feat: v1.0.4 高级设置精简为权限复选框 + 自动游泳防溺水
- 高级设置菜单移除所有数值输入框,仅保留疾跑/跳跃/避怪/破坏/放置五个权限复选框 - 新增自动游泳:玩家在水中且未站在地面时自动跳跃,防止溺水 - 版本号更新为 1.0.4
这个提交包含在:
@@ -204,6 +204,7 @@ implements SubtitleChatMonitor.Listener {
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if (this.tickAutoFood(client)) {
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return;
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}
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this.tickAutoSwim(client);
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switch (this.state.ordinal()) {
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case 1: {
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this.plan();
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@@ -499,6 +500,26 @@ implements SubtitleChatMonitor.Listener {
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return List.of(new ChunkPos(chunk.x() + 1, chunk.z()), new ChunkPos(chunk.x() - 1, chunk.z()), new ChunkPos(chunk.x(), chunk.z() + 1), new ChunkPos(chunk.x(), chunk.z() - 1));
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}
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/**
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* 自动游泳逻辑(每帧调用):
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* 玩家处于水中且未站在地面上时自动跳跃(模拟按住空格键),防止溺水。
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*/
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private void tickAutoSwim(MinecraftClient client) {
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if (!this.isRunning()) {
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return;
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}
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PlayerEntity player = client.player;
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if (player == null) {
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return;
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}
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// 完全没入水中,或接触水面且未站在地面(深水区漂浮)时都需要游泳
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boolean inWater = player.isSubmergedInWater()
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|| (player.isTouchingWater() && !player.isOnGround());
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if (inWater) {
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player.jump();
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}
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}
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/**
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* 自动进食逻辑(每帧调用):
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* 开启 autoEat 且饥饿值低于阈值时暂停寻路并自动吃背包里的食物,
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@@ -44,13 +44,6 @@ extends Screen {
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// ---- 输入控件 ----
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private TextFieldWidget stateField;
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private TextFieldWidget targetCountField;
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private TextFieldWidget waitTimeoutField;
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private TextFieldWidget retriesField;
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private TextFieldWidget regionXField;
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private TextFieldWidget regionZField;
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private TextFieldWidget regionRadiusField;
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private TextFieldWidget ringsField;
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private TextFieldWidget refreshIntervalField;
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private CheckboxWidget sprintBox;
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private CheckboxWidget jumpBox;
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private CheckboxWidget avoidBox;
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@@ -64,7 +57,6 @@ extends Screen {
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private int rectStartZ;
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private int rectEndX;
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private int rectEndZ;
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private boolean updatingFields;
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// ---- 布局尺寸 ----
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private int mapX = 12;
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private int mapY = 40;
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@@ -74,7 +66,6 @@ extends Screen {
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private int advancedY = 208;
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private int stateFieldY = 84;
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private int targetFieldY = 116;
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private int advRowGap = 24;
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// ---- 地图视图 ----
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private double scale = 5.0;
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private int viewCenterX;
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@@ -104,7 +95,6 @@ extends Screen {
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// 屏幕较矮时压缩垂直间距,保证右侧面板内容不被截断
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boolean compact = this.height < 480;
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int rowGap = compact ? 24 : 28; // 主字段行间距
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this.advRowGap = compact ? 20 : 24; // 高级面板字段行间距
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int advCheckGap = compact ? 16 : 18; // 高级面板复选框行间距
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// ===== 顶部控制按钮 =====
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@@ -140,41 +130,9 @@ extends Screen {
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this.addDrawableChild(this.strategyButton("\u73a9\u5bb6\u5468\u56f4", 3, left, strategyY + 24, 90));
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this.addDrawableChild(this.strategyButton("\u7ed5\u56fd\u4e00\u5708", 4, left + 96, strategyY + 24, 90));
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// ===== 高级设置面板:直接显示(无展开/收起按钮),紧贴策略按钮下方 =====
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this.updateRegionButtons();
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// 策略按钮第二行底部 + 8px 间距,作为高级面板起始位置
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this.advancedY = strategyY + 24 + 8;
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int advFieldX1 = this.panelX + 62;
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int advFieldX2 = this.panelX + 178;
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int advFieldWidth = Math.max(46, panelWidth - 184);
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this.waitTimeoutField = this.numberField(this.config.waitTimeoutSeconds, advFieldX1, this.advancedY, advFieldWidth);
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this.retriesField = this.numberField(this.config.retries, advFieldX2, this.advancedY, advFieldWidth);
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this.regionXField = this.numberField(this.config.regionCenterX, advFieldX1, this.advancedY + this.advRowGap, advFieldWidth);
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this.regionZField = this.numberField(this.config.regionCenterZ, advFieldX2, this.advancedY + this.advRowGap, advFieldWidth);
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this.regionRadiusField = this.numberField(this.config.regionRadius, advFieldX1, this.advancedY + this.advRowGap * 2, advFieldWidth);
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this.ringsField = this.numberField(this.config.maxRings, advFieldX2, this.advancedY + this.advRowGap * 2, advFieldWidth);
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this.refreshIntervalField = this.numberField(this.config.refreshIntervalSeconds, advFieldX1, this.advancedY + this.advRowGap * 3, advFieldWidth);
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this.addDrawableChild(this.waitTimeoutField);
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this.addDrawableChild(this.retriesField);
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this.addDrawableChild(this.regionXField);
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this.addDrawableChild(this.regionZField);
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this.addDrawableChild(this.regionRadiusField);
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this.addDrawableChild(this.ringsField);
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this.addDrawableChild(this.refreshIntervalField);
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// 用户手动编辑中心/半径时,清除圈选矩形(避免边界与输入框不一致)
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Consumer<String> clearRectOnEdit = s -> {
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if (!this.updatingFields) {
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this.config.regionMinX = 0;
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this.config.regionMaxX = -1;
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this.config.regionMinZ = 0;
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this.config.regionMaxZ = -1;
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this.updateRegionButtons();
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}
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};
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this.regionXField.setChangedListener(clearRectOnEdit);
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this.regionZField.setChangedListener(clearRectOnEdit);
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this.regionRadiusField.setChangedListener(clearRectOnEdit);
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int checkY1 = this.advancedY + this.advRowGap * 3 + 20 + 8;
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this.advancedY = strategyY + 24 + 20 + 8;
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// ===== 只保留五个权限选择框:疾跑、跳跃、避怪、破坏、放置 =====
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int checkY1 = this.advancedY + 14;
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int checkY2 = checkY1 + advCheckGap;
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int checkX = left;
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this.sprintBox = this.checkbox("\u75be\u8dd1", checkX, checkY1, this.config.allowSprint, value -> {
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@@ -260,7 +218,7 @@ extends Screen {
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}
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}
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/** 将当前拖拽的矩形提交到配置,并更新高级面板的输入框 */
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/** 将当前拖拽的矩形提交到配置 */
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private void finalizeRegion() {
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if (this.rectStartX == this.rectEndX && this.rectStartZ == this.rectEndZ) {
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// 单点无效,清空
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@@ -274,18 +232,6 @@ extends Screen {
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this.selectingRegion = false;
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this.draggingRect = false;
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this.updateRegionButtons();
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// 同步更新中心+半径输入框,使高级面板保持一致
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int centerX = (this.config.regionMinX + this.config.regionMaxX) / 2;
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int centerZ = (this.config.regionMinZ + this.config.regionMaxZ) / 2;
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int radius = Math.max(
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this.config.regionMaxX - this.config.regionMinX,
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this.config.regionMaxZ - this.config.regionMinZ
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) / 2 + 1;
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this.updatingFields = true;
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this.regionXField.setText(Integer.toString(centerX));
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this.regionZField.setText(Integer.toString(centerZ));
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this.regionRadiusField.setText(Integer.toString(radius));
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this.updatingFields = false;
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}
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/** 绘制区域圈选矩形(覆盖层 + 边框);仅区域扩地模式下绘制 */
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@@ -479,13 +425,7 @@ extends Screen {
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int shown;
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context.drawTextWithShadow(this.textRenderer, "\u90a6\u56fd", this.panelX + 4, this.stateFieldY + 4, -5592406);
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context.drawTextWithShadow(this.textRenderer, "\u76ee\u6807\u6570\u91cf", this.panelX + 4, this.targetFieldY + 4, -5592406);
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context.drawTextWithShadow(this.textRenderer, "\u7b49\u5f85\u8d85\u65f6", this.panelX + 4, this.advancedY + 4, -5592406);
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context.drawTextWithShadow(this.textRenderer, "\u91cd\u8bd5\u6b21\u6570", this.panelX + 116, this.advancedY + 4, -5592406);
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context.drawTextWithShadow(this.textRenderer, "\u533a\u57df\u4e2d\u5fc3X", this.panelX + 4, this.advancedY + this.advRowGap + 4, -5592406);
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context.drawTextWithShadow(this.textRenderer, "\u533a\u57df\u4e2d\u5fc3Z", this.panelX + 116, this.advancedY + this.advRowGap + 4, -5592406);
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context.drawTextWithShadow(this.textRenderer, "\u533a\u57df\u534a\u5f84", this.panelX + 4, this.advancedY + this.advRowGap * 2 + 4, -5592406);
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context.drawTextWithShadow(this.textRenderer, "\u6269\u5708\u4e0a\u9650", this.panelX + 116, this.advancedY + this.advRowGap * 2 + 4, -5592406);
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context.drawTextWithShadow(this.textRenderer, "\u5237\u65b0\u95f4\u9694", this.panelX + 4, this.advancedY + this.advRowGap * 3 + 4, -5592406);
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context.drawTextWithShadow(this.textRenderer, "\u6743\u9650\u8bbe\u7f6e", this.panelX + 4, this.advancedY, -5592406);
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int belowY = this.mapY + this.mapH + 12;
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int logWidth = Math.max(120, (int)(this.mapW * 0.52));
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int statusX = this.mapX + logWidth + 20;
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@@ -542,13 +482,6 @@ extends Screen {
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private void parseToConfig() {
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this.config.stateName = this.stateField.getText().trim();
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this.config.targetCount = this.parseInt(this.targetCountField.getText(), 20);
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this.config.waitTimeoutSeconds = this.parseInt(this.waitTimeoutField.getText(), 60);
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this.config.retries = this.parseInt(this.retriesField.getText(), 2);
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this.config.regionCenterX = this.parseInt(this.regionXField.getText(), this.playerChunk().x());
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this.config.regionCenterZ = this.parseInt(this.regionZField.getText(), this.playerChunk().z());
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this.config.regionRadius = this.parseInt(this.regionRadiusField.getText(), 5);
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this.config.maxRings = this.parseInt(this.ringsField.getText(), 0);
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this.config.refreshIntervalSeconds = this.parseInt(this.refreshIntervalField.getText(), 30);
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this.config.allowSprint = this.sprintBox.isChecked();
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this.config.allowJump = this.jumpBox.isChecked();
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this.config.avoidMobs = this.avoidBox.isChecked();
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@@ -562,17 +495,6 @@ extends Screen {
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target.strategy = this.config.strategy;
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target.stateName = this.config.stateName;
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target.targetCount = this.config.targetCount;
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target.waitTimeoutSeconds = this.config.waitTimeoutSeconds;
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target.retries = this.config.retries;
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target.regionCenterX = this.config.regionCenterX;
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target.regionCenterZ = this.config.regionCenterZ;
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target.regionRadius = this.config.regionRadius;
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target.regionMinX = this.config.regionMinX;
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target.regionMaxX = this.config.regionMaxX;
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target.regionMinZ = this.config.regionMinZ;
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target.regionMaxZ = this.config.regionMaxZ;
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target.maxRings = this.config.maxRings;
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target.refreshIntervalSeconds = this.config.refreshIntervalSeconds;
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target.allowSprint = this.config.allowSprint;
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target.allowJump = this.config.allowJump;
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target.avoidMobs = this.config.avoidMobs;
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@@ -1 +1 @@
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{"schemaVersion":1,"id":"autostore","version":"1.0.3","name":"AutoStore","description":"","authors":[],"contact":{},"license":"All-Rights-Reserved","environment":"client","entrypoints":{"fabric-datagen":["autostore.client.AutoStoreModDataGenerator"],"client":["autostore.client.AutoStoreModClient"],"main":["autostore.AutoStoreMod"]},"mixins":["autostore.mixins.json",{"config":"autostore.client.mixins.json","environment":"client"}],"depends":{"fabricloader":">=0.16.14","fabric-api":"*","minecraft":"1.21.4"},"jars":[{"file":"META-INF/jars/baritone-api-fabric-1.13.1.jar"}]}
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{"schemaVersion":1,"id":"autostore","version":"1.0.4","name":"AutoStore","description":"","authors":[],"contact":{},"license":"All-Rights-Reserved","environment":"client","entrypoints":{"fabric-datagen":["autostore.client.AutoStoreModDataGenerator"],"client":["autostore.client.AutoStoreModClient"],"main":["autostore.AutoStoreMod"]},"mixins":["autostore.mixins.json",{"config":"autostore.client.mixins.json","environment":"client"}],"depends":{"fabricloader":">=0.16.14","fabric-api":"*","minecraft":"1.21.4"},"jars":[{"file":"META-INF/jars/baritone-api-fabric-1.13.1.jar"}]}
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