1 次代码提交
作者 SHA1 备注 提交日期
Lyizai e69a24eb3e feat: v1.0.4 高级设置精简为权限复选框 + 自动游泳防溺水
- 高级设置菜单移除所有数值输入框,仅保留疾跑/跳跃/避怪/破坏/放置五个权限复选框
- 新增自动游泳:玩家在水中且未站在地面时自动跳跃,防止溺水
- 版本号更新为 1.0.4
2026-08-17 06:14:20 +00:00
共修改 4 个文件,包含 29 行新增和 86 行删除
+2 -2
查看文件
@@ -14,7 +14,7 @@
## 安装 ## 安装
1. 安装 Fabric Loader 0.16.14+ 和 Fabric API 1. 安装 Fabric Loader 0.16.14+ 和 Fabric API
2. 将 `autostore-1.0-SNAPSHOT.jar` 放入 `.minecraft/mods/` 目录 2. 将 `autostore-1.0.4.jar` 放入 `.minecraft/mods/` 目录
3. 启动游戏,按 `Ctrl+R` 打开 GUI 3. 启动游戏,按 `Ctrl+R` 打开 GUI
## 构建 ## 构建
@@ -24,4 +24,4 @@
./build_mod.sh ./build_mod.sh
``` ```
输出文件:`autostore-1.0-SNAPSHOT.jar` 输出文件:`autostore-1.0.4.jar`
@@ -204,6 +204,7 @@ implements SubtitleChatMonitor.Listener {
if (this.tickAutoFood(client)) { if (this.tickAutoFood(client)) {
return; return;
} }
this.tickAutoSwim(client);
switch (this.state.ordinal()) { switch (this.state.ordinal()) {
case 1: { case 1: {
this.plan(); this.plan();
@@ -499,6 +500,26 @@ implements SubtitleChatMonitor.Listener {
return List.of(new ChunkPos(chunk.x() + 1, chunk.z()), new ChunkPos(chunk.x() - 1, chunk.z()), new ChunkPos(chunk.x(), chunk.z() + 1), new ChunkPos(chunk.x(), chunk.z() - 1)); return List.of(new ChunkPos(chunk.x() + 1, chunk.z()), new ChunkPos(chunk.x() - 1, chunk.z()), new ChunkPos(chunk.x(), chunk.z() + 1), new ChunkPos(chunk.x(), chunk.z() - 1));
} }
/**
* 自动游泳逻辑(每帧调用):
* 玩家处于水中且未站在地面上时自动跳跃(模拟按住空格键),防止溺水。
*/
private void tickAutoSwim(MinecraftClient client) {
if (!this.isRunning()) {
return;
}
PlayerEntity player = client.player;
if (player == null) {
return;
}
// 完全没入水中,或接触水面且未站在地面(深水区漂浮)时都需要游泳
boolean inWater = player.isSubmergedInWater()
|| (player.isTouchingWater() && !player.isOnGround());
if (inWater) {
player.jump();
}
}
/** /**
* 自动进食逻辑(每帧调用): * 自动进食逻辑(每帧调用):
* 开启 autoEat 且饥饿值低于阈值时暂停寻路并自动吃背包里的食物, * 开启 autoEat 且饥饿值低于阈值时暂停寻路并自动吃背包里的食物,
@@ -44,13 +44,6 @@ extends Screen {
// ---- 输入控件 ---- // ---- 输入控件 ----
private TextFieldWidget stateField; private TextFieldWidget stateField;
private TextFieldWidget targetCountField; private TextFieldWidget targetCountField;
private TextFieldWidget waitTimeoutField;
private TextFieldWidget retriesField;
private TextFieldWidget regionXField;
private TextFieldWidget regionZField;
private TextFieldWidget regionRadiusField;
private TextFieldWidget ringsField;
private TextFieldWidget refreshIntervalField;
private CheckboxWidget sprintBox; private CheckboxWidget sprintBox;
private CheckboxWidget jumpBox; private CheckboxWidget jumpBox;
private CheckboxWidget avoidBox; private CheckboxWidget avoidBox;
@@ -64,7 +57,6 @@ extends Screen {
private int rectStartZ; private int rectStartZ;
private int rectEndX; private int rectEndX;
private int rectEndZ; private int rectEndZ;
private boolean updatingFields;
// ---- 布局尺寸 ---- // ---- 布局尺寸 ----
private int mapX = 12; private int mapX = 12;
private int mapY = 40; private int mapY = 40;
@@ -74,7 +66,6 @@ extends Screen {
private int advancedY = 208; private int advancedY = 208;
private int stateFieldY = 84; private int stateFieldY = 84;
private int targetFieldY = 116; private int targetFieldY = 116;
private int advRowGap = 24;
// ---- 地图视图 ---- // ---- 地图视图 ----
private double scale = 5.0; private double scale = 5.0;
private int viewCenterX; private int viewCenterX;
@@ -104,7 +95,6 @@ extends Screen {
// 屏幕较矮时压缩垂直间距,保证右侧面板内容不被截断 // 屏幕较矮时压缩垂直间距,保证右侧面板内容不被截断
boolean compact = this.height < 480; boolean compact = this.height < 480;
int rowGap = compact ? 24 : 28; // 主字段行间距 int rowGap = compact ? 24 : 28; // 主字段行间距
this.advRowGap = compact ? 20 : 24; // 高级面板字段行间距
int advCheckGap = compact ? 16 : 18; // 高级面板复选框行间距 int advCheckGap = compact ? 16 : 18; // 高级面板复选框行间距
// ===== 顶部控制按钮 ===== // ===== 顶部控制按钮 =====
@@ -140,41 +130,9 @@ extends Screen {
this.addDrawableChild(this.strategyButton("\u73a9\u5bb6\u5468\u56f4", 3, left, strategyY + 24, 90)); this.addDrawableChild(this.strategyButton("\u73a9\u5bb6\u5468\u56f4", 3, left, strategyY + 24, 90));
this.addDrawableChild(this.strategyButton("\u7ed5\u56fd\u4e00\u5708", 4, left + 96, strategyY + 24, 90)); this.addDrawableChild(this.strategyButton("\u7ed5\u56fd\u4e00\u5708", 4, left + 96, strategyY + 24, 90));
// ===== 高级设置面板:直接显示(无展开/收起按钮),紧贴策略按钮下方 ===== this.advancedY = strategyY + 24 + 20 + 8;
this.updateRegionButtons(); // ===== 只保留五个权限选择框:疾跑、跳跃、避怪、破坏、放置 =====
// 策略按钮第二行底部 + 8px 间距,作为高级面板起始位置 int checkY1 = this.advancedY + 14;
this.advancedY = strategyY + 24 + 8;
int advFieldX1 = this.panelX + 62;
int advFieldX2 = this.panelX + 178;
int advFieldWidth = Math.max(46, panelWidth - 184);
this.waitTimeoutField = this.numberField(this.config.waitTimeoutSeconds, advFieldX1, this.advancedY, advFieldWidth);
this.retriesField = this.numberField(this.config.retries, advFieldX2, this.advancedY, advFieldWidth);
this.regionXField = this.numberField(this.config.regionCenterX, advFieldX1, this.advancedY + this.advRowGap, advFieldWidth);
this.regionZField = this.numberField(this.config.regionCenterZ, advFieldX2, this.advancedY + this.advRowGap, advFieldWidth);
this.regionRadiusField = this.numberField(this.config.regionRadius, advFieldX1, this.advancedY + this.advRowGap * 2, advFieldWidth);
this.ringsField = this.numberField(this.config.maxRings, advFieldX2, this.advancedY + this.advRowGap * 2, advFieldWidth);
this.refreshIntervalField = this.numberField(this.config.refreshIntervalSeconds, advFieldX1, this.advancedY + this.advRowGap * 3, advFieldWidth);
this.addDrawableChild(this.waitTimeoutField);
this.addDrawableChild(this.retriesField);
this.addDrawableChild(this.regionXField);
this.addDrawableChild(this.regionZField);
this.addDrawableChild(this.regionRadiusField);
this.addDrawableChild(this.ringsField);
this.addDrawableChild(this.refreshIntervalField);
// 用户手动编辑中心/半径时,清除圈选矩形(避免边界与输入框不一致)
Consumer<String> clearRectOnEdit = s -> {
if (!this.updatingFields) {
this.config.regionMinX = 0;
this.config.regionMaxX = -1;
this.config.regionMinZ = 0;
this.config.regionMaxZ = -1;
this.updateRegionButtons();
}
};
this.regionXField.setChangedListener(clearRectOnEdit);
this.regionZField.setChangedListener(clearRectOnEdit);
this.regionRadiusField.setChangedListener(clearRectOnEdit);
int checkY1 = this.advancedY + this.advRowGap * 3 + 20 + 8;
int checkY2 = checkY1 + advCheckGap; int checkY2 = checkY1 + advCheckGap;
int checkX = left; int checkX = left;
this.sprintBox = this.checkbox("\u75be\u8dd1", checkX, checkY1, this.config.allowSprint, value -> { this.sprintBox = this.checkbox("\u75be\u8dd1", checkX, checkY1, this.config.allowSprint, value -> {
@@ -260,7 +218,7 @@ extends Screen {
} }
} }
/** 将当前拖拽的矩形提交到配置,并更新高级面板的输入框 */ /** 将当前拖拽的矩形提交到配置 */
private void finalizeRegion() { private void finalizeRegion() {
if (this.rectStartX == this.rectEndX && this.rectStartZ == this.rectEndZ) { if (this.rectStartX == this.rectEndX && this.rectStartZ == this.rectEndZ) {
// 单点无效,清空 // 单点无效,清空
@@ -274,18 +232,6 @@ extends Screen {
this.selectingRegion = false; this.selectingRegion = false;
this.draggingRect = false; this.draggingRect = false;
this.updateRegionButtons(); this.updateRegionButtons();
// 同步更新中心+半径输入框,使高级面板保持一致
int centerX = (this.config.regionMinX + this.config.regionMaxX) / 2;
int centerZ = (this.config.regionMinZ + this.config.regionMaxZ) / 2;
int radius = Math.max(
this.config.regionMaxX - this.config.regionMinX,
this.config.regionMaxZ - this.config.regionMinZ
) / 2 + 1;
this.updatingFields = true;
this.regionXField.setText(Integer.toString(centerX));
this.regionZField.setText(Integer.toString(centerZ));
this.regionRadiusField.setText(Integer.toString(radius));
this.updatingFields = false;
} }
/** 绘制区域圈选矩形(覆盖层 + 边框);仅区域扩地模式下绘制 */ /** 绘制区域圈选矩形(覆盖层 + 边框);仅区域扩地模式下绘制 */
@@ -479,13 +425,7 @@ extends Screen {
int shown; int shown;
context.drawTextWithShadow(this.textRenderer, "\u90a6\u56fd", this.panelX + 4, this.stateFieldY + 4, -5592406); context.drawTextWithShadow(this.textRenderer, "\u90a6\u56fd", this.panelX + 4, this.stateFieldY + 4, -5592406);
context.drawTextWithShadow(this.textRenderer, "\u76ee\u6807\u6570\u91cf", this.panelX + 4, this.targetFieldY + 4, -5592406); context.drawTextWithShadow(this.textRenderer, "\u76ee\u6807\u6570\u91cf", this.panelX + 4, this.targetFieldY + 4, -5592406);
context.drawTextWithShadow(this.textRenderer, "\u7b49\u5f85\u8d85\u65f6", this.panelX + 4, this.advancedY + 4, -5592406); context.drawTextWithShadow(this.textRenderer, "\u6743\u9650\u8bbe\u7f6e", this.panelX + 4, this.advancedY, -5592406);
context.drawTextWithShadow(this.textRenderer, "\u91cd\u8bd5\u6b21\u6570", this.panelX + 116, this.advancedY + 4, -5592406);
context.drawTextWithShadow(this.textRenderer, "\u533a\u57df\u4e2d\u5fc3X", this.panelX + 4, this.advancedY + this.advRowGap + 4, -5592406);
context.drawTextWithShadow(this.textRenderer, "\u533a\u57df\u4e2d\u5fc3Z", this.panelX + 116, this.advancedY + this.advRowGap + 4, -5592406);
context.drawTextWithShadow(this.textRenderer, "\u533a\u57df\u534a\u5f84", this.panelX + 4, this.advancedY + this.advRowGap * 2 + 4, -5592406);
context.drawTextWithShadow(this.textRenderer, "\u6269\u5708\u4e0a\u9650", this.panelX + 116, this.advancedY + this.advRowGap * 2 + 4, -5592406);
context.drawTextWithShadow(this.textRenderer, "\u5237\u65b0\u95f4\u9694", this.panelX + 4, this.advancedY + this.advRowGap * 3 + 4, -5592406);
int belowY = this.mapY + this.mapH + 12; int belowY = this.mapY + this.mapH + 12;
int logWidth = Math.max(120, (int)(this.mapW * 0.52)); int logWidth = Math.max(120, (int)(this.mapW * 0.52));
int statusX = this.mapX + logWidth + 20; int statusX = this.mapX + logWidth + 20;
@@ -542,13 +482,6 @@ extends Screen {
private void parseToConfig() { private void parseToConfig() {
this.config.stateName = this.stateField.getText().trim(); this.config.stateName = this.stateField.getText().trim();
this.config.targetCount = this.parseInt(this.targetCountField.getText(), 20); this.config.targetCount = this.parseInt(this.targetCountField.getText(), 20);
this.config.waitTimeoutSeconds = this.parseInt(this.waitTimeoutField.getText(), 60);
this.config.retries = this.parseInt(this.retriesField.getText(), 2);
this.config.regionCenterX = this.parseInt(this.regionXField.getText(), this.playerChunk().x());
this.config.regionCenterZ = this.parseInt(this.regionZField.getText(), this.playerChunk().z());
this.config.regionRadius = this.parseInt(this.regionRadiusField.getText(), 5);
this.config.maxRings = this.parseInt(this.ringsField.getText(), 0);
this.config.refreshIntervalSeconds = this.parseInt(this.refreshIntervalField.getText(), 30);
this.config.allowSprint = this.sprintBox.isChecked(); this.config.allowSprint = this.sprintBox.isChecked();
this.config.allowJump = this.jumpBox.isChecked(); this.config.allowJump = this.jumpBox.isChecked();
this.config.avoidMobs = this.avoidBox.isChecked(); this.config.avoidMobs = this.avoidBox.isChecked();
@@ -562,17 +495,6 @@ extends Screen {
target.strategy = this.config.strategy; target.strategy = this.config.strategy;
target.stateName = this.config.stateName; target.stateName = this.config.stateName;
target.targetCount = this.config.targetCount; target.targetCount = this.config.targetCount;
target.waitTimeoutSeconds = this.config.waitTimeoutSeconds;
target.retries = this.config.retries;
target.regionCenterX = this.config.regionCenterX;
target.regionCenterZ = this.config.regionCenterZ;
target.regionRadius = this.config.regionRadius;
target.regionMinX = this.config.regionMinX;
target.regionMaxX = this.config.regionMaxX;
target.regionMinZ = this.config.regionMinZ;
target.regionMaxZ = this.config.regionMaxZ;
target.maxRings = this.config.maxRings;
target.refreshIntervalSeconds = this.config.refreshIntervalSeconds;
target.allowSprint = this.config.allowSprint; target.allowSprint = this.config.allowSprint;
target.allowJump = this.config.allowJump; target.allowJump = this.config.allowJump;
target.avoidMobs = this.config.avoidMobs; target.avoidMobs = this.config.avoidMobs;
+1 -1
查看文件
@@ -1 +1 @@
{"schemaVersion":1,"id":"autostore","version":"1.0.3","name":"AutoStore","description":"","authors":[],"contact":{},"license":"All-Rights-Reserved","environment":"client","entrypoints":{"fabric-datagen":["autostore.client.AutoStoreModDataGenerator"],"client":["autostore.client.AutoStoreModClient"],"main":["autostore.AutoStoreMod"]},"mixins":["autostore.mixins.json",{"config":"autostore.client.mixins.json","environment":"client"}],"depends":{"fabricloader":">=0.16.14","fabric-api":"*","minecraft":"1.21.4"},"jars":[{"file":"META-INF/jars/baritone-api-fabric-1.13.1.jar"}]} {"schemaVersion":1,"id":"autostore","version":"1.0.4","name":"AutoStore","description":"","authors":[],"contact":{},"license":"All-Rights-Reserved","environment":"client","entrypoints":{"fabric-datagen":["autostore.client.AutoStoreModDataGenerator"],"client":["autostore.client.AutoStoreModClient"],"main":["autostore.AutoStoreMod"]},"mixins":["autostore.mixins.json",{"config":"autostore.client.mixins.json","environment":"client"}],"depends":{"fabricloader":">=0.16.14","fabric-api":"*","minecraft":"1.21.4"},"jars":[{"file":"META-INF/jars/baritone-api-fabric-1.13.1.jar"}]}