多机器人(src/bot/botPool.js、src/config/botsConfig.js) - .env 用 MC_BOTS 一次配置多个账号(JSON 数组或 用户名:密码 逗号分隔),未配置时回退单机器人 - 每个机器人独立连接 / 登录 / 扩地状态机,共享一份领土数据服务与运行日志 - 密码只从 .env 读取;data/bots.json 只存启用状态、备注名、自动开始与各自的配置覆盖 - 每个机器人可覆盖全局配置(策略 / 目标邦国 / 目标数量等),未覆盖字段回退全局默认 开拓日志(src/core/expansionLog.js) - 逐条记录开拓玩家、邦国、区块、方块坐标、时间与判定来源,追加写入 data/expansion-log.jsonl - 支持按机器人 / 邦国 / 时间筛选、统计、导出带 BOM 的 CSV,超过 16MB 自动轮转 游戏公屏完整日志与聊天框(src/core/chatLog.js) - 每个机器人的全部公屏 / 系统 / 动作栏消息按机器人分文件留档,自身发出的聊天与指令同样留档 - 控制台新增公屏聊天页签与消息发送框 登录验证门禁 - 游戏侧:未完成登录验证时拒绝发送指令 / 聊天,isReady() 也不放行扩地任务; 新增 server.loginConfirmTimeoutMs 兜底,避免服务器不回提示导致永远卡在未登录 - 控制台侧:新增 WEB_PASSWORD 与 /api/login、/api/session,页面登录框验证通过才允许操作 大地图(src/core/bigMapService.js) - 爬取服务器地图站点(squaremap)的瓦片图片与领土标记,一张图上看全部机器人坐标 - 坐标系对源站实测标定并用 27 个王城交叉验证;瓦片磁盘缓存,层级 0 启动预爬取、更高层级按需穿透 - 领土按 markers.json 原始多边形绘制(预编译 Path2D,even-odd 保留孔洞),叠加王城与机器人标签 配套改造 - TerritoryModel 新增 flyingChunksOf / ownChunksOf,邦国归属改为按名称显式传入, 不再依赖全局 selfStateName(多机器人会互相覆盖) - Web 接口以 /api/bots/:id/... 为主,原单机器人接口保留为默认机器人的等价别名 - 新增 scripts/check-web-ids.js 校验前端元素引用一致性 测试从 154 增至 242,全部通过。
560 行
21 KiB
JavaScript
560 行
21 KiB
JavaScript
'use strict';
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const test = require('node:test');
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const assert = require('node:assert');
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const fs = require('fs');
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const os = require('os');
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const path = require('path');
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const { ExpansionController, State } = require('../src/controller/expansionController');
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const { TerritoryModel } = require('../src/core/territoryModel');
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const { defaultConfig } = require('../src/config/expansionConfig');
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const { Logger } = require('../src/util/logger');
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const { FakeBot } = require('./helpers/fakeBot');
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const chunkPos = require('../src/core/chunkPos');
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/** 假寻路服务 */
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class FakePathing {
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constructor() {
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this.calcFailed = false;
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this.currentTarget = null;
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this._pathing = false;
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this.pathCalls = 0;
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}
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pathTo(chunk) {
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this.currentTarget = chunk;
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this._pathing = true;
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this.pathCalls++;
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return true;
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}
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cancel() {
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this._pathing = false;
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}
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isPathing() {
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return this._pathing;
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}
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applyConfig() {}
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}
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/** 假数据服务 */
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class FakeDataService {
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constructor(model) {
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this.model = model;
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this.sessionClaims = [];
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this.refreshCount = 0;
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}
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getModel() {
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return this.model;
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}
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setSelectedStateName(name) {
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this.model.setSelfStateName(name);
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}
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addSessionClaim(chunk) {
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this.sessionClaims.push(chunk);
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this.model.addSessionClaim(chunk);
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}
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refreshAsync() {
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this.refreshCount++;
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}
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async detectStateByPlayer() {
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return null;
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}
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snapshot() {
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return { stateCount: this.model.stateCount };
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}
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}
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/** 假机器人管理器 */
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class FakeBotManager {
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constructor(bot, model) {
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this.bot = bot;
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this.pathing = new FakePathing();
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this.grim = null;
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this.eater = null;
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this.boat = null;
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this.guard = null;
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this.connection = { username: 'TestBot' };
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this.commands = [];
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this._model = model;
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}
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isReady() {
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return true;
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}
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isSpawned() {
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return true;
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}
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sendCommand(command) {
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if (command) this.commands.push(command);
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}
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applyConfig() {}
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}
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/**
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* 搭建被测环境。
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* @param {{states?: Record<string, Array<[number, number]>>, selfName?: string, x?: number, z?: number, config?: object}} [options]
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*/
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function setup(options) {
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const opts = options || {};
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const states = opts.states || { A: [[0, 0]] };
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const map = new Map();
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for (const [name, coords] of Object.entries(states)) {
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map.set(name, {
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name,
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capital: { x: coords[0][0], z: coords[0][1] },
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chunks: new Set(coords.map(([x, z]) => chunkPos.key(x, z))),
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color: 0x75bd20
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});
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}
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const model = new TerritoryModel(map);
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if (opts.selfName) model.setSelfStateName(opts.selfName);
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const bot = new FakeBot({ x: (opts.x === undefined ? 0 : opts.x) * 16 + 8, y: 64, z: (opts.z === undefined ? 0 : opts.z) * 16 + 8 });
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const botManager = new FakeBotManager(bot, model);
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const dataService = new FakeDataService(model);
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const logger = new Logger({ echo: false });
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const controller = new ExpansionController({ botManager, dataService, logger });
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const config = defaultConfig();
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config.enforceClaimTime = false;
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config.autoEat = false;
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config.autoAttack = false;
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config.durabilityGuard = false;
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config.autoBoat = false;
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Object.assign(config, opts.config || {});
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return { controller, botManager, dataService, model, bot, logger, config };
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}
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test('start:自动识别所在邦国并下发开垦模式指令', async () => {
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const { controller, botManager, config, model } = setup({ selfName: '' });
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const ok = await controller.start(config);
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assert.strictEqual(ok, true);
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assert.strictEqual(model.selfStateNameValue(), 'A', '应自动识别为所在邦国 A');
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assert.ok(botManager.commands.includes('u claimmode'), '应发送开垦模式指令');
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assert.strictEqual(controller.state, State.PATHING);
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assert.ok(controller.target, '应选出目标区块');
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assert.strictEqual(botManager.pathing.pathCalls, 1, '应下发一次寻路');
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});
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test('start:指定不存在的邦国时拒绝启动', async () => {
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const { controller, config } = setup();
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config.stateName = '不存在的国';
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const ok = await controller.start(config);
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assert.strictEqual(ok, false);
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assert.strictEqual(controller.state, State.IDLE);
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assert.ok(controller.status.includes('不存在'));
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});
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test('start:不在开垦时段时登记等待自动开始', async () => {
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const { controller, config } = setup();
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const hour = new Date().getHours();
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config.enforceClaimTime = true;
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// 构造一个一定不含当前小时的时段
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config.claimStartHour = (hour + 2) % 24;
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config.claimEndHour = (hour + 3) % 24;
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if (config.claimStartHour >= config.claimEndHour) config.claimEndHour = config.claimStartHour + 1;
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const ok = await controller.start(config);
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assert.strictEqual(ok, true);
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assert.strictEqual(controller.isWaitingForClaimTime(), true);
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assert.strictEqual(controller.state, State.IDLE);
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assert.ok(controller.status.includes('等待开垦时段'));
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});
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test('到达目标区块后进入等待开垦状态', async () => {
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const { controller, botManager, config, bot } = setup();
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await controller.start(config);
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const target = controller.target;
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// 把机器人移到目标区块
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bot.entity.position.x = target.x * 16 + 8;
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bot.entity.position.z = target.z * 16 + 8;
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controller.tick();
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assert.strictEqual(controller.state, State.WAITING);
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assert.strictEqual(botManager.pathing.isPathing(), false, '到达后应取消寻路');
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});
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test('开垦成功消息推进计数并进入 SUCCESS', async () => {
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const { controller, config, bot, dataService } = setup();
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await controller.start(config);
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const target = controller.target;
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bot.entity.position.x = target.x * 16 + 8;
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bot.entity.position.z = target.z * 16 + 8;
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controller.tick();
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assert.strictEqual(controller.state, State.WAITING);
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controller.monitor.onChat(`疆土(${target.x},${target.z}) [${target.x * 16},${target.z * 16}] 已为你的邦国开拓`);
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assert.strictEqual(controller.completedClaims, 1);
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assert.strictEqual(controller.state, State.SUCCESS);
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assert.strictEqual(dataService.sessionClaims.length, 1);
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assert.ok(dataService.refreshCount > 0, '占领成功后应触发一次地图刷新');
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});
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test('同一区块的重复成功消息只计一次', async () => {
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const { controller, config, bot } = setup();
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await controller.start(config);
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const target = controller.target;
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bot.entity.position.x = target.x * 16 + 8;
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bot.entity.position.z = target.z * 16 + 8;
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controller.tick();
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const message = `疆土(${target.x},${target.z}) [0,0] 已为你的邦国开拓`;
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controller.monitor.onChat(message);
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controller.monitor.onChat(message);
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assert.strictEqual(controller.completedClaims, 1);
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});
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test('通用成功消息只在机器人确实位于目标区块时生效', async () => {
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const { controller, config, bot } = setup();
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await controller.start(config);
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const target = controller.target;
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// 机器人不在目标区块上
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bot.entity.position.x = (target.x + 5) * 16;
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bot.entity.position.z = (target.z + 5) * 16;
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controller.playerChunk = { x: target.x + 5, z: target.z + 5 };
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controller.monitor.onChat('你的疆土已开拓');
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assert.strictEqual(controller.completedClaims, 0, '不在目标区块时不得计为成功');
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bot.entity.position.x = target.x * 16 + 8;
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bot.entity.position.z = target.z * 16 + 8;
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controller.playerChunk = { x: target.x, z: target.z };
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controller.monitor.onChat('你的疆土已开拓');
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assert.strictEqual(controller.completedClaims, 1);
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});
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test('目标已被他人占领时跳过', async () => {
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const { controller, config, model } = setup();
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await controller.start(config);
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const target = controller.target;
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// 地图刷新后该区块变成他国领土
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model.allClaimedChunks().add(chunkPos.key(target.x, target.z));
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controller.tick();
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assert.strictEqual(controller.state, State.NEXT);
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assert.strictEqual(controller.status, '跳过已占领区块');
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});
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test('目标不再与己方领土接壤时跳过', async () => {
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const { controller, config, model } = setup();
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await controller.start(config);
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const target = controller.target;
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// 清空己方领土,使目标不再接壤
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model.selfState().chunks.clear();
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controller.tick();
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assert.strictEqual(controller.state, State.NEXT);
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assert.strictEqual(controller.status, '跳过不接壤区块');
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});
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test('寻路超时会重新寻路,重试耗尽后走两步', async () => {
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const { controller, botManager, config } = setup({ config: { waitTimeoutSeconds: 5, retries: 2, sideStepMaxRounds: 2 } });
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await controller.start(config);
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const callsAfterStart = botManager.pathing.pathCalls;
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// 把阶段开始时间拨回 10 秒前,触发超时
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controller.stageStartedMillis = Date.now() - 10000;
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controller.tick();
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assert.strictEqual(controller.retryCount, 1);
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assert.strictEqual(controller.state, State.PATHING, '未耗尽重试时应继续寻路');
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assert.strictEqual(botManager.pathing.pathCalls, callsAfterStart + 1);
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controller.stageStartedMillis = Date.now() - 10000;
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controller.tick();
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assert.strictEqual(controller.sideStepping, true, '重试耗尽后应进入走两步阶段');
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assert.strictEqual(controller.sideStepCount, 1);
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});
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test('连续超时累计达到阈值时回城', async () => {
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const { controller, botManager, config } = setup({
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config: { waitTimeoutSeconds: 5, retries: 1, sideStepMaxRounds: 0, returnThresholdSeconds: 1 }
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});
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await controller.start(config);
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controller.stageStartedMillis = Date.now() - 10000;
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controller.tick(); // 第一次超时:重试次数达到上限(retries=1),走两步轮数为 0 → giveUp → 回城
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assert.strictEqual(controller.state, State.RETURNING);
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assert.ok(botManager.commands.includes('u return'), '应发送回城指令');
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});
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test('回城等待结束后重新规划(非耐久保护触发)', async () => {
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const { controller, config } = setup({
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config: { waitTimeoutSeconds: 5, retries: 1, sideStepMaxRounds: 0, returnThresholdSeconds: 1, returnWaitSeconds: 1 }
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});
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await controller.start(config);
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controller.stageStartedMillis = Date.now() - 10000;
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controller.tick();
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assert.strictEqual(controller.state, State.RETURNING);
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controller.returnStartMillis = Date.now() - 5000;
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controller.tick();
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assert.strictEqual(controller.state, State.PATHING, '回城完成后应重新规划并开始寻路');
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assert.strictEqual(controller.consecutiveTimeoutMillis, 0, '连续超时计数应清零');
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});
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test('耐久保护触发回城并在传送后停止任务', async () => {
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const { controller, botManager, config } = setup({ config: { durabilityGuard: true, returnWaitSeconds: 1 } });
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botManager.guard = {
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check: () => ({ slot: 0, name: '主手', percent: 5, itemName: 'diamond_sword' }),
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reset: () => {}
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};
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await controller.start(config);
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controller.tick();
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assert.strictEqual(controller.state, State.RETURNING);
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assert.ok(botManager.commands.includes('u return'));
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controller.returnStartMillis = Date.now() - 5000;
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controller.tick();
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assert.strictEqual(controller.state, State.STOPPED, '耐久保护回城后应停止任务');
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});
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test('达成目标数量后进入 COMPLETE', async () => {
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const { controller, config, bot } = setup({ config: { targetCount: 1 } });
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await controller.start(config);
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const target = controller.target;
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bot.entity.position.x = target.x * 16 + 8;
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bot.entity.position.z = target.z * 16 + 8;
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controller.tick(); // → WAITING
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controller.monitor.onChat(`疆土(${target.x},${target.z}) [0,0] 已为你的邦国开拓`); // → SUCCESS
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controller.tick(); // SUCCESS → NEXT
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controller.tick(); // NEXT → 达成目标 → COMPLETE
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assert.strictEqual(controller.state, State.COMPLETE);
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assert.strictEqual(controller.completedClaims, 1);
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assert.strictEqual(controller.isRunning(), false);
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});
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test('stop 后进入 STOPPED 且不再运行', async () => {
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const { controller, botManager, config } = setup();
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await controller.start(config);
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controller.stop();
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assert.strictEqual(controller.state, State.STOPPED);
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assert.strictEqual(controller.isRunning(), false);
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assert.strictEqual(botManager.pathing.isPathing(), false, '停止时应取消寻路');
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});
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test('stop 可取消「等待自动开始」', async () => {
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const { controller, config } = setup();
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const hour = new Date().getHours();
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config.enforceClaimTime = true;
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config.claimStartHour = (hour + 2) % 24;
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config.claimEndHour = (hour + 3) % 24;
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if (config.claimStartHour >= config.claimEndHour) config.claimEndHour = config.claimStartHour + 1;
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await controller.start(config);
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assert.strictEqual(controller.isWaitingForClaimTime(), true);
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controller.stop();
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assert.strictEqual(controller.isWaitingForClaimTime(), false);
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assert.strictEqual(controller.state, State.IDLE);
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});
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test('自动游泳:水中按住跳跃键,离开水后松开', async () => {
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const { controller, botManager, config, bot } = setup();
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botManager.grim = {
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controls: {},
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setControlState(control, state) { this.controls[control] = state; },
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setLook() {}
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};
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await controller.start(config);
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bot.entity.isInWater = true;
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controller.tick();
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assert.strictEqual(botManager.grim.controls.jump, true, '水中应按住跳跃键上浮');
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bot.entity.isInWater = false;
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controller.tick();
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assert.strictEqual(botManager.grim.controls.jump, false, '离水后应松开跳跃键');
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});
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test('船上不自动游泳', async () => {
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const { controller, botManager, config, bot } = setup();
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botManager.grim = {
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controls: {},
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setControlState(control, state) { this.controls[control] = state; },
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setLook() {}
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};
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await controller.start(config);
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bot.entity.isInWater = true;
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bot.vehicle = { id: 1 };
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controller.tick();
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assert.notStrictEqual(botManager.grim.controls.jump, true, '坐船时不应按跳跃键');
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});
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test('snapshot 暴露任务状态供控制台展示', async () => {
|
|
const { controller, config } = setup();
|
|
await controller.start(config);
|
|
const snapshot = controller.snapshot();
|
|
assert.strictEqual(snapshot.running, true);
|
|
assert.strictEqual(snapshot.state, State.PATHING);
|
|
assert.ok(snapshot.target);
|
|
assert.strictEqual(snapshot.completedClaims, 0);
|
|
assert.strictEqual(snapshot.withinClaimTime, true);
|
|
assert.strictEqual(snapshot.claimModeSent, true);
|
|
});
|
|
|
|
test('exportLogs 写出状态摘要与全部日志', async () => {
|
|
const dir = fs.mkdtempSync(path.join(os.tmpdir(), 'autostore-log-'));
|
|
const file = path.join(dir, 'debug.log');
|
|
const { controller, config } = setup();
|
|
await controller.start(config);
|
|
const result = controller.exportLogs(file);
|
|
assert.strictEqual(result, file);
|
|
const content = fs.readFileSync(file, 'utf8');
|
|
assert.ok(content.includes('AutoStore Bot 调试日志'));
|
|
assert.ok(content.includes('状态:'));
|
|
assert.ok(content.includes('开始自动扩地'));
|
|
fs.rmSync(dir, { recursive: true, force: true });
|
|
});
|
|
|
|
test('未启动任务时 tick 不做任何事', () => {
|
|
const { controller } = setup();
|
|
assert.doesNotThrow(() => controller.tick());
|
|
assert.strictEqual(controller.state, State.IDLE);
|
|
});
|
|
|
|
test('规划队列为空时直接进入 COMPLETE', async () => {
|
|
// 己方领土被完全包围且无空位:构造一个只有 1 个区块、四周全被他国占领的局面
|
|
const { controller, config } = setup({
|
|
states: {
|
|
A: [[0, 0]],
|
|
B: [[1, 0], [-1, 0], [0, 1], [0, -1]]
|
|
},
|
|
selfName: 'A'
|
|
});
|
|
await controller.start(config);
|
|
assert.strictEqual(controller.state, State.COMPLETE);
|
|
assert.strictEqual(controller.status, '没有可用的相邻无主区块');
|
|
});
|
|
|
|
// ==================== 多机器人:邦国归属与开拓日志 ====================
|
|
|
|
test('start 把识别到的邦国固化到 stateName,不依赖全局 selfStateName', async () => {
|
|
const { controller, config } = setup({ selfName: 'A' });
|
|
await controller.start(config);
|
|
assert.strictEqual(controller.stateName, 'A');
|
|
assert.strictEqual(controller.config.stateName, 'A', '应写回任务配置供规划器使用');
|
|
});
|
|
|
|
test('两个机器人各自开拓不同邦国时互不覆盖', async () => {
|
|
const map = new Map([
|
|
['A', { name: 'A', capital: { x: 0, z: 0 }, chunks: new Set([chunkPos.key(0, 0)]), color: 0x75bd20 }],
|
|
['B', { name: 'B', capital: { x: 20, z: 20 }, chunks: new Set([chunkPos.key(20, 20)]), color: 0xff43de }]
|
|
]);
|
|
const model = new TerritoryModel(map);
|
|
const logger = new Logger({ echo: false });
|
|
|
|
const makeController = (name) => {
|
|
const bot = new FakeBot({ x: 0, y: 64, z: 0 });
|
|
const botManager = new FakeBotManager(bot, model);
|
|
botManager.connection = { username: name };
|
|
const dataService = new FakeDataService(model);
|
|
const controller = new ExpansionController({ botManager, dataService, logger, botId: name, botName: name });
|
|
const config = defaultConfig();
|
|
config.enforceClaimTime = false;
|
|
config.autoEat = false;
|
|
config.autoAttack = false;
|
|
config.durabilityGuard = false;
|
|
return { controller, config, model };
|
|
};
|
|
|
|
const first = makeController('BotA');
|
|
first.config.stateName = 'A';
|
|
const second = makeController('BotB');
|
|
second.config.stateName = 'B';
|
|
|
|
await first.controller.start(first.config);
|
|
await second.controller.start(second.config);
|
|
|
|
// 全局 selfStateName 会被最后启动的机器人改写,但各控制器仍按自己的邦国工作
|
|
assert.strictEqual(first.controller.stateName, 'A');
|
|
assert.strictEqual(second.controller.stateName, 'B');
|
|
|
|
first.controller.playerChunk = { x: 0, z: 0 };
|
|
second.controller.playerChunk = { x: 20, z: 20 };
|
|
first.controller.monitor.onChat('疆土(0,1) [8,24] 已为你的邦国开拓');
|
|
second.controller.monitor.onChat('疆土(20,21) [328,344] 已为你的邦国开拓');
|
|
|
|
assert.ok(model.state('A').chunks.has(chunkPos.key(0, 1)), 'A 的新占领应记到 A 名下');
|
|
assert.ok(!model.state('A').chunks.has(chunkPos.key(20, 21)));
|
|
assert.ok(model.state('B').chunks.has(chunkPos.key(20, 21)), 'B 的新占领应记到 B 名下');
|
|
});
|
|
|
|
test('占领成功时写入开拓日志(含玩家、区块、时间与来源)', async () => {
|
|
const dir = fs.mkdtempSync(path.join(os.tmpdir(), 'autostore-claimlog-'));
|
|
const { ExpansionLog } = require('../src/core/expansionLog');
|
|
const expansionLog = new ExpansionLog({ filePath: path.join(dir, 'expansion-log.jsonl') });
|
|
|
|
const { controller, config, bot } = setup();
|
|
controller.expansionLog = expansionLog;
|
|
controller.botId = 'BotA';
|
|
controller.botName = 'BotA';
|
|
await controller.start(config);
|
|
const target = controller.target;
|
|
bot.entity.position.x = target.x * 16 + 8;
|
|
bot.entity.position.z = target.z * 16 + 8;
|
|
controller.tick();
|
|
|
|
const before = Date.now();
|
|
controller.monitor.onChat(`疆土(${target.x},${target.z}) [${target.x * 16 + 1},${target.z * 16 + 2}] 已为你的邦国开拓`);
|
|
|
|
const rows = expansionLog.list();
|
|
assert.strictEqual(rows.length, 1);
|
|
const entry = rows[0];
|
|
assert.strictEqual(entry.bot, 'BotA');
|
|
assert.strictEqual(entry.botId, 'BotA');
|
|
assert.strictEqual(entry.state, 'A');
|
|
assert.strictEqual(entry.cx, target.x);
|
|
assert.strictEqual(entry.cz, target.z);
|
|
assert.strictEqual(entry.bx, target.x * 16 + 1);
|
|
assert.strictEqual(entry.bz, target.z * 16 + 2);
|
|
assert.strictEqual(entry.source, 'chat');
|
|
assert.ok(entry.t >= before && entry.t <= Date.now());
|
|
assert.strictEqual(entry.sessionCount, 1);
|
|
|
|
fs.rmSync(dir, { recursive: true, force: true });
|
|
});
|
|
|
|
test('无坐标的通用成功消息记为 chat-generic 来源', async () => {
|
|
const dir = fs.mkdtempSync(path.join(os.tmpdir(), 'autostore-claimlog2-'));
|
|
const { ExpansionLog } = require('../src/core/expansionLog');
|
|
const expansionLog = new ExpansionLog({ filePath: path.join(dir, 'expansion-log.jsonl') });
|
|
|
|
const { controller, config, bot } = setup();
|
|
controller.expansionLog = expansionLog;
|
|
await controller.start(config);
|
|
const target = controller.target;
|
|
bot.entity.position.x = target.x * 16 + 8;
|
|
bot.entity.position.z = target.z * 16 + 8;
|
|
controller.tick();
|
|
controller.monitor.onChat('你的疆土已开拓');
|
|
|
|
const rows = expansionLog.list();
|
|
assert.strictEqual(rows.length, 1);
|
|
assert.strictEqual(rows[0].source, 'chat-generic');
|
|
assert.strictEqual(rows[0].bx, null);
|
|
fs.rmSync(dir, { recursive: true, force: true });
|
|
});
|
|
|
|
test('同一区块重复成功只记一条开拓日志', async () => {
|
|
const dir = fs.mkdtempSync(path.join(os.tmpdir(), 'autostore-claimlog3-'));
|
|
const { ExpansionLog } = require('../src/core/expansionLog');
|
|
const expansionLog = new ExpansionLog({ filePath: path.join(dir, 'expansion-log.jsonl') });
|
|
|
|
const { controller, config, bot } = setup();
|
|
controller.expansionLog = expansionLog;
|
|
await controller.start(config);
|
|
const target = controller.target;
|
|
bot.entity.position.x = target.x * 16 + 8;
|
|
bot.entity.position.z = target.z * 16 + 8;
|
|
controller.tick();
|
|
const message = `疆土(${target.x},${target.z}) [0,0] 已为你的邦国开拓`;
|
|
controller.monitor.onChat(message);
|
|
controller.monitor.onChat(message);
|
|
|
|
assert.strictEqual(expansionLog.list().length, 1);
|
|
fs.rmSync(dir, { recursive: true, force: true });
|
|
});
|