diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..bb0a3c1 --- /dev/null +++ b/.gitignore @@ -0,0 +1,20 @@ +# Gradle +.gradle/ +build/ +out/ + +# IDE +.idea/ +*.iml +.vscode/ +.settings/ +.classpath +.project +bin/ + +# OS +.DS_Store +Thumbs.db + +# 本地环境 +*.local \ No newline at end of file diff --git a/README.md b/README.md new file mode 100644 index 0000000..97481ea --- /dev/null +++ b/README.md @@ -0,0 +1,39 @@ +# AutoRail — 自动铺铁轨(Fabric 1.21.4 + Baritone API) + +面向方向自动铺设铁轨的 Minecraft 客户端模组。不依赖 Baritone 寻路来规划轨道—— +它只借 Baritone 的行走能力做“点到点建造”,保证铁轨能铺过悬崖边等寻路会回避的地形。 + +## 使用 + +1. 安装 [Fabric Loader ≥0.16.9](https://fabricmc.net/use/) 与 [Fabric API](https://modrinth.com/mod/fabric-api),以及 Baritone(1.13.1,兼容 1.21.4 的版本)。 +2. 把 `autorail-.jar` 放进 `mods/`。 +3. 进游戏后按 **R** 开启/关闭。背包里要有**铁轨**(垫脚石需要时还要有**圆石**)。 +4. 按住/调整视角方向→玩家会边走边往正前方铺直轨;手动转 90° 即可转弯(只铺直轨)。 +5. 前方被阻挡、找不到地面、铁轨耗尽时自动停止并提示。 + +## 行为逻辑 + +- **取朝向**:读取玩家水平朝向(Yaw),计算正前方 2 格处的地面。 +- **放置**:切换热键栏到铁轨并同步 `UpdateSelectedSlotC2S`,随后通过 + `ClientPlayerInteractionManager`(Baritone 的 `IPlayerController`)发送右键放置—— + **全程合法交互,绝不 `world.setBlockState`**,多人服务器才会承认。 +- **移动**:放置后设 `GoalBlock` 让玩家走到目标点,循环往复。 +- **节奏**:每次动作间隔 5 tick(250ms),处于多人服务器建议的 200~300ms 区间。 +- **垫脚石**:目标列下方悬空/落差超过 2 格时,先拿圆石右键垫补,再接铺铁轨(可选逻辑,已实现)。 +- **铁轨朝向**:交给原版自动衔接(直轨)。转弯靠玩家手动转视角,开发量减半。 + +## 开发 + +```bash +gradlew build # 产物在 build/libs/autorall-.jar +``` + +- `src/main/java/com/autorall/AutoRailClient.java` — 入口:按键绑定、进程注册 +- `src/main/java/com/autorall/process/RailProcess.java` — 铺轨主逻辑(`IBaritoneProcess`) +- Baritone API 依赖:`libs/baritone-api-fabric-1.13.1.jar`(本地 `modImplementation`,Loom 自动重映射) + +## 已知限制 + +- 只铺普通铁轨(`minecraft:rail`),不支持动力铁轨/探测铁轨。 +- 只铺直轨;曲线由原版在相邻铁轨存在时自动形成,手动转弯请让两段直线夹角足够清晰。 +- `isSolidBlock` 等判定基于客户端世界状态;服务器延误时可能出现个别放置失败,会自动重试。 \ No newline at end of file diff --git a/build.gradle b/build.gradle new file mode 100644 index 0000000..5953d80 --- /dev/null +++ b/build.gradle @@ -0,0 +1,41 @@ +plugins { + id 'fabric-loom' version '1.9-SNAPSHOT' + id 'maven-publish' +} + +version = project.mod_version +group = project.maven_group + +base { + archivesName = project.archives_base_name +} + +repositories { + mavenCentral() +} + +dependencies { + minecraft "com.mojang:minecraft:${project.minecraft_version}" + mappings "net.fabricmc:yarn:${project.yarn_mappings}:v2" + modImplementation "net.fabricmc:fabric-loader:${project.loader_version}" + modImplementation "net.fabricmc.fabric-api:fabric-api:${project.fabric_version}" + + modImplementation files("libs/baritone-api-fabric-${project.baritone_version}.jar") +} + +processResources { + inputs.property "version", project.version + filesMatching("fabric.mod.json") { + expand "version": project.version + } +} + +tasks.withType(JavaCompile).configureEach { + it.options.encoding = "UTF-8" + it.options.release = 21 +} + +java { + sourceCompatibility = JavaVersion.VERSION_21 + targetCompatibility = JavaVersion.VERSION_21 +} diff --git a/gradle.properties b/gradle.properties new file mode 100644 index 0000000..b8785b4 --- /dev/null +++ b/gradle.properties @@ -0,0 +1,16 @@ +org.gradle.jvmargs=-Xmx2G +org.gradle.parallel=true +# Gradle 8.11 不支持 JDK 24+ 作为守护进程(会报 "Type T not present"),固定用 JDK 21 +org.gradle.java.home=C:/Program Files/Java/jdk-21 + +minecraft_version=1.21.4 +yarn_mappings=1.21.4+build.2 +loader_version=0.16.9 + +fabric_version=0.112.0+1.21.4 + +mod_version=1.0.0 +maven_group=com.autorail +archives_base_name=autorail + +baritone_version=1.13.1 diff --git a/gradle/wrapper/gradle-wrapper.jar b/gradle/wrapper/gradle-wrapper.jar new file mode 100644 index 0000000..a4b76b9 Binary files /dev/null and b/gradle/wrapper/gradle-wrapper.jar differ diff --git a/gradle/wrapper/gradle-wrapper.properties b/gradle/wrapper/gradle-wrapper.properties new file mode 100644 index 0000000..94113f2 --- /dev/null +++ b/gradle/wrapper/gradle-wrapper.properties @@ -0,0 +1,7 @@ +distributionBase=GRADLE_USER_HOME +distributionPath=wrapper/dists +distributionUrl=https\://services.gradle.org/distributions/gradle-8.11-bin.zip +networkTimeout=10000 +validateDistributionUrl=true +zipStoreBase=GRADLE_USER_HOME +zipStorePath=wrapper/dists diff --git a/gradlew b/gradlew new file mode 100644 index 0000000..d95bf61 --- /dev/null +++ b/gradlew @@ -0,0 +1,252 @@ +#!/bin/sh + +# +# Copyright © 2015-2021 the original authors. +# +# Licensed under the Apache License, Version 2.0 (the "License"); +# you may not use this file except in compliance with the License. +# You may obtain a copy of the License at +# +# https://www.apache.org/licenses/LICENSE-2.0 +# +# Unless required by applicable law or agreed to in writing, software +# distributed under the License is distributed on an "AS IS" BASIS, +# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +# See the License for the specific language governing permissions and +# limitations under the License. +# +# SPDX-License-Identifier: Apache-2.0 +# + +############################################################################## +# +# Gradle start up script for POSIX generated by Gradle. +# +# Important for running: +# +# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is +# noncompliant, but you have some other compliant shell such as ksh or +# bash, then to run this script, type that shell name before the whole +# command line, like: +# +# ksh Gradle +# +# Busybox and similar reduced shells will NOT work, because this script +# requires all of these POSIX shell features: +# * functions; +# * expansions «$var», «${var}», «${var:-default}», «${var+SET}», +# «${var#prefix}», «${var%suffix}», and «$( cmd )»; +# * compound commands having a testable exit status, especially «case»; +# * various built-in commands including «command», «set», and «ulimit». +# +# Important for patching: +# +# (2) This script targets any POSIX shell, so it avoids extensions provided +# by Bash, Ksh, etc; in particular arrays are avoided. +# +# The "traditional" practice of packing multiple parameters into a +# space-separated string is a well documented source of bugs and security +# problems, so this is (mostly) avoided, by progressively accumulating +# options in "$@", and eventually passing that to Java. +# +# Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS, +# and GRADLE_OPTS) rely on word-splitting, this is performed explicitly; +# see the in-line comments for details. +# +# There are tweaks for specific operating systems such as AIX, CygWin, +# Darwin, MinGW, and NonStop. +# +# (3) This script is generated from the Groovy template +# https://github.com/gradle/gradle/blob/HEAD/platforms/jvm/plugins-application/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt +# within the Gradle project. +# +# You can find Gradle at https://github.com/gradle/gradle/. +# +############################################################################## + +# Attempt to set APP_HOME + +# Resolve links: $0 may be a link +app_path=$0 + +# Need this for daisy-chained symlinks. +while + APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path + [ -h "$app_path" ] +do + ls=$( ls -ld "$app_path" ) + link=${ls#*' -> '} + case $link in #( + /*) app_path=$link ;; #( + *) app_path=$APP_HOME$link ;; + esac +done + +# This is normally unused +# shellcheck disable=SC2034 +APP_BASE_NAME=${0##*/} +# Discard cd standard output in case $CDPATH is set (https://github.com/gradle/gradle/issues/25036) +APP_HOME=$( cd -P "${APP_HOME:-./}" > /dev/null && printf '%s +' "$PWD" ) || exit + +# Use the maximum available, or set MAX_FD != -1 to use that value. +MAX_FD=maximum + +warn () { + echo "$*" +} >&2 + +die () { + echo + echo "$*" + echo + exit 1 +} >&2 + +# OS specific support (must be 'true' or 'false'). +cygwin=false +msys=false +darwin=false +nonstop=false +case "$( uname )" in #( + CYGWIN* ) cygwin=true ;; #( + Darwin* ) darwin=true ;; #( + MSYS* | MINGW* ) msys=true ;; #( + NONSTOP* ) nonstop=true ;; +esac + +CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar + + +# Determine the Java command to use to start the JVM. +if [ -n "$JAVA_HOME" ] ; then + if [ -x "$JAVA_HOME/jre/sh/java" ] ; then + # IBM's JDK on AIX uses strange locations for the executables + JAVACMD=$JAVA_HOME/jre/sh/java + else + JAVACMD=$JAVA_HOME/bin/java + fi + if [ ! -x "$JAVACMD" ] ; then + die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME + +Please set the JAVA_HOME variable in your environment to match the +location of your Java installation." + fi +else + JAVACMD=java + if ! command -v java >/dev/null 2>&1 + then + die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. + +Please set the JAVA_HOME variable in your environment to match the +location of your Java installation." + fi +fi + +# Increase the maximum file descriptors if we can. +if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then + case $MAX_FD in #( + max*) + # In POSIX sh, ulimit -H is undefined. That's why the result is checked to see if it worked. + # shellcheck disable=SC2039,SC3045 + MAX_FD=$( ulimit -H -n ) || + warn "Could not query maximum file descriptor limit" + esac + case $MAX_FD in #( + '' | soft) :;; #( + *) + # In POSIX sh, ulimit -n is undefined. That's why the result is checked to see if it worked. + # shellcheck disable=SC2039,SC3045 + ulimit -n "$MAX_FD" || + warn "Could not set maximum file descriptor limit to $MAX_FD" + esac +fi + +# Collect all arguments for the java command, stacking in reverse order: +# * args from the command line +# * the main class name +# * -classpath +# * -D...appname settings +# * --module-path (only if needed) +# * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables. + +# For Cygwin or MSYS, switch paths to Windows format before running java +if "$cygwin" || "$msys" ; then + APP_HOME=$( cygpath --path --mixed "$APP_HOME" ) + CLASSPATH=$( cygpath --path --mixed "$CLASSPATH" ) + + JAVACMD=$( cygpath --unix "$JAVACMD" ) + + # Now convert the arguments - kludge to limit ourselves to /bin/sh + for arg do + if + case $arg in #( + -*) false ;; # don't mess with options #( + /?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath + [ -e "$t" ] ;; #( + *) false ;; + esac + then + arg=$( cygpath --path --ignore --mixed "$arg" ) + fi + # Roll the args list around exactly as many times as the number of + # args, so each arg winds up back in the position where it started, but + # possibly modified. + # + # NB: a `for` loop captures its iteration list before it begins, so + # changing the positional parameters here affects neither the number of + # iterations, nor the values presented in `arg`. + shift # remove old arg + set -- "$@" "$arg" # push replacement arg + done +fi + + +# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. +DEFAULT_JVM_OPTS='-Dfile.encoding=UTF-8 "-Xmx64m" "-Xms64m"' + +# Collect all arguments for the java command: +# * DEFAULT_JVM_OPTS, JAVA_OPTS, JAVA_OPTS, and optsEnvironmentVar are not allowed to contain shell fragments, +# and any embedded shellness will be escaped. +# * For example: A user cannot expect ${Hostname} to be expanded, as it is an environment variable and will be +# treated as '${Hostname}' itself on the command line. + +set -- \ + "-Dorg.gradle.appname=$APP_BASE_NAME" \ + -classpath "$CLASSPATH" \ + org.gradle.wrapper.GradleWrapperMain \ + "$@" + +# Stop when "xargs" is not available. +if ! command -v xargs >/dev/null 2>&1 +then + die "xargs is not available" +fi + +# Use "xargs" to parse quoted args. +# +# With -n1 it outputs one arg per line, with the quotes and backslashes removed. +# +# In Bash we could simply go: +# +# readarray ARGS < <( xargs -n1 <<<"$var" ) && +# set -- "${ARGS[@]}" "$@" +# +# but POSIX shell has neither arrays nor command substitution, so instead we +# post-process each arg (as a line of input to sed) to backslash-escape any +# character that might be a shell metacharacter, then use eval to reverse +# that process (while maintaining the separation between arguments), and wrap +# the whole thing up as a single "set" statement. +# +# This will of course break if any of these variables contains a newline or +# an unmatched quote. +# + +eval "set -- $( + printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" | + xargs -n1 | + sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' | + tr '\n' ' ' + )" '"$@"' + +exec "$JAVACMD" "$@" diff --git a/gradlew.bat b/gradlew.bat new file mode 100644 index 0000000..640d686 --- /dev/null +++ b/gradlew.bat @@ -0,0 +1,94 @@ +@rem +@rem Copyright 2015 the original author or authors. +@rem +@rem Licensed under the Apache License, Version 2.0 (the "License"); +@rem you may not use this file except in compliance with the License. +@rem You may obtain a copy of the License at +@rem +@rem https://www.apache.org/licenses/LICENSE-2.0 +@rem +@rem Unless required by applicable law or agreed to in writing, software +@rem distributed under the License is distributed on an "AS IS" BASIS, +@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +@rem See the License for the specific language governing permissions and +@rem limitations under the License. +@rem +@rem SPDX-License-Identifier: Apache-2.0 +@rem + +@if "%DEBUG%"=="" @echo off +@rem ########################################################################## +@rem +@rem Gradle startup script for Windows +@rem +@rem ########################################################################## + +@rem Set local scope for the variables with windows NT shell +if "%OS%"=="Windows_NT" setlocal + +set DIRNAME=%~dp0 +if "%DIRNAME%"=="" set DIRNAME=. +@rem This is normally unused +set APP_BASE_NAME=%~n0 +set APP_HOME=%DIRNAME% + +@rem Resolve any "." and ".." in APP_HOME to make it shorter. +for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi + +@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. +set DEFAULT_JVM_OPTS=-Dfile.encoding=UTF-8 "-Xmx64m" "-Xms64m" + +@rem Find java.exe +if defined JAVA_HOME goto findJavaFromJavaHome + +set JAVA_EXE=java.exe +%JAVA_EXE% -version >NUL 2>&1 +if %ERRORLEVEL% equ 0 goto execute + +echo. 1>&2 +echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. 1>&2 +echo. 1>&2 +echo Please set the JAVA_HOME variable in your environment to match the 1>&2 +echo location of your Java installation. 1>&2 + +goto fail + +:findJavaFromJavaHome +set JAVA_HOME=%JAVA_HOME:"=% +set JAVA_EXE=%JAVA_HOME%/bin/java.exe + +if exist "%JAVA_EXE%" goto execute + +echo. 1>&2 +echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% 1>&2 +echo. 1>&2 +echo Please set the JAVA_HOME variable in your environment to match the 1>&2 +echo location of your Java installation. 1>&2 + +goto fail + +:execute +@rem Setup the command line + +set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar + + +@rem Execute Gradle +"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %* + +:end +@rem End local scope for the variables with windows NT shell +if %ERRORLEVEL% equ 0 goto mainEnd + +:fail +rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of +rem the _cmd.exe /c_ return code! +set EXIT_CODE=%ERRORLEVEL% +if %EXIT_CODE% equ 0 set EXIT_CODE=1 +if not ""=="%GRADLE_EXIT_CONSOLE%" exit %EXIT_CODE% +exit /b %EXIT_CODE% + +:mainEnd +if "%OS%"=="Windows_NT" endlocal + +:omega diff --git a/libs/baritone-api-fabric-1.13.1.jar b/libs/baritone-api-fabric-1.13.1.jar new file mode 100644 index 0000000..27d7eca Binary files /dev/null and b/libs/baritone-api-fabric-1.13.1.jar differ diff --git a/settings.gradle b/settings.gradle new file mode 100644 index 0000000..fe2f6b2 --- /dev/null +++ b/settings.gradle @@ -0,0 +1,12 @@ +pluginManagement { + repositories { + maven { + name = 'Fabric' + url = 'https://maven.fabricmc.net/' + } + mavenCentral() + gradlePluginPortal() + } +} + +rootProject.name = 'autorail' diff --git a/src/main/java/com/autorail/AutoRailClient.java b/src/main/java/com/autorail/AutoRailClient.java new file mode 100644 index 0000000..1ea02dd --- /dev/null +++ b/src/main/java/com/autorail/AutoRailClient.java @@ -0,0 +1,82 @@ +package com.autorail; + +import baritone.api.BaritoneAPI; +import com.autorail.process.RailProcess; +import net.fabricmc.api.ClientModInitializer; +import net.fabricmc.fabric.api.client.event.lifecycle.v1.ClientTickEvents; +import net.fabricmc.fabric.api.client.keybinding.v1.KeyBindingHelper; +import net.fabricmc.loader.api.FabricLoader; +import net.minecraft.client.MinecraftClient; +import net.minecraft.client.option.KeyBinding; +import net.minecraft.client.util.InputUtil; +import net.minecraft.text.Text; +import org.lwjgl.glfw.GLFW; +import org.slf4j.Logger; +import org.slf4j.LoggerFactory; + +public class AutoRailClient implements ClientModInitializer { + + public static final Logger LOGGER = LoggerFactory.getLogger("autorail"); + public static final RailProcess RAIL_PROCESS = new RailProcess(); + + private static KeyBinding toggleKey; + private static boolean registered = false; + + @Override + public void onInitializeClient() { + toggleKey = KeyBindingHelper.registerKeyBinding(new KeyBinding( + "key.autorail.toggle", + InputUtil.Type.KEYSYM, + GLFW.GLFW_KEY_R, + "category.autorail" + )); + + ClientTickEvents.END_CLIENT_TICK.register(AutoRailClient::onClientTick); + } + + private static void onClientTick(MinecraftClient client) { + registerIfNeeded(client); + + while (toggleKey.wasPressed()) { + if (client.player == null || client.world == null) { + sendMessage(client, "请先进入世界再使用"); + continue; + } + if (!registered) { + sendMessage(client, "未检测到 Baritone,无法启用"); + continue; + } + if (RAIL_PROCESS.isActive()) { + RAIL_PROCESS.stop(); + sendMessage(client, "自动铺轨已停止"); + } else { + RAIL_PROCESS.start(); + sendMessage(client, "自动铺轨已启动(R 停止,只铺直轨,转弯请手动转向)"); + } + } + } + + /** + * 进程只需注册一次(Baritone 在同一个游戏会话内跨世界保持存在)。 + */ + private static void registerIfNeeded(MinecraftClient client) { + if (registered || client.world == null || !FabricLoader.getInstance().isModLoaded("baritone")) { + return; + } + try { + BaritoneAPI.getProvider().getPrimaryBaritone() + .getPathingControlManager() + .registerProcess(RAIL_PROCESS); + registered = true; + LOGGER.info("AutoRail process registered"); + } catch (Throwable t) { + LOGGER.error("Failed to register AutoRail process", t); + } + } + + private static void sendMessage(MinecraftClient client, String message) { + if (client.player != null) { + client.player.sendMessage(Text.literal("[AutoRail] " + message), false); + } + } +} \ No newline at end of file diff --git a/src/main/java/com/autorail/process/RailProcess.java b/src/main/java/com/autorail/process/RailProcess.java new file mode 100644 index 0000000..4326095 --- /dev/null +++ b/src/main/java/com/autorail/process/RailProcess.java @@ -0,0 +1,330 @@ +package com.autorail.process; + +import baritone.api.BaritoneAPI; +import baritone.api.IBaritone; +import baritone.api.pathing.goals.GoalBlock; +import baritone.api.process.IBaritoneProcess; +import baritone.api.process.PathingCommand; +import baritone.api.process.PathingCommandType; +import baritone.api.utils.IPlayerContext; +import net.minecraft.block.BlockState; +import net.minecraft.block.Blocks; +import net.minecraft.client.network.ClientPlayerEntity; +import net.minecraft.entity.player.PlayerInventory; +import net.minecraft.item.Item; +import net.minecraft.item.ItemStack; +import net.minecraft.item.Items; +import net.minecraft.network.packet.c2s.play.UpdateSelectedSlotC2SPacket; +import net.minecraft.text.Text; +import net.minecraft.util.Hand; +import net.minecraft.util.hit.BlockHitResult; +import net.minecraft.util.math.BlockPos; +import net.minecraft.util.math.Direction; +import net.minecraft.util.math.MathHelper; +import net.minecraft.util.math.Vec3d; +import net.minecraft.world.World; + +/** + * 点到点自动铺轨进程(不依赖 Baritone 寻路来规划轨道,只借它的行走能力)。 + * + * 每一轮循环: + * 1. 取玩家水平朝向 Yaw,算出前方 2 格处的地面(下方扫描实心方块); + * 2. 若该列下方悬空/过深,先用圆石垫脚(搭桥); + * 3. 否则切换热键栏到铁轨,右键地面放置(完全走合法交互,服务端才会承认); + * 4. 设 GoalBlock 让玩家走到目标点,然后重复。 + * + * 只铺直轨:铁轨朝向交给原版自动衔接逻辑,转弯请玩家手动转视角。 + */ +public class RailProcess implements IBaritoneProcess { + + /** 动作间隔(tick)。5 tick = 250ms,处于多人服务器建议的 200~300ms 区间,过快会被踢/回弹。 */ + private static final int ACTION_INTERVAL_TICKS = 5; + /** 超过该 tick 数仍未走到目标时,视为已推进,继续铺下一段(避免永久卡死)。 */ + private static final long FORCE_PROGRESS_TICKS = 20; + /** 目标点与玩家的水平距离(格),规范要求 1.5~2 格。 */ + private static final double TARGET_DISTANCE = 2.0; + /** 允许的自然落差(格)。落差超过该值视为悬空,需要垫脚石。 */ + private static final int MAX_DROP = 2; + /** calcFailed 后的宽限 tick:寻路暂时失败不立即停,超过才判定前方不可通行。 */ + private static final long CALC_FAILED_GRACE_TICKS = 10; + + private boolean active; + private long lastActionTick = Long.MIN_VALUE; + private GoalBlock currentGoal; + private long goalSetTick; + + @Override + public boolean isActive() { + return active; + } + + @Override + public boolean isTemporary() { + return false; + } + + @Override + public void onLostControl() { + } + + @Override + public String displayName0() { + return "AutoRail"; + } + + public void start() { + active = true; + currentGoal = null; + } + + public void stop() { + active = false; + currentGoal = null; + } + + @Override + public PathingCommand onTick(boolean calcFailed, boolean isSafeToCancel) { + IBaritone baritone = BaritoneAPI.getProvider().getPrimaryBaritone(); + if (baritone == null) { + return defer(); + } + IPlayerContext ctx = baritone.getPlayerContext(); + ClientPlayerEntity player = ctx.player(); + World world = ctx.world(); + if (player == null || world == null) { + return defer(); + } + + if (!active) { + // 关闭时取消路径,让玩家停下 + return halt(); + } + + long now = world.getTime(); + if (lastActionTick != Long.MIN_VALUE && now - lastActionTick < ACTION_INTERVAL_TICKS) { + return defer(); + } + + if (currentGoal != null) { + if (calcFailed && now - goalSetTick > CALC_FAILED_GRACE_TICKS && !hasArrived(player, currentGoal, now)) { + stop(); + notify(player, "前方无法通行,已停止(请调整朝向或清理障碍)"); + return halt(); + } + if (!hasArrived(player, currentGoal, now)) { + // 继续走向当前目标,不铺新的 + return new PathingCommand(currentGoal, PathingCommandType.REVALIDATE_GOAL_AND_PATH); + } + } + + int railSlot = findSlot(player.getInventory(), Items.RAIL); + if (railSlot == -1) { + stop(); + notify(player, "背包里没有铁轨,已停止"); + return halt(); + } + + Target target = computeTarget(player, world); + if (target == null) { + stop(); + notify(player, "前方没有合适的地面,已停止"); + return halt(); + } + + if (target.needBridge) { + return doBridge(ctx, player, world, target, now); + } + + BlockPos railPos = target.railPos; + BlockState atRail = world.getBlockState(railPos); + if (atRail.isOf(Blocks.RAIL)) { + // 该处已有铁轨,直接走过去铺下一段 + lastActionTick = now; + return moveTo(railPos, now); + } + if (!atRail.isAir() && !atRail.isReplaceable()) { + stop(); + notify(player, "前方被阻挡,已停止"); + return halt(); + } + + // 切换热键栏并同步给服务端(多人必须实时检测背包槽位) + selectSlot(player, railSlot); + + // 构造对下方地面的右键命中:命中点在地块上表面中心,面朝上 + BlockHitResult hit = new BlockHitResult( + new Vec3d(railPos.getX() + 0.5, railPos.getY(), railPos.getZ() + 0.5), + Direction.UP, + railPos.down(), + false + ); + ctx.playerController().processRightClickBlock(player, world, Hand.MAIN_HAND, hit); + + lastActionTick = now; + return moveTo(railPos, now); + } + + /** 垫脚石:目标列下方悬空/太深,拿圆石右键侧面把缺口补上。 */ + private PathingCommand doBridge(IPlayerContext ctx, ClientPlayerEntity player, World world, Target target, long now) { + int bridgeSlot = findSlot(player.getInventory(), Items.COBBLESTONE); + if (bridgeSlot == -1) { + stop(); + notify(player, "前方需要垫脚石,但背包里没有圆石,已停止"); + return halt(); + } + + BlockHitResult hit = findBridgeHit(player, world); + if (hit == null) { + stop(); + notify(player, "无法确定垫脚石位置,已停止"); + return halt(); + } + + selectSlot(player, bridgeSlot); + ctx.playerController().processRightClickBlock(player, world, Hand.MAIN_HAND, hit); + + lastActionTick = now; + // 目标改为垫脚石的位置,让玩家先走到缺口边缘/补块上 + return moveTo(target.railPos.down(), now); + } + + /** + * 在玩家前方寻找一个可点击的实心方块侧面,把新方块垫进缺口。 + * 从远到近找 3 格内的实心方块,点击其朝前的那一面。 + */ + private BlockHitResult findBridgeHit(ClientPlayerEntity player, World world) { + double rad = Math.toRadians(player.getYaw()); + double dx = -Math.sin(rad); + double dz = Math.cos(rad); + Direction face = forwardDirection(dx, dz); + int py = player.getBlockY(); + + for (int dist = 3; dist >= 1; dist--) { + int ex = MathHelper.floor(player.getX() + dx * dist); + int ez = MathHelper.floor(player.getZ() + dz * dist); + for (int ey : new int[]{py - 1, py}) { + BlockPos edge = new BlockPos(ex, ey, ez); + if (isSolid(world, edge)) { + Vec3d hitPos = new Vec3d( + edge.getX() + 0.5 + face.getOffsetX() * 0.5, + edge.getY() + 0.5 + face.getOffsetY() * 0.5, + edge.getZ() + 0.5 + face.getOffsetZ() * 0.5); + return new BlockHitResult(hitPos, face, edge, false); + } + } + } + return null; + } + + /** + * 计算目标点:玩家前方 TARGET_DISTANCE 处(水平方向)的地面之上放铁轨的位置。 + * 返回 null 表示前方不可用;target.needBridge=true 表示该列下方悬空/过深。 + */ + private Target computeTarget(ClientPlayerEntity player, World world) { + double rad = Math.toRadians(player.getYaw()); + double dx = -Math.sin(rad); + double dz = Math.cos(rad); + + int tx = MathHelper.floor(player.getX() + dx * TARGET_DISTANCE); + int tz = MathHelper.floor(player.getZ() + dz * TARGET_DISTANCE); + int py = player.getBlockY(); + + int groundY = findGroundY(world, tx, tz, py + 1); + if (groundY == Integer.MIN_VALUE || groundY < py - MAX_DROP) { + // 悬空(虚空)或落差过大 -> 需要垫脚石 + return new Target(new BlockPos(tx, py, tz), true); + } + if (groundY > py + 2) { + // 前方太高,一步上不去 + return null; + } + return new Target(new BlockPos(tx, groundY + 1, tz), false); + } + + private int findGroundY(World world, int x, int z, int startY) { + int y = startY; + while (y > world.getBottomY()) { + if (isSolid(world, new BlockPos(x, y, z))) { + return y; + } + y--; + } + return Integer.MIN_VALUE; + } + + /** 判定“实心可站立”的方块:非空气、非流体、不可被替换、且为实心。 */ + private boolean isSolid(World world, BlockPos pos) { + BlockState state = world.getBlockState(pos); + return !state.isAir() + && state.getFluidState().isEmpty() + && !state.isReplaceable() + && state.isSolidBlock(world, pos); + } + + private boolean hasArrived(ClientPlayerEntity player, GoalBlock goal, long now) { + BlockPos feet = player.getBlockPos(); + int dx = Math.abs(feet.getX() - goal.x); + int dz = Math.abs(feet.getZ() - goal.z); + if (dx + dz <= 1) { + return true; + } + return now - goalSetTick > FORCE_PROGRESS_TICKS; + } + + private PathingCommand moveTo(BlockPos pos, long now) { + currentGoal = new GoalBlock(pos); + goalSetTick = now; + return new PathingCommand(currentGoal, PathingCommandType.CANCEL_AND_SET_GOAL); + } + + private PathingCommand defer() { + return new PathingCommand(null, PathingCommandType.DEFER); + } + + /** 停止路径:CANCEL_AND_SET_GOAL + 空目标 = 取消寻路,让玩家停下。 */ + private PathingCommand halt() { + return new PathingCommand(null, PathingCommandType.CANCEL_AND_SET_GOAL); + } + + /** 热键栏(前 9 格)查找指定物品。 */ + private int findSlot(PlayerInventory inventory, Item item) { + for (int i = 0; i < 9; i++) { + ItemStack stack = inventory.getStack(i); + if (stack.isOf(item)) { + return i; + } + } + return -1; + } + + /** 切换选中槽位,并同步 UpdateSelectedSlotC2S 包给服务端。 */ + private void selectSlot(ClientPlayerEntity player, int slot) { + player.getInventory().selectedSlot = slot; + if (player.networkHandler != null) { + player.networkHandler.sendPacket(new UpdateSelectedSlotC2SPacket(slot)); + } + } + + /** 把水平朝向向量映射到最近的轴方向(用于垫脚石点击的面)。 */ + private Direction forwardDirection(double dx, double dz) { + if (Math.abs(dx) > Math.abs(dz)) { + return dx > 0 ? Direction.EAST : Direction.WEST; + } + return dz > 0 ? Direction.SOUTH : Direction.NORTH; + } + + private void notify(ClientPlayerEntity player, String message) { + player.sendMessage(Text.literal("[AutoRail] " + message), false); + } + + /** 下一步动作的规划结果。 */ + private static final class Target { + final BlockPos railPos; // 铁轨应放的位置;needBridge 时表示需要垫脚石的那一列 + final boolean needBridge; // 是否需要先垫脚石 + + Target(BlockPos railPos, boolean needBridge) { + this.railPos = railPos; + this.needBridge = needBridge; + } + } +} \ No newline at end of file diff --git a/src/main/resources/assets/autorail/lang/en_us.json b/src/main/resources/assets/autorail/lang/en_us.json new file mode 100644 index 0000000..5bd51ca --- /dev/null +++ b/src/main/resources/assets/autorail/lang/en_us.json @@ -0,0 +1,4 @@ +{ + "key.autorail.toggle": "Toggle Auto Rail", + "category.autorail": "AutoRail" +} diff --git a/src/main/resources/assets/autorail/lang/zh_cn.json b/src/main/resources/assets/autorail/lang/zh_cn.json new file mode 100644 index 0000000..036b5ae --- /dev/null +++ b/src/main/resources/assets/autorail/lang/zh_cn.json @@ -0,0 +1,4 @@ +{ + "key.autorail.toggle": "切换自动铺轨", + "category.autorail": "自动铺轨" +} diff --git a/src/main/resources/fabric.mod.json b/src/main/resources/fabric.mod.json new file mode 100644 index 0000000..8dcea1d --- /dev/null +++ b/src/main/resources/fabric.mod.json @@ -0,0 +1,26 @@ +{ + "schemaVersion": 1, + "id": "autorail", + "version": "${version}", + "name": "AutoRail", + "description": "面向方向自动铺设铁轨(基于 Baritone API)。", + "authors": [ + "AutoRail" + ], + "license": "MIT", + "environment": "client", + "entrypoints": { + "client": [ + "com.autorail.AutoRailClient" + ] + }, + "depends": { + "fabricloader": ">=0.16.9", + "minecraft": "~1.21.4", + "java": ">=21", + "fabric-api": "*" + }, + "suggests": { + "baritone": "*" + } +}