块时直接放弃,防止异常数据导致卡死。 * 这样内圈多边形(国中飞地/孔洞的边界)会被正确减去,而不是像并集那样把孔洞也填成领土。</p>
*
* @param output 输出集合(该邦国的区块集合)
* @param polygons 该 marker 的全部多边形,第一个为外圈、可为多个内圈孔洞
*/ */
private static void fillPolygon(Set<ChunkPos> output, List<int[]> polygon) { private static void fillPolygonEvenOdd(Set<ChunkPos> output, List<List<int[]>> polygons) {
int area; if (polygons.isEmpty()) {
return;
}
int minX = Integer.MAX_VALUE; int minX = Integer.MAX_VALUE;
int maxX = Integer.MIN_VALUE; int maxX = Integer.MIN_VALUE;
int minZ = Integer.MAX_VALUE; int minZ = Integer.MAX_VALUE;
int maxZ = Integer.MIN_VALUE; int maxZ = Integer.MIN_VALUE;
for (int[] point : polygon) { for (List<int[]> polygon : polygons) {
minX = Math.min(minX, Math.floorDiv(point[0], 16)); for (int[] point : polygon) {
maxX = Math.max(maxX, Math.floorDiv(point[0], 16)); minX = Math.min(minX, Math.floorDiv(point[0], 16));
minZ = Math.min(minZ, Math.floorDiv(point[1], 16)); maxX = Math.max(maxX, Math.floorDiv(point[0], 16));
maxZ = Math.max(maxZ, Math.floorDiv(point[1], 16)); minZ = Math.min(minZ, Math.floorDiv(point[1], 16));
maxZ = Math.max(maxZ, Math.floorDiv(point[1], 16));
}
} }
int n = area = ((maxX - minX) + 1L) * ((maxZ - minZ) + 1L) > Integer.MAX_VALUE ? Integer.MAX_VALUE : (maxX - minX + 1) * (maxZ - minZ + 1); // 面积超过 600 万区块时直接放弃,防止异常数据导致卡死
if (area > 6000000) { if ((long)(maxX - minX + 1) * (maxZ - minZ + 1) > 6000000L) {
return; return;
} }
for (int cx = minX; cx <= maxX; ++cx) { for (int cx = minX; cx <= maxX; ++cx) {
for (int cz = minZ; cz <= maxZ; ++cz) { for (int cz = minZ; cz <= maxZ; ++cz) {
if (!TerritoryDataService.pointInPolygon(cx * 16 + 8, cz * 16 + 8, polygon)) continue; // 奇偶填充:落在奇数个多边形内则为领土;否则(含恰好落在偶数个内圈孔洞中)忽略
output.add(new ChunkPos(cx, cz)); boolean inside = false;
for (List<int[]> polygon : polygons) {
if (TerritoryDataService.pointInPolygon(cx * 16 + 8, cz * 16 + 8, polygon)) {
inside = !inside;
}
}
if (inside) {
output.add(TerritoryDataService.internChunk(cx, cz));
}
} }
} }
} }
/**
* 驻留池获取区块坐标实例:同一坐标跨模型复用同一对象。
* 刷新频率下大幅减少 ChunkPos 临时分配与 GC 压力(见 {@link #CHUNK_POOL})。
*/
private static ChunkPos internChunk(int x, int z) {
long key = (long)x << 32 | (long)z & 0xFFFFFFFFL;
return TerritoryDataService.CHUNK_POOL.computeIfAbsent(key, k -> new ChunkPos(x, z));
}
/** 射线法判断点 (x, z) 是否在多边形内(经典奇偶规则) */ /** 射线法判断点 (x, z) 是否在多边形内(经典奇偶规则) */
private static boolean pointInPolygon(int x, int z, List<int[]> polygon) { private static boolean pointInPolygon(int x, int z, List<int[]> polygon) {
boolean inside = false; boolean inside = false;
@@ -35,6 +35,18 @@ public final class TerritoryModel {
private final Set<ChunkPos> sessionClaims; private final Set<ChunkPos> sessionClaims;
/** 当前选中的己方邦国名称 */ /** 当前选中的己方邦国名称 */
private String selfStateName = ""; private String selfStateName = "";
/**
* 飞地(疏漏区块)缓存:邦国名 → 该国飞地区块集合。
*
* <p>飞地指"四周(四个正方向)都被同一邦国占领、但自身未被占领"的区块,
* 通常是自动扩地时漏掉的疏漏。该结果在模型构建后懒计算并缓存,
* 仅在新增会话占领(addSessionClaim)后失效重算。
* 字段为 volatile:后台线程可调用 {@link #precomputeFlyingChunks()} 预热,
* 渲染线程读取时保证可见性,避免把全量扫描留在渲染帧里(卡顿来源)。</p>
*/
private transient volatile Map<String, Set<ChunkPos>> cachedFlyingChunks;
/** 所有邦国飞地的合并并集缓存(volatile,同上);仅少量区块,供 GUI 直接遍历 */
private transient volatile Set<ChunkPos> cachedAllFlyingChunks;
public TerritoryModel(Map<String, TerritoryState> states) { public TerritoryModel(Map<String, TerritoryState> states) {
this.states = new HashMap<String, TerritoryState>(states); this.states = new HashMap<String, TerritoryState>(states);
@@ -94,6 +106,95 @@ public final class TerritoryModel {
return null; return null;
} }
/**
* 返回所有邦国的飞地(疏漏区块)并集(只读视图,结果缓存,帧间零分配)。
*
* <p>飞地指“四周(四个正方向)都被同一邦国占领、但自身未被占领”的区块。
* 这些往往是自动扩地过程中漏掉的疏漏,需要在地图上标出并优先填补。</p>
*/
public Set<ChunkPos> flyingChunks() {
Set<ChunkPos> cached = this.cachedAllFlyingChunks;
if (cached != null) {
return cached;
}
HashSet<ChunkPos> result = new HashSet<ChunkPos>();
for (Set<ChunkPos> chunks : this.flyingChunksByState().values()) {
result.addAll(chunks);
}
Set<ChunkPos> frozen = Collections.unmodifiableSet(result);
this.cachedAllFlyingChunks = frozen;
return frozen;
}
/** 返回己方邦国的飞地(疏漏区块)(只读视图);未选择邦国时为空集 */
public Set<ChunkPos> selfFlyingChunks() {
return Collections.unmodifiableSet(this.flyingChunksByState().getOrDefault(this.selfStateName, Set.of()));
}
/**
* 后台预计算飞地缓存(在数据刷新线程调用):
* 把"各国外接矩形全量扫描"提前到后台线程完成,
* 渲染线程读到的永远是现成缓存,避免模型刷新后第一帧卡顿。
*/
public void precomputeFlyingChunks() {
this.flyingChunks();
}
/** 计算并缓存各邦国的飞地区块(懒加载,addSessionClaim 后失效重算) */
private Map<String, Set<ChunkPos>> flyingChunksByState() {
Map<String, Set<ChunkPos>> cached = this.cachedFlyingChunks;
if (cached != null) {
return cached;
}
HashMap<String, Set<ChunkPos>> map = new HashMap<String, Set<ChunkPos>>();
for (TerritoryState state : this.states.values()) {
map.put(state.name(), this.computeFlyingChunks(state.chunks()));
}
this.cachedFlyingChunks = map;
return map;
}
/**
* 计算某邦国的全部飞地区块:
* 在该邦国的外接矩形内,找出“未被任何邦国占领、但四个正方向均属于该邦国”的区块。
*/
private Set<ChunkPos> computeFlyingChunks(Set<ChunkPos> own) {
HashSet<ChunkPos> result = new HashSet<ChunkPos>();
if (own.isEmpty()) {
return result;
}
int minX = Integer.MAX_VALUE;
int maxX = Integer.MIN_VALUE;
int minZ = Integer.MAX_VALUE;
int maxZ = Integer.MIN_VALUE;
for (ChunkPos chunk : own) {
minX = Math.min(minX, chunk.x());
maxX = Math.max(maxX, chunk.x());
minZ = Math.min(minZ, chunk.z());
maxZ = Math.max(maxZ, chunk.z());
}
for (int cx = minX; cx <= maxX; ++cx) {
for (int cz = minZ; cz <= maxZ; ++cz) {
ChunkPos chunk = new ChunkPos(cx, cz);
if (own.contains(chunk) || this.allClaimed.contains(chunk)) {
continue;
}
if (this.surroundedBySameState(chunk, own)) {
result.add(chunk);
}
}
}
return result;
}
/** 判断区块的四个正方向邻居是否全部属于给定邦国的区块集合 */
private boolean surroundedBySameState(ChunkPos chunk, Set<ChunkPos> own) {
return own.contains(new ChunkPos(chunk.x() + 1, chunk.z()))
&& own.contains(new ChunkPos(chunk.x() - 1, chunk.z()))
&& own.contains(new ChunkPos(chunk.x(), chunk.z() + 1))
&& own.contains(new ChunkPos(chunk.x(), chunk.z() - 1));
}
/** /**
* 记录一次会话内新占领的区块: * 记录一次会话内新占领的区块:
* 加入会话集合与全局已占领集合,并同步更新己方邦国的区块集合。 * 加入会话集合与全局已占领集合,并同步更新己方邦国的区块集合。
@@ -101,6 +202,8 @@ public final class TerritoryModel {
public void addSessionClaim(ChunkPos chunk) { public void addSessionClaim(ChunkPos chunk) {
this.sessionClaims.add(chunk); this.sessionClaims.add(chunk);
this.allClaimed.add(chunk); this.allClaimed.add(chunk);
this.cachedFlyingChunks = null;
this.cachedAllFlyingChunks = null;
TerritoryState self = this.states.get(this.selfStateName); TerritoryState self = this.states.get(this.selfStateName);
if (self != null) { if (self != null) {
HashSet<ChunkPos> updated = new HashSet<ChunkPos>(self.chunks()); HashSet<ChunkPos> updated = new HashSet<ChunkPos>(self.chunks());
+1 -1
查看文件
@@ -1 +1 @@
{"schemaVersion":1,"id":"autostore","version":"1.0.0","name":"AutoStore","description":"","authors":[],"contact":{},"license":"All-Rights-Reserved","environment":"client","entrypoints":{"fabric-datagen":["autostore.client.AutoStoreModDataGenerator"],"client":["autostore.client.AutoStoreModClient"],"main":["autostore.AutoStoreMod"]},"mixins":["autostore.mixins.json",{"config":"autostore.client.mixins.json","environment":"client"}],"depends":{"fabricloader":">=0.16.14","fabric-api":"*","minecraft":"1.21.4"},"jars":[{"file":"META-INF/jars/baritone-api-fabric-1.13.1.jar"}]} {"schemaVersion":1,"id":"autostore","version":"1.2.2","name":"AutoStore","description":"","authors":[],"contact":{},"license":"All-Rights-Reserved","environment":"client","entrypoints":{"fabric-datagen":["autostore.client.AutoStoreModDataGenerator"],"client":["autostore.client.AutoStoreModClient"],"main":["autostore.AutoStoreMod"]},"mixins":["autostore.mixins.json",{"config":"autostore.client.mixins.json","environment":"client"}],"depends":{"fabricloader":">=0.16.14","fabric-api":"*","minecraft":"1.21.4"},"jars":[{"file":"META-INF/jars/baritone-api-fabric-1.13.1.jar"}]}