fix: 修复实机运行才暴露的 8 个缺陷,新增控制台添加玩家与移动测试
首次真正连上线上服务器(Debian 12 + pm2 + 端口 78)后暴露的问题,单元测试全绿但机器人干不了活: 致命 - 寻路插件从未加载:项目从没调用 bot.loadPlugin(pathfinder),bot.pathfinder 恒为 undefined、isReady() 恒为 false,扩地任务连启动都启动不了,界面只显示含糊的 「机器人尚未就绪」。现在 createBot 后立刻加载,失败时明确报错。 登录门禁相关(三处死锁) - preLoginCommands 白名单:/login、/register、简幻通的 /auth 本身就是登录流程的一部分, 原先被门禁一并拦下,形成「要先登录才能发登录指令」 - 验证码常被要求直接当聊天内容发出(不是指令),原先被 sendChat 的门禁挡住; 现在服务器明确要求验证时自动放行,另有 server.allowChatBeforeLogin 兜底 - 配置了登录指令却没有密码时 loggedIn 永久为 false,控制台连手动指令都发不出; 现在走与其他「服务器不回提示」一致的超时兜底并给出说明 可用性 - 离线时指令被静默丢弃却回报「已发送」;现在要求已连接并进入世界,失败信息区分 「未连接」「登录被拒」「未通过验证」 - 「被服务器传送」日志洪水:实测 3 分钟 748 行,会冲光日志缓冲并打满 WebSocket; 现在按 30 秒窗口聚合,断开时刷出未汇总计数 - 识别外站账号绑定流程并给出可操作告警,新增 server.authCommand 模板 - 重连指数退避(server.reconnectMaxDelayMs) - 控制台瓦片 URL 与后端路由不一致 新增 - 控制台添加 / 移除玩家:不必改 .env 重启。密码只写入 data/bots.credentials.json (强制 0600),不进仓库、不出现在任何响应里;.env 与凭据文件同名时以 .env 为准, .env 里的账号不允许从控制台移除 - 手动移动测试接口与按钮:绕开寻路器直接按方向键,返回真实位移, 用于区分「算不出路径」与「根本走不动」 - 位置同步诊断:位置包收发计数、onGround、游戏模式、维度、脚下方块与六向实心 - grim.reportOnGroundFromWorld:按世界数据修正出站 onGround(默认开启) - scripts/check-protocol.js:核对包名与字段名同目标版本协议是否一致 文档 - README 新增「部署到服务器」与「机器人走不动的排查方法」两章 已知限制:实测本服上 mineflayer 客户端无法移动(按方向键 2 秒位移 0.00~0.02 格, 服务端每 tick 回弹一次),已排除区块数据、onGround、Grim 层、游戏模式、物理引擎、 寻路插件、teleport_confirm 协议字段等因素,彻底定位需与原生客户端逐字节对比移动包。 连接 / 登录 / 指令 / 聊天 / 公屏日志 / 大地图均正常。 测试从 263 增至 290,全部通过。
这个提交包含在:
@@ -7,6 +7,7 @@ const os = require('os');
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const path = require('path');
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const { BotManager, kindOfPosition, computeReconnectDelay } = require('../src/bot/botManager');
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const { FakeBot } = require('./helpers/fakeBot');
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const { ChatLog, ChatKind } = require('../src/core/chatLog');
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const { defaultConfig, normalizeConfig } = require('../src/config/expansionConfig');
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const { Logger } = require('../src/util/logger');
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@@ -349,3 +350,222 @@ test('preLoginCommands 配置被归一化(去斜杠、去空项、转小写)
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const { config } = setup({ config: { server: { preLoginCommands: ['/Login', ' AUTH ', '', ' ', 'reg'] } } });
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assert.deepStrictEqual(config.server.preLoginCommands, ['login', 'auth', 'reg']);
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});
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// ==================== 没有密码 / 不需要密码的登录流程 ====================
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test('配置了登录指令模板但没密码时,超时后按「无需登录」放行', async () => {
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const { manager } = setup({ config: { server: { loginConfirmTimeoutMs: 20 } } });
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manager.config.server.loginCommand = 'login {password}';
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manager.connection.password = '';
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manager.state = 'online';
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manager.bot = { entity: {}, pathfinder: {} };
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manager._handleLogin();
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assert.strictEqual(manager.loggedIn, false, '初始仍视为未验证');
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await new Promise((resolve) => setTimeout(resolve, 60));
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assert.strictEqual(manager.loggedIn, true, '超时后必须放行,否则控制台完全无法操作');
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assert.strictEqual(manager.canOperate(), true);
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});
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test('服务器不需要登录指令时直接视为已通过验证', () => {
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const { manager } = setup();
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manager.config.server.loginCommand = '';
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manager._handleLogin();
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assert.strictEqual(manager.loggedIn, true);
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});
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test('服务器要登录但没配密码时给出明确错误提示(只提示一次)', () => {
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const { manager, logger } = setup();
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manager.connection.password = '';
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manager.loggedIn = false;
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manager._handleAuthPrompt('请先输入登录密码');
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manager._handleAuthPrompt('请先输入登录密码');
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const errors = logger.list().filter((e) => e.level === 'error' && e.message.includes('没有该账号的密码'));
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assert.strictEqual(errors.length, 1);
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});
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// ==================== 验证码是聊天内容而非指令 ====================
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test('服务器要求验证时放行公屏聊天(验证码常直接当聊天发出)', () => {
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const { manager, sent } = setup();
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manager.state = 'online';
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manager.loggedIn = false;
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manager.bot = { chat: (text) => sent.push(text) };
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assert.strictEqual(manager.canSendChat(), false, '没有验证要求时默认不放行');
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manager._handleAuthPrompt('您需要绑定您的简幻通账号');
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assert.strictEqual(manager.canSendChat(), true, '服务器要求验证后应放行');
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manager.sendChat('123456', { internal: true });
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manager._chatQueue.length = 0;
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manager._writeChat('123456');
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assert.deepStrictEqual(sent, ['123456']);
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});
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test('allowChatBeforeLogin 配置可无条件放行登录前聊天', () => {
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const { manager } = setup({ config: { server: { allowChatBeforeLogin: true } } });
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manager.state = 'online';
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manager.loggedIn = false;
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manager.bot = { chat: () => {} };
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assert.strictEqual(manager.canSendChat(), true);
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});
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test('未连接时公屏聊天一律不放行', () => {
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const { manager } = setup({ config: { server: { allowChatBeforeLogin: true } } });
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manager.state = 'offline';
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assert.strictEqual(manager.canSendChat(), false);
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});
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// ==================== 出站位置包的 onGround 纠正 ====================
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/** 造一个站在实心方块上的假 bot */
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function botStandingOnStone() {
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return new FakeBot({
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x: 0.5,
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y: 72,
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z: 0.5,
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blockMap: new Map([['0,71,0', { name: 'stone', boundingBox: 'block' }]])
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});
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}
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test('_isStandingOnGround 用脚下方块判断是否站在地面上', () => {
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const { manager } = setup();
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manager.bot = botStandingOnStone();
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assert.strictEqual(manager._isStandingOnGround(), true);
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manager.bot = new FakeBot({ x: 0.5, y: 72, z: 0.5 });
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assert.strictEqual(manager._isStandingOnGround(), false, '脚下是空气时应为 false');
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manager.bot = { entity: {} };
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assert.strictEqual(manager._isStandingOnGround(), null, '拿不到世界数据时返回 null');
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});
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test('出站位置包的 onGround 被世界数据纠正(修复「站地上却报空中」)', () => {
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const { manager } = setup();
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manager.bot = botStandingOnStone();
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const params = { flags: { onGround: false } };
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manager._fixOutboundOnGround(params);
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assert.strictEqual(params.flags.onGround, true, '站在石头上必须上报 onGround=true');
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assert.strictEqual(manager.packetStats.onGroundFixed, 1);
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});
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test('onGround 已一致时不改写、不计数', () => {
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const { manager } = setup();
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manager.bot = botStandingOnStone();
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const params = { flags: { onGround: true } };
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manager._fixOutboundOnGround(params);
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assert.strictEqual(manager.packetStats.onGroundFixed, 0);
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});
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test('关闭 reportOnGroundFromWorld 后完全不干预出站包', () => {
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const { manager } = setup({ config: { grim: { reportOnGroundFromWorld: false } } });
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manager.bot = botStandingOnStone();
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const params = { flags: { onGround: false } };
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manager._fixOutboundOnGround(params);
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assert.strictEqual(params.flags.onGround, false);
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assert.strictEqual(manager.packetStats.onGroundFixed, 0);
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});
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test('出站包结构异常时不抛异常', () => {
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const { manager } = setup();
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manager.bot = botStandingOnStone();
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assert.doesNotThrow(() => manager._fixOutboundOnGround(null));
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assert.doesNotThrow(() => manager._fixOutboundOnGround({}));
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assert.doesNotThrow(() => manager._fixOutboundOnGround({ flags: {} }));
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});
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test('位置包统计暴露在 snapshot 中,便于排查走不动的问题', () => {
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const { manager } = setup();
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const snap = manager.snapshot();
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assert.ok(snap.packetStats);
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assert.strictEqual(snap.packetStats.inboundPosition, 0);
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assert.strictEqual(snap.packetStats.outboundPosition, 0);
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assert.strictEqual(snap.onGround, false);
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assert.strictEqual(snap.world, null, '未进入世界时没有世界诊断信息');
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});
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// ==================== 手动移动测试 ====================
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test('walkTest 走控制键而不是寻路器,能测出真实位移', async () => {
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const { manager, sent } = setup();
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const bot = botStandingOnStone();
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manager.bot = bot;
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manager.state = 'online';
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const controls = [];
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manager.grim = { setControlState: (c, on) => controls.push([c, on]) };
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// 模拟按住前进键后位置发生变化
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setTimeout(() => { bot.entity.position.z -= 8; }, 30);
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const result = await manager.walkTest('forward', 0.5);
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assert.strictEqual(result.ok, true);
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assert.ok(result.message.includes('位移'));
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assert.deepStrictEqual(controls, [['forward', true], ['forward', false]], '按下后必须松开');
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assert.ok(Math.abs(result.to.z - result.from.z) > 0.5);
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});
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test('walkTest 在原地不动时返回失败并记警告', async () => {
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const { manager, logger } = setup();
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manager.bot = botStandingOnStone();
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manager.state = 'online';
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manager.grim = { setControlState: () => {} };
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const result = await manager.walkTest('forward', 0.5);
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assert.strictEqual(result.ok, false, '没有位移必须如实返回失败,而不是假装成功');
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assert.ok(logger.list().some((e) => e.level === 'warn' && e.message.includes('几乎没有移动')));
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});
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test('walkTest 拒绝非法方向与未连接状态', async () => {
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const { manager } = setup();
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manager.state = 'online';
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const bad = await manager.walkTest('teleport', 1);
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assert.strictEqual(bad.ok, false);
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assert.ok(bad.message.includes('方向'));
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manager.state = 'offline';
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const offline = await manager.walkTest('forward', 1);
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assert.strictEqual(offline.ok, false);
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assert.ok(offline.message.includes('未连接'));
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});
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// ==================== 插件加载 ====================
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test('connect 时显式加载 mineflayer-pathfinder 插件', () => {
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const mineflayer = require('mineflayer');
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const originalCreateBot = mineflayer.createBot;
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const loaded = [];
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mineflayer.createBot = () => {
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const fake = new (require('events').EventEmitter)();
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fake.loadPlugin = (plugin) => loaded.push(plugin);
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return fake;
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};
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try {
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const { manager } = setup();
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manager.bot = null; // setup 预置了 bot 桩,这里要真正走一次 connect 流程
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manager.connect();
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assert.strictEqual(loaded.length, 1, '必须调用 loadPlugin,否则 bot.pathfinder 永远为 undefined');
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assert.ok(loaded[0], '加载的应是 pathfinder 插件');
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// 插件加载后 bot.pathfinder 才会有值,isReady() 才可能为真
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assert.strictEqual(manager.isReady(), false, '仅加载插件、未进入世界时仍不算就绪');
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} finally {
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mineflayer.createBot = originalCreateBot;
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}
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});
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test('加载插件失败时不抛异常,但会记错误日志', () => {
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const mineflayer = require('mineflayer');
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const originalCreateBot = mineflayer.createBot;
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mineflayer.createBot = () => {
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const fake = new (require('events').EventEmitter)();
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fake.loadPlugin = () => { throw new Error('插件加载炸了'); };
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return fake;
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};
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try {
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const { manager, logger } = setup();
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manager.bot = null;
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assert.doesNotThrow(() => manager.connect());
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assert.ok(logger.list().some((e) => e.level === 'error' && e.message.includes('pathfinder')));
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} finally {
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mineflayer.createBot = originalCreateBot;
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}
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});
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在新工单中引用
屏蔽一个用户