首次提交 AutoDig Mod

这个提交包含在:
lyizai
2026-08-20 21:04:27 +08:00
当前提交 95c4e97db0
共修改 26 个文件,包含 1851 行新增和 0 行删除
+9
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.gradle/
build/
out/
run/
*.iml
.idea/
.vscode/
.DS_Store
.env
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plugins {
id 'fabric-loom' version '1.17.19'
id 'maven-publish'
}
version = project.mod_version
group = project.maven_group
base {
archivesName = project.archives_base_name
}
// 用于把 Baritone 原样打包进模组 jar 的资源(不放默认依赖里,避免 Gradle 误解析)
configurations {
nestedJar
}
dependencies {
// Minecraft
minecraft "com.mojang:minecraft:${project.minecraft_version}"
mappings "net.fabricmc:yarn:${project.yarn_mappings}:v2"
modImplementation "net.fabricmc:fabric-loader:${project.loader_version}"
// Fabric API
modImplementation "net.fabricmc.fabric-api:fabric-api:${project.fabric_version}"
// Baritone API (local jar, compile only)
modImplementation files("libs/baritone-api-fabric-1.13.1.jar")
// 标记需要嵌套打包的 jar
nestedJar files("libs/baritone-api-fabric-1.13.1.jar")
}
processResources {
inputs.property "version", project.version
filteringCharset "UTF-8"
filesMatching("fabric.mod.json") {
expand "version": project.version
}
// 将 Baritone 嵌套打包进 META-INF/jars,匹配 fabric.mod.json 的 jars 声明,
// 使玩家无需单独安装 baritone 依赖即可运行
from(configurations.nestedJar) {
into "META-INF/jars"
}
}
tasks.withType(JavaCompile).configureEach {
it.options.release = 21
}
java {
toolchain {
languageVersion = JavaLanguageVersion.of(21)
}
}
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org.gradle.jvmargs=-Xmx2G
org.gradle.parallel=true
# Fabric Properties
minecraft_version=1.21.4
yarn_mappings=1.21.4+build.8
loader_version=0.19.3
# Mod Properties
mod_version=1.0.0
maven_group=autodig
archives_base_name=autodig
# Fabric API
fabric_version=0.119.4+1.21.4
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distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://mirrors.cloud.tencent.com/gradle/gradle-9.7.0-bin.zip
networkTimeout=10000
retries=0
retryBackOffMs=500
validateDistributionUrl=true
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
第三方依赖
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#!/bin/sh
#
# Copyright © 2015 the original authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
# SPDX-License-Identifier: Apache-2.0
#
##############################################################################
#
# gradlew start up script for POSIX generated by Gradle.
#
# Important for running:
#
# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is
# noncompliant, but you have some other compliant shell such as ksh or
# bash, then to run this script, type that shell name before the whole
# command line, like:
#
# ksh gradlew
#
# Busybox and similar reduced shells will NOT work, because this script
# requires all of these POSIX shell features:
# * functions;
# * expansions «$var», «${var}», «${var:-default}», «${var+SET}»,
# «${var#prefix}», «${var%suffix}», and «$( cmd )»;
# * compound commands having a testable exit status, especially «case»;
# * various built-in commands including «command», «set», and «ulimit».
#
# Important for patching:
#
# (2) This script targets any POSIX shell, so it avoids extensions provided
# by Bash, Ksh, etc; in particular arrays are avoided.
#
# The "traditional" practice of packing multiple parameters into a
# space-separated string is a well documented source of bugs and security
# problems, so this is (mostly) avoided, by progressively accumulating
# options in "$@", and eventually passing that to Java.
#
# Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS,
# and GRADLE_OPTS) rely on word-splitting, this is performed explicitly;
# see the in-line comments for details.
#
# There are tweaks for specific operating systems such as AIX, CygWin,
# Darwin, MinGW, and NonStop.
#
# (3) This script is generated from the Groovy template
# https://github.com/gradle/gradle/blob/3d91ce3b8caaf77ad09f381f43615b715b53f72c/platforms/jvm/plugins-application/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
# within the Gradle project.
#
# You can find Gradle at https://github.com/gradle/gradle/.
#
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
app_path=$0
# Need this for daisy-chained symlinks.
while
APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path
[ -h "$app_path" ]
do
ls=$( ls -ld "$app_path" )
link=${ls#*' -> '}
case $link in #(
/*) app_path=$link ;; #(
*) app_path=$APP_HOME$link ;;
esac
done
# This is normally unused
# shellcheck disable=SC2034
APP_BASE_NAME=${0##*/}
# Discard cd standard output in case $CDPATH is set (https://github.com/gradle/gradle/issues/25036)
APP_HOME=$( cd -P "${APP_HOME:-./}" > /dev/null && printf '%s\n' "$PWD" ) || exit
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD=maximum
warn () {
echo "$*"
} >&2
die () {
echo
echo "$*"
echo
exit 1
} >&2
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "$( uname )" in #(
CYGWIN* ) cygwin=true ;; #(
Darwin* ) darwin=true ;; #(
MSYS* | MINGW* ) msys=true ;; #(
NONSTOP* ) nonstop=true ;;
esac
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD=$JAVA_HOME/jre/sh/java
else
JAVACMD=$JAVA_HOME/bin/java
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD=java
if ! command -v java >/dev/null 2>&1
then
die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
fi
# Increase the maximum file descriptors if we can.
if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then
case $MAX_FD in #(
max*)
# In POSIX sh, ulimit -H is undefined. That's why the result is checked to see if it worked.
# shellcheck disable=SC2039,SC3045
MAX_FD=$( ulimit -H -n ) ||
warn "Could not query maximum file descriptor limit"
esac
case $MAX_FD in #(
'' | soft) :;; #(
*)
# In POSIX sh, ulimit -n is undefined. That's why the result is checked to see if it worked.
# shellcheck disable=SC2039,SC3045
ulimit -n "$MAX_FD" ||
warn "Could not set maximum file descriptor limit to $MAX_FD"
esac
fi
# Collect all arguments for the java command, stacking in reverse order:
# * args from the command line
# * the main class name
# * -classpath
# * -D...appname settings
# * --module-path (only if needed)
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables.
# For Cygwin or MSYS, switch paths to Windows format before running java
if "$cygwin" || "$msys" ; then
APP_HOME=$( cygpath --path --mixed "$APP_HOME" )
JAVACMD=$( cygpath --unix "$JAVACMD" )
# Now convert the arguments - kludge to limit ourselves to /bin/sh
for arg do
if
case $arg in #(
-*) false ;; # don't mess with options #(
/?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath
[ -e "$t" ] ;; #(
*) false ;;
esac
then
arg=$( cygpath --path --ignore --mixed "$arg" )
fi
# Roll the args list around exactly as many times as the number of
# args, so each arg winds up back in the position where it started, but
# possibly modified.
#
# NB: a `for` loop captures its iteration list before it begins, so
# changing the positional parameters here affects neither the number of
# iterations, nor the values presented in `arg`.
shift # remove old arg
set -- "$@" "$arg" # push replacement arg
done
fi
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Collect all arguments for the java command:
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and optsEnvironmentVar are not allowed to contain shell fragments,
# and any embedded shellness will be escaped.
# * For example: A user cannot expect ${Hostname} to be expanded, as it is an environment variable and will be
# treated as '${Hostname}' itself on the command line.
set -- \
"-Dorg.gradle.appname=$APP_BASE_NAME" \
-jar "$APP_HOME/gradle/wrapper/gradle-wrapper.jar" \
"$@"
# Stop when "xargs" is not available.
if ! command -v xargs >/dev/null 2>&1
then
die "xargs is not available"
fi
# Use "xargs" to parse quoted args.
#
# With -n1 it outputs one arg per line, with the quotes and backslashes removed.
#
# In Bash we could simply go:
#
# readarray ARGS < <( xargs -n1 <<<"$var" ) &&
# set -- "${ARGS[@]}" "$@"
#
# but POSIX shell has neither arrays nor command substitution, so instead we
# post-process each arg (as a line of input to sed) to backslash-escape any
# character that might be a shell metacharacter, then use eval to reverse
# that process (while maintaining the separation between arguments), and wrap
# the whole thing up as a single "set" statement.
#
# This will of course break if any of these variables contains a newline or
# an unmatched quote.
#
eval "set -- $(
printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" |
xargs -n1 |
sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' |
tr '\n' ' '
)" '"$@"'
exec "$JAVACMD" "$@"
第三方依赖
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@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@rem SPDX-License-Identifier: Apache-2.0
@rem
@if "%DEBUG%"=="" @echo off
@rem ##########################################################################
@rem
@rem gradlew startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables, and ensure extensions are enabled
setlocal EnableExtensions
set DIRNAME=%~dp0
if "%DIRNAME%"=="" set DIRNAME=.
@rem This is normally unused
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if %ERRORLEVEL% equ 0 goto execute
echo. 1>&2
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. 1>&2
echo. 1>&2
echo Please set the JAVA_HOME variable in your environment to match the 1>&2
echo location of your Java installation. 1>&2
"%COMSPEC%" /c exit 1
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto execute
echo. 1>&2
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% 1>&2
echo. 1>&2
echo Please set the JAVA_HOME variable in your environment to match the 1>&2
echo location of your Java installation. 1>&2
"%COMSPEC%" /c exit 1
:execute
@rem Setup the command line
@rem Execute gradlew
@rem endlocal doesn't take effect until after the line is parsed and variables are expanded
@rem which allows us to clear the local environment before executing the java command
endlocal & "%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -jar "%APP_HOME%\gradle\wrapper\gradle-wrapper.jar" %* & call :exitWithErrorLevel
:exitWithErrorLevel
@rem Use "%COMSPEC%" /c exit to allow operators to work properly in scripts
"%COMSPEC%" /c exit %ERRORLEVEL%
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pluginManagement {
repositories {
maven {
name = 'Fabric'
url = 'https://maven.fabricmc.net/'
}
mavenCentral()
gradlePluginPortal()
}
}
rootProject.name = 'autodig'
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package autodig;
import net.fabricmc.api.ModInitializer;
/**
* AutoDig 模组主入口(服务端/共用初始化)。
*
* <p>本模组为纯客户端玩法,Logic 都在客户端侧自动执行;此处保持空实现以符合
* Fabric 对 ModInitializer 的约定。</p>
*/
public final class AutoDigMod implements ModInitializer {
@Override
public void onInitialize() {
// 客户端逻辑见 autodig.client.AutoDigModClient
}
}
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package autodig.client;
import autodig.client.bridge.BaritoneBridge;
import autodig.client.command.AutoDigCommands;
import autodig.client.config.ConfigStore;
import autodig.client.config.DigConfig;
import autodig.client.controller.DigController;
import autodig.client.gui.AutoDigGui;
import com.mojang.brigadier.CommandDispatcher;
import net.fabricmc.api.ClientModInitializer;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.fabricmc.fabric.api.client.command.v2.ClientCommandRegistrationCallback;
import net.fabricmc.fabric.api.client.command.v2.FabricClientCommandSource;
import net.fabricmc.fabric.api.client.event.lifecycle.v1.ClientTickEvents;
import net.fabricmc.fabric.api.client.keybinding.v1.KeyBindingHelper;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.option.KeyBinding;
import net.minecraft.client.util.InputUtil;
import net.minecraft.text.Text;
/**
* AutoDig 客户端主入口(Fabric ClientModInitializer)。
*
* <p>负责:加载配置、注册一键唤出 GUI 的快捷键、每帧把配置同步给 Baritone 并
* 驱动挖矿控制器、注册命令。通过单例 {@link #instance()} 向其他模块提供入口。</p>
*/
@Environment(EnvType.CLIENT)
public final class AutoDigModClient implements ClientModInitializer {
private static AutoDigModClient instance;
private final ConfigStore configStore = new ConfigStore();
private final DigController controller = new DigController();
private DigConfig config;
private boolean openGuiRequested;
private KeyBinding guiKey;
private static final int KEY_R = 82;
private static final int KEY_LEFT_CTRL = 341;
private static final int KEY_RIGHT_CTRL = 345;
@Override
public void onInitializeClient() {
instance = this;
this.config = this.configStore.load();
this.guiKey = KeyBindingHelper.registerKeyBinding(new KeyBinding(
"key.autodig.open", KEY_R, "category.autodig"));
ClientTickEvents.END_CLIENT_TICK.register(client -> {
// 同步模组配置到 Baritone(工具切换 / 避岩浆 / 避怪/保命)
this.bridge().applyConfig(this.config);
this.controller.tick(this.config);
while (this.guiKey.wasPressed()) {
if (this.isCtrlDown(client)) {
this.openGui();
}
}
if (this.openGuiRequested) {
this.openGuiRequested = false;
try {
client.setScreen(new AutoDigGui(this));
} catch (Throwable t) {
if (client.player != null) {
client.player.sendMessage(Text.literal("AutoDig GUI \u6253\u5f00\u5931\u8d25: " + t), false);
}
}
}
});
ClientCommandRegistrationCallback.EVENT.register((dispatcher, registryAccess)
-> AutoDigCommands.register(dispatcher));
}
public static AutoDigModClient instance() {
return instance;
}
public DigController controller() {
return this.controller;
}
public DigConfig config() {
return this.config;
}
public BaritoneBridge bridge() {
return this.controller.bridge();
}
public void saveConfig() {
this.configStore.save(this.config);
}
/** 请求打开 AutoDig GUI(下一帧安全执行)。 */
public void openGui() {
this.openGuiRequested = true;
}
/** 向玩家聊天栏发送一条提示。 */
public void sendToast(String message) {
MinecraftClient client = MinecraftClient.getInstance();
if (client.player != null) {
client.player.sendMessage(Text.literal(message), false);
}
}
private boolean isCtrlDown(MinecraftClient client) {
long handle = client.getWindow().getHandle();
return InputUtil.isKeyPressed(handle, KEY_LEFT_CTRL)
|| InputUtil.isKeyPressed(handle, KEY_RIGHT_CTRL);
}
}
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package autodig.client.bridge;
import autodig.client.config.DigConfig;
import baritone.api.BaritoneAPI;
import baritone.api.IBaritone;
import baritone.api.Settings;
import baritone.api.utils.BlockOptionalMeta;
import java.util.List;
import java.util.function.Predicate;
import net.minecraft.block.Block;
import net.minecraft.block.Blocks;
import net.minecraft.entity.Entity;
import net.minecraft.util.math.BlockPos;
/**
* Baritone API 封装(桥接层)。
*
* <p>把模组对 Baritone 的所有调用集中在此类:同步用户配置(工具切换、避岩浆、
* 避怪、保命优先)、按名字/数量挖矿、前往指定坐标、前往最近传送门、
* 跟随并猎杀生物(杀戮光环之猎杀模式)、取消任务等。</p>
*
* <p>所有调用都做空安全保护,Baritone 未加载时相关操作会安全地静默失败。</p>
*/
public final class BaritoneBridge {
/**
* 把模组配置同步到 Baritone 全局设置。
*
* @param config 挖矿配置
*/
public void applyConfig(DigConfig config) {
Settings settings = BaritoneAPI.getSettings();
settings.allowSprint.value = true;
settings.allowBreak.value = true; // 挖矿必须允许挖方块
settings.allowPlace.value = true; // 允许搭路/垫脚
settings.allowParkour.value = true;
settings.allowParkourPlace.value = true;
settings.freeLook.value = true;
// 自动切换最合适工具
settings.autoTool.value = config.autoTool;
// 保命优先:让 Baritone 寻路时主动绕开敌对生物
settings.avoidance.value = config.survivalFirst;
settings.mobAvoidanceRadius.value = 5;
// 优先绕开岩浆池:给岩浆(含流动岩浆所在方块)额外的寻路代价
settings.blocksToAvoid.value = config.avoidLava
? List.of(Blocks.LAVA)
: List.of();
}
/**
* 按方块 id 挖指定数量的矿。
*
* @param count 要挖的最大数量(-1 表示无穷,挖到为止)
* @param blockNames 方块 id,如 "diamond_ore"、"deepslate_diamond_ore"
*/
public void mineByName(int count, String... blockNames) {
IBaritone baritone = this.primary();
if (baritone == null || blockNames.length == 0) {
return;
}
baritone.getMineProcess().mineByName(count, blockNames);
}
/** 派遣 Baritone 前往指定坐标(自动挖掘途中障碍)。 */
public void gotoBlock(BlockPos target) {
IBaritone baritone = this.primary();
if (baritone == null || target == null) {
return;
}
baritone.getCustomGoalProcess().setGoalAndPath(new baritone.api.pathing.goals.GoalBlock(target));
}
/** 前往离玩家最近的传送门方块(用于进出下界)。 */
public void toNetherPortal() {
IBaritone baritone = this.primary();
if (baritone == null) {
return;
}
baritone.getGetToBlockProcess().getToBlock(new BlockOptionalMeta(Blocks.NETHER_PORTAL));
}
/** 是否正在采集一个收尾中的目标(传送门等)。 */
public boolean gettingToBlock() {
IBaritone baritone = this.primary();
return baritone != null && baritone.getGetToBlockProcess().isActive();
}
/** 跟随/猎杀所有满足条件的生物(杀戮光环之猎杀模式)。 */
public void follow(Predicate<Entity> filter) {
IBaritone baritone = this.primary();
if (baritone == null) {
return;
}
baritone.getFollowProcess().follow(filter);
}
/** 取消当前 Baritone 任务(挖矿/寻路/跟随)。 */
public void cancelAll() {
IBaritone baritone = this.primary();
if (baritone == null) {
return;
}
baritone.getPathingBehavior().cancelEverything();
baritone.getMineProcess().cancel();
baritone.getFollowProcess().cancel();
}
/** @return Baritone 当前是否正在寻路/执行任务 */
public boolean isActive() {
IBaritone baritone = this.primary();
if (baritone == null) {
return false;
}
return baritone.getPathingBehavior().isPathing()
|| baritone.getMineProcess().isActive()
|| baritone.getFollowProcess().isActive()
|| baritone.getGetToBlockProcess().isActive();
}
/** @return Baritone 是否已加载(可获取主实例) */
public boolean isAvailable() {
return this.primary() != null;
}
/** 获取 Baritone 主实例;未加载或异常时返回 null。 */
private IBaritone primary() {
try {
return BaritoneAPI.getProvider().getPrimaryBaritone();
} catch (Throwable ignored) {
return null;
}
}
}
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package autodig.client.command;
import autodig.client.AutoDigModClient;
import autodig.client.config.MineTask;
import com.mojang.brigadier.CommandDispatcher;
import com.mojang.brigadier.arguments.StringArgumentType;
import net.fabricmc.fabric.api.client.command.v2.FabricClientCommandSource;
import net.minecraft.text.Text;
/**
* AutoDig 客户端命令。
*
* <p>提供 {@code /autodig gui}(打开界面)、{@code /autodig start <任务>}
* (直接启动)、{@code /autodig stop}(停止当前任务)三个快捷入口,
* 方便在未绑定的快捷键场景下使用。</p>
*/
public final class AutoDigCommands {
private AutoDigCommands() {
}
public static void register(CommandDispatcher<FabricClientCommandSource> dispatcher) {
dispatcher.register(com.mojang.brigadier.builder.LiteralArgumentBuilder
.<FabricClientCommandSource>literal("autodig")
.then(com.mojang.brigadier.builder.LiteralArgumentBuilder.<FabricClientCommandSource>literal("gui")
.executes(ctx -> {
AutoDigModClient.instance().openGui();
return 1;
}))
.then(com.mojang.brigadier.builder.LiteralArgumentBuilder.<FabricClientCommandSource>literal("start")
.then(com.mojang.brigadier.builder.RequiredArgumentBuilder
.<FabricClientCommandSource, String>argument("task", StringArgumentType.word())
.executes(ctx -> {
String name = StringArgumentType.getString(ctx, "task");
MineTask task = parseTask(name);
if (task == null) {
ctx.getSource().sendFeedback(Text.literal("未知任务: " + name + "(可用 diamond / debris)"));
return 0;
}
AutoDigModClient mod = AutoDigModClient.instance();
mod.config().task = task;
mod.saveConfig();
mod.sendToast("AutoDig: 已选择任务 " + task.label());
return 1;
})))
.then(com.mojang.brigadier.builder.LiteralArgumentBuilder.<FabricClientCommandSource>literal("stop")
.executes(ctx -> {
AutoDigModClient mod = AutoDigModClient.instance();
mod.config().task = MineTask.NONE;
mod.saveConfig();
mod.bridge().cancelAll();
mod.sendToast("AutoDig: 已停止");
return 1;
})));
}
private static MineTask parseTask(String name) {
return switch (name.toLowerCase()) {
case "diamond", "钻石" -> MineTask.DIAMOND;
case "debris", "ancient_debris", "远古残骸" -> MineTask.ANCIENT_DEBRIS;
case "none", "stop", "空闲" -> MineTask.NONE;
default -> null;
};
}
}
@@ -0,0 +1,56 @@
package autodig.client.config;
import com.google.gson.Gson;
import com.google.gson.GsonBuilder;
import java.io.IOException;
import java.nio.charset.StandardCharsets;
import java.nio.file.Files;
import java.nio.file.LinkOption;
import java.nio.file.OpenOption;
import java.nio.file.Path;
import java.nio.file.attribute.FileAttribute;
import net.fabricmc.loader.api.FabricLoader;
/**
* 配置文件读写器。
*
* <p>使用 Gson 将 {@link DigConfig} 序列化为 JSON,
* 配置文件位于 Fabric 配置目录下的 {@code autodig.json}。</p>
*/
public final class ConfigStore {
private static final Gson GSON = new GsonBuilder().setPrettyPrinting().create();
public DigConfig load() {
Path path = this.path();
if (!Files.exists(path, new LinkOption[0])) {
return new DigConfig();
}
try {
String json = Files.readString(path, StandardCharsets.UTF_8);
DigConfig loaded = GSON.fromJson(json, DigConfig.class);
if (loaded == null) {
return new DigConfig();
}
return loaded;
} catch (Exception e) {
return new DigConfig();
}
}
public void save(DigConfig config) {
Path path = this.path();
try {
if (path.getParent() != null) {
Files.createDirectories(path.getParent(), new FileAttribute[0]);
}
Files.writeString(path, GSON.toJson(config), StandardCharsets.UTF_8, new OpenOption[0]);
} catch (IOException iOException) {
// 保存失败时静默忽略
}
}
private Path path() {
return FabricLoader.getInstance().getConfigDir().resolve("autodig.json");
}
}
@@ -0,0 +1,75 @@
package autodig.client.config;
/**
* 挖矿任务的用户可配置项(可序列化为 JSON,由 GUI 直接读写)。
*/
public class DigConfig {
/** 当前选中的挖矿任务 */
public MineTask task = MineTask.DIAMOND;
// ---- 通用能力开关 ----
/** 自动切换最合适的工具(钻石稿/铁镐等) */
public boolean autoTool = true;
/** 自动进食(饥饿度低时自动吃背包/快捷栏食物) */
public boolean autoEat = true;
/** 饥饿度低于该值时开始进食(20 为满值) */
public int eatHungerThreshold = 8;
// ---- 保命/安全 ----
/** 保命优先:生命过低时暂停挖矿并向上撤离 */
public boolean survivalFirst = true;
/** 生命值(半心百分比,0-100)低于该值时触发保命撤离 */
public int healthFleeThreshold = 40;
// ---- 岩浆/障碍 ----
/** 优先绕开岩浆池(给岩浆方块额外寻路代价) */
public boolean avoidLava = true;
// ---- 杀戮光环 ----
/** 杀戮光环:自动攻击附近敌对生物 */
public boolean killAura = false;
/** 杀戮光环:仅在生命阈值内生效,生命过低时不冒进 */
public boolean killAuraSafe = true;
/** 杀戮光环攻击范围(方块) */
public double killRange = 4.0;
// ---- 钻石(主世界)参数 ----
/** 鱼骨巷道瞄准的 Y 层(钻石一般在 -60 附近) */
public int diamondLevel = -58;
/** 鱼骨主干巷道长度(方块) */
public int tunnelLength = 60;
// ---- 远古残骸参数 ----
/** 需要挖多少个远古残骸后视为完成 */
public int debrisCount = 4;
/** 挖够数量后自动回到主世界 */
public boolean debrisReturnHome = true;
/** 是否开启下界的自动猎杀/杀戮光环协同 */
public boolean killAuraInNether = true;
// ---- 死亡重生 ----
/** 死亡重生后自动回到死亡地点继续任务 */
public boolean respawnReturn = true;
public DigConfig copy() {
DigConfig c = new DigConfig();
c.task = this.task;
c.autoTool = this.autoTool;
c.autoEat = this.autoEat;
c.eatHungerThreshold = this.eatHungerThreshold;
c.survivalFirst = this.survivalFirst;
c.healthFleeThreshold = this.healthFleeThreshold;
c.avoidLava = this.avoidLava;
c.killAura = this.killAura;
c.killAuraSafe = this.killAuraSafe;
c.killRange = this.killRange;
c.diamondLevel = this.diamondLevel;
c.tunnelLength = this.tunnelLength;
c.debrisCount = this.debrisCount;
c.debrisReturnHome = this.debrisReturnHome;
c.killAuraInNether = this.killAuraInNether;
c.respawnReturn = this.respawnReturn;
return c;
}
}
@@ -0,0 +1,26 @@
package autodig.client.config;
/**
* 挖矿任务类型。
*
* <p>不同任务对应不同的自动挖矿策略:主世界钻石走鱼骨巷道 + Baritone 矿脉探测,
* 远古残骸需要先进传送门下界、再矿脉探测、挖完/死亡后自动回主世界。</p>
*/
public enum MineTask {
/** 空闲:不执行任何挖矿任务 */
NONE("空闲"),
/** 主世界挖钻石(含深层钻石矿石) */
DIAMOND("钻石"),
/** 下界挖远古残骸(自动进出传送门、死亡重生返回坐标) */
ANCIENT_DEBRIS("远古残骸");
private final String label;
MineTask(String label) {
this.label = label;
}
public String label() {
return this.label;
}
}
@@ -0,0 +1,235 @@
package autodig.client.controller;
import autodig.client.bridge.BaritoneBridge;
import autodig.client.config.DigConfig;
import autodig.client.config.MineTask;
import autodig.client.miner.DebrisHandler;
import autodig.client.miner.FishboneMiner;
import autodig.client.service.AutoEat;
import autodig.client.service.DeathRecorder;
import autodig.client.service.KillAura;
import net.minecraft.client.MinecraftClient;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.text.Text;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.Heightmap;
/**
* 挖矿总控制器:把配置、Baritone 桥接、自动进食、杀戮光环、死亡记录和各任务
* 专用挖矿器串起来,驱动一个简单的状态机。
*/
public final class DigController {
/** 内部状态机 */
private enum State {
IDLE, FISHBONE, CLIMB, DEBRIS, FLEE, RETURN_TO_DEATH
}
private final BaritoneBridge bridge = new BaritoneBridge();
private final AutoEat autoEat = new AutoEat();
private final KillAura killAura = new KillAura();
private final DeathRecorder deathRecorder = new DeathRecorder();
private final FishboneMiner fishbone = new FishboneMiner(this.bridge);
private final DebrisHandler debris = new DebrisHandler(this.bridge);
private State state = State.IDLE;
private BlockPos resumeTarget;
private long lastIssue;
private boolean wasDead;
/** 每帧驱动整个自动挖矿流程。 */
public void tick(DigConfig config) {
MinecraftClient client = MinecraftClient.getInstance();
if (client.player == null || client.world == null) {
this.state = State.IDLE;
return;
}
PlayerEntity player = client.player;
// 常驻能力:杀戮光环、自动进食
this.killAura.tick(config);
this.autoEat.tick(config);
// 死亡处理:死亡瞬间暂停任务,重生后按需回到死亡坐标
this.deathRecorder.tick(config, this::onRespawn);
if (player.isDead()) {
this.wasDead = true;
this.bridge.cancelAll();
return;
}
this.wasDead = false;
// 保命优先:血线过低时向上撤离(不冒进挖矿)
if (config.survivalFirst && this.healthPercent(player) < config.healthFleeThreshold) {
this.fleeTick(config);
return;
}
// 未选择任务时归位
if (config.task == MineTask.NONE) {
if (this.state != State.IDLE) {
this.bridge.cancelAll();
this.state = State.IDLE;
}
return;
}
this.drive(config, player);
}
private void drive(DigConfig config, PlayerEntity player) {
switch (this.state) {
case IDLE -> {
if (config.task == MineTask.DIAMOND) {
this.fishbone.init(config);
this.state = State.FISHBONE;
} else if (config.task == MineTask.ANCIENT_DEBRIS) {
this.debris.reset();
this.state = State.DEBRIS;
}
}
case FISHBONE -> {
player.sendMessage(Text.literal("AutoDig: 主世界鱼骨挖矿进行中"), true);
if (this.fishbone.tick(config)) {
this.bridge.cancelAll();
this.pathToSurface(player.getBlockPos());
this.state = State.CLIMB;
}
}
case CLIMB -> {
if (this.nearSurface(player)) {
this.finish("鱼骨挖矿完成,已返回地表");
}
}
case DEBRIS -> {
player.sendMessage(Text.literal("AutoDig: 下界远古残骸挖矿进行中"), true);
if (this.debris.tick(config)) {
this.finish("远古残骸任务完成,已回到主世界");
}
}
case RETURN_TO_DEATH -> this.returnToDeathTick(player, config);
case FLEE -> {
// FLEE 在 tick() 中单独处理,正常情况下不会进到这里
}
}
}
/** 重生后先回到最近的死亡坐标,再续上原任务。 */
private void onRespawn() {
BlockPos deathPos = this.deathRecorder.lastDeathPos();
if (deathPos != null) {
this.bridge.cancelAll();
this.resumeTarget = deathPos;
this.state = State.RETURN_TO_DEATH;
}
}
private void returnToDeathTick(PlayerEntity player, DigConfig config) {
if (this.resumeTarget == null) {
this.resumeTask(config);
return;
}
double dist = this.distanceSq(player, this.resumeTarget);
if (dist < 9.0) {
this.resumeTarget = null;
this.resumeTask(config);
} else {
this.issue(() -> this.bridge.gotoBlock(this.resumeTarget));
}
}
/** 按当前任务与所在维度恢复挖矿。 */
private void resumeTask(DigConfig config) {
MinecraftClient client = MinecraftClient.getInstance();
boolean inNether = client.world != null && client.world.getRegistryKey() == net.minecraft.world.World.NETHER;
if (config.task == MineTask.DIAMOND) {
this.fishbone.init(config);
this.state = State.FISHBONE;
} else if (config.task == MineTask.ANCIENT_DEBRIS) {
this.debris.reset();
this.state = State.DEBRIS;
// 若已在下界,让残留处理机直接从挖矿阶段继续
if (inNether) {
this.state = State.DEBRIS;
}
} else {
this.state = State.IDLE;
}
}
/** 保命撤离:把玩家送到脚下地表,血线恢复后继续原任务。 */
private void fleeTick(DigConfig config) {
MinecraftClient client = MinecraftClient.getInstance();
PlayerEntity player = client.player;
if (player == null) {
return;
}
this.bridge.cancelAll();
this.pathToSurface(player.getBlockPos());
if (this.healthPercent(player) >= config.healthFleeThreshold + 20) {
this.resumeTask(config);
}
}
private void finish(String message) {
this.bridge.cancelAll();
MinecraftClient client = MinecraftClient.getInstance();
if (client.player != null) {
client.player.sendMessage(Text.literal("AutoDig: " + message), true);
}
this.state = State.IDLE;
}
private double healthPercent(PlayerEntity player) {
return player.getHealth() / Math.max(player.getMaxHealth(), 1.0) * 100.0;
}
private double distanceSq(PlayerEntity player, BlockPos target) {
double dx = player.getX() - (target.getX() + 0.5);
double dz = player.getZ() - (target.getZ() + 0.5);
return dx * dx + dz * dz;
}
private void issue(Runnable action) {
long now = System.currentTimeMillis();
if (now - this.lastIssue > 250) {
action.run();
this.lastIssue = now;
}
}
/** 计算垂直方向上的地表坐标并派发前往(节流)。 */
private void pathToSurface(BlockPos below) {
MinecraftClient client = MinecraftClient.getInstance();
if (client.world == null) {
return;
}
int x = below.getX();
int z = below.getZ();
int top = client.world.getTopY(Heightmap.Type.MOTION_BLOCKING, x, z);
BlockPos surface = new BlockPos(x, Math.max(top, below.getY()), z);
this.issue(() -> this.bridge.gotoBlock(surface));
}
/** 玩家是否已回到地表。 */
private boolean nearSurface(PlayerEntity player) {
MinecraftClient client = MinecraftClient.getInstance();
if (client.world == null) {
return true;
}
int x = player.getBlockX();
int z = player.getBlockZ();
int top = client.world.getTopY(Heightmap.Type.MOTION_BLOCKING, x, z);
return Math.abs(player.getY() - (top + 1)) < 4.0;
}
/** @return Baritone 桥接(供其他模块复用)。 */
public BaritoneBridge bridge() {
return this.bridge;
}
/** 供 GUI/调试获取当前状态文本。 */
public String statusText() {
return this.state.name();
}
}
@@ -0,0 +1,174 @@
package autodig.client.gui;
import autodig.client.AutoDigModClient;
import autodig.client.config.DigConfig;
import autodig.client.config.MineTask;
import autodig.client.controller.DigController;
import java.util.function.Consumer;
import net.minecraft.client.gui.DrawContext;
import net.minecraft.client.gui.screen.Screen;
import net.minecraft.client.gui.widget.ButtonWidget;
import net.minecraft.client.gui.widget.CheckboxWidget;
import net.minecraft.text.Text;
/**
* AutoDig 游戏内 GUI。
*
* <p>用于选择挖什么(钻石 / 远古残骸),并快捷设置:保命优先、优先绕开岩浆、
* 自动切换工具、自动进食、杀戮光环、重生后回死亡点、挖完回主世界,
* 以及钻石层数 / 巷道长度 / 残骸数量等参数。界面中的改动在"开始/停止/关闭"时
* 同步到 mod 全局配置并落盘。</p>
*/
public final class AutoDigGui extends Screen {
private final AutoDigModClient mod;
private final DigConfig config;
private final DigController controller;
// 动态数值按钮(点击 +/- 后刷新显示)
private ButtonWidget levelBtn;
private ButtonWidget tunnelBtn;
private ButtonWidget debrisBtn;
public AutoDigGui(AutoDigModClient mod) {
super(Text.literal("AutoDig"));
this.mod = mod;
this.config = mod.config().copy();
this.controller = mod.controller();
}
@Override
protected void init() {
this.clearChildren();
int colX = 26;
int x = colX;
int y = 34;
// ===== 任务选择 =====
this.taskButton("空闲", MineTask.NONE, x, y);
this.taskButton("钻石(鱼骨)", MineTask.DIAMOND, x + 110, y);
this.taskButton("远古残骸", MineTask.ANCIENT_DEBRIS, x + 220, y);
// ===== 开关设置 =====
y += 30;
this.check("保命优先", colX, y, () -> this.config.survivalFirst, v -> this.config.survivalFirst = v);
this.check("优先绕开岩浆", colX + 150, y, () -> this.config.avoidLava, v -> this.config.avoidLava = v);
y += 24;
this.check("自动进食", colX, y, () -> this.config.autoEat, v -> this.config.autoEat = v);
this.check("自动切换工具", colX + 150, y, () -> this.config.autoTool, v -> this.config.autoTool = v);
y += 24;
this.check("杀戮光环", colX, y, () -> this.config.killAura, v -> this.config.killAura = v);
this.check("重生后回死亡点", colX + 150, y, () -> this.config.respawnReturn, v -> this.config.respawnReturn = v);
y += 24;
this.check("挖完回主世界", colX, y, () -> this.config.debrisReturnHome, v -> this.config.debrisReturnHome = v);
this.check("避难时绝杀不冒进", colX + 150, y, () -> this.config.killAuraSafe, v -> this.config.killAuraSafe = v);
// ===== 数值参数 =====
y += 32;
this.levelBtn = this.numberRow("钻石层(Y)", colX, y, () -> this.config.diamondLevel, v -> this.config.diamondLevel = v);
y += 24;
this.tunnelBtn = this.numberRow("巷道长度", colX, y, () -> this.config.tunnelLength, v -> this.config.tunnelLength = v);
y += 24;
this.debrisBtn = this.numberRow("残骸数量", colX, y, () -> this.config.debrisCount, v -> this.config.debrisCount = v);
// ===== 底部操作按钮 =====
y += 40;
ButtonWidget start = this.textButton("开始 (保存并运行)", b -> this.start(), x, y, 140);
ButtonWidget stop = this.textButton("停止", b -> this.stop(), x + 146, y, 90);
ButtonWidget saveClose = this.textButton("仅关闭", b -> this.close(), x + 242, y, 80);
this.addDrawableChild(start);
this.addDrawableChild(stop);
this.addDrawableChild(saveClose);
}
private ButtonWidget taskButton(String label, MineTask task, int x, int y) {
ButtonWidget b = this.textButton(label, button -> {
this.config.task = task;
this.init(); // 刷新选中高亮
}, x, y, 104);
this.addDrawableChild(b);
return b;
}
private void check(String label, int x, int y, java.util.function.BooleanSupplier getter, Consumer<Boolean> setter) {
CheckboxWidget box = CheckboxWidget.builder(Text.literal(label), this.textRenderer)
.pos(x, y).checked(getter.getAsBoolean())
.callback((b, value) -> setter.accept(value)).build();
this.addDrawableChild(box);
}
private ButtonWidget numberRow(String label, int x, int y, java.util.function.IntSupplier getter, Consumer<Integer> setter) {
this.addDrawableChild(ButtonWidget.builder(Text.literal("-"), b -> {
setter.accept(getter.getAsInt() - 1);
this.refreshNumberButtons();
}).dimensions(x, y, 20, 20).build());
int valueX = x + 24;
int valueW = 72;
ButtonWidget value = ButtonWidget.builder(Text.literal(label + " : " + getter.getAsInt()), b -> {
}).dimensions(valueX, y, valueW, 20).build();
value.active = false; // 纯展示
this.addDrawableChild(value);
this.addDrawableChild(ButtonWidget.builder(Text.literal("+"), b -> {
setter.accept(getter.getAsInt() + 1);
this.refreshNumberButtons();
}).dimensions(valueX + valueW + 4, y, 20, 20).build());
return value;
}
private void refreshNumberButtons() {
this.levelBtn.setMessage(Text.literal("钻石层(Y) : " + this.config.diamondLevel));
this.tunnelBtn.setMessage(Text.literal("巷道长度 : " + this.config.tunnelLength));
this.debrisBtn.setMessage(Text.literal("残骸数量 : " + this.config.debrisCount));
}
private ButtonWidget textButton(String label, ButtonWidget.PressAction action, int x, int y, int w) {
return ButtonWidget.builder(Text.literal(label), action).dimensions(x, y, w, 20).build();
}
@Override
public void render(DrawContext context, int mouseX, int mouseY, float delta) {
super.render(context, mouseX, mouseY, delta);
context.drawCenteredTextWithShadow(this.textRenderer, "AutoDig \u81ea\u52a8\u6316\u77ff", this.width / 2, 10, 0xFFFFFF);
context.drawTextWithShadow(this.textRenderer,
"\u5f53\u524d\u4efb\u52a1: " + this.config.task.label() + " \u72b6\u6001: " + this.controller.statusText(),
26, this.height - 24, 0xAAAAAA);
}
/** 把界面临时配置写回 mod 全局配置并保存(供 controller 实时读取)。 */
private void applyToMod() {
DigConfig target = this.mod.config();
target.task = this.config.task;
target.survivalFirst = this.config.survivalFirst;
target.avoidLava = this.config.avoidLava;
target.autoEat = this.config.autoEat;
target.autoTool = this.config.autoTool;
target.killAura = this.config.killAura;
target.killAuraSafe = this.config.killAuraSafe;
target.respawnReturn = this.config.respawnReturn;
target.debrisReturnHome = this.config.debrisReturnHome;
target.diamondLevel = this.config.diamondLevel;
target.tunnelLength = this.config.tunnelLength;
target.debrisCount = this.config.debrisCount;
this.mod.saveConfig();
}
private void start() {
this.applyToMod();
this.mod.sendToast("AutoDig: 已开始 " + this.config.task.label() + " 任务");
this.close();
}
private void stop() {
this.applyToMod();
this.mod.config().task = MineTask.NONE;
this.mod.saveConfig();
this.controller.bridge().cancelAll();
this.mod.sendToast("AutoDig: 已停止");
this.close();
}
@Override
public void close() {
this.applyToMod();
super.close();
}
}
@@ -0,0 +1,125 @@
package autodig.client.miner;
import autodig.client.bridge.BaritoneBridge;
import autodig.client.config.DigConfig;
import net.minecraft.client.MinecraftClient;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.registry.RegistryKey;
import net.minecraft.world.World;
/**
* 远古残骸自动挖矿流转(下界)。
*
* <p>流程:主世界 -> 走进最近传送门 -> 进入下界 -> 挖远古残骸 ->
* (背包满/挖够)-> 找下界传送门走回主世界。死亡重生的返回逻辑由控制器统一处理,
* 本类每次 tick 依据当前所在维度自适应地执行对应阶段。</p>
*/
public final class DebrisHandler {
private final BaritoneBridge bridge;
private enum Stage {
/** 在下界从传送门前往主世界(或已在主世界即完成) */
GO_COMMIT,
/** 在前一个维度前往传送门 */
GO_PORTAL,
/** 挖远古残骸 */
MINE,
/** 返回主世界 */
RETURN_PORTAL
}
private Stage stage = Stage.GO_COMMIT;
private boolean done;
/** 派发节流 */
private long lastIssue;
public DebrisHandler(BaritoneBridge bridge) {
this.bridge = bridge;
}
/** 任务结束或需要切换任务时归还控制权。 */
public void reset() {
this.stage = Stage.GO_COMMIT;
this.done = false;
}
/**
* 每帧推进下界挖矿流转。
*
* @param config 挖矿配置
* @return 是否已全部完成(含回到主世界)
*/
public boolean tick(DigConfig config) {
MinecraftClient client = MinecraftClient.getInstance();
if (client.player == null || client.world == null) {
return this.done;
}
PlayerEntity player = client.player;
RegistryKey<World> dim = client.world.getRegistryKey();
boolean inOverworld = dim == World.OVERWORLD;
boolean inNether = dim == World.NETHER;
switch (this.stage) {
case GO_COMMIT -> {
// 选择去哪个维度
if (inNether) {
this.stage = Stage.MINE;
} else {
this.stage = Stage.GO_PORTAL;
}
}
case GO_PORTAL -> {
if (inNether) {
this.stage = Stage.MINE; // 已通过传送门进入下界
} else {
this.issue(() -> this.bridge.toNetherPortal());
}
}
case MINE -> {
if (!inNether) {
// 意外回到主世界,重走流程
this.stage = Stage.GO_COMMIT;
} else if (this.inventoryFull(player) || this.bridge.isActive() == false) {
// 背包满或 Baritone 空闲即为本段结束;若期望回程则前往传送门
if (config.debrisReturnHome) {
this.stage = Stage.RETURN_PORTAL;
} else {
this.stage = Stage.GO_COMMIT; // 停在下界挖(不返回)
}
} else {
this.issue(() -> this.bridge.mineByName(config.debrisCount, "ancient_debris"));
}
}
case RETURN_PORTAL -> {
if (inOverworld) {
this.done = true; // 已回到主世界,全流程完成
} else {
this.issue(() -> this.bridge.toNetherPortal());
}
}
}
return this.done;
}
private void issue(Runnable action) {
long now = System.currentTimeMillis();
if (now - this.lastIssue > 1000) {
action.run();
this.lastIssue = now;
}
}
private boolean inventoryFull(PlayerEntity player) {
for (int i = 0; i < 36; i++) {
if (player.getInventory().main.get(i).isEmpty()) {
return false;
}
}
return true;
}
public boolean isDone() {
return this.done;
}
}
@@ -0,0 +1,153 @@
package autodig.client.miner;
import autodig.client.bridge.BaritoneBridge;
import autodig.client.config.DigConfig;
import java.util.ArrayList;
import java.util.List;
import net.minecraft.client.MinecraftClient;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.util.math.BlockPos;
/**
* 鱼骨巷道挖矿器(主世界钻石)。
*
* <p>在指定的 Y 层,沿玩家朝向挖一条"主干隧道",并在主干上每隔
* {@code branchGap} 格向两侧各开一条侧支巷道,形成鱼骨状分布。
* 推进实现为:把鱼骨图案转成一串目标坐标 {@link GoalBlock},按顺序
* 派 Baritone 逐个前往;因为允许挖方块,Baritone 会走直线把挡路的方块
* 挖掉,从而挖出巷道。自动切换工具由 Baritone 的 {@code autoTool} 负责。</p>
*
* <p>遇到背包已满时提前结束,把控制权交还控制器(用于返回地表)。</p>
*/
public final class FishboneMiner {
private final BaritoneBridge bridge;
private BlockPos start;
private int yLevel;
private List<BlockPos> plan = new ArrayList<>();
private int step;
/** 是否已完成 */
private boolean done;
/** 上一次朝向目标派发寻路的时间戳,用于失败重试节流 */
private long lastIssue;
public FishboneMiner(BaritoneBridge bridge) {
this.bridge = bridge;
}
/**
* 以玩家当前位置为起点建立鱼骨巷道计划。
*
* @param config 挖矿配置
*/
public void init(DigConfig config) {
MinecraftClient client = MinecraftClient.getInstance();
PlayerEntity player = client.player;
if (player == null) {
return;
}
this.yLevel = config.diamondLevel;
BlockPos stop = player.getBlockPos();
this.start = new BlockPos(stop.getX(), this.yLevel, stop.getZ());
int branchLen = 6;
int branchGap = 8;
int axis = Math.abs(player.getMovementDirection().getOffsetX()) > Math.abs(player.getMovementDirection().getOffsetZ()) ? 0 : 1;
int sign = axis == 0 ? player.getMovementDirection().getOffsetX() : player.getMovementDirection().getOffsetZ();
sign = sign == 0 ? 1 : sign;
this.plan = this.buildPlan(this.start, this.yLevel, config.tunnelLength, branchLen, branchGap, axis, sign);
this.step = 0;
this.done = false;
}
private List<BlockPos> buildPlan(BlockPos base, int y, int trunkLen, int branchLen, int branchGap, int axis, int sign) {
List<BlockPos> plan = new ArrayList<>();
int dx = axis == 0 ? sign : 0;
int dz = axis == 0 ? 0 : sign;
// 侧向单位向量
int sx = axis == 0 ? 0 : 1;
int sz = axis == 0 ? 1 : 0;
for (int t = 0; t <= trunkLen; t++) {
BlockPos trunk = base.add(dx * t, 0, dz * t);
plan.add(trunk);
// 每 branchGap 格开一对侧支(去程+回程)
if (t > 0 && t % branchGap == 0) {
for (int b = 1; b <= branchLen; b++) {
plan.add(trunk.add(sx * b, 0, sz * b));
}
for (int b = branchLen - 1; b >= 1; b--) {
plan.add(trunk.add(sx * b, 0, sz * b));
}
}
}
return plan;
}
/**
* 每帧推进一次。背包已满或走完全程则返回已完成。
*
* @param config 挖矿配置
*/
public boolean tick(DigConfig config) {
if (this.done) {
return true;
}
MinecraftClient client = MinecraftClient.getInstance();
PlayerEntity player = client.player;
if (player == null) {
return true;
}
if (this.inventoryFull(player)) {
this.done = true;
return true;
}
if (this.step >= this.plan.size()) {
this.done = true;
return true;
}
BlockPos target = this.plan.get(this.step);
double dist = this.distanceSq(player, target);
if (dist <= 2.0) {
// 已到达当前目标,推进到下一个
this.step++;
return this.step >= this.plan.size();
}
// 距离太长或 Baritone 没在干活时重新派发
if (dist > 4.0 || !this.bridge.isActive()) {
long now = System.currentTimeMillis();
if (now - this.lastIssue > 250) {
this.bridge.gotoBlock(target);
this.lastIssue = now;
}
}
return false;
}
private double distanceSq(PlayerEntity player, BlockPos target) {
double dx = player.getX() - (target.getX() + 0.5);
double dy = player.getY() - target.getY();
double dz = player.getZ() - (target.getZ() + 0.5);
return dx * dx + dy * dy + dz * dz;
}
private boolean inventoryFull(PlayerEntity player) {
for (int i = 0; i < 36; i++) {
if (player.getInventory().main.get(i).isEmpty()) {
return false;
}
}
// 主背包全满(含快捷栏),无空位可存放
return true;
}
/** @return 是否已挖完 */
public boolean isDone() {
return this.done;
}
/** 重新允许继续(死亡重生/保命恢复后复用)。 */
public void abort() {
this.done = true;
this.plan = new ArrayList<>();
}
}
@@ -0,0 +1,53 @@
package autodig.client.service;
import autodig.client.config.DigConfig;
import net.minecraft.client.MinecraftClient;
import net.minecraft.entity.player.PlayerInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.item.consume.UseAction;
import net.minecraft.util.Hand;
/**
* 自动进食服务。
*
* <p>饥饿度低于阈值时,自动从快捷栏挑选一件食物并持续"使用手指"进食。
* 已在使用物品(正在咀嚼)时不会重复触发,避免打断进食节奏。</p>
*/
public final class AutoEat {
/**
* 每帧调用。饥饿不够时在快捷栏里找食物并吃掉。
*
* @param config 挖矿配置
*/
public void tick(DigConfig config) {
MinecraftClient client = MinecraftClient.getInstance();
if (client.player == null) {
return;
}
net.minecraft.entity.player.PlayerEntity player = client.player;
// 已在进食(用于吞咽)时等待,避免反复打断
if (player.isUsingItem()) {
return;
}
int food = player.getHungerManager().getFoodLevel();
if (food >= config.eatHungerThreshold) {
return;
}
PlayerInventory inv = player.getInventory();
// 优先在快捷栏找食物
for (int slot = 0; slot < 9; slot++) {
ItemStack stack = inv.getStack(slot);
if (stack.isEmpty() || stack.getUseAction() != UseAction.EAT) {
continue;
}
// 先切到该槽位,下一帧再触发进食
if (inv.selectedSlot != slot) {
inv.selectedSlot = slot;
return;
}
client.interactionManager.interactItem(player, Hand.MAIN_HAND);
return;
}
}
}
@@ -0,0 +1,64 @@
package autodig.client.service;
import autodig.client.config.DigConfig;
import net.minecraft.client.MinecraftClient;
import net.minecraft.util.math.BlockPos;
/**
* 死亡记录服务。
*
* <p>在玩家死亡的那一刻记录其坐标;重生(isDead 由真转假)后,
* 若开启了"重生返回",通过回调通知控制器派 Baritone 回到死亡地点继续任务。</p>
*/
public final class DeathRecorder {
private boolean wasDead;
/** 最近一次死亡的坐标 */
private BlockPos deathPos;
private boolean pendingReturn;
/**
* 每帧调用。
*
* @param config 挖矿配置
* @param onRespawn 重生且需要返回死亡点时触发的回调
*/
public void tick(DigConfig config, Runnable onRespawn) {
MinecraftClient client = MinecraftClient.getInstance();
if (client.player == null || client.world == null) {
return;
}
boolean dead = client.player.isDead();
if (dead && !this.wasDead) {
// 刚死亡:记录死亡坐标(死亡界面时玩家仍停在该格)
this.deathPos = client.player.getBlockPos();
this.pendingReturn = config.respawnReturn;
this.wasDead = true;
return;
}
if (this.wasDead && !dead) {
// 刚重生
this.wasDead = false;
if (this.pendingReturn && this.deathPos != null) {
this.pendingReturn = false;
if (onRespawn != null) {
onRespawn.run();
}
}
}
if (!dead) {
this.wasDead = false;
}
}
/** @return 最近一次死亡的坐标,或 null */
public BlockPos lastDeathPos() {
return this.deathPos;
}
/** 清除死亡记录。 */
public void clear() {
this.deathPos = null;
this.pendingReturn = false;
}
}
@@ -0,0 +1,95 @@
package autodig.client.service;
import autodig.client.config.DigConfig;
import net.minecraft.client.MinecraftClient;
import net.minecraft.entity.Entity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.mob.Monster;
import net.minecraft.util.math.Box;
import net.minecraft.util.math.Vec3d;
/**
* 杀戮光环服务。
*
* <p>在开关开启时,自动攻击以玩家为中心、指定半径内最近的敌对生物
* ({@link Monster})。攻击前会转向目标方向;"安全模式"开启时,
* 玩家生命过低则停止攻击、保命优先。</p>
*/
public final class KillAura {
/** 攻击节流:每 N tick 才允许挥一刀,避免疯狂连点 */
private int attackCooldownTicks;
/**
* 每帧调用。执行杀戮光环逻辑(开关关闭时直接返回)。
*
* @param config 挖矿配置
*/
public void tick(DigConfig config) {
MinecraftClient client = MinecraftClient.getInstance();
if (client.player == null || client.world == null || client.interactionManager == null) {
return;
}
if (!config.killAura) {
return;
}
net.minecraft.entity.player.PlayerEntity player = client.player;
if (player.isDead()) {
return;
}
// 安全模式:血线过低不出击
if (config.killAuraSafe) {
double health = player.getHealth() / Math.max(player.getMaxHealth(), 1.0) * 100.0;
if (health < config.healthFleeThreshold) {
return;
}
}
// 挥刀节流
if (this.attackCooldownTicks > 0) {
this.attackCooldownTicks--;
return;
}
// 攻击冷却未转好则等待
if (player.getAttackCooldownProgress(0.5f) < 1.0f) {
return;
}
Entity target = this.findNearestHostile(client, player, config.killRange);
if (target == null) {
return;
}
// 转向目标
this.faceEntity(player, target);
client.interactionManager.attackEntity(player, target);
this.attackCooldownTicks = 4; // 约 4 tick 一刀
}
/** 在玩家周围范围内找最近的敌对生物。 */
private Entity findNearestHostile(MinecraftClient client, LivingEntity player, double range) {
range = Math.max(2.0, range);
Box box = player.getBoundingBox().expand(range);
Entity best = null;
double bestDist = Double.MAX_VALUE;
for (Entity e : client.world.getEntitiesByClass(Entity.class, box, e -> e instanceof Monster && e.isAlive())) {
double d = e.squaredDistanceTo(player);
if (d < bestDist) {
bestDist = d;
best = e;
}
}
return best;
}
/** 让玩家面朝向实体。 */
private void faceEntity(LivingEntity player, Entity target) {
Vec3d p = player.getEyePos();
Vec3d t = target.getEyePos();
double dx = t.x - p.x;
double dy = t.y - p.y;
double dz = t.z - p.z;
double d = Math.sqrt(dx * dx + dz * dz);
float yaw = (float) (Math.toDegrees(Math.atan2(dz, dx)) - 90.0);
float pitch = (float) (-Math.toDegrees(Math.atan2(dy, Math.max(d, 0.0001))));
player.setYaw(yaw);
player.setPitch(pitch);
}
}
@@ -0,0 +1,4 @@
{
"key.autodig.open": "Open AutoDig GUI",
"category.autodig": "AutoDig"
}
@@ -0,0 +1,4 @@
{
"key.autodig.open": "打开 AutoDig 界面",
"category.autodig": "AutoDig"
}
+29
查看文件
@@ -0,0 +1,29 @@
{
"schemaVersion": 1,
"id": "autodig",
"version": "${version}",
"name": "AutoDig",
"description": "基于 Baritone API 的自动挖矿模组:可选钻石/远古残骸,支持鱼骨挖矿、自动切换工具、自动进食、杀戮光环、保命优先、优先绕开岩浆、进出传送门与死亡重生回点。",
"authors": [],
"contact": {},
"license": "All-Rights-Reserved",
"environment": "client",
"entrypoints": {
"client": [
"autodig.client.AutoDigModClient"
],
"main": [
"autodig.AutoDigMod"
]
},
"depends": {
"fabricloader": ">=0.16.14",
"fabric-api": "*",
"minecraft": "1.21.4"
},
"jars": [
{
"file": "META-INF/jars/baritone-api-fabric-1.13.1.jar"
}
]
}